Schm0ftie
02-16-2011, 12:48 PM
I guess the topic name is a little bit confusing or maybe he dont match
my question. I have used a size 9 (premade "test") map to create my
own map. I dont use the whole map like in Grimms Crossing, so I painted
the areas where the player wont act, dont have to act in black, created
path/vision blockers.... .
Now they still can reach that areas by using tabled of command or
portalkey/blink and so on. In Grimms Crossing (opened in Editor) you
can see that the map has a huge area with trees which is not reachable
in game. That means you cant move your camera theire and you cant
point there for portaly key and so.
How can I made the same for my map?
If somebody dont unterstand what I mean I can add some pictures so you
better understand.
my question. I have used a size 9 (premade "test") map to create my
own map. I dont use the whole map like in Grimms Crossing, so I painted
the areas where the player wont act, dont have to act in black, created
path/vision blockers.... .
Now they still can reach that areas by using tabled of command or
portalkey/blink and so on. In Grimms Crossing (opened in Editor) you
can see that the map has a huge area with trees which is not reachable
in game. That means you cant move your camera theire and you cant
point there for portaly key and so.
How can I made the same for my map?
If somebody dont unterstand what I mean I can add some pictures so you
better understand.