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View Full Version : Defiler, silence, and ruined magmus + tempest combo



PerfectBlue
09-21-2009, 09:14 AM
I realize tempest + magmus ultimate should take skill, consideration, and precious timing when executing, but in the game I played yesterday we would have most of their team lined up just right. I would portal key in and vortex as tempest, magmus would be right behind lava surging in and starting his ultimate. However, everytime defiler was able to silence him before he could get it off even when defiler was trapped in the vortex (after it faded at the last moment).

Does anyone have any general strategies to help ensure a more effective execution of this combination, besides trying to include disablers in the vortex?

Magoosh
09-21-2009, 09:19 AM
Does Def silence go through Shrunken Head magic immunity?

dreamex
09-21-2009, 09:21 AM
Magmus should be channeling in the forest and also Portal Keying in after you've launched.

What kind of retarded Magmus surges in to start channeling.

PerfectBlue
09-21-2009, 09:27 AM
Does Def silence go through Shrunken Head magic immunity?

No but this is a normal game, thats the 3rd item in my line up after portal key, post haste? (teleporting boots), and then shrunken head.

PerfectBlue
09-21-2009, 09:29 AM
Magmus should be channeling in the forest and also Portal Keying in after you've launched.

What kind of retarded Magmus surges in to start channeling.

Most of the magmus players I have played with. I suppose many do this because they want to get as much damage off as possible with the ultimate, and if they can do it in the middle of a vortex that will gurantee it.

How much effectiveness does the ultimate lose if channeled prior, and then walking in with magmus's ult.

Also I am fairly certain you can no longer channel magmus ultimate + portal key in.

Tamachan
09-21-2009, 09:31 AM
Actually i once tempest magmus combo'd and got owned by a pyromancer who everytime was prepared with the stun. Almost like he had a maphack. Do you know what the actual case was ?

He was not noob, and therefore did not get owned by noob combo. As soon as i see tempest magmus I get a shrunken head and laugh..

It's not the be all and end all of combo's and is good for pub stomping. I wouldn't make a career of becoming good with them as tempest will be banned in a lot of competitive games i guess? A massive aoe disable is just too risky for an end game genocide.

dreamex
09-21-2009, 09:36 AM
Also I am fairly certain you can no longer channel magmus ultimate + portal key in.

I am fairly certain you can still do this, because I just did it a few nights ago >_>

And you lose a ton of effectiveness if you walk in, but zero effectiveness if you queue your portal key as that's instantaneous (provided that you're channeling within range of your destination).

Honestly speaking, channel, key, surge is optimal as you catch them within the surge for an extra disable after void has worn off.

PerfectBlue
09-21-2009, 09:43 AM
Many thanks dreamex, I will have to test that when I get home.

Also wouldnt vortex and eruption penetrate shrunken head since they are ultimate's?

dreamex
09-21-2009, 09:57 AM
Many thanks dreamex, I will have to test that when I get home.

Also wouldnt vortex and eruption penetrate shrunken head since they are ultimate's?

Shrunken Head grants magic immunity. Ultimates that have magical properties are still blocked.

Elemental Void is a bit iffy, I can't remember off the top of my head what happens in HoN but in DotA the magnetic effect still happens if you are magic immune you just take no damage from the spell but that may be different in HoN. Feel free to test it too if you get a moment!

In DotA, scripted abilities (ie abilities that have multiple effects rather than simple effects) often behaved differently with Magic Immunity, many times secondary effects will occur while the magical damage will be blocked. I don't have a list of how complex abilities within HoN work as of yet, but I'm sure some of the folks over at the mechanics forum have some work done regarding magic immunity in HoN.

arcainic
09-21-2009, 10:06 AM
Magmus should be channeling in the forest and also Portal Keying in after you've launched.

What kind of retarded Magmus surges in to start channeling.

one retarded magmus suggested that i tele and channel first all the time last game, when he got a bloody portal stone as well... WTF?

Tamachan
09-21-2009, 10:06 AM
Against swiftblade whislt blade frenzying it still takes him in but does not deal damage. Same things happen with shrunken head. You are pulled in - but no damage.

I believe.

Zoneseek
09-21-2009, 10:20 AM
roll with jere and immune mag when charging.

Endorphins
09-21-2009, 01:41 PM
simple answer to not get silenced is charge ult then blink in. que it up and it will be instant, no damage lost and you wont get silenced. if you dont have a portal key time stun/ult with tempest ult so that right after stun goes off tempest uses ult, giving magmus enough time to use his ult.

TLDR1
09-21-2009, 01:48 PM
Shrunken head will not stop you from being pulled in by vortex.

I'm 90% sure you won't take damage from it but yes you will be pulled in, and who cares about the damage the disable is the important part of it.

_Aesa
09-21-2009, 01:55 PM
Shrunken head will not stop you from being pulled in by vortex.

I'm 90% sure you won't take damage from it but yes you will be pulled in, and who cares about the damage the disable is the important part of it.

the important part is that you're magic immune during the 4 seconds you're disabled and probably taking very little damage

Vodka
09-21-2009, 02:44 PM
So much noob in this thread...
1. the best way to use Magmus against competent people is to channel ult > blink > stun so you can't be interrupted.

2. Tempest's ultimate disables through all magic immunity, just doesn't do damage if you're magic immune.

PerfectBlue
09-21-2009, 03:29 PM
Also I would like to point out queuing skills is not a problem here, at least for me, since im using a macro keyboard. I am portal key blinking + ultimate as fast as humanly possible.

Megan_Fox
09-21-2009, 03:39 PM
the important part is that you're magic immune during the 4 seconds you're disabled and probably taking very little damage


then afterwords you can solo the 5 remaining enemy heroes