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Confusi0n
02-10-2011, 10:08 AM
Hey guys, just today my little brother told me he couldn't run the client.
When i try to turn it on i get a completely black screen and the game freezes (never reach the menu or anything else i'd hear it).
He said he'd just downloaded some mods, but i don't know which ones (and he has forgotten which -.- sigh). tried moving all the s2z mods into a temp folder and running again but still getting the same result. will try a clean install and come back if it makes a difference

Note: in the console log i posted below i edited out the other 99 copies that said "CUIManager::SetActiveInterface() - Interface main not found" which basically covered the log earlier because it made the message too long

Confusi0n
02-10-2011, 10:12 AM
Console log:


************************************************** **********
K2 Engine start up...
[2011/10/02]
[16:06:50]
[2.0.12.0]
[mac universal]
[UNICODE]
Build date: Feb 4 2011 13:32:11
Modded files are in use.
libxml2 version: 20616
Command line:
Executing "~/startup.cfg"
Executing "~/login.cfg"
CFileManager::GetFile() [/stringtables/interface.str] - Invalid file type
Loading StringTable '/stringtables/interface.str'
CFileManager::GetFile() [/stringtables/interface_en.str] - Invalid file type
Loading StringTable '/stringtables/interface_en.str'
Network Initialization
Local IP # 1 (lo0): 127.0.0.1
Local IP # 2 (en0): 10.0.1.200
CFileManager::GetFile() [/stringtables/chat_sounds.str] - Invalid file type
Loading StringTable '/stringtables/chat_sounds.str'
CFileManager::GetFile() [~/notes.txt] - Invalid file type
Using CoreAudio for sound output.
FMOD found 1 sound drivers:
0: Built-in Output
Using driver 0: Built-in Output
FMOD found 2 sound recording drivers:
0: Built-in Microphone
1: Built-in Input
Using recording driver 0: Built-in Microphone
Speaker mode set to Stereo
Loaded FMOD version: 4.24.00
Created CSocket "VoiceManager"
[VoiceManager] Initializing...
[VoiceManager] Attempting to open port: 0
[VoiceManager] Successfully opened port: 51792
Using png library version 10400
---------------------------------------------------------
CVid::StartDriver():
Vid mode 1: Display: 0, Width: 1920, Height: 1080, Bpp: 32, Refresh rate: 0
Vid mode 2: Display: 0, Width: 1920, Height: 1080, Bpp: 16, Refresh rate: 0
Vid mode 3: Display: 0, Width: 1680, Height: 1050, Bpp: 32, Refresh rate: 0
Vid mode 4: Display: 0, Width: 1680, Height: 1050, Bpp: 16, Refresh rate: 0
Vid mode 5: Display: 0, Width: 1600, Height: 900, Bpp: 32, Refresh rate: 0
Vid mode 6: Display: 0, Width: 1600, Height: 900, Bpp: 16, Refresh rate: 0
Vid mode 7: Display: 0, Width: 1344, Height: 756, Bpp: 32, Refresh rate: 0
Vid mode 8: Display: 0, Width: 1344, Height: 756, Bpp: 16, Refresh rate: 0
Vid mode 9: Display: 0, Width: 1280, Height: 1024, Bpp: 32, Refresh rate: 0
Vid mode 10: Display: 0, Width: 1280, Height: 1024, Bpp: 32, Refresh rate: 0
Vid mode 11: Display: 0, Width: 1280, Height: 1024, Bpp: 16, Refresh rate: 0
Vid mode 12: Display: 0, Width: 1280, Height: 1024, Bpp: 16, Refresh rate: 0
Vid mode 13: Display: 0, Width: 1280, Height: 720, Bpp: 32, Refresh rate: 0
Vid mode 14: Display: 0, Width: 1280, Height: 720, Bpp: 16, Refresh rate: 0
Vid mode 15: Display: 0, Width: 1024, Height: 768, Bpp: 32, Refresh rate: 0
Vid mode 16: Display: 0, Width: 1024, Height: 768, Bpp: 32, Refresh rate: 0
Vid mode 17: Display: 0, Width: 1024, Height: 768, Bpp: 16, Refresh rate: 0
Vid mode 18: Display: 0, Width: 1024, Height: 768, Bpp: 16, Refresh rate: 0
Vid mode 19: Display: 0, Width: 800, Height: 600, Bpp: 32, Refresh rate: 0
Vid mode 20: Display: 0, Width: 800, Height: 600, Bpp: 16, Refresh rate: 0
OpenGL Renderer: ATI Radeon HD 4670 OpenGL Engine
OpenGL Version: 2.1 ATI-1.6.26
OpenGL Shading Language Version: 1.20
OpenGL Vendor: ATI Technologies Inc.
OpenGL Extensions: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_shadow_ambient GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_ARB_color_buffer_float GL_ARB_half_float_vertex GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_NV_fog_distance GL_NV_conditional_render GL_ATI_texture_mirror_once GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix GL_EXT_texture_array GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays GL_ARB_depth_buffer_float GL_EXT_packed_float GL_EXT_texture_shared_exponent
