EnragedCamel
09-21-2009, 04:00 PM
HAMMERSTORM
Mighty and stoic, this famed warrior left behind the ruins of his home for a place in King Maliken's first Legion. From boyhood on, he has known nothing but battle, and his silent determination and deadly strength have earned him the epithet "Hammerstorm." Every blow of his hammer resounds like a death knell across the battlefield.
-
Re-read that last sentence. "Every blow of his hammer resounds like a death knell across the battlefield." Yes it will. I will show you how.
HERO OVERVIEW
I've seen a lot of people play Hammerstorm. I've also played him a lot myself. The conclusion I have reached is this:
Hammerstorm is NOT a tank, and therefore should not be played as one. If you play him that way, you will be missing out on most of his potential. He needs to be played like a carry so that you make best use of his ultimate to get as many kills as you can.
This being said, let's check out the basics.
STATS
Damage | 54-56
Armor | 1.24
Move Speed | 295
Attack | Melee
Attack rate | 0.59
ATTRIBUTES
Strength | 23 + 2.7
Agility | 16 + 2.0
Intelligence | 14 + 1.3
Notes:
- Slower than your average hero, but this is not such a big deal (explained in the next section).
- Has decent strength gain but very low intelligence gain, which may make mana an issue unless compensated for.
ABILITIES:
http://honwiki.net/w/images/3/3b/Hammerstormskill1.gif Hammer Throw
Hammerstorm throws his mighty hammer at a target enemy, damaging and stunning them.
Mana cost: 140
Range: 600
Radius: 300
Cooldown: 14 seconds
On activation: Deals 100/175/250/325 magic damage to all heroes in the radius and stuns them for 2 seconds.
Notes: Just like many other stun spells, this is useful for initiating, ganking, interrupting channels, and catching up to runners. You will use this skill very often - typically every cooldown in prolonged team fights. It is very mana intensive though, considering your small mana pool and low intelligence gain.
http://honwiki.net/w/images/a/ae/Hammerstormskill2.gif Mighty Swing
Hammerstorm attacks with great might, causing his attacks to damage nearby enemies in addition to his main target.
Passive: On attack, deals 12.5/25/37.5/50% damage to all enemies in a radius of 350.
Notes: A nice passive to have. Unlike others, I don't find it very useful in teamfights unless you have some nice AoE disables to keep enemies bunched up together. Tempest is one example. It is however very useful for farming, and it is what pushes you ahead of other heroes (even many agility carries) in this area.
http://honwiki.net/w/images/d/d3/Hammerstormskill3.gif Battle Command
Hammerstorm yells to his allies, increasing their armor and movement speed for a short time.
Mana cost: 25
Radius: 350 around self
Cooldown: 36/30/24/18
On activation: Hammerstorm and nearby allies gain 3/6/9/12 armor and 12% movement speed for 6 seconds.
Notes: A useful spell for a variety of occasions. Personally I always forget to use it, but I've used it successfully to catch runners. You may think "but isn't it also useful for running away" and that is when I call you a huge *****. Hammerstorm does not run away from ganks. He kills his would-be-gankers one by one.
http://honwiki.net/w/images/6/67/Hammerstormskill4.gif Brute Strength
Hammerstorm unleashes a savage fury within him, majorly increasing his attack damage temporarily.
Mana cost: 100/150/200
Cooldown: 80 seconds
On activation: Increases Hammerstorm's base damage by 100/125/150% for 25 seconds.
Notes: This is a tremendous skill that makes you feared during team battles. Later in the game, you can pop int heroes in four or five hits. And it lasts for 25 seconds which means it will be up rougly 30% of the time and you will have it ready in every team battle.
Mighty and stoic, this famed warrior left behind the ruins of his home for a place in King Maliken's first Legion. From boyhood on, he has known nothing but battle, and his silent determination and deadly strength have earned him the epithet "Hammerstorm." Every blow of his hammer resounds like a death knell across the battlefield.
-
Re-read that last sentence. "Every blow of his hammer resounds like a death knell across the battlefield." Yes it will. I will show you how.
HERO OVERVIEW
I've seen a lot of people play Hammerstorm. I've also played him a lot myself. The conclusion I have reached is this:
Hammerstorm is NOT a tank, and therefore should not be played as one. If you play him that way, you will be missing out on most of his potential. He needs to be played like a carry so that you make best use of his ultimate to get as many kills as you can.
This being said, let's check out the basics.
STATS
Damage | 54-56
Armor | 1.24
Move Speed | 295
Attack | Melee
Attack rate | 0.59
ATTRIBUTES
Strength | 23 + 2.7
Agility | 16 + 2.0
Intelligence | 14 + 1.3
Notes:
- Slower than your average hero, but this is not such a big deal (explained in the next section).
- Has decent strength gain but very low intelligence gain, which may make mana an issue unless compensated for.
ABILITIES:
http://honwiki.net/w/images/3/3b/Hammerstormskill1.gif Hammer Throw
Hammerstorm throws his mighty hammer at a target enemy, damaging and stunning them.
Mana cost: 140
Range: 600
Radius: 300
Cooldown: 14 seconds
On activation: Deals 100/175/250/325 magic damage to all heroes in the radius and stuns them for 2 seconds.
Notes: Just like many other stun spells, this is useful for initiating, ganking, interrupting channels, and catching up to runners. You will use this skill very often - typically every cooldown in prolonged team fights. It is very mana intensive though, considering your small mana pool and low intelligence gain.
http://honwiki.net/w/images/a/ae/Hammerstormskill2.gif Mighty Swing
Hammerstorm attacks with great might, causing his attacks to damage nearby enemies in addition to his main target.
Passive: On attack, deals 12.5/25/37.5/50% damage to all enemies in a radius of 350.
Notes: A nice passive to have. Unlike others, I don't find it very useful in teamfights unless you have some nice AoE disables to keep enemies bunched up together. Tempest is one example. It is however very useful for farming, and it is what pushes you ahead of other heroes (even many agility carries) in this area.
http://honwiki.net/w/images/d/d3/Hammerstormskill3.gif Battle Command
Hammerstorm yells to his allies, increasing their armor and movement speed for a short time.
Mana cost: 25
Radius: 350 around self
Cooldown: 36/30/24/18
On activation: Hammerstorm and nearby allies gain 3/6/9/12 armor and 12% movement speed for 6 seconds.
Notes: A useful spell for a variety of occasions. Personally I always forget to use it, but I've used it successfully to catch runners. You may think "but isn't it also useful for running away" and that is when I call you a huge *****. Hammerstorm does not run away from ganks. He kills his would-be-gankers one by one.
http://honwiki.net/w/images/6/67/Hammerstormskill4.gif Brute Strength
Hammerstorm unleashes a savage fury within him, majorly increasing his attack damage temporarily.
Mana cost: 100/150/200
Cooldown: 80 seconds
On activation: Increases Hammerstorm's base damage by 100/125/150% for 25 seconds.
Notes: This is a tremendous skill that makes you feared during team battles. Later in the game, you can pop int heroes in four or five hits. And it lasts for 25 seconds which means it will be up rougly 30% of the time and you will have it ready in every team battle.