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Puchi
09-15-2009, 10:17 AM
Hello fellow forumers :D
This is my very first guide for HON, and it is made for non-em games on forest, but most tips are general and can be applied on any map. Anyways I hope you like it :P

Demented Shaman





Introduction

Introduction
Skill Overlook
Skill Build
Item Builds

Starting Items
Core Item Build
Late Game Item Build
Optional Items
Items You Should Avoid
Complete Playguide

Complete Playguide: Laning
Complete Playguide: Ganking
Complete Playguide: Teamfights
Complete Playguide: Babysitting
In-Depth

In-Depth: Healing Wave
Pros & Cons
Conclusion

Introduction

This is a guide on Demented Shaman, I make this guide because the guides that exists does not go into detail about him, there is so much more to Demented Shaman then just “that healing hero”, and I will try to enlighten you readers on how to best play this hero from my experience. Also because there are to many retarded shamans runing around in my opinion, and i hope to help you all with this guid

Skill Overview

Here I will go through the basic’s stats, skills, starting items, standard, skill build etc.

http://i28.tinypic.com/2mdpkd0.jpg
Movement Speed: 305
Starting HP: 304
Staring Mana: 351
Stats gained per lvl: Str 1.85 Agi 1.7 Int 3.4
Base Damage: 41-59
Range: 600

http://i28.tinypic.com/10sf507.jpg

Notes:
Entangle is a great ability when chasing, ganking or fleeing a gank. The damage of this spell is weak and but its still a good harass in the early game. I will go into more detail in how to use this spell to best later when I describe the different stages in the game.

http://i26.tinypic.com/2nvvww6.jpg

Notes:
Arcane hide is a very strong spell in all stages of the game and if you take the role as a babysitter to a carry/str hero. And like Entangle I will describe the when and where’s to use this spell later on.

http://i31.tinypic.com/91l081.jpg

Notes:
Healing wave is you bread and butter it is the spell that makes Demented Shaman a great hero, it is especially strong in the early-/midgame. During the early stages of a game it can in my opinion be considered a nuke.

http://i27.tinypic.com/2ihl2ee.jpg

Notes:
Storm Cloud is Demented Shamans ulti and it is a nice ulti for the mid-/lategame but it’s rather useless in the earlygame. It is especially good when defending or pushing, since its when there will be the most heroes around, and the more heroes around the better the effect of the ulti. Also mentionable is that the ulti has 2000 range; this makes it easy to use before you advance in to a teamfight.
Extra note:
Demented Shamans ulti is now affected by Staff of masters; I will look into this and get back to this post with information regarding its worth.

I have covered all the essentials in my opinion but if you feel the need to get any more basic information click here (http://www.heroesofnewerth.com/heroview.php?hid=43) for the complete information on Demented Shaman

Skill build

Standard/Defensive/Agressive
1 – Healing wave
2 – Entangle / Arcane hide
3 – Healing wave / Entangle
4 – Entangle / Stats
5 – Healing wave / Entangle
6 – Entangle / Healing wave
7 – Healing wave / Entangle
8 – Arcane Hide / Entangle / Healing Wave
9 – Entangle / Arcane hide / Healing Wave
10 – Storm Cloud / Arcane hide / Stats
11 – Storm Cloud / Arcane hide / Stats
12 – Arcane Hide / Entangle / Stats
13 – Arcane Hide / Storm Cloud / Stats
14 – Arcane Hide / Storm Cloud / Storm Cloud
15 – Stats / Storm Cloud
16 – Storm Cloud
17-25 – Stats / Arcane hide

Standard:
This skillbuild Works in most matchups, it’s a semidefensive build since I max the heal first but since that is Demented Shamans only “nuke” its also quite good in an offensive aspect, as some of you might note I put 1 skill in arcane hide before maxing entangle and this is because rank 4 entangle only give’s you 7 more physical damage over 7 sec which is more precisely; 7*7 = 49 physical damage, also you have 2 sec more cd with rank 3. This is the Skillbuild that i have had the most succees playing with.

Defensive:
This is a babysitter build designed for laning with a melee carry/strength hero, use the arcane hide on your lanemate on cd to help him harass and lasthit. This skillbuild is also good if you have a melee heavy team, use the arcane hide on you initiator before the battle begins, this way you will have it off cd when the battle begins.