OpenGL Max Varying Floats: 64
Texture compression Enabled
Loading ^gTexture^* '/world/sky/cloud_shadows/cloud_shadows1.tga'
Loading VertexShader 'simple'
Vertex shader "/core/shaders/vs_glsl/simple.vsh" doesn't exist
CShaderRegistry::GetVertexShaderInstance() - compiling error
Vertex shader "/core/shaders/vs_glsl/simple.vsh" doesn't exist
CShaderRegistry::GetVertexShaderInstance() - compiling error
Vertex shader "/core/shaders/vs_glsl/simple.vsh" doesn't exist
CShaderRegistry::GetVertexShaderInstance() - compiling error
Loading PixelShader 'simple'
Pixel shader "/core/shaders/ps_glsl/simple.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Pixel shader "/core/shaders/ps_glsl/simple.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Pixel shader "/core/shaders/ps_glsl/simple.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Pixel shader "/core/shaders/ps_glsl/simple.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Pixel shader "/core/shaders/ps_glsl/simple.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Loading VertexShader 'mesh_depth'
Vertex shader "/core/shaders/vs_glsl/mesh_depth.vsh" doesn't exist
CShaderRegistry::GetVertexShaderInstance() - compiling error
Vertex shader "/core/shaders/vs_glsl/mesh_depth.vsh" doesn't exist
CShaderRegistry::GetVertexShaderInstance() - compiling error
Vertex shader "/core/shaders/vs_glsl/mesh_depth.vsh" doesn't exist
CShaderRegistry::GetVertexShaderInstance() - compiling error
Loading PixelShader 'mesh_depth'
Pixel shader "/core/shaders/ps_glsl/mesh_depth.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Pixel shader "/core/shaders/ps_glsl/mesh_depth.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Pixel shader "/core/shaders/ps_glsl/mesh_depth.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Pixel shader "/core/shaders/ps_glsl/mesh_depth.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Pixel shader "/core/shaders/ps_glsl/mesh_depth.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Loading VertexShader 'simple_color_flat'
Vertex shader "/core/shaders/vs_glsl/simple_color_flat.vsh" doesn't exist
CShaderRegistry::GetVertexShaderInstance() - compiling error
Vertex shader "/core/shaders/vs_glsl/simple_color_flat.vsh" doesn't exist
CShaderRegistry::GetVertexShaderInstance() - compiling error
Vertex shader "/core/shaders/vs_glsl/simple_color_flat.vsh" doesn't exist
CShaderRegistry::GetVertexShaderInstance() - compiling error
Loading PixelShader 'simple_color_flat'
Pixel shader "/core/shaders/ps_glsl/simple_color_flat.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Pixel shader "/core/shaders/ps_glsl/simple_color_flat.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Pixel shader "/core/shaders/ps_glsl/simple_color_flat.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Pixel shader "/core/shaders/ps_glsl/simple_color_flat.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Pixel shader "/core/shaders/ps_glsl/simple_color_flat.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Loading VertexShader 'line'
Vertex shader "/core/shaders/vs_glsl/line.vsh" doesn't exist
CShaderRegistry::GetVertexShaderInstance() - compiling error
Vertex shader "/core/shaders/vs_glsl/line.vsh" doesn't exist
CShaderRegistry::GetVertexShaderInstance() - compiling error
Vertex shader "/core/shaders/vs_glsl/line.vsh" doesn't exist
CShaderRegistry::GetVertexShaderInstance() - compiling error
Loading PixelShader 'line'
Pixel shader "/core/shaders/ps_glsl/line.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Pixel shader "/core/shaders/ps_glsl/line.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Pixel shader "/core/shaders/ps_glsl/line.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Pixel shader "/core/shaders/ps_glsl/line.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Pixel shader "/core/shaders/ps_glsl/line.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Loading VertexShader 'gui'
