View Full Version : Ult Stick for SR
`MonarcH
03-05-2011, 05:41 PM
What exactly does it do? I know it ups the damage but what are the numbers? I can't really decipher the staff effect on the tooltip.
Jreyez
03-05-2011, 05:46 PM
It boosts the hp it damages for every hp lost from 0.9 to 1.1 (if i remember correctly, but the numbers are not important here)
0.9 means that if the enemy hero have lost 1000 hp the ultimate will damage 900hp
1.1 means that if the enemy hero have lost 1000 hp the ultimate will deal 1100hp
Essensially when you have ultimate stick they will die when you ultimate a hero that have 50% hp (since it damages 55% of their hp then, without magic armor taken into account)
A nice counter to thoose 3k hp heroes, as you only have to remove half of their hp before you ulti : )
`MonarcH
03-05-2011, 05:47 PM
kk <3 :D thanks.
Gumbie
03-05-2011, 05:51 PM
It's 1.2, not 1.1, but everything else is right ;)
Bill_Braskey
03-05-2011, 06:01 PM
It's not worth the money to get an ultstick on SR versus spending a little more for Sac stone. While it does offer good stats, Sr is better with Sac stone or sheep stick.
Kudryavka
03-05-2011, 06:18 PM
^Sac Stone is a bad item.
Yoda``
03-05-2011, 06:21 PM
^Sac Stone is a bad item.
Staff is a worse item.
bassically
03-05-2011, 06:57 PM
Staff isn't the greatest, but if you have extra farm during the mid-game a Glowstone is a great pickup for a mana and HP boost so you could turn it into a Staff or Sac Stone (generally considered a pretty bad item atm) if the game goes really late and you have extra cash to spend (you shouldn't really ever come to that point and if you do, saving for buybacks might be a better option)
twigs666
03-05-2011, 09:07 PM
Has anyone done the math on whether or not Spellshards is better than Staff for improving his ult?
Has anyone done the math on whether or not Spellshards is better than Staff for improving his ult?
I can tell you right away that a level 3 Spellshards will increase SR's ultimate damage by 25% in the best case scenario (no extra magic armor on target hero). In some cases, that's going to be an incredible difference.
BarneyGumbal
03-06-2011, 12:33 AM
Don't get Staff. The damage you get out of it is pitiful at every stage of the game.
Octavia
03-06-2011, 01:03 AM
I can tell you right away that a level 3 Spellshards will increase SR's ultimate damage by 25% in the best case scenario (no extra magic armor on target hero). In some cases, that's going to be an incredible difference.Spellshards increases damage dealt by 33%.
Enemy goes from 25% resistance to 0% -> You go from dealing 75% to 100% -> 33% increase.
RyHon
03-06-2011, 02:41 AM
Spellshards increases damage dealt by 33%.
Enemy goes from 25% resistance to 0% -> You go from dealing 75% to 100% -> 33% increase.
QFT
and if it is true that staff increase his ultimate from .9 to 1.2, then staff and spellshards both increase his ultimate's power by 33%. I think the health and mana from Staff are more important than the stats given by spellshards.
PrestonLee
03-06-2011, 03:12 AM
just get both staff and spellshards and be squishy as hell, oh and throw in codex 5. pew pew instant deaths
Blet`
03-06-2011, 04:19 AM
I remember since dota that after reduction lvl 16 ulti kills at 43% hp including magic armor - with staff I think it was at 47% ... A very poor improvement.
lvl 1 ulti kills at 23 % or 22% IIRC.
Farosarg
03-07-2011, 06:24 AM
Better ways to spend the gold...
Antimodus
03-07-2011, 12:05 PM
codex 5, sotm, refresher, ss3
Kill their carry from 100% HP
YOUR SOUL IS MINE
trolololololol
etspaceman
03-07-2011, 01:33 PM
Even with a 3K HP hero, SotM would only add 200 damage.
1.2 * (1400 HP missing) + 1400 = 3080
.9 * (1600 HP missing) = 1600 = 3040
200 damage bros, that's what you are paying for. Much better ways to spend your money.
PrestonLee
03-08-2011, 12:47 AM
Staff isn't the greatest, but if you have extra farm during the mid-game a Glowstone is a great pickup for a mana and HP boost so you could turn it into a Staff or Sac Stone (generally considered a pretty bad item atm) if the game goes really late and you have extra cash to spend (you shouldn't really ever come to that point and if you do, saving for buybacks might be a better option)don't forget frostwolf, shits baller
Relinquish`
03-08-2011, 01:34 AM
don't forget frostwolf, shits baller
This, your heal/nuke is considered as multiple single target spells thus applying the slow to everyone in the area, which is nice.
Aciied
03-08-2011, 02:49 AM
This, your heal/nuke is considered as multiple single target spells thus applying the slow to everyone in the area, which is nice.
Really? :O
Ultimabasher
03-08-2011, 03:41 AM
Why isnt anyone considering mock here.