Agressive:
This is the only build in which I use +stats before maxing out spells personally I do not like this skillbuild and it is the build I have had the least success with, but this is the best build for earlygame ganking and its design for ganking from lvl 5, to make it successful you need to pick a lanemate that can handle himself. This is a great build for laning with another ranged hero.


Item overview
Starting items
There are many sets of starting items that work well for Demented Shaman, depending on lane/lanemate etc I will try to describe as well as I can what you should go for and when you should go for it.

http://www.heroesofnewerth.com/images/items/Item_PretendersCrown.jpgx2http://www.heroesofnewerth.com/images/items/Item_ManaPotion.jpgx2http://www.heroesofnewerth.com/images/items/Item_RunesOfTheBlight.jpg

------------------or------------------
http://www.heroesofnewerth.com/images/items/Item_Bottle.jpg
------------------or------------------
http://www.heroesofnewerth.com/images/items/Item_Scarab.jpghttp://www.heroesofnewerth.com/images/items/Item_MinorTotem.jpgx4http://www.heroesofnewerth.com/images/items/Item_RunesOfTheBlight.jpg

------------------or------------------
http://www.heroesofnewerth.com/images/items/Item_GroundFamiliar.jpghttp://www.heroesofnewerth.com/images/items/Item_ManaPotion.jpgx2http://www.heroesofnewerth.com/images/items/Item_RunesOfTheBlight.jpgx2http://www.heroesofnewerth.com/images/items/Item_HealthPotion.jpg
------------------or------------------
Power battery (have not tried this yet but I recon I could work for Demented Shaman, vs the right enemy heroes)

Notes:
The firs item build is good if you fear that you will come across good early game heroes and need the extra hp/mana to be able to stay on your lane these items fits all skill builds/play styles in the earlygame. Only ever go bottle if you are solo mid and no other hero has the bottle. Next we have the scarab build this is good if you are planning to go for defensive skill build and later go for astrolabe. If you like playing with currier that works as well, someone please correct me if you think the consumables are wrong, I generally don’t use currier.

Core items

Enhanced marchers
http://www.heroesofnewerth.com/images/items/Item_EnhancedMarchers.jpg
1510
Enhanced marchers is the best option for Demented Shaman since he is chasing most of the time he needs to be fast and the ability to run through creeps makes it easier.

Bracers x2
http://www.heroesofnewerth.com/images/items/Item_Strength5.jpg
510
Since you have a high int gain and relative low hp bracers is better to go the mark of the exile.

Homecoming stone
http://www.heroesofnewerth.com/images/items/Item_HomecomingStone.jpg
135
No matter what hero you play you should always keep a homecoming stone with you, unless you have post haste which I don’t recommend Demented Shaman.

Additional items

Astrolabe
http://www.heroesofnewerth.com/images/items/Item_Astrolabe.jpg
2364
Considering the low manacost of your main spells you are very suitable for a Astrolabe, and another heal for team battles is always great to have.

Codex
http://www.heroesofnewerth.com/images/items/Item_Nuke.jpg
2850
I for one do not like going codex with Demented Shaman I have seen people do it but I only think that it is reasonable if you have voodoo jester or Ophelia in your team. And since getting codex is more or less a all in build since you will have to upgrade it when the game progresses it’s not worth it in the long run, also it’s a great way to fragsteal which you should NOT do with Demented Shaman since you are a support hero.


Stormspirit
http://i29.tinypic.com/sy2dfo.jpg
2925
In case your team lacks disable or you face annoying heroes like Tempest or Magmus Stormspirit is a great item to get right after you got your core items, it’s a overall good item.

Shieldbreaker
http://www.heroesofnewerth.com/images/items/Item_Pierce.jpg
4400
In case you are the dominant player in the game and want to go for heavy damage you can go for shieldbreaker, but I don’t recommend farming this item if you or your team is in a disadvantage.

Hellflower
http://www.heroesofnewerth.com/images/items/Item_Silence.jpg

5025
Great item to have for most heroes 5 sec silence is always useful, and if you are going for a shieldbreaker build it’s a great item to get for extra damage and AS.

Sacrificial stone
http://www.heroesofnewerth.com/images/items/Item_HealthMana3.jpg
5050
This is a overall good item and it’s not bad for Demented Shaman, but I recommend you get this item only if you are dominant in the early game/midgame, in which you should get it after enhanced marchers and skip bracers.