Vertex shader "/core/shaders/vs_glsl/gui.vsh" doesn't exist
CShaderRegistry::GetVertexShaderInstance() - compiling error
Loading PixelShader 'gui'
Pixel shader "/core/shaders/ps_glsl/gui.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Loading PixelShader 'gui_grayscale'
Pixel shader "/core/shaders/ps_glsl/gui_grayscale.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Loading PixelShader 'gui_blur'
Pixel shader "/core/shaders/ps_glsl/gui_blur.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Loading ^gTexture^* '$white'
Loading ^gTexture^* '$flat_matte'
Loading ResourceReference '!terrain_d'
Loading ResourceReference '!terrain_n'
Loading ResourceReference '!terrain_d2'
Loading ResourceReference '!terrain_n2'
CFileManager::GetFile() [/world/terrain/materials/default_single.material] - Invalid file type
Loading Material '/world/terrain/materials/default_single.material'
CXMLManager::ReadBuffer() - NULL buffer
Loading VertexShader 'mesh_shadow'
Vertex shader "/core/shaders/vs_glsl/mesh_shadow.vsh" doesn't exist
CShaderRegistry::GetVertexShaderInstance() - compiling error
Vertex shader "/core/shaders/vs_glsl/mesh_shadow.vsh" doesn't exist
CShaderRegistry::GetVertexShaderInstance() - compiling error
Vertex shader "/core/shaders/vs_glsl/mesh_shadow.vsh" doesn't exist
CShaderRegistry::GetVertexShaderInstance() - compiling error
Loading PixelShader 'mesh_shadow'
Pixel shader "/core/shaders/ps_glsl/mesh_shadow.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Pixel shader "/core/shaders/ps_glsl/mesh_shadow.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Pixel shader "/core/shaders/ps_glsl/mesh_shadow.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Pixel shader "/core/shaders/ps_glsl/mesh_shadow.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Pixel shader "/core/shaders/ps_glsl/mesh_shadow.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Loading VertexShader 'mesh_color'
Vertex shader "/core/shaders/vs_glsl/mesh_color.vsh" doesn't exist
CShaderRegistry::GetVertexShaderInstance() - compiling error
Vertex shader "/core/shaders/vs_glsl/mesh_color.vsh" doesn't exist
CShaderRegistry::GetVertexShaderInstance() - compiling error
Vertex shader "/core/shaders/vs_glsl/mesh_color.vsh" doesn't exist
CShaderRegistry::GetVertexShaderInstance() - compiling error
Loading PixelShader 'mesh_color'
Pixel shader "/core/shaders/ps_glsl/mesh_color.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Pixel shader "/core/shaders/ps_glsl/mesh_color.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Pixel shader "/core/shaders/ps_glsl/mesh_color.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Pixel shader "/core/shaders/ps_glsl/mesh_color.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Pixel shader "/core/shaders/ps_glsl/mesh_color.psh" doesn't exist
CShaderRegistry::GetPixelShaderInstance() - compiling error
Loading ^gTexture^* '$yellow_checker'
Loading ^gTexture^* '$flat'
IResourceLibrary::Register(/world/terrain/materials/default_single.material) - CMaterial::Load() - CMaterial::Load(/world/terrain/materials/default_single.material) - couldn't read XML
Loading ResourceReference '!foliage_d'
Loading ResourceReference '!foliage_v'
CFileManager::GetFile() [/world/foliage/materials/default.material] - Invalid file type
Loading Material '/world/foliage/materials/default.material'
CXMLManager::ReadBuffer() - NULL buffer
IResourceLibrary::Register(/world/foliage/materials/default.material) - CMaterial::Load() - CMaterial::Load(/world/foliage/materials/default.material) - couldn't read XML
Loading VertexShader 'foliage_color'
Vertex shader "/core/shaders/vs_glsl/foliage_color.vsh" doesn't exist
CShaderRegistry::GetVertexShaderInstance() - compiling error
Vertex shader "/core/shaders/vs_glsl/foliage_color.vsh" doesn't exist
CShaderRegistry::GetVertexShaderInstance() - compiling error
Vertex shader "/core/shaders/vs_glsl/foliage_color.vsh" doesn't exist
CShaderRegistry::GetVertexShaderInstance() - compiling error
Using Hardware Shadow Map 2048 x 2048
Loading ^gTexture^* '$fogofwar'
Loading ^gTexture^* '$fogofwar0'
Loading ^gTexture^* '$fogofwar1'
Using A8R8G8B8 Scene Buffer 1920 x 1080
