coyye
09-24-2009, 10:13 AM
http://www.heroesofnewerth.com/images/heroes/103/icon_128.jpg
Introduction - Valkyrie
Spending some time reading through this part of the forum I see that there is no proper guide for Valkyrie. Just a massive wall of text about the hero, not about a proper item build or gamestyle. Hence I though that I would do a shorter version with more focus on gamestyle and item build. I will not go through all hero spells since I figure you all have tried it out at least once. For full hero info please see; http://www.heroesofnewerth.com/heroview.php?hid=103 (http://www.heroesofnewerth.com/heroview.php?hid=103)
Short History
As probably most of you know, Valkyrie is a more or less an entire copy of the DotA hero Miranda (PotM). Playing her is not a walk in the park, her skills is not the easiest handeled but if done correctly it can be the best roaming hero in the game. I would define Valkyrie as a semi-carry/support-carry with that said I don't mean that she's not able to carry. I simply mean that there's many other heroes more fit to act proper carry.
Hero Stats
Str: 17 + (1,85/lvl)
Agi: 20 + (2,75/lvl)
Int: 17 + (1,65/lvl)
strenght point
+19 Max Health
+0.03 Health Regeneration
Agility point
+1 Damage
+1 Attack Speed
+0.14 Armor
Intelligence point
+13 Max Mana
+0.04 Mana Regeneration
Gamestyle - Start
In the start many recommend to buy a bottle and go mid. I say otherwise.
First items should be 2x duck boots + 1 health potion + 2 mana potions and start on a lane with a hero that can be able to handle it by him self. Hence gamestyle should be very agressive. When reached level 3-4 the Roaming should begin, by this time you should have farmed your bottle + boots.
Gamestyle - Roaming
As stated above I would say that if played correctly this is the best roaming hero out there. But what do I actually mean by 'Roaming Hero' ?
Per definition I would say a hero that focus more on ganks than laning. The most difficult part about Valkyrie roaming part is to calculate proper arrows in heat of the action. A well marked arrow can stun an enemy up to 5 seconds. That's a long time. And with her leap ability she can instantly be there.
Another imporant thing playing Valkyrie is to be able to use the map terrain in the best way possible. A level 4 leap can shorten the way to a gank/kill and also be vital in the escape of a gank/lost fight.
Gamestyle - Late game
Valkyrie is not a very good late game hero. She has her glory moment in early/early-midgame/midgame. Now people will think/say "You're wrong! she's awesome!", well No, she isn't. With a really imba farm, of course she's awesome late, which hero isnt?!. But there's other heroes that are much better late without an huge farm. Of course she can still be a vital part in the team with her arrows she can initilize an attack from distance taking out one enemy from the team fights. All over she's a very nice team hero.
http://www.heroesofnewerth.com/images/heroes/103/ability2_128.jpg
Arrowing
As I mentioned - the most difficult part about a well played Valkyrie is the arrowing. If you've played pudge/devourer before you got hint about it.
The trick is to aim the arrow where they should be in compare to where they started. A bit dull, I know. But that's the art of arrowing. My best recommendation is not to stay in the lane visable for the enemy, always stay in the shade so that he don't know that you are near. Also wait for the right moment..
A good example is that if the enemy push a lane, wait until the last of your creep is dead and he starts to go back. Aim the arrow to where he should be based on the position that he started. It's not the easiest task in the start but don't be afraid to try.
Skilling
Before placing the skills take a overlook over the team. Since I recommend that you play agressive with Valkyire my recommendations is the following;
Javelin
Valkyries Call
Valkyries Call
Leap
Valkyries Call
Javelin
Valkyries Call
Javelin
Leap
Javelin
Leap
Leap
Stats
Prism
Stats
Stats
Stats
Stats
Stats
Stats
Stats
Stats
Stats
Prism
Prism
Thought
Well, as I said. Damage is the key. The Valkyries Call is damn imba at start dealing 300 dmg to all surrounding units lvl 7 is ~half HP for basically all Support heroes. And since the Javelin stun is not lvl based you don't have to level it full directly. Some might say that you want to skill stats earlier in order to get some points up, but with the proper item build that's not the prio.