Null Stone
http://www.heroesofnewerth.com/images/items/Item_Protect.jpg
5175
Since you are a strong supporter and will make your team survive, it’s likely that the enemy team will try to focus you and if you have problem with stunners Null Stone is also a great item to go for.

Totem of Kuldra
http://www.heroesofnewerth.com/images/items/Item_Morph.jpg
5675
This is a great item to get in the lategame I gives you a high manapool and all the regeneration you’ll ever need, and again its always good to have a extra disable.


Frostwolf’s skull
http://www.heroesofnewerth.com/images/items/Item_Freeze.jpg
6650
If you are truly rich and have progressed into the late, late game a frostwolf skull is a ideal item for you to get as a last item, with all the extra hp/mana, slow and regeneration it’s simply great, but expensive.

Endgame build should look something like this:
Standard:
http://www.heroesofnewerth.com/images/items/Item_EnhancedMarchers.jpghttp://www.heroesofnewerth.com/images/items/Item_HealthMana3.jpghttp://www.heroesofnewerth.com/images/items/Item_Morph.jpghttp://www.heroesofnewerth.com/images/items/Item_Astrolabe.jpghttp://www.heroesofnewerth.com/images/items/Item_Freeze.jpghttp://www.heroesofnewerth.com/images/items/Item_HomecomingStone.jpg

Offensive:
http://www.heroesofnewerth.com/images/items/Item_EnhancedMarchers.jpghttp://www.heroesofnewerth.com/images/items/Item_HealthMana3.jpghttp://www.heroesofnewerth.com/images/items/Item_Morph.jpghttp://www.heroesofnewerth.com/images/items/Item_Silence.jpghttp://www.heroesofnewerth.com/images/items/Item_Pierce.jpghttp://www.heroesofnewerth.com/images/items/Item_HomecomingStone.jpg
Babysitter:
http://www.heroesofnewerth.com/images/items/Item_EnhancedMarchers.jpghttp://www.heroesofnewerth.com/images/items/Item_HealthMana3.jpghttp://www.heroesofnewerth.com/images/items/Item_Morph.jpghttp://www.heroesofnewerth.com/images/items/Item_Astrolabe.jpghttp://i29.tinypic.com/sy2dfo.jpghttp://www.heroesofnewerth.com/images/items/Item_HomecomingStone.jpg

Items you should avoid

Riftshard/flayer
Leave the damage dealing to someone else in the team, unless for some reason you have so much money that you can farm a flayer after hellflower and shieldbreaker, just tell them to concede already...

Lifesteal items
Since you have a rather low base damage and should really focus on getting support/stat items you should avoid lifesteal items.

Frostfield plate
You should not get this item ever since you should not be in the middle of the battle where it is best put to use, if you need extra armor demonic breastplate is the item to get.

Codex
I know I mentioned this item above but, as stated previously this is not for Demented Shaman you are not suppose to lasthit enemy heroes.



Complete Playguide
In this section I will describe all parts of a match with tips regarding what to do in different situations, what lane to pick, what hero to lane with etc. I hope you will find this information helping when playing Demented Shaman. Note that all the tactics and tips bellow is from my playstyle prospective.

Complete Playguide: Laning (level 1-5)
Sweet, sweet early game this is when Demented Shaman is the strongest. Start off by picking your spec and get into the right mindset for playstyle you have picked and then depending on which lane and land mate you get/pick buy starting items accordingly. At level 3 you should depending on opposition be able to take a kill even at level 2 you can technically kill someone with entangle and healing wave but this to do this you have to get a good creepsurround on a enemy hero and then heal the creeps causing massive damage to the enemy hero and afterwards you slow him and shot him down, This is ofc easier with a lanemate but its not hard to do it by yourself. The key to creep healing is to provoke the enemy to attack you and chase you, this way the creeps will attack him and then you move in for a kill getting close to the enemy hero and then blowing off a heal. Also do not hesitate to use healing wave to last hit, the best way to do this is to move into the melee creeps and then use your heal since it does more damage the more units it heals.

