View Full Version : Artemis
This is a pure chasing ganker with a unique visual and a skillset that encourages constant movement and positioning. Please comment!
Artemis
http://i31.tinypic.com/2lw1yd0.jpg
Speed: 310
Range: 450
Affiliation: Legion
Stats
STR 17+1.95 [AVG]
AGI 20+2.85 [HIGH]
INT 15+1.45 [LOW]
Lore
From the Savage 2 story (http://savage2.com/en/story5.php):
It was in his wanders that he met the woman known as Sylvia. Raven-haired, imperious, like and yet unlike his lost queen, he found her in a village at the edges of his realm. She was wordless, but needed no words to convey her desire. Grimm drowned his grief in lust and soon returned to Adkarna with his new queen.
...
Shifting once more, now into the form of a giant cat, the thing known as Sylvia swept through the castle toward Ophelia’s room. Awakened by the tumult, Grimm staggered into the hall and saw the Beast race away.Ophelia was born to Maliken Grimm and Sylvia, a cunning Beast shapeshifter (http://savage2.com/en/gp_units.php?unit=shapeshifter). Though this hero is not Sylvia herself (she'd likely be old or dead by now), the rich details S2 used to describe her can be built into an intimidating and alluring hero.
Theme
http://i30.tinypic.com/dy5etk.jpghttp://i30.tinypic.com/97uz4g.jpghttp://i25.tinypic.com/eslykn.jpghttp://i25.tinypic.com/htipz9.jpg
Artemis is the Greek goddess of the hunt, which makes her namesake a perfect fit for this hero. This is a ranged ganker and chaser with a melee disable, a passive that benefits attacking at close range, and an ultimate that allows her to attack while moving--no need to stop for every attack. She also comes with a free maphack!
Story
The shapeshifter Artemis, speedy and deceptive, once hunted humans who wandered too far into the wilderness. But when the Hellbourne arrived, she found far greater prey in the demons. Armed with a shortbow, she hunts the Hellbourne with the fire of a tiger.
Visuals
Like Sylvia herself, Artemis is a deceptive creature who is not always what she seems to be. Normally, she appears a human with fiery red hair in a sleeveless white dress, but in her pure form, she is a speedy, graceful white tiger. In human form, she attacks with a bow, but in tiger form, her claws do the damage. Though Savage 2 Shapeshifters are able to transform into a multitude of animals, for aesthetic value, Artemis only morphs into a tiger.
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Flare
http://i30.tinypic.com/dy5etk.jpg
Artemis transforms into a swift beast, allowing her to chase down and pounce on an enemy.
Transforms you into a tiger, which deactivates your attack and gives you a MS boost and unitwalking. If you right-click a unit, you will pounce on it, dealing damage, pushing it back, and stunning it. Pushback distance is equal to the distance you pounced at.
Skill Type: Active
Mana Cost: 100/110/120/130
Cooldown: 20
Morph Duration: 6
Pushback Duration: .5 per 100 distance
1. 20 MS boost. Pounce at 300 range for 100 damage.
2. 40 MS boost. Pounce at 375 range for 150 damage.
3. 60 MS boost. Pounce at 450 range for 200 damage.
4. 80 MS boost. Pounce at 525 range for 250 damage.
Usage: Morph into a fast tiger for 6 seconds. If you right-click an enemy within pounce range, you will jump on him and transform back into a human. The best way to use this skill would be to abuse your fast running speed and run past your target, then pounce on him to push him back towards your allies. Otherwise, you'd push him closer to where he wants to go. The increased movement speed gives her more damage with Swift Strike.
Visual: Artemis collapses forward and transforms into a glowing tiger. When she pounces on an opponent, there should be a very audible thud. After she lands, she transforms back into a human.
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Avatar of the Hunt
http://i30.tinypic.com/97uz4g.jpg
Artemis calls upon ancient spirits from the wilderness to aid her in the hunt.
Sends two cat-shaped summons to the two nearest visible enemies. Upon reaching a target, the summon follows it, providing true sight vision of the target and dealing DPS to it. Summons have a 12% MS haste aura, unitwalking, and can be destroyed before they reach their targets.
Skill Type: Active
Mana Cost: 90
Duration: 15
Aura AoE: 600
Speed: 522
1. 100 HP, 30 DPS, 30 second cooldown.
2. 160 HP, 40 DPS, 25 second cooldown.
3. 220 HP, 50 DPS, 20 second cooldown.
4. 280 HP, 60 DPS, 15 second cooldown.
Balance: Speed boost is weaker than Bounty Hunter's Track. True sight is provided. However, Avatars are destructible.
Visual: Two small, translucent ghostly cats.
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Swift Strike
http://i25.tinypic.com/eslykn.jpg
Artemis relishes her speed--her arrows are deadlier as she prowls.
Deal bonus damage according to the distance traveled in the past 5 seconds. If she has stayed in continuous movement for the duration, her attacks have a slow effect. Continuous movement is defined by never spending more than 0.5 seconds with no movement.
Skill Type: Passive
Slow Duration: 2
1. 1.0 bonus damage per 50 distance. 10% slow if moving nonstop.