Loading ^gTexture^* '$scene'
Using A8R8G8B8 Post Buffer 1920 x 1080
Loading ^gTexture^* '$postbuffer0'
Loading ^gTexture^* '$postbuffer1'
Loading Material '/core/null/post.material'
Loading ResourceReference '!post_color'
CFileManager::GetFile() [/core/post/bloom.posteffect] - Invalid file type
Loading ^970Post effect^*: /core/post/bloom.posteffect
CXMLManager::ReadBuffer() - NULL buffer
CPostEffect::Load(/core/post/bloom.posteffect) - couldn't read XML
Using mode 0: 1920x1080x32
Loading ^gTexture^* '$black'
Loading ^gTexture^* '$checker'
Loading ^gTexture^* '$invis'
Loading Model '/core/null/null.mdf'
Finished loading model '/core/null/null.mdf'
CFileManager::GetFile() [/core_en.resources] - Invalid file type
CXMLManager::Process() - Could not open "/core_en.resources"
CFileManager::GetFile() [/base.upgrades] - Invalid file type
CXMLManager::Process() - Could not open "/base.upgrades"
CFileManager::GetFile() [/stringtables/client_messages.str] - Invalid file type
Loading StringTable '/stringtables/client_messages.str'
Created CSocket "Server list"
[Server list] Initializing...
[Server list] Attempting to open port: 0
[Server list] Successfully opened port: 59473
CFileManager::GetFile() [/stringtables/client_messages_en.str] - Invalid file type
Loading StringTable '/stringtables/client_messages_en.str'
CFileManager::GetFile() [/world/terrain/TerrainTypes.str] - Invalid file type
Loading StringTable '/world/terrain/TerrainTypes.str'
Started client "Heroes of Newerth - Game Client" version 1.0
Loading ResourceReference '!minimap_texture'
CFileManager::GetFile() [/game.resources] - Invalid file type
CXMLManager::Process() - Could not open "/game.resources"
CFileManager::GetFile() [/stringtables/entities.str] - Invalid file type
Loading StringTable '/stringtables/entities.str'
CFileManager::GetFile() [/stringtables/entities_en.str] - Invalid file type
Loading StringTable '/stringtables/entities_en.str'
CFileManager::GetFile() [/stringtables/game_messages.str] - Invalid file type
Loading StringTable '/stringtables/game_messages.str'
CFileManager::GetFile() [/stringtables/game_messages_en.str] - Invalid file type
Loading StringTable '/stringtables/game_messages_en.str'
CFileManager::GetFile() [/ui/fe2/main.interface] - Invalid file type
Loading ^mInterface^* '/ui/fe2/main.interface'
CXMLManager::ReadBuffer() - NULL buffer
Failed loading interface: /ui/fe2/main.interface
CFileManager::GetFile() [/ui/fe2/loading.interface] - Invalid file type
Loading ^mInterface^* '/ui/fe2/loading.interface'
CXMLManager::ReadBuffer() - NULL buffer
Failed loading interface: /ui/fe2/loading.interface
CFileManager::GetFile() [/ui/fe2/loading_matchmaking_preload.interface] - Invalid file type
Loading ^mInterface^* '/ui/fe2/loading_matchmaking_preload.interface'
CXMLManager::ReadBuffer() - NULL buffer
Failed loading interface: /ui/fe2/loading_matchmaking_preload.interface
CFileManager::GetFile() [/ui/fe2/loading_matchmaking_connecting.interface] - Invalid file type
Loading ^mInterface^* '/ui/fe2/loading_matchmaking_connecting.interface'
CXMLManager::ReadBuffer() - NULL buffer
Failed loading interface: /ui/fe2/loading_matchmaking_connecting.interface
CFileManager::GetFile() [/ui/main_popup.interface] - Invalid file type
Loading ^mInterface^* '/ui/main_popup.interface'
CXMLManager::ReadBuffer() - NULL buffer
Failed loading interface: /ui/main_popup.interface
CUIManager::SetOverlayInterface() - Interface main_popup not found
Created new client instance #0
Client System Details:
OS: Mac OS X 10.6.6
Processor: Intel(R) Core(TM)2 Duo CPU E7600 @ 3.06GHz
Video: ATI Radeon HD 4670(256 MB)
RAM: 0 bytes
CUIManager::SetActiveInterface() - Interface main not found
Wrote: /Users/jansson/Library/Application Support/Heroes of Newerth/game/startup.cfg
Clearing all state data...
Shutting down client...
GameClient released
[Server list] Closing...

iGuy
02-10-2011, 10:34 AM
Hi AngleCampus,

Firstly try a fully clean install (this also requires deleting the folder in /Users/Library/Application Support). Once you have done that try again.

Also are you attempting to run HoN from the .dmg? or from the computer?

Thanks,
iGuy