In addition you will be able to orbwalk quite easily with his long range and 5 ms higher ms then standard. The key to this is as stated above to provoke the enemy in to chasing you, but since you run faster he won’t be able to hit you and when he turns you attack him quickly. This also works well for voodoo jester since he has the same range/base MS

For more detail in how to lane good see Nome’s guide here (http://forums.heroesofnewerth.com/showthread.php?t=2625)


Complete Playguide: Ganking
You can Start ganking from level 4-5 but I recommend unless you have bottle to get a manatube before you start ganking, because you will be burning a lot of mana while ganking, and the longer you can keep it up the better for the team. If you have solo mid you should gank in the direction of the rune, also take into consideration that it’s easier to come from woods when ganking if your team is in a position you can benefit from try to catch the enemy team between your tower and the entrance of wood, by doing so you will get a surround on them. If you are top/bottom you should go for a gank in mid or if you are rich, buy a homecoming when your team is pushing and attack the enemies through their woods. Something that is important when ganking with Demented Shaman is to not use entangle to early, use it when they try to escape and instruct your team to surround the hero your going for if possible for maximum effect of your heal.

A good idea is to run in pair with a strong early game ganker to ensure kills; examples of good heroes to pair up with will be stated bellow.

Complete Playguide: Teamfights
The most important thing in teamfights is that you use your ultimate correctly; if you face a team with heavy physical damage you should use it on your team before you move in use it then wait 3-4 seconds and move in. If you have a team with heavy physical damage you should use it on their team, this is a great way to strike fear into the enemy team as well, and don’t forget that it has 2000 range which makes it easy to use before advance into the battle. Also important to mention is Arcane hide, you should either place your Arcane hide on your initiator to ensure that he doesn’t die when he moves in, or place it on a weak hero like Glacius, torturer or a carry like Dl, MM, MB, Chronos or someone alike, remember to as I stated above to use your arcane hide well in advance so that you can use it again during the battle.

Use entangle to stop escaping enemy heroes or more important to interrupt channels like magmus, voodoo or tempest’s ulti. Your healing wave should be used during the first 2 seconds of the battle and remember that it does physical damage therefore if someone in their team uses Shrunken head or Jere uses Protective charm it does not matter you will still damage them with your ability. If you have astrolabe use it when you see someone in range going down fast or when the entire team has been damaged from something. If you have stormspirit or kuldra use it to either disable some annoying or to stop a fleeing hero. You position during a teamfight should be in the back in a semisafe position. You should never be in the front where you can be taken out easily.

In-Depth
In-Depth: Healing wave
One thing that is very notable with healing wave is that it deals physical damage which means that any magic immunity won’t hold against it, therefore Healing wave can be very useful when playing vs heroes who relay on magic immunity or high magic armor to get away or survive. The likes of Swiftblade, Jereziah, Magebane or Pudge are all often taken by surprise when you deal them a lot of damage using your heal.

Therefore I will try to describe the best way to use you healing wave spell to maximize your damage output on enemy heroes, the tactics bellow is for early game laning when you do the most damage, but can be used at any time during the game.


(screenshots will be up soon).


Here we see a normal creepfight and 2 heroes waiting to last hit, a note to the instructions above is that you should be a little damaged before attempting to do this trick. Start moving towards the creep and then, when you are in close proximity to your own creeps you attack your opposition, making the enemy creeps go for you. You wait a second to see the reaction from the enemy hero when he moves towards you start heading back and be ready to heal. When your opposition is in melee range of your creeps you use your heal on the creeps and then quickly slow him and start attacking if you aren’t already.

This is easier to do if you have a friend with you playing a melee hero who can act as bait, the key to making this succeed is to convince your opposition that he or she will have a sure kill, and when least expected you turn the tables turning them into your prey.

Pros & Cons

Pros
Has heal and 50% damage reduction spells
Deals a lot of damage in the early game
Has great armor buff/debuff
One of the best babysitters
All spells have a low cost


Cons
Damaging spells deals less and less damage as the game progresses
Has no real escape ability
Low base HP


Conclusion
Overall I think that Demented Shaman, like Dazzle that I have completely forgot to mention before in this guide is a great hero. I don’t consider myself done with this guide but I have to post is no before my boss comes in and finds me not working. Screenshots, more “in-depth’s” and maybe a video clip will be added in time but for now this is all I got. Hope you find my guide helpful and I look forward to having my own tactics used against me :D

And also look forward to more colourig and more information regarding heroes who are great allies and annoying foes!

Puchi
09-15-2009, 10:17 AM
Spaceholder!

Juke_Box
09-15-2009, 10:29 AM
Demented Shaman is my most used hero. I really don't recommend building him as a damage dealer. it requires money that should be spent elsewhere. I also hate the fact that you didn't even consider post haste in the guide, even though shaman excels at pushing/counter pushing.