2. 1.5 bonus damage per 50 distance. 12% slow if moving nonstop.
3. 2.0 bonus damage per 50 distance. 14% slow if moving nonstop.
4. 2.5 bonus damage per 50 distance. 16% slow if moving nonstop.
Balance: Comes out to 100 damage if moving constantly at 400 MS. Would be most effective in conjunction with her ultimate or orb walking. Will not take into account Homecoming Stone, but will take into account Portal Key, Tablet of Command, Chuck, and Flare.
Visual: Artemis's bow or paws glow red.
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Tigress Bow [Ultimate]
http://i25.tinypic.com/htipz9.jpg
Artemis's bow is blessed with the grace of the wilderness, allowing her to release volleys of piercing arrows while on the move.
When activated, you will be able to attack while moving. If you attack a target you will automatically begin autoattacking it. Moving will move your hero, without stopping your attack. The only way you stop attacking is if the duration runs out, you move out of attack range, or you start attacking another unit. You may move and use other skills and items, though Flare will cancel Tigress Bow.
Skill Type: Active
Duration: 8
1. 40 second cooldown.
2. 30 second cooldown.
3. 20 second cooldown.
Balance: You can activate things like Elder Parasite for super attack speed and stuff. It's basically like orbwalking, but allows you to concentrate on moving and positioning.
Visual: Artemis moves while shooting.
willtsay
07-13-2009, 05:18 AM
the metamorphosis needs to be buffed, he can get slowed while in wolf form in HoN D:
should be moving at 522 even if he gets slowed or hexed (DotA version is like that :P)
Shai1
07-13-2009, 05:28 AM
Lycan/ War beast is not useless at all, maybe in lane, but hes an amazing neuting hero.
SMACKD0WN
07-13-2009, 09:02 AM
harass heroes with hounds...
kosta1
07-13-2009, 09:57 AM
The ulti should last a bit longer. The hounds could use some more power too.
Lycan/ War beast is not useless at all, maybe in lane, but hes an amazing neuting hero.
Way to not read the thread at all.
Zarent
07-13-2009, 12:27 PM
NOME!
Just post your damned hero as a stand alone. We already love Lycan, so why get rid of him -_-;
Because he's a **** hero and no one wants to admit it because they enjoy autoattacking with him in forest pubs.
DaBiggy
07-13-2009, 02:21 PM
hes good in comp so too
Although i've to admit jungling is much more difficult in HoN. But your remake is kinda strange.
Hellhounds would force everyone to get a Stout Shield (dunno Hon Name), since your Hellhounds one time casted on an Enemy do 40*16*2=1280 dmg on lvl 7! WTF?
Okay u might not do the full dmg, cause of Armor and everything else, but this kinda way toooo op.
And im not talking about the first skill, which is like the old MadMan stalk, and that one was really too strong...
Anyway i like Warbeast/Lycan like hes in Dota. A Wolve has to come out of Forest :D
hes good in comp so too
Although i've to admit jungling is much more difficult in HoN. But your remake is kinda strange.
Hellhounds would force everyone to get a Stout Shield (dunno Hon Name), since your Hellhounds one time casted on an Enemy do 40*16*2=1280 dmg on lvl 7! WTF?
Okay u might not do the full dmg, cause of Armor and everything else, but this kinda way toooo op.
And im not talking about the first skill, which is like the old MadMan stalk, and that one was really too strong...
Anyway i like Warbeast/Lycan like hes in Dota. A Wolve has to come out of Forest :D
Hellbeasts have HP.
DaBiggy
07-13-2009, 05:07 PM
and? u cant do 400 dmg in like 12 secs to destroy them before they are gone
edit: well not in early
and? u cant do 400 dmg in like 12 secs to destroy them before they are gone
edit: well not in early
That's what creeps and towers are for.
The current Hellhounds do more damage, can be damage buffed, and can be controlled.
All in all, he's a poor hero by all means. He's only effective once he's got magic immunity and a healthy dose of damage items.
Carry hero.
kosta1
07-13-2009, 05:33 PM
Carry hero.
Madman or Pestilence >>>> Warbeast
Carry hero.
Terrible carry hero.
FuriousPeon
07-13-2009, 05:43 PM
There's a few reasons to remake Warbeast.
1. He's worthless in lane. He has no defensive or offensive capability until LVL 6.
2. Therefore, he must jungle. Jungling is severely nerfed in HoN, at least for the time being, due to neutral AI. He's not very good at this either.
3. Also because of AI, he can't kill Kongor as early as Lycan could kill Roshan (lvl 8).
4. His ability to help the team relies on the fact that he has a single strong skill (Battle Cry). However, due to the nature of the hero, this skill is never obtained until later.
5. Once he is farmed, he is nearly unstoppable. However, the likeliness of him getting farmed in a "real" game is zilch.
This would basically make War Beast into a good all-game ganker.
1. Like most hard carries, he needs a babysit. By this definition, All hard carries are useless. (Debatable in comp dota. Some argue they are, others argue not [excluding naix.]) Granted he lanes, it's safe for him to skip his summons and get howl for the sake of last hitting and having ganks. Given his damage with howl and his STR gain as a STR hp hero, he can last hit through the harrassment granted he has a decent amount of HP regen and a chicken. This of course depends on the lane, but lycan can take punishment and escape ganks real easily.
