View Full Version : Best pwnage epic godly team u think of?
HEADHUNTERR
09-15-2009, 07:27 AM
What heroes would be the BEST pwning team u think ?
well here is my team
1 Pebbles
2 Keeper of Forest
3 Hammerstorm
4 Jeraziah
5 Tempest.
why?
well here is the tactic
when the whole enemy team pushes from a lane.. go with this team.
Pebbles throws rooftellen into enemy team. keeper of forest ulties tempest ulties than so all gettign suck to 1 place jeraziah gives magic shield to Hammerstorm
and than
HAMMERstorm OWNS them all
ulti, mask of madness, battle furry.. lol.
Genocide plz
This is my godly team what i think of
whats UR godly team?
Korialstrasz
09-15-2009, 07:29 AM
Rooftellen?
ViciousJawa
09-15-2009, 07:32 AM
Every team that has tempest, magmus and either behemoth, keeper or hellbringer.. it's too much aoe. Might be less viable now with khadgar's (forgot hon name), but it still owns.
So does electrician + anything lane.
HEADHUNTERR
09-15-2009, 07:32 AM
woops lol.. edited into keeper of forest
Darkalbino_
09-15-2009, 07:35 AM
The standard team we use is Jeramiah, Nyphoria, Blacksmith, Thunder Bringer, Magmus/Predator. Insane support classes are great for those all team single lane pushes, lol.
Tamachan
09-15-2009, 07:41 AM
HAI THIS IS MY DREAM TEAM WE HAVE 5 STUNS YOU NEVER WIN!!
-.- my sarcastic point should illustrate that these teams only win against bad players who don't know how when to push and to stay separated to avoid aoe. It's no secret that when you see tempest - expect a harsh ult.. so someone with a stun stays back... Good combo - easy to counter, hardly the best team out there. The best team is always a counter pick of the other team...
Kilbutterfly
09-15-2009, 08:02 AM
your team isn't bad but me i think remplace hammerstorm by Magmus :D and jereziah by behemoth
For insane pwnage
Soul`
09-15-2009, 08:04 AM
tempest/keeper/magmus/behe/soulstealer/slither
yes 6 heros so what its epic goldy team it has to be 6
here`s the thing behe stun then tempest ulty magmus ulty behe ulty slither ulty and soulstealer hmm ulty aswell and keeper ulty twice if u dont make genocide at least game will crash due to much aoe skills, gg
TBAG1
09-15-2009, 08:08 AM
lane control fails
arbok22
09-15-2009, 08:11 AM
electrician + jeraziah. pick the rest 3 heroes.
electrician grip, jeraziah slash slash slash HEAL! slash slash the rest of the team rape rape rape rape rape free kills
u owns.
i know you guys will say pick chronos armadon and scout =s
Trikk
09-15-2009, 08:37 AM
Scout, Scout, Scout, Scout, Scout
Buy Portal Key and Codex on all.
Targuil
09-15-2009, 08:50 AM
Demended shaman, ophelia, accursed, jereziah and nymphora. Everyone goes full support build.
bigpinchy
09-15-2009, 09:36 AM
Lol'ed at "battle furry".
ToxicHobo
09-15-2009, 09:39 AM
Temp (blink ult)
Magmus (blink ult)
Madman (carry)
Glacius/Behemoth (aura/blink ult and behemoth for ****ton of disable and damage)
Defiler/Jere (Defiler for silence and pushing, jere for support but he is countered by nullfire/electrician so it depends on who you're against)
Heliotic
09-15-2009, 10:13 AM
It's a team with defiler, jezirah, tempest, magmus, and some non bad ranged carry.. valk or arancha.
Lanes are slightly awkward because you've got to put skillmus and jez together if you have valk + defiler solo with tempest jungling, but magmus and jez isn't a horrible lane.
If tempest doesn't jungle though you can have any one of a variety of horror lane combinations. Late game is a bit weak, but your early game is strong and you should be able to push the enemy into the ground by forcing team fights. If you cannot push them into oblivion or win team fights then push them into oblivion before the late game with that combo, you probably deserve to lose.
tempest, jeraziah, behemoth alone can win games, add slither/soulstealer/pyromancer/pebbles/tree for extra spicy
Clockslap
09-17-2009, 02:32 AM
tempest, behemoth, magmus, madman (carry + aoe stun), and then either tree or kraken both have aoe ults that put your opposing team in one spot haha.
for example kraken could actually blink ult your enemies and tempest could be waiting right on top of whirlpool to ult with magmus and behemoth.
or just tree roots tempest ults magmus and behemoth gg, madman is just so you have a carry and another aoe stun, plus magmus + madman is a nasty combo in any game.