Building him for damage also makes him more item dependent, forcing you to farm when you should be letting the carry do the farming.

LionKingMax
09-15-2009, 11:13 AM
I'm sorry but this sint a great Dem guide... I main Demented Shaman and neevr thought a single moment to build him aggressively. Frostplate is great since you'll be targeted alot in teamfight for your healing capacities and the extra 200dmg/40%slow make it easier for you to flee if anything happen, it also help your espace by casting hide/heal/storm on you or your team. My build look like this:

Starting items: Predenter's crown x2, minor totem x2, mana potion x2

Predenter's crown become 2 fortified bracelet, minor totems become the items needed to build astrolabe.

without courier ill buy Punch dagger first to give me a better last-hit, while building my Phase boots.

Totem of Kuldra: I'll buy it earlier only if our team lack a stunner/ disabler. In other cases I prefer going the armor-way, frostplate b4 Totem.

After a while every melee units will do nothing to you (I stayed alive with more than 50% hp after a full Omnislash lvl3 from swift)

Since Arcane hide got nerfed, I almost never buy it now. It's not worth wasting a skill point on it early.

For my skill set I go
Healingwave
Entangle
Healingwave
Entangle
healingwave
entangle
healingwave
stats
stats
cloud
cloud
stats and so on. Maybe arcane hide if I feel like it. I never get entangle to lvl4, its not worth it.

Puchi
09-15-2009, 12:41 PM
Demented Shaman is my most used hero. I really don't recommend building him as a damage dealer. it requires money that should be spent elsewhere. I also hate the fact that you didn't even consider post haste in the guide, even though shaman excels at pushing/counter pushing.

Building him for damage also makes him more item dependent, forcing you to farm when you should be letting the carry do the farming.

I agree, building him as a damagedealer is not to recommend but im simply puting it out there as a option if you rape ass early game and get the cash needed to go dps :)

and regarding Post Haste, imo its to much of a investment early on but in late game i guess you could consider going for post haste if you have the money for it.

As for Arcane hide, i haven't played demented since the patch i have been busy studying for my drivers license, but i got some ss to take and other stuff to test for this guide.

But like like written above its a working progress and something i did while beeing bored at work, and i'd dont mind critisism good or bad ;) you guys can give me all the feedback you want and i'll improve this guide as good as i can.

Cheers
//Puchi

Jucc
10-16-2009, 01:15 PM
Nice guide ;3 , keep it up

Fenald
10-18-2009, 05:39 AM
Level 2 and Level 3 of entangle take priority over heal in all situations.

Arcane hide is a waste of mana and a skillpoint 99% of the time. (edit: In the early game I mean)

You babysit with dsham by punishing the enemies in your lane for attacking you or your partner not just by negating/healing the damage they deal.

Steamboots provide much needed stats theres really no reason for enhanced marchers.

Staff of the Master is a great first item unless you're completely dominating then going straight for totem of kuldra is best.

MinishMan
10-18-2009, 05:13 PM
I like the layout and indepthness of the guide, good job. Just some points I've got:

No mention of wards for one of the most support-y heroes? I usually buy wards off the bat to help mid, you dont need much regen stuff or stats in lane cos you rock so much xD

I agree with fenald that steamboots give you extra stats you need - you dont need damage or attack speed, you need survivability and mana pool.

I also find astrolab pretty underwhelming. By the time you farm it, the heal is kinda insignificant - kuldra is the really important item.

Kowz
10-19-2009, 09:07 AM
Posthaste is amazing on Demented Shaman. Being able to back up allies is the role of a support, and being able to go to your carry or someone being ganked in a matter of seconds is a huge benefit to your team.

Ring of Sorcery is EXTREMELY good on this hero. While his spells are low mana cost, relatively speaking, he uses them a lot. Also giving carries/nukers mana early game is great for ganks. Some of the most deadly heroes in the game can't be used to their full potential due to mana reasons that are later fixed with increased stats from leveling, but with an arcane ring they can jump the gun and keep fighting.

While he has low HP, he is practically unkillable early game if you have map awareness. His heal early game (80/100/120/140 etc.) is a giant boost of HP. Tossing 100 extra HP onto yourself once or twice, sometimes three times, is ridiculous early game. Also your slow is one of the best preventatives in the game. It has a delayed stun and a decently lengthed slow. Not to mention you can turn any fight 1v1 in the first 30 minutes into a win if you kite them into allied mobs, 4 mobs + yourself + heal = dead opponent.