2. I agree, Jungling is nerfed. But they are working on fixing this right now. It'll soon be how it is in Dota. This also makes Jungling with Tempest/Enigma harder.
3. Agreed again but will be corrected.
4. Unlike in Dota, this Lycan's controlled creeps run at his M.S. Meaning grabbing a helm of dom and dominating a minotaur means a free aoe stun for the team. It's practical enough.
5. Lycan doesn't need too much damage in this game to be good. THEY DO HOWEVER need to give him back his no slow on his metamorphosis deal. Given how orbs work in this game, There's a lot of cheap combinations (with BKB included) in this game that can make him a good carry (unlike scout.)
Korgan
07-13-2009, 05:53 PM
I really like Lycan like he is now. Imho he is very balanced.
The only problem I see is that jungling sucks atm.
Zarent
07-15-2009, 12:27 PM
GREATEST HERO EVER
Am I right or SCREW YOU I'M RIGHT ANYWAY?
GREATEST HERO EVER
Am I right or SCREW YOU I'M RIGHT ANYWAY?
WELL YEAH. (probump)
Arlith
07-18-2009, 06:02 AM
I much prefer the idea of replacing Lycan (War Beast) - but this as a stand alone hero is pretty cool. I particularly like the last skill, as it reminds me a lot of Spectre - though Avatar looks like it would be a pain in the ass to deal with early game.
Yeah, she has great harass skills. It's to make up for her lack of invis, blink, or magic immunity like the other AGI melee.
Nihility
07-20-2009, 02:32 PM
this hero sound AWESOME!!!!!!! <3 it :D
might need some balancing :)
Mudkipz1
07-20-2009, 02:39 PM
WELL YEAH. (probump)
bump bump
this hero sound AWESOME!!!!!!! <3 it :D
might need some balancing :)
In what way do you think she needs balancing? I agree the numbers are quite strong, but I'd imagine her base HP/mana to be relatively low for a rambo =P
SeaBlown
07-21-2009, 12:31 AM
i feel like the last skill (is that the ult?) would be really dependent on the game's pathfinding (which isn't quite right at this point) - if you're stuck trying to follow a marked path, what happens if someone is just standing there in the middle of it blocking your way? and are you going to be able to catch whatever you're following since your own character's pathfinding (which ought to be giving you the quickest route to the "quarry") can't be used, since you're clicking along the path?
If it were me, to fix that I'd say to make the fourth skill give only magic-immunity (or maybe only melee-immunity?), have a ~20% speed bonus for staying on the path, and make it so that if you step off the path you lose the bonuses, but as soon as you step back on you're "protected" again, so that you won't waste your ult just because a creep was in your way.
limiting it to magic or melee immunity but not both cuts down issues in larger encounters too, since you could (despite the skill probably being intended to help track something that's running) start off the fight with it, and just stand there bashing on a target for 8 seconds with no interference, which is more than enough time to take down the enemy group's caster.
This does sound like a really fun character to play, though, especially for hunting down units with invisibility and stuff, assuming the 8-second silence keeps them visible, which I kinda think it should...
i feel like the last skill (is that the ult?) would be really dependent on the game's pathfinding (which isn't quite right at this point) - if you're stuck trying to follow a marked path, what happens if someone is just standing there in the middle of it blocking your way? and are you going to be able to catch whatever you're following since your own character's pathfinding (which ought to be giving you the quickest route to the "quarry") can't be used, since you're clicking along the path?
If it were me, to fix that I'd say to make the fourth skill give only magic-immunity (or maybe only melee-immunity?), have a ~20% speed bonus for staying on the path, and make it so that if you step off the path you lose the bonuses, but as soon as you step back on you're "protected" again, so that you won't waste your ult just because a creep was in your way.
limiting it to magic or melee immunity but not both cuts down issues in larger encounters too, since you could (despite the skill probably being intended to help track something that's running) start off the fight with it, and just stand there bashing on a target for 8 seconds with no interference, which is more than enough time to take down the enemy group's caster.
This does sound like a really fun character to play, though, especially for hunting down units with invisibility and stuff, assuming the 8-second silence keeps them visible, which I kinda think it should...
I'm wondering if removing unit collision while on the path would solve that problem.
Although yes, you're right, there may be some serial balance problem here in competitive play. I'll think about it =3
8 seconds of outside invulnerability ?
Are u ****ing serious ? What about if I have Aurora and I carry Blink and Avatar ?
Blinked and Radiant path on one hero. He gets silenced, I get invulnerability, both physical and magical from the OTHER heroes.
I cast Avatar of the hunt, then Flare. The target, because he's within 400 range, gets punched for 2 seconds. So I used 3 of those 8 seconds of invulnerability. And the target it's already half-hp or near death.
All the other team watches or fights the Avatar of the hunt, while I kill my target. After my 8 seconds of Radiant ends, I cast Avatar and either TP away or I will continue the fight.
Remember that meanwhile some of my teammembers already joined the battle. So, practically, THE WHOLE OTHER TEAM can do NOTHING in all this process.
