View Full Version : The Valley of Pain
Jahjah
04-14-2011, 07:03 AM
This is a 5v5 Only Mid Fun map, but can also be played as 2v2 or 1v1
Since there are no special maps for this game Mode i tought i would make one.
It has only one neutral spot on each side with Ancients (wont be stackable)
Kongor
No Runes.
Towers are stronger; 1st = lvl2, 2nd = lvl3, 3th & 4th (base)= lvl4
Hope u like it.
if so plz vote (http://dream.heroesofnewerth.com/map/Jahjah/Valley%20of%20Pain/) on S2's Dream website.
http://img607.imageshack.us/img607/3462/hon1.jpg
Alot of juking spots as u can see, down in this post is the real jukemap
http://img849.imageshack.us/img849/8218/hon2.jpg
Red = path blocker / Yellow = visual blocker, it's possible to hide in the visual blocker but auto-attack will see through it.
http://img594.imageshack.us/img594/8310/hon3t.jpg
Here are some more pictures:
http://img860.imageshack.us/g/76098161.jpg/
Jukemap: here
(http://img21.imageshack.us/img21/4364/jukemapvop.jpg)
Chime
04-15-2011, 05:47 AM
I would suggest to rename it to Pit of Pain
Jahjah
04-15-2011, 06:55 AM
didn't understand ur drawing...its only single lane
the name, from the picture it looks alot like a pit ye but i dont like the way it sound. Pit of pain/Valley of pain, i would prefer valley. :D
maby i should change the hills abit so i looks more like a valley?
or if someone could think of another good name, plz let me know.
Jahjah
04-18-2011, 09:00 AM
Update.
Here are some pictures.
http://img715.imageshack.us/img715/3392/hon4g.jpg
http://img715.imageshack.us/img715/6314/hon5a.jpg
http://img545.imageshack.us/img545/5764/hon6.jpg
http://img189.imageshack.us/img189/148/hon7.jpg
http://img535.imageshack.us/img535/1500/hon8v.jpg
http://img801.imageshack.us/img801/7886/hon9.jpg
http://img864.imageshack.us/img864/9781/hon10.jpg
http://img810.imageshack.us/img810/4441/hon11.jpg
http://img812.imageshack.us/img812/4149/hon12.jpg
http://img199.imageshack.us/img199/8481/hon13.jpg
Schm0ftie
05-13-2011, 07:46 AM
Okay, I think the map is great would really love it to play it 1 vs 1 or 2 vs 2.
I don't know if it is a old version on dream or if my client is just broken xD but
there somethings I have to mention:
1. At the Legion Secret Shop, there is a statue on the path and it doesn't fit into
the scene (the statue is not shown on your screen shots )
http://imageshack.us/m/268/6536/valleyshop.jpg
2. At the Legion Towers the texture isn't smooth. I guess you simply forgot it.
3. At the Ancient Spots (I only tested the Legion one ) you can stack them endless ( I did about 5 times). Is this intended?
Everything else, awesome =D
Edit: Added Screen Shot
Edit2: I don't know if it is really game breaking but Deadwood is able use hidden way (Ghost Marchers + Clearcutting (max) needed )
It perfects fit, starting with Clearcutting and activated Ghost Marchers, at the end you use Ghost Marchers again and about 1 sec left
on Clearcutting you reach your goal.
http://imageshack.us/m/198/7764/70695557.jpg
Edit3: Maybe I should first sum up everything before posting and editing it again and again xD
Back to topic:
If you would use prop_scene for the Kongor Walls (or what ever it is) instead of prop_static
you would have the demonic fire burning on it instead of nothing =)
Looks fantastic, mate. Keep it going.
TheCrabAlien
05-25-2011, 11:33 AM
i dont like the rune positioning in the middle of the lane. allthough nice work.
Jahjah
05-25-2011, 01:34 PM
It has only one neutral spot on each side with Ancients (wont be stackable)
Kongor
No Runes.
Towers are stronger; 1st = lvl2, 2nd = lvl3, 3th & 4th (base)= lvl4
I dont see any rune...
Read a little bit better before posting plz
Drezbie
06-01-2011, 10:36 AM
i like it ;)
Deevourer
06-19-2011, 02:04 PM
i would call it lemon of pain.
Jahjah
06-19-2011, 03:48 PM
hahaha >:-) go ahead make fun of it :P
Maginox
06-19-2011, 06:37 PM
Looks nice
MrGrinch
07-24-2011, 12:42 PM
download isn't working
Nevermind wasnt logged in
HahaYouDied
07-28-2011, 01:44 AM
What made you decide against putting a rune spot? I reckon the spawning of runes in a one lane map encourages more action for when the rune spawns.
Jahjah
07-28-2011, 03:41 AM
Cause most of the times when u play only mid games the runes are disabled so the game is only focusing the team fights and not bottle filling
Trex884
09-01-2011, 12:23 PM
nice map i hope it will be the new mid wars map :empa:
KrollTing
09-07-2011, 08:22 AM
nice map i hope it will be the new mid wars map :empa:
There......but there...
...there is no mid?
Jahjah
09-07-2011, 09:44 AM
its 1 lane so always mid?
SilhouetteX
09-07-2011, 10:13 PM
No, I think it starts as one lane then merges into two. I like the concept, its very interesting. Stacked creeps on the half of the lane closest to the base is a pretty awesome implementation.
Edit: Maybe it is one, that second lane is looking mighty close to kongor. Oh well :p
Jahjah
09-25-2011, 08:20 AM
Well this is a 1 lane map, the lane near kongor is just a path going to kongor not a lane where creeps walk
Soul_Thirst
09-25-2011, 10:31 PM
There......but there...
...there is no mid?
you have to remember that this is hon. It is not the mid that bends, but you. There is no mid.
ravacheul
10-14-2011, 09:55 AM
and mod for pink blue !!!
SilhouetteX
10-24-2011, 11:05 AM
Great job. Im really loving your stuff.
Eolevan
11-14-2011, 03:07 PM
Like it, but still not the perfect 1 lane map imho, that honour has to go to Gladiator's pit