Drasha
09-17-2009, 02:51 AM
Maliken, tempest, torturer, Nymphora, Magmus
Akavir
09-17-2009, 03:16 AM
Tempest-> Meteor and Void
Magmus-> Ult
Moon Queen-> Ult
Madman-> Barrel Roll and hack away with ult
Jeraziah-> Heal the Madman
Vodka
09-17-2009, 03:32 AM
Why does every team have Jereziah and/or Tempest? This makes me want to cry so hard for the fate of the metagame...
archkyle
09-17-2009, 03:49 AM
tempest - ult and meteor
succubus - lots of cc just in case
madman - carry/line stun
pebbles - stun and toss keeper
keeper - ult and eyes
FuzzyWuzzy
09-17-2009, 04:14 AM
Yes, surely the best team in the game consists of 4 melee heroes and 1 range hero that can't lane for ****. True story mate.
wtfiku
09-17-2009, 05:37 AM
tempest - ult and meteor
succubus - lots of cc just in case
madman - carry/line stun
pebbles - stun and toss keeper
keeper - ult and eyes
Yeah, jere gonna crash your party like nobody business.
ForumTroll
09-17-2009, 06:05 AM
Oh, this thread again.
Ationi
09-17-2009, 06:45 AM
1. Dark Lady
2. Dark Lady
3. Dark Lady
4. Dark Lady
5. Dark Lady
Tactic:
Each one buys restoration stone and really high dps items for backdooring.
Akavir
09-17-2009, 02:58 PM
1. Dark Lady
2. Dark Lady
3. Dark Lady
4. Dark Lady
5. Dark Lady
Tactic:
Each one buys restoration stone and really high dps items for backdooring.
Better Yet
1. Ophelia
2. Ophelia
3. Ophelia
4. Ophelia
5. Ophelia
All of them build a whispering helm and control 4 minotaurs.
kameelyan
09-17-2009, 03:56 PM
Why does every team have Jereziah and/or Tempest? This makes me want to cry so hard for the fate of the metagame...
This is why I play SD usually.
jereziah behemoth tempest arachna magmus
G G
theqat
09-17-2009, 04:06 PM
This is why I play SD usually.
Ugh. SD ruins games by forcing some poor sap to choose from Kraken, Dark Lady, and Zephyr when their team is already short of disables. Nome was right when he called it "swindle draft."
Play RD and put up with the team compositions 75% of the time. 25% of the time only one or two of Jereziah/Magmus/Tempest/etc. will be available and you'll get a great game out of it. Even when that doesn't happen, at least there's some order and strategy to the picking, instead of everyone waiting 'til 5s remaining and mashing their hero of choice.
Stragis
09-17-2009, 05:22 PM
Op's build doesn't account for shrunken head or null stone?
Xeteh
09-17-2009, 06:14 PM
Ugh. SD ruins games by forcing some poor sap to choose from Kraken, Dark Lady, and Zephyr when their team is already short of disables. Nome was right when he called it "swindle draft."
Play RD and put up with the team compositions 75% of the time. 25% of the time only one or two of Jereziah/Magmus/Tempest/etc. will be available and you'll get a great game out of it. Even when that doesn't happen, at least there's some order and strategy to the picking, instead of everyone waiting 'til 5s remaining and mashing their hero of choice.
I completely agree, which makes me wonder why its much easier to find SD games than it is to find RD. :\
V0ldemort1
09-17-2009, 11:18 PM
Defiler, Defiler, Defiler, Defiler, Defiler.
Items on each one:
Portal Key
Assasin Shroud
Restoration stone (For extra LoLs)
Ban jeraziah
ANiChowy
09-18-2009, 12:15 AM
Succubus + Magmus
100% win chance
lmao
V0ldemort1
09-18-2009, 12:33 AM
Succubus + Magmus
100% win chance
Unless you're trying to kill predator who will rape you both.