1% + 40 dmg = omfg gg in 20 secs
Octavia
03-08-2011, 04:12 AM
Why isnt anyone considering mock here.
1% + 40 dmg = omfg gg in 20 secs
Yeah, sounds good.
Problem is living for 2 secs
Wallabo
03-08-2011, 08:27 AM
Even with a 3K HP hero, SotM would only add 200 damage.
1.2 * (1400 HP missing) + 1400 = 3080
.9 * (1600 HP missing) = 1600 = 3040
200 damage bros, that's what you are paying for. Much better ways to spend your money.
U serious?
Without magic resistance=
With staff hero dies at 1800
Without hero dies at 1350
450 hp is absoultely boost to damage. Compareed to staff on witch and pyro...
Why would you multiply like that? just wrong.
Try 1500x 1.2 and 1500x .9 for without magic resistance (multiply by 3/4 later)
What9000
03-08-2011, 12:50 PM
Yeah, sounds good.
Problem is living for 2 secs
Have you seen his STR gain? hes practically a tank. with spamming that 5 sec heal, you can live through alot, as long as the team doesnt CC you a ton(which would be retarded of them). If you still need some tankiness, grab a Sorcerers Ring, armor+more mana for spams=win.
What9000
03-08-2011, 12:52 PM
If you need a late game luxury item, go for Frostfield Plate. the slow helps a shitload, plus the int isnt bad either.
What9000
03-08-2011, 12:55 PM
Why isnt anyone considering mock here.
1% + 40 dmg = omfg gg in 20 secs
It is good yes, but it needs to be grabbed at or before 35 min to be effective with him. he has low MS and no escape mechanism, so unless you go like 6-0-10 before the 30 min mark, i wouldnt suggest grabbing mock, when compared to spellshards or sheepstick or sac stone, you arent getting enough damage for your money, id rather have lvl 3 spellshards to spam my nuke with 285 dam every 4.6 sec is most lulzy, besides mock leaves you desiring stats, so unless you grab early game stats, youre gonna be behind other nukers in terms of spamming.
ElementUser
03-08-2011, 01:00 PM
This, your heal/nuke is considered as multiple single target spells thus applying the slow to everyone in the area, which is nice.
This bug got fixed.
:soulr: :FrostwolfsSkull:
Stokkolm
03-08-2011, 01:05 PM
Soul reaper is the worst hero in the game to get Sotm on, except those who are not affected at all.
etspaceman
03-09-2011, 02:38 PM
Even with a 3K HP hero, SotM would only add 200 damage.
1.2 * (1400 HP missing) + 1400 = 3080
.9 * (1600 HP missing) = 1600 = 3040
200 damage bros, that's what you are paying for. Much better ways to spend your money.
U serious?
Without magic resistance=
With staff hero dies at 1800
Without hero dies at 1350
450 hp is absoultely boost to damage. Compareed to staff on witch and pyro...
Why would you multiply like that? just wrong.
Try 1500x 1.2 and 1500x .9 for without magic resistance (multiply by 3/4 later)
The hell kind of math is this? Did you even do the math yourself?
Soul Reaper's ult does magic damage equivalent to .9 (1.2 with SotM) of health missing.
This means that he's able to kill heroes at around half health. SO, with a 3K hero, lets do a quick comparison:
YOUR CLAIM: Hero dies at 1800 HP with staff:
1200 HP Missing * 1.2 = 1440 damage against 1800 HP remaining
False, hero lives
**1400 HP Missing * 1.2 = 1680 damage against 1600 HP remaining** - Staff Kills
**1600 HP Missing * .9 = 1440 damage against 1400 HP remaining**
No Staff Kills
It's an overall difference of 200 damage man.
Stokkolm
03-09-2011, 02:43 PM
200 damage is exactly a judgement. Against an enemy stunned for 1.5 seconds. So even without staff your target is still just as dead.
JoOKie
03-09-2011, 02:47 PM
Don't get staff on SR when there's like 20 items that are much better
Actually it's a fine item. Just get it before the 10 minute mark.
Theburned
03-09-2011, 02:48 PM
Has anyone done the math on whether or not Spellshards is better than Staff for improving his ult?
you don't really have to, as its obvious 25%
etspaceman
03-09-2011, 02:49 PM
Don't get staff on SR when there's like 20 items that are much better
Actually it's a fine item. Just get it before the 10 minute mark.
Only time I can see it having any decent effect is on the CD reduction for early levels, so rushing it wouldn't be a horrible option (though there are FAR better items).
etspaceman
03-09-2011, 02:50 PM
200 damage is exactly a judgement. Against an enemy stunned for 1.5 seconds. So even without staff your target is still just as dead.
Less-than a Judgement, actually (280 damage). Plus, your auto attacks will likely be fairly strong late game due to the stacking of INT items (about 180-200 damage), so you'll make up that damage easily.