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Jahjah
04-14-2011, 07:03 AM
This is a 5v5 Only Mid Fun map, but can also be played as 2v2 or 1v1
Since there are no special maps for this game Mode i tought i would make one.

It has only one neutral spot on each side with Ancients (wont be stackable)
Kongor
No Runes.
Towers are stronger; 1st = lvl2, 2nd = lvl3, 3th & 4th (base)= lvl4

Hope u like it.
if so plz vote (http://dream.heroesofnewerth.com/map/Jahjah/Valley%20of%20Pain/) on S2's Dream website.

http://img607.imageshack.us/img607/3462/hon1.jpg

Alot of juking spots as u can see, down in this post is the real jukemap
http://img849.imageshack.us/img849/8218/hon2.jpg

Red = path blocker / Yellow = visual blocker, it's possible to hide in the visual blocker but auto-attack will see through it.
http://img594.imageshack.us/img594/8310/hon3t.jpg

Here are some more pictures:
http://img860.imageshack.us/g/76098161.jpg/

Jukemap: here
(http://img21.imageshack.us/img21/4364/jukemapvop.jpg)

Chime
04-15-2011, 05:47 AM
I would suggest to rename it to Pit of Pain

Jahjah
04-15-2011, 06:55 AM
didn't understand ur drawing...its only single lane

the name, from the picture it looks alot like a pit ye but i dont like the way it sound. Pit of pain/Valley of pain, i would prefer valley. :D
maby i should change the hills abit so i looks more like a valley?
or if someone could think of another good name, plz let me know.

Jahjah
04-18-2011, 09:00 AM
Update.
Here are some pictures.
http://img715.imageshack.us/img715/3392/hon4g.jpg

http://img715.imageshack.us/img715/6314/hon5a.jpg

http://img545.imageshack.us/img545/5764/hon6.jpg

http://img189.imageshack.us/img189/148/hon7.jpg

http://img535.imageshack.us/img535/1500/hon8v.jpg

http://img801.imageshack.us/img801/7886/hon9.jpg

http://img864.imageshack.us/img864/9781/hon10.jpg

http://img810.imageshack.us/img810/4441/hon11.jpg

http://img812.imageshack.us/img812/4149/hon12.jpg

http://img199.imageshack.us/img199/8481/hon13.jpg

Schm0ftie
05-13-2011, 07:46 AM
Okay, I think the map is great would really love it to play it 1 vs 1 or 2 vs 2.
I don't know if it is a old version on dream or if my client is just broken xD but
there somethings I have to mention:

1. At the Legion Secret Shop, there is a statue on the path and it doesn't fit into
the scene (the statue is not shown on your screen shots )

http://imageshack.us/m/268/6536/valleyshop.jpg

2. At the Legion Towers the texture isn't smooth. I guess you simply forgot it.

3. At the Ancient Spots (I only tested the Legion one ) you can stack them endless ( I did about 5 times). Is this intended?

Everything else, awesome =D

Edit: Added Screen Shot

Edit2: I don't know if it is really game breaking but Deadwood is able use hidden way (Ghost Marchers + Clearcutting (max) needed )
It perfects fit, starting with Clearcutting and activated Ghost Marchers, at the end you use Ghost Marchers again and about 1 sec left
on Clearcutting you reach your goal.

http://imageshack.us/m/198/7764/70695557.jpg

Edit3: Maybe I should first sum up everything before posting and editing it again and again xD
Back to topic:
If you would use prop_scene for the Kongor Walls (or what ever it is) instead of prop_static
you would have the demonic fire burning on it instead of nothing =)

Sync
05-13-2011, 01:50 PM
Looks fantastic, mate. Keep it going.

TheCrabAlien
05-25-2011, 11:33 AM
i dont like the rune positioning in the middle of the lane. allthough nice work.

Jahjah
05-25-2011, 01:34 PM
It has only one neutral spot on each side with Ancients (wont be stackable)
Kongor
No Runes.
Towers are stronger; 1st = lvl2, 2nd = lvl3, 3th & 4th (base)= lvl4

I dont see any rune...
Read a little bit better before posting plz

Drezbie
06-01-2011, 10:36 AM
i like it ;)

Deevourer
06-19-2011, 02:04 PM
i would call it lemon of pain.

Jahjah
06-19-2011, 03:48 PM
hahaha >:-) go ahead make fun of it :P

Maginox
06-19-2011, 06:37 PM
Looks nice

MrGrinch
07-24-2011, 12:42 PM
download isn't working

Nevermind wasnt logged in

HahaYouDied
07-28-2011, 01:44 AM
What made you decide against putting a rune spot? I reckon the spawning of runes in a one lane map encourages more action for when the rune spawns.

Jahjah
07-28-2011, 03:41 AM
Cause most of the times when u play only mid games the runes are disabled so the game is only focusing the team fights and not bottle filling

Trex884
09-01-2011, 12:23 PM
nice map i hope it will be the new mid wars map :empa:

KrollTing
09-07-2011, 08:22 AM
nice map i hope it will be the new mid wars map :empa:

There......but there...


...there is no mid?

Jahjah
09-07-2011, 09:44 AM
its 1 lane so always mid?

SilhouetteX
09-07-2011, 10:13 PM
No, I think it starts as one lane then merges into two. I like the concept, its very interesting. Stacked creeps on the half of the lane closest to the base is a pretty awesome implementation.
Edit: Maybe it is one, that second lane is looking mighty close to kongor. Oh well :p

Jahjah
09-25-2011, 08:20 AM
Well this is a 1 lane map, the lane near kongor is just a path going to kongor not a lane where creeps walk

Soul_Thirst
09-25-2011, 10:31 PM
There......but there...


...there is no mid?

you have to remember that this is hon. It is not the mid that bends, but you. There is no mid.

ravacheul
10-14-2011, 09:55 AM
and mod for pink blue !!!

SilhouetteX
10-24-2011, 11:05 AM
Great job. Im really loving your stuff.

Eolevan
11-14-2011, 03:07 PM
Like it, but still not the perfect 1 lane map imho, that honour has to go to Gladiator's pit