Griddler
09-21-2009, 01:17 PM
I'll often wait on my hero pick to fill in the "gap" from the rest of the picks in pugs. I.e. we have no ranged, or no str, or no int hero I will try to fill in what's missing.
The question I have is WHY do we need "at least" 1 str and 1 int on our team? I understand the need for a carry and that most carries are agi (I believe there are some exceptions i.e. pestilence can be called a carry?). If you have a team w no agil/carry and the game goes past 20 minutes it will get worse and worse for you as the enemies carries get geared up.
But what is "special' about int and str that you "must" have at least 1 of each? Or is this just a misnomer that you really need 1 of each stat class?
I always hear people blab about "we need a tank". Well this isn't world of warcraft - what exactly is it you plan on tanking? Towers? Most of the time creeps tank the tower dmg, and after like lvl 15 any hero can soak up quite a few hits. Creeps? Again mostly creeps tank creeps and any hero with an iron buckler can probably tank a wave just peachy after lvl 10 or so (not that you should need to?). If its tanking enemy heroes good luck - they choose their target not you. As electrician or accursed I'm almost never the first targeted because they know I'm the hardest one to kill and thus the stupidest to start with.
The only thing I can imagine is you want a str hero to initiate with, on the hope that enemy will blow spells on that hero who can actually absorb more dmg than int/agi alternatives.
Int chars? Here I really dunno... I guess maybe for disables/stuns but there is plenty of that in agi/str... even ranged isn't "necessary" and there are enough agility ranged heroes.
TLDR:
1. Do you need at least 1 each of agi/str/int on your team to be effective and if so why (i.e. what do you "lose" without an int?)?
2. When people worry about having a "tank" what is it they think you're going to be "tanking"?
The question I have is WHY do we need "at least" 1 str and 1 int on our team? I understand the need for a carry and that most carries are agi (I believe there are some exceptions i.e. pestilence can be called a carry?). If you have a team w no agil/carry and the game goes past 20 minutes it will get worse and worse for you as the enemies carries get geared up.
But what is "special' about int and str that you "must" have at least 1 of each? Or is this just a misnomer that you really need 1 of each stat class?
I always hear people blab about "we need a tank". Well this isn't world of warcraft - what exactly is it you plan on tanking? Towers? Most of the time creeps tank the tower dmg, and after like lvl 15 any hero can soak up quite a few hits. Creeps? Again mostly creeps tank creeps and any hero with an iron buckler can probably tank a wave just peachy after lvl 10 or so (not that you should need to?). If its tanking enemy heroes good luck - they choose their target not you. As electrician or accursed I'm almost never the first targeted because they know I'm the hardest one to kill and thus the stupidest to start with.
The only thing I can imagine is you want a str hero to initiate with, on the hope that enemy will blow spells on that hero who can actually absorb more dmg than int/agi alternatives.
Int chars? Here I really dunno... I guess maybe for disables/stuns but there is plenty of that in agi/str... even ranged isn't "necessary" and there are enough agility ranged heroes.
TLDR:
1. Do you need at least 1 each of agi/str/int on your team to be effective and if so why (i.e. what do you "lose" without an int?)?
2. When people worry about having a "tank" what is it they think you're going to be "tanking"?