If I also carry one BF or Radiance, how's that ?
NERF that ultimate please.
Later Edit : How about your ultimate casted like Meat hook @ Devourer/Pudge ? Or like Hookshot @ Pharaoh/Clockwerk ?
Nihility
07-21-2009, 11:02 AM
In what way do you think she needs balancing? I agree the numbers are quite strong, but I'd imagine her base HP/mana to be relatively low for a rambo =P
Well id say this about the balancing...
Avatar of the Hunt : think the spirits must have collision as this will be imba if they dont have and u have Shroud and H&S.. u will maim allot and +the 20% slow from wolves.
Radiant Path : the spell is a bit OP, i would suggest lower the time on it to 4-5-6 and maybe make u just immune to Physical attacks but gives no collision like Spectre in Dota..
This is just my thoughts.
8 seconds of outside invulnerability ?
Are u ****ing serious ? What about if I have Aurora and I carry Blink and Avatar ?
Blinked and Radiant path on one hero. He gets silenced, I get invulnerability, both physical and magical from the OTHER heroes.
I cast Avatar of the hunt, then Flare. The target, because he's within 400 range, gets punched for 2 seconds. So I used 3 of those 8 seconds of invulnerability. And the target it's already half-hp or near death.
All the other team watches or fights the Avatar of the hunt, while I kill my target. After my 8 seconds of Radiant ends, I cast Avatar and either TP away or I will continue the fight.
Remember that meanwhile some of my teammembers already joined the battle. So, practically, THE WHOLE OTHER TEAM can do NOTHING in all this process.
If I also carry one BF or Radiance, how's that ?
NERF that ultimate please.
Later Edit : How about your ultimate casted like Meat hook @ Devourer/Pudge ? Or like Hookshot @ Pharaoh/Clockwerk ?
The simple answer here is to compare it to Jereziah. Jereziah can make one unit fully magic invulnerable, as well as give the entire team physical immunity for several seconds.
On the other hand, this ultimate only affects yourself.
The effective counter for both heroes is the same, though--Nullfire Blade, and just purge the immunity off. In the case of this hero, You can purge of Radiant Path since it's a debuff.
Well id say this about the balancing...
Avatar of the Hunt : think the spirits must have collision as this will be imba if they dont have and u have Shroud and H&S.. u will maim allot and +the 20% slow from wolves.
Radiant Path : the spell is a bit OP, i would suggest lower the time on it to 4-5-6 and maybe make u just immune to Physical attacks but gives no collision like Spectre in Dota..
This is just my thoughts.
H&S is a pretty bad item = / Also, the wolves are pretty easily killed by creeps and towers.
Nihility
07-21-2009, 03:19 PM
H&S is a pretty bad item = / Also, the wolves are pretty easily killed by creeps and towers.
Well yes H&S is a bad item just like S&Y from dota, but what it does help with for almost any agi hero that "hunt" is HP, thus survivability. But that is just IMO. Certainly you get better like that helm that is the equal of Vanguard(name slipped my mind) but i would rather go for H&S...again just IMO
:D
Well yes H&S is a bad item just like S&Y from dota, but what it does help with for almost any agi hero that "hunt" is HP, thus survivability. But that is just IMO. Certainly you get better like that helm that is the equal of Vanguard(name slipped my mind) but i would rather go for H&S...again just IMO
:D
Yeah, I'm aware that H&S is super-popular since it's a very easy item to obtain. The main thing, though, is that the summons are not invulnerable. I am aware it's a 600+ damage skill that also slows 20%, but the chance of you actually taking full damage is basically nil. If you're an INT nuker, nuking it once and hitting it twice is going to kill it. Or, if you're near creeps or a tower, it'll go down in seconds.
The main utility it has is still searching out fogged or invisible heroes. The DPS/slow is an afterthought.
Nihility
07-21-2009, 03:51 PM
Yeah, I'm aware that H&S is super-popular since it's a very easy item to obtain. The main thing, though, is that the summons are not invulnerable. I am aware it's a 600+ damage skill that also slows 20%, but the chance of you actually taking full damage is basically nil. If you're an INT nuker, nuking it once and hitting it twice is going to kill it. Or, if you're near creeps or a tower, it'll go down in seconds.
The main utility it has is still searching out fogged or invisible heroes. The DPS/slow is an afterthought.
well regardless of "it may be OP" i like the idea and really would like to see the char :D
Evilite
07-21-2009, 03:57 PM
I like some of the ideas even though we really don't need more chasing heroes. We already have Scout, night hound, blood hunter, and many more. When there is a need for more chasing Carries, this hero should definately be added. His passive acts as a windwalk-opening-damage without the windwalk which is cool. Also, the ultimate is very cool, it is just like mercurial's dagger of course which I liked a lot. This hero seems a bit OP to DotA's standards, but since many of HoN's abilities are OP, (scout ult coupled with his windwalk, swiftblades ult) it wouldn't be that bad. :P
I like some of the ideas even though we really don't need more chasing heroes. We already have Scout, night hound, blood hunter, and many more. When there is a need for more chasing Carries, this hero should definately be added. His passive acts as a windwalk-opening-damage without the windwalk which is cool. Also, the ultimate is very cool, it is just like mercurial's dagger of course which I liked a lot. This hero seems a bit OP to DotA's standards, but since many of HoN's abilities are OP, (scout ult coupled with his windwalk, swiftblades ult) it wouldn't be that bad. :P
Indeed, this is a port of a hero I made for DotA. We'll see, though, how the final HoN lineup turns out =3
Shixax
07-24-2009, 10:44 PM
I believe it's a little too overpowered. For example, how does it's third attack work? Since you have direct vision of the hero or always? if it is always then you have a permanent 160 extra damage on your first attack and more damage per 100 units. Incredibly overpowered ability for early since being hit with this once or twice will force them to run away and you just have to chase after them.