Items
Many like to get bottle as first item but I don't recommend that at all. Only for a solo mid hero I would consider it. You only have 50% chance of it spawning near your lane and then you have 4-6 different heroes to compete with = not too good odds and leaving your lane for ~1-2min early is not recommended XP wise also if you fail to get the first 2-3 runes you most likely run out of charges before you will be able to take on = return to base = lose XP = bad = sadface
Starting items:
2x duck boots
2x mana potions
1x health potions
1x runes of...
With this setup you will not run out of regeneration in the start making it easy to farm your boots and bottle before lvl 5. Get em and start roaming!
Next step (2):
Upgrade the duck boots to Soulscream rings
Upgrade boots to enhanced marchers
Keep the roaming up! Get them runes and kill kill kill!
Next step:
Based on the setup of the heroes in your team and especially the opposite team I most recommend you to think twice and not have a standard item build. I will make recommendations of a two different builds that both are good after step 2.
Suggestion 1:
Get two quickblades
Get Apprentice robe
Upgrade to nullfire blade
Playing some public I notice nearly nobody get this awesome item. The nullfire blade attack drains 20 / 36 Mana from target. When activated dispels a target, removing buffs and applying Dispelled if it is an enemy or simply removing debuffs if it's an ally. This item can be upgraded once.
For example it removes Jeraziah's repel - Hence a most have item when playing vs Jeraziah. Also it slows down the enemy make it easy to hunt down. Also insta kill magical units.
Get Slash
Buy a Blessed Orb
Upgrade to Geometer's Bane
After Geometer's bane you can get Wingbow, Riftshards (upgrade to Flayer) or Savage Mace. Basically any good damage item. A full item build could like something like this; (Note this requires crazy farm! ;-))
Enhanced Marchers
Nullfire Blade
Geometer's bane
Wingbow
Flayer
Savage Mace
Suggestion 2:
Get a War Hammer
Get Gloves of the swift
Upgrade to Thunder Claw
This is a really good and quite cheap farming item. Really good if you face heroes with skills to create minions or just need damage.
Get a Warpcleft
Upgrade to Charged Hammer
An upgraded version of the Thunder Claw with more damage and a massive attack speed boost. From this point you can get the same build as the end of Suggestion1.
Wingbow, Riftshards (upgrade to Flayer) or Savage Mace.
Basically any good damage item. A full item build of this suggestion;
Enhanced Marchers
Charged Hammer
Wingbow
Flayer
Savage Mace
x (free of choice..)
I left the last one out since this requires even more farm than the first suggestion and you got crazy attack speed and damage. A good suggestion here would be to get a Heart for HP reg or just go crazy and get another Wingbow.
Personal build - with good farm
If I have a good start farm. (~farming 2k gold in less than 13-14min) I would get Post haste insta. With Post haste boots you can farm anywhere at anytime and be 'there' to gank all over the map. Having a Valkyrie with post haste early game is a pain in the ass for the opposite team, I can promise you that.
My all over personal build would look like something like this;
early game:
Post Haste
2x Soulscream rings
1x Bottle
From here I usually go Nullfire blade since it's always a good item, ALWAYS!
2x quickblades
1x Robe
Upgrade to Nullfire
The beauty of upgrading to Geometer's Bane is that if you are an good Micro person (a player that can handle many units simultaneously) is that you can do alot of funny tricks. For e.g. if you use the shades if you are followed by enemy units you can create the images and just run another way with one and fool 'em to use spells and waste mana etc. = easy targets for the team. Also you drain mana with the images as well.
Favourite full build:
Post Haste
Nullfire Blade
Geometer's Bane
Wingbow
Flayer
Savage Mace
Final words
I choose not to add the Post Haste in any of my suggestions since you do not normaly farm that good early game and because of that it's better for your ganking possibilties to get Enhanced Marchers.
Hope that this inspired someone out there to try it out and that you've found something usefull in this wall of text..
Remember to think twice before building and not to mix up orb effects. Take a moment and read about the skills before buying and don't be afraid to mixure it up a bit. After all we're all doing this for the fun of it - right ? : -)
Take care!