Everyone has their own builds, but my suggestion personally would be always get these three items: Posthaste, Ring of Sorcery, and Astrolabe. After that you have a choice between Stormspirit, Totem of Kuldra, Frostfield Plate, Sacraficial Stone, Demonic Breastplate, or Mock of Brilliance.

Lastly, if you want to be pro get Astrolabe and Refreshing Ornament. Their aura's stack. +5 HP regen to your whole team = pro.

Grist
10-19-2009, 11:05 AM
I've been starting with 1 set of Runes, 3 Mana pots, and a Scarab. I then build my Astrolabe after buying Marchers. After Astrolabe I complete Enhanced Marchers. I then go for a fortified bracer Nome's Wisdom and then a Ring of Sorcery. I can also get a barrier Idol or a sustainer depending on how things are going.

I am always in my groups battles giving them back mana, and hp. I have not lost a game yet since I started playing this character. Full support is the way to go in my opinion.

Thanks to OP for a good guide.

JoeMartin
10-20-2009, 05:53 PM
I really see no reason for enhanced marchers on dsham. How often are you really auto attacking? The +190 health from steam boots is so much more useful for you.

2x Pretenders/2x totems/2x mana pots to start. I'll usually grab steamboots (post haste later if appropriate, but it should never be rushed early as you shouldn't be stealing last hits from whatever melee you're laning with that needs it more) -> bracers/powercore -> stormspirit/astrolabe -> kuldra -> luxury.

You rice creep waves like a mother****er in the midgame and should have no problem building your core, though games will usually be over by the time you're getting Kuldra.

Falle
10-21-2009, 04:59 AM
Yes hello

Glorify1
10-21-2009, 05:09 AM
Entangle is taken at 3/5/7, you can optionally take ult at 8 wave 9, but generally just best to 4/4/1 it.

Item builds are a joke, aghanims and magic stick aren't even mentioned.

crazysheep
10-21-2009, 05:31 AM
Thoughts on Nome's Wisdom on Demented?

Fenald
10-24-2009, 05:06 AM
Thoughts on Nome's Wisdom on Demented?
No you need health because people will just slaughter you every fight before you can even get a cast off.

glowstone+mighty blade for your staff is much better for you and your team (it also costs less than a nome's wisdom). You can't heal people when you're dead.

crazysheep
10-24-2009, 05:11 AM
Thanks, will try this next round. Asking cos I find that rushing Nome's Wisdom on Demented so far has netted me significant bonuses, but yeah, will look into getting SotM next round I use Demented.

Zarycks
10-24-2009, 06:56 AM
Level 2 and Level 3 of entangle take priority over heal in all situations.

Arcane hide is a waste of mana and a skillpoint 99% of the time. (edit: In the early game I mean)

You babysit with dsham by punishing the enemies in your lane for attacking you or your partner not just by negating/healing the damage they deal.

Steamboots provide much needed stats theres really no reason for enhanced marchers.

Staff of the Master is a great first item unless you're completely dominating then going straight for totem of kuldra is best.

Damn, i liked my enhhanced marchers :(

But people listen to this guy, he plays one of the best demented shamans i ever seen ( just watch quc vs pokerstars angels pov here (http://www.youtube.com/user/QuCAngel#p/u/16/3y5hHD1oQWU) )

LtSnip
10-24-2009, 08:01 AM
Choosing boots depends on the situation, and class.

Sometimes its just suits the persons playing style. Great for ganking and to get out of ganks. How many times havent the phase boots saved someones butt instead of giving the other team free kills and gold?

Yes steamboots give good stats, good for team clashes.. but if the clashes goes wrong and you need to flee, enc.marches helps you survive more then steamboots. Saves gold and doesnt give the other team more exp.



Just think its more of a playstyle thing, and team setups

crazysheep
10-24-2009, 06:13 PM
Not really. I find that the +Str from Steamboots + more Str from Fortified Bracelets comboed together make a pretty awesome lifesaver.

Sauron`
10-28-2009, 03:41 AM
Love Shaman. actually went 14-0 with him carrying.
Shieldbreaker is honestly amazing with him.

Ult+Root+Elder parasite (srsly it's good on him) you will beat the **** outta them

crazysheep
10-28-2009, 03:53 AM
But Elder Parasite makes your already fragile butt even more fragile. Why risk getting focused down faster than normal?