Really overpowered ganker. Leap-stun, dps-slowingx2 creeps that nobody will try to kill since you are their biggest worries, an extremely strong passive and in case this isn't enough you add an ability that makes you invulnerable from all damage except the one done from the dying target.
Let's say this hero gets implemented as it is, it will throw in-game balance out of the window. I suggest you nerf it a lot, add limit to he's abilites and decrese the third attack's cap.
Good point about the third skill--that was a complete oversight. Nerfed the damage gain/100 distance by a ton.
However, the others can be fixed by giving her a small mana pool, as she is AGI after all.
Locuzt
08-05-2009, 09:01 PM
I like it, seems alot like Barathrum which i like, now if someone would only make a Lancer that actually got into the game :D
sinuva
08-14-2009, 03:31 PM
very good one of the tops i have see
Hero has been completely remade. Also, poll added.
NinjaPants
08-16-2009, 04:09 PM
Sweet, I like it.
It's a good 1v1 chaser, but not as useful at team fights. Seems great.
You have some typos though, such as "If you were at maximum Agile Claw, his only option is to cast spells."
Sweet, I like it.
It's a good 1v1 chaser, but not as useful at team fights. Seems great.
You have some typos though, such as "If you were at maximum Agile Claw, his only option is to cast spells."
There's typos cuz we were working on Manus at the same time!
;;
K, Agile Strike --> Point Blank, and Tigress Bow completely remade.
She's a completely different hero now.
Maxter1
08-17-2009, 01:43 PM
With pounce she turns into a tiger, how can a tiger attack from 525 range?
does the tiger wield a bow or something?
With pounce she turns into a tiger, how can a tiger attack from 525 range?
does the tiger wield a bow or something?
The tiger doesn't have an attack. When you attack someone as a tiger, you pounce on them, then transform back into a human.
Monsterlord
08-17-2009, 05:04 PM
The only thing I might want to say is that the range on point blank seems a little iffy. Aren't most of the hero models close to 100 size, and most melee ranges 150ish anyways? Seems like you won't be getting the slow unless they actually attack you =/
And if it gains 8 lots of damage at 100 less each time, does that mean her base range is about 800? O_O That's more than sniper, isn't it? :S
The only thing I might want to say is that the range on point blank seems a little iffy. Aren't most of the hero models close to 100 size, and most melee ranges 150ish anyways? Seems like you won't be getting the slow unless they actually attack you =/
And if it gains 8 lots of damage at 100 less each time, does that mean her base range is about 800? O_O That's more than sniper, isn't it? :S
There's a lot of bugs to be worked out with this hero = /
I just changed two skills completely and nerfed her range, completely forgot about editing that thing. Will fix now.
EDIT:
K, fixed. Now works with her 450 range.
GeneralGrind
08-17-2009, 05:36 PM
I'm loving it, it's a hard carry with mostly just 1 vs 1 chaser and escaper, but she is god damn fiine for that. Good synergy, awesome theme. Well done, you have my vote.
Thanks :)
Avatar should make her a good ganker too :3
Medieve
08-17-2009, 11:45 PM
:<<<<<<<
Your ultimate does the exact same thing a hero I was about to post does.
:<<<<<<<
Your ultimate does the exact same thing a hero I was about to post does.
:3
Well you're still welcome to do it!
But I totally had the idea first! :D
http://forums.dota-allstars.com/index.php?showtopic=76037
http://img81.imageshack.us/img81/2103/stalk1ai.jpg Alternate Skill: Grace of the Tigress (Active Toggle)
Aria's tigress is empowered with the grace and celerity of the goddess Elune, allowing Aria to weave through the battlefield while releasing volleys of deadly arrows through the wind.
Allows for Aria to auto-attack random enemies at her normal damage while moving. Her attack range is increased for the duration of the spell. Can be used in conjunction with Shadowprowl. If the Spirit Owl (Elune's Blessing) is activated, will automatically target the Spirit Owl's target.
When activated, will disable Aria's normal attack. Instead, whenver you are within a certain AoE of an enemy target, Aria will continuously fire arrows at it. Aria does not have to stop to fire.
The spell basically allows you to attack and move at the same time, at the cost of being unable to select your target.
Can be activated during Shadowprowl without breaking it.
Activation Mana Cost: 30
Mana Drain: 10 per second
Cooldown: 0
LVL1: 600 range.
LVL2: 650 range.