Introduction - Valkyrie
Spending some time reading through this part of the forum I see that there is no proper guide for Valkyrie. Just a massive wall of text about the hero, not about a proper item build or gamestyle. Hence I though that I would do a shorter version with more focus on gamestyle and item build. I will not go through all hero spells since I figure you all have tried it out at least once. For full hero info please see; http://www.heroesofnewerth.com/heroview.php?hid=103 (http://www.heroesofnewerth.com/heroview.php?hid=103)
Short History
As probably most of you know, Valkyrie is a more or less an entire copy of the DotA hero Miranda (PotM). Playing her is not a walk in the park, her skills is not the easiest handeled but if done correctly it can be the best roaming hero in the game. I would define Valkyrie as a semi-carry/support-carry with that said I don't mean that she's not able to carry. I simply mean that there's many other heroes more fit to act proper carry.
Hero Stats
Str: 17 + (1,85/lvl)
Agi: 20 + (2,75/lvl)
Int: 17 + (1,65/lvl)
strenght point
+19 Max Health
+0.03 Health Regeneration
Agility point
+1 Damage
+1 Attack Speed
+0.14 Armor
Intelligence point
+13 Max Mana
+0.04 Mana Regeneration
Gamestyle - Start
In the start many recommend to buy a bottle and go mid. I say otherwise.
First items should be 2x duck boots + 1 health potion + 2 mana potions and start on a lane with a hero that can be able to handle it by him self. Hence gamestyle should be very agressive. When reached level 3-4 the Roaming should begin, by this time you should have farmed your bottle + boots.
Gamestyle - Roaming
As stated above I would say that if played correctly this is the best roaming hero out there. But what do I actually mean by 'Roaming Hero' ?
Per definition I would say a hero that focus more on ganks than laning. The most difficult part about Valkyrie roaming part is to calculate proper arrows in heat of the action. A well marked arrow can stun an enemy up to 5 seconds. That's a long time. And with her leap ability she can instantly be there.
Another imporant thing playing Valkyrie is to be able to use the map terrain in the best way possible. A level 4 leap can shorten the way to a gank/kill and also be vital in the escape of a gank/lost fight.
Gamestyle - Late game
Valkyrie is not a very good late game hero. She has her glory moment in early/early-midgame/midgame. Now people will think/say "You're wrong! she's awesome!", well No, she isn't. With a really imba farm, of course she's awesome late, which hero isnt?!. But there's other heroes that are much better late without an huge farm. Of course she can still be a vital part in the team with her arrows she can initilize an attack from distance taking out one enemy from the team fights. All over she's a very nice team hero.
http://www.heroesofnewerth.com/images/heroes/103/ability2_128.jpg
Arrowing
As I mentioned - the most difficult part about a well played Valkyrie is the arrowing. If you've played pudge/devourer before you got hint about it.
The trick is to aim the arrow where they should be in compare to where they started. A bit dull, I know. But that's the art of arrowing. My best recommendation is not to stay in the lane visable for the enemy, always stay in the shade so that he don't know that you are near. Also wait for the right moment..
A good example is that if the enemy push a lane, wait until the last of your creep is dead and he starts to go back. Aim the arrow to where he should be based on the position that he started. It's not the easiest task in the start but don't be afraid to try.
Skilling
Before placing the skills take a overlook over the team. Since I recommend that you play agressive with Valkyire my recommendations is the following;
Javelin
Valkyries Call
Valkyries Call
Leap
Valkyries Call
Javelin
Valkyries Call
Javelin
Leap
Javelin
Leap
Leap
Stats
Prism
Stats
Stats
Stats
Stats
Stats
Stats
Stats
Stats
Stats
Prism
Prism
Thought
Well, as I said. Damage is the key. The Valkyries Call is damn imba at start dealing 300 dmg to all surrounding units lvl 7 is ~half HP for basically all Support heroes. And since the Javelin stun is not lvl based you don't have to level it full directly. Some might say that you want to skill stats earlier in order to get some points up, but with the proper item build that's not the prio.