LVL3: 700 range.
LVL4: 750 range.
3 years ago man! I had to remove it because Warcraft 3 doesn't have attack-on-the-move animations = (
Pandaroohoo
08-18-2009, 05:47 AM
This hero has a rather intresting concept, i would very much like to see this hero or one very similar put into the game =D
I support Nome's ideas for a new hero!
Damage
08-18-2009, 06:37 AM
Love it...
En_Dotter
08-18-2009, 07:03 AM
I like the concept but i think something should be changed a bit or it will look like naix/lycan/windruner ManBearpig :D
Ok ur leap can stay as it is but madman and naix have it similar.
Animal companions should be changed maybe to some birds to counter lycans wolves and also fly over trees and cliffs maybe. It looks a bit imba like this but maybe more mana cost or higher cd is enough to balance it, at least for the early game.
Ultimate is too short imo and should be buffed or make a cahnce for 1.25 crit while shutting. It will balance short duration, after all she is a skilled bowmen as i know ;)
Im for the idea with a bit of changes. Voted positive!
I like the concept but i think something should be changed a bit or it will look like naix/lycan/windruner ManBearpig :D
Ok ur leap can stay as it is but madman and naix have it similar.
Animal companions should be changed maybe to some birds to counter lycans wolves and also fly over trees and cliffs maybe. It looks a bit imba like this but maybe more mana cost or higher cd is enough to balance it, at least for the early game.
Ultimate is too short imo and should be buffed or make a cahnce for 1.25 crit while shutting. It will balance short duration, after all she is a skilled bowmen as i know ;)
Im for the idea with a bit of changes. Voted positive!
She doesn't share any skills with them though @_@
Madman and N'aix don't have any similar attacks; the only similarity between her and Madman is the movement burst.
If Avatars flew over stuff, it'd be way imbalanced and uncounterable.
Ultimate is supposed to be short--any longer and it would be imbalanced! Plus, it gives an incentive to level it.
Sufferr
08-18-2009, 02:44 PM
I´m not sure, but she seems weak...
but I love the concept
Gave Flare some damage on pounce, and Point Blank now deals a lot more damage, since you probably won't be going into max damage range very often.
NinjaPants
08-19-2009, 12:58 AM
Ah nice, the ultimate fits a lot more with the super chaser theme of the hero.
I like the changes. Can't say anything about the numbers since you are better at that then I am. :P
RailStorm
08-19-2009, 03:25 AM
Just me or does the ult sound a little imba?
Just me or does the ult sound a little imba?
It's basically a free 8 second orbwalk. It's balanced out by the fact that you'll want to stay in relatively close range to your opponent to maximize your damage.
truckdriver1
08-19-2009, 04:32 AM
lycan is fine they just need to lower the collision of his wolves
lycan is fine they just need to lower the collision of his wolves
Wow dude, did you look at the OP at all? This isn't a Lycan port.
Excalibur
08-19-2009, 05:09 PM
Just so you know Nome, you're a mod now, you can move your own topics in.
I have no opinion on this hero at this time. ;O
Hoho, I know what that means!
Made some final edits--
Reduced slow on Point Blank, removed mana cost of Tigress Bow.
And
away
we
go!
Reworked two skills.
Flare: Halved the speed boost.
Avatar: Reduced cooldown, removed slow effect, HP from 280 --> 50 at all levels, reduced vision length and chase length.
Number should be a lot more balanced now.
This is a hybrid melee/ranged chasing ganker with a unique visual and a skillset that encourages constant movement and positioning. Please comment!
Artemis
http://i31.tinypic.com/2lw1yd0.jpg
Speed: 310
Range: 450
Affiliation: Legion
Stats
STR 17+1.95 [AVG]
AGI 20+2.85 [HIGH]
INT 15+1.45 [LOW]
Lore
From the Savage 2 story (http://savage2.com/en/story5.php):
Quote:
It was in his wanders that he met the woman known as Sylvia. Raven-haired, imperious, like and yet unlike his lost queen, he found her in a village at the edges of his realm. She was wordless, but needed no words to convey her desire. Grimm drowned his grief in lust and soon returned to Adkarna with his new queen.
...
Shifting once more, now into the form of a giant cat, the thing known as Sylvia swept through the castle toward Ophelia’s room. Awakened by the tumult, Grimm staggered into the hall and saw the Beast race away.
Ophelia was born to Maliken Grimm and Sylvia, a cunning Beast shapeshifter (http://savage2.com/en/gp_units.php?unit=shapeshifter). Though this hero is not Sylvia herself (she'd likely be old or dead by now), the rich details S2 used to describe her can be built into an intimidating and alluring hero.
Theme
http://i30.tinypic.com/dy5etk.jpghttp://i30.tinypic.com/97uz4g.jpghttp://i25.tinypic.com/eslykn.jpghttp://i25.tinypic.com/htipz9.jpg
Artemis is the Greek goddess of the hunt, which makes her namesake a perfect fit for this hero. This is a ranged ganker and chaser with a melee disable, a passive that benefits attacking at close range, and an ultimate that allows her to attack while moving--no need to stop for every attack. She also comes with a free maphack!
Story
The shapeshifter Artemis, speedy and deceptive, once hunted humans who wandered too far into the wilderness. But when the Hellbourne arrived, she found far greater prey in the demons. Armed with a shortbow, she hunts the Hellbourne with the fire of a tiger.
Visuals
Like Sylvia herself, Artemis is a deceptive creature who is not always what she seems to be. Normally, she appears a human with fiery red hair in a sleeveless white dress, but in her pure form, she is a speedy, graceful white tiger. In human form, she attacks with a bow, but in tiger form, her claws do the damage. Though Savage 2 Shapeshifters are able to transform into a multitude of animals, for aesthetic value, Artemis only morphs into a tiger.
__________________________________________________
Flare
http://i30.tinypic.com/dy5etk.jpg
Artemis transforms into a swift beast, allowing her to chase down and pounce on an enemy.
Transforms you into a tiger, which deactivates your attack and gives you a MS boost and unitwalking. If you right-click a unit, you will pounce on it, pushing it back, stunning, and unloading physical attacks at an increased speed for a short duration. You are magic immune for the duration of the pounce. Total pushback distance is equal to the distance you pounced at.
Skill Type: Active
Mana Cost: 100
Cooldown: 20
Morph Duration: 6
Pounce Duration: 2
1. 20 MS boost. Pounce at 300 range and +60% AS.
2. 40 MS boost. Pounce at 375 range and +80% AS.
3. 60 MS boost. Pounce at 450 range and +100% AS.
4. 80 MS boost. Pounce at 525 range and +120% AS.
Usage: Morph into a fast tiger for 6 seconds. If you right-click an enemy within pounce range, you will jump on him and transform back into a human. The best way to use this skill would be to abuse your fast running speed and run past your target, then pounce on him to push him back towards your allies. Otherwise, you'd push him closer to where he wants to go.
Balance: A chasing stun that puts you in at melee range. It provides no bonus damage by itself, but synergizes with Point Blank by putting you in melee range for your damage and slow bonus.
Visual: Aurora collapses forward and transforms into a glowing tiger. When she pounces on an opponent, there should be a very audible thud. After she lands, she transforms back into a human.
__________________________________________________
Avatar of the Hunt
http://i30.tinypic.com/97uz4g.jpg
Artemis calls upon ancient spirits from the wilderness to aid her in the hunt.
Sends two cat-shaped summons to the two nearest enemies, including fogged enemies. Upon reaching a target, the summon absorbs into it, providing vision of the target. Summons have unitwalking and can be destroyed before they reach their targets.
Skill Type: Active
Mana Cost: 80
Chase Duration: 7
Speed: 522
HP: 50
1. Vision lasts 4 seconds. 30 second cooldown.
2. Vision lasts 5 seconds. 25 second cooldown.
3. Vision lasts 6 seconds. 20 second cooldown.
4. Vision lasts 7 seconds. 15 second cooldown.
Balance: Will seek out all heroes, including fogged, but not invisible heroes. Makes it very difficult to gank Aurora, but the fact the Avatars must travel just like any other unit makes it a bit less useful, though you can still do stuff like use Avatar if you suspect the other team is killing Kongor, and see which direction your Avatars run in. 50 HP makes them very easy to one-shot.
Visual: Two small, translucent ghostly cats.
__________________________________________________
Point Blank
http://i25.tinypic.com/eslykn.jpg
Artemis's arrows are deadlier the closer she is to her prey.
You deal more bonus damage to your target the closer you are to him. If firing at less than maximum range, you will have a movement slowing effect. Each 50 distance closer to you gives you more damage.
Skill Type: Passive
Slow Duration: 2
1. 6 bonus damage per 50 distance (54 max). 10% slow at point blank.
2. 9 bonus damage per 50 distance (81 max). 14% slow at point blank.
3. 12 bonus damage per 50 distance (108 max). 18% slow at point blank.
4. 15 bonus damage per 50 distance (135 max). 22% slow at point blank.
Balance: Your fast movespeed allows you to run in at close range and unload. Synergizes with Flare, in that Flare puts you in at melee range. Also synergizes with Tigress Bow, so you can shoot while you move and move while you shoot! Also, apparently range doesn't count for hero model size and stuff, and I have no clue how to make the numbers compensate, so let's pretend everything works out @_@
Visual: When you reach the cap, your bow (paws during Flare) will glow red with fire.
__________________________________________________
Tigress Bow [Ultimate]
http://i25.tinypic.com/htipz9.jpg
Artemis's bow is blessed with the grace of the wilderness, allowing her to release volleys of piercing arrows while on the move.
When activated, you will be able to attack while moving. If you attack a target you will automatically begin autoattacking it. Moving will move your hero, without stopping your attack. The only way you stop attacking is if the duration runs out, you move out of attack range, or you start attacking another unit. You may move and use other skills and items, though Flare will cancel Tigress Bow.
Skill Type: Active
Duration: 8
1. 40 second cooldown.
2. 30 second cooldown.
3. 20 second cooldown.
Balance: You can activate things like Elder Parasite for super attack speed and stuff. It's basically like orbwalking, but allows you to concentrate on moving and positioning.