Items
Many like to get bottle as first item but I don't recommend that at all. Only for a solo mid hero I would consider it. You only have 50% chance of it spawning near your lane and then you have 4-6 different heroes to compete with = not too good odds and leaving your lane for ~1-2min early is not recommended XP wise also if you fail to get the first 2-3 runes you most likely run out of charges before you will be able to take on = return to base = lose XP = bad = sadface
Starting items:
2x duck boots
2x mana potions
1x health potions
1x runes of...
With this setup you will not run out of regeneration in the start making it easy to farm your boots and bottle before lvl 5. Get em and start roaming!
Next step (2):
Upgrade the duck boots to Soulscream rings
Upgrade boots to enhanced marchers
Keep the roaming up! Get them runes and kill kill kill!
Next step:
Based on the setup of the heroes in your team and especially the opposite team I most recommend you to think twice and not have a standard item build. I will make recommendations of a two different builds that both are good after step 2.
Suggestion 1:
Get two quickblades
Get Apprentice robe
Upgrade to nullfire blade
Playing some public I notice nearly nobody get this awesome item. The nullfire blade attack drains 20 / 36 Mana from target. When activated dispels a target, removing buffs and applying Dispelled if it is an enemy or simply removing debuffs if it's an ally. This item can be upgraded once.
For example it removes Jeraziah's repel - Hence a most have item when playing vs Jeraziah. Also it slows down the enemy make it easy to hunt down. Also insta kill magical units.
Get Slash
Buy a Blessed Orb
Upgrade to Geometer's Bane
After Geometer's bane you can get Wingbow, Riftshards (upgrade to Flayer) or Savage Mace. Basically any good damage item. A full item build could like something like this; (Note this requires crazy farm! ;-))
Enhanced Marchers
Nullfire Blade
Geometer's bane
Wingbow
Flayer
Savage Mace
Suggestion 2:
Get a War Hammer
Get Gloves of the swift
Upgrade to Thunder Claw
This is a really good and quite cheap farming item. Really good if you face heroes with skills to create minions or just need damage.
Get a Warpcleft
Upgrade to Charged Hammer
An upgraded version of the Thunder Claw with more damage and a massive attack speed boost. From this point you can get the same build as the end of Suggestion1.
Wingbow, Riftshards (upgrade to Flayer) or Savage Mace.
Basically any good damage item. A full item build of this suggestion;
Enhanced Marchers
Charged Hammer
Wingbow
Flayer
Savage Mace
x (free of choice..)
I left the last one out since this requires even more farm than the first suggestion and you got crazy attack speed and damage. A good suggestion here would be to get a Heart for HP reg or just go crazy and get another Wingbow.
Personal build - with good farm
If I have a good start farm. (~farming 2k gold in less than 13-14min) I would get Post haste insta. With Post haste boots you can farm anywhere at anytime and be 'there' to gank all over the map. Having a Valkyrie with post haste early game is a pain in the ass for the opposite team, I can promise you that.
My all over personal build would look like something like this;
early game:
Post Haste
2x Soulscream rings
1x Bottle
From here I usually go Nullfire blade since it's always a good item, ALWAYS!
2x quickblades
1x Robe
Upgrade to Nullfire
The beauty of upgrading to Geometer's Bane is that if you are an good Micro person (a player that can handle many units simultaneously) is that you can do alot of funny tricks. For e.g. if you use the shades if you are followed by enemy units you can create the images and just run another way with one and fool 'em to use spells and waste mana etc. = easy targets for the team. Also you drain mana with the images as well.
Favourite full build:
Post Haste
Nullfire Blade
Geometer's Bane
Wingbow
Flayer
Savage Mace
Final words
I choose not to add the Post Haste in any of my suggestions since you do not normaly farm that good early game and because of that it's better for your ganking possibilties to get Enhanced Marchers.
Hope that this inspired someone out there to try it out and that you've found something usefull in this wall of text..
Remember to think twice before building and not to mix up orb effects. Take a moment and read about the skills before buying and don't be afraid to mixure it up a bit. After all we're all doing this for the fun of it - right ? : -)
Take care!