Visual: Artemis moves while shooting.
NinjaPants
09-24-2009, 07:14 AM
Swift Strike seems a bit strong.
(400 MS * 5 Seconds)/(50 Distance) * (15 DMG/Distance) = 600 DMG
Unless I did that wrong.
Dryvnt
09-24-2009, 07:54 AM
I like this hero.
Swift Strike seems a bit strong.
(400 MS * 5 Seconds)/(50 Distance) * (15 DMG/Distance) = 600 DMG
Unless I did that wrong.
I think I forgot to multiply it by 5.
PasteyMF
09-24-2009, 08:25 PM
With how this hero works, I could see people running circles around heroes, which would be absolutely hilarious to watch.
Interesting ultimate. With other heroes that slow like Arachna or Armadon, you could rape face pretty easy. My only worry is that people would spam it. What's the downside to always using it? Nothing. There should be some sort of trade off, either with mana or a possible move speed reduction. That ultimate coupled with Point Blank would result in huge burst damage, coming every 12 seconds late game.
I think the manacost for Flare should be lower and scale up with each level. Perhaps, start at 80 and end at 120. Also, the base pounce range should be upped by 50.
Those are my opinions. :) Still +1. There's some unique skill combos here.
Thanks for the comment--and yeah, forgot to increase mana costs, so did it for the first two skills.
I want the ultimate to be mana free though--it's a skill that really defines this hero for what she is, so I want it to be used as often as possible with as little restriction as possible.
IshmaelJobic
10-12-2009, 11:45 PM
Thanks for the comment--and yeah, forgot to increase mana costs, so did it for the first two skills.
I want the ultimate to be mana free though--it's a skill that really defines this hero for what she is, so I want it to be used as often as possible with as little restriction as possible.
I agree. The ultimate on any hero is best used in synergy with either their teammates or self. In this case, Artemis is able to use the 3rd ability to increase attack damage while closing in and slowing the opponent.
If I had to find a drawback, then I would say its that she is like a hybrid range/melee hero, and she must close in to do maximum damage. (Sort of like troll warlord in Dota)
This could be my new favorite hero. I definitely support this.
Solitary1
10-13-2009, 05:47 PM
I definitely like the idea of running while shooting. I see alot of synergy in this other then the fact that he she has a passive damage buff/slowing attack, and only bad players stand still, so you basically have a passive shadowfiend 60 soul buff while inlane. SF is very hard to out solo, and is rarely done by anything other then hard nukers/spammers. This hero would be a beast solo, and if you were good you could farm a voidstone/manatube and just spam your dogs. I'm just seeing some of the abilities as a bit OP in the hands of a skilled player.
But all in all, thumbs up. We need some more ranged AGI carries.
NekoMaO
10-13-2009, 10:23 PM
This hero very unique, hmm.. it lets me have a feeling it's something like bloodhunter.
The hero is very powerful indeed, from what i would have think, but it really does require constant moving. that's one of the major drawback about this hero. Because you see.... moving alot does attract alot of attention, and you will might be the first one to be dead when 5v5 battle started. and despite range unit, it has 450 range, so you're kinda toasted if you move to front.
From my vision, this hero fits something like this:
1.Farmer Disturber(prevents opponent farmer from becoming a powerful carry, they are easy prey as well.)
2.Supporter(first skill fits the roll perfectly for that, with right positioning, it's really one of the best skills to be use in gank, but bad positioning is one of the worst skill in gank, vice versa)
3.Invi Hero Ganker(well, we finally have another hero that has the ability to gank hero with invisibility, w00t)
4.Hero Finisher(well, you know what i mean, if you don't, see the skills)
Edited : Fixed :)
Avatar of the Hunt is fully AI controlled.
NekoMaO
10-14-2009, 01:09 AM
okay, my post is fixed =D
Btw, Thumbs Up, this hero is really unique. attacking while moving, hmm, a nice concept.
EontheWolf
10-14-2009, 06:55 AM
My main issues with her;
Skill 1: the CD is good, considering the damage...but 130 mana for 250 damage at lvl 4? I MIGHT have an issue with it, but with the CD, it's definitely not that spammable...
SKill 2: So....at lvl 4...they do 900 if left alone....and they have 280 HP...How much damage do they take? 100% 150% 200%? 50%? Just...at lvl 4. It's 280 HP, 900 damage after 15 seconds, with a 15 second CD as WELL as a 12% MS aura to allies (and im guessing itself)
Skill 3: Don't see much of a problem with it atm.
Skill 4: No mana cost? So It's activated with NO mana cost, and 8 seconds of attacking while moving, with only a 20 second cd at max level? And, just to clear up my confusion....what do you define as/what is 'orbwalking'?
Bigonion
12-10-2009, 01:44 AM
hmm, what happened to this idea?
Pedey
12-10-2009, 09:24 PM
Are the Cats not targetable by Units? If they are I would suggest making them not targetable, but destroyed in one hit by any hero.
Purified
04-12-2010, 06:00 AM
Nome your brilliant, u should be working for HoN implementing your ideas (top notch quality) not posting them on a forum for us noobs to decide! :D
Thumbs up again!!!