Shiri
09-18-2009, 01:54 AM
Probably part of the no-RD thing is that when I started I thought, "random? That sounds crappy!" In practice it's actually less random than SD, but I only figured that out later...maybe a bunch of other people are having the same experience.
Puchi
09-18-2009, 02:27 AM
Firstly, i'd like to point out that there is no perfect team since to every team there is an counter, but to counter you need experiance and i can tell you right now that, that is something the general public dont have :)
anyway here is the combo that allways seem to work for me:
Demented Shaman - support/heal build
Legionnere - Initiator/tank
Behemoth - Aoe stunner (blink & bottle...YES!)
Glacius - Insane manareg plx
Madman - carry us in lategame :D
The Whole idea of this team is 4 strong early/midgame pushers and ofc Glacius with his aura means u can stay in lane for a long time harrasing early on and push for a long time in the midgame.
Legionnere jungles in the begining giving sololanes to demented shaman and Behemoth, when legionnere hits 7/8 you gank you way into the midgame and when your team hits 10+ madman starts jungleing to get his carryitems, and the rest of the team walks around ganking and pushing hard(by this time if thier good both behe and axe should have their portalkeys.
T_K_Flac
09-18-2009, 02:57 AM
Magmus
Tempest
Accursed
Valkyrie
Andromeda
Magmus and Tempest for the aoe disables/damage, Accursed for tanking/support, Valkyrie as carry and Andromeda to prevent turtling.
Elfmo
09-18-2009, 04:40 AM
Alright, here we go. I'll write their name, (why I pick them) - then where I'd send them during laning.
1. Tempest (Initiator) - Jungle
2. Behemoth (Tank) - Top for Legion, Bottom for Hellbourne
3. Valkyrie (Gank/Semi-Carry) - Bottom for Legion, Top for Hellbourne
4. Succubus (Support/Gank) - Top for Legion, Bottom for Hellbourne
5. Defiler (Tank/Push/Support) - Mid
Anyways, before I explain what's cool about my team, a few people have said "Man, why does every team have Tempest on it?"
Basically, Tempest is the best initiator in HoN. The best initiators in DotA were all ported to HoN (Tempest/Enigma, Hellbringer/Warlock, and Kraken/Tidehunter), but all of them got nerfed along the way except Tempest.
This sort of strikes me as odd; Tidehunter's best aspect was undoubtedly his ult (for you who don't play DotA, his ult used to be a 1050 range instant AoE stun) and it was removed from Kraken.
Warlock had the most weak-sauce AoE stun of the bunch (summoning the familiar), but he also had Fatal Bonds, a spell cast which made enemy heroes in a certain AoE share a certain amount of their recieved damage with their allies. So, you could drop the familiar and cast Fatal Bonds, and all damage in the team fight would be amplified. Hellbringer doesn't have that. Ouch.
However, Enigma, who was one of the best initiators (excellent AoE disable, low maintenance, can jungle from level 1, allowing a dual solo laning phase), was not nerfed at all. It's easy to see who's king of the initiators in Heroes of Newerth.
--
But anyways. This team rules because they work in all stages of the game. Valk is an excellent gank hero who can turn into a carry later. She has a nuke and a stun, as well as an escape mechanism, allowing her to solo in the 'near' lane easily.
Defiler has a Silence and a Nuke to harass in a lane, and can push a lane effortlessly with her ult. She should go mid because she is the slowest, thus ensuring the best possibility of escape. Start working on a Sacrificial Stone and she can double as a tank with Behemoth later.
Tempest is our initiator. He doesn't need much to sustain himself in the jungle; get a courier, then farm up a Bottle, Marchers, and a Portal Key. His low maintenance allows him to carry wards the whole game too. Depending on the circumstances of the match, he can make the Marchers into Post-Haste or possibly work on a Shrunken Head. And of course, a good Jungler during laning will move to the adjacent lanes (where the two solo lanes are located) to help as needed or to assist in early ganks.
Behemoth is here because we need a tank. There aren't many better candidates, if any - people will say Magmus, but I think Magmus is highly overrated. Jeraziah is reeeeaaally good, but I also think he's not quite as unbeatable as most people think (You guys who haven't played DotA should see OmniKnight...good grief). Behemoth is great as a tank and even slightly as a support, with two stuns - in particular, fissure is outrageous. He can't really lane that well by himself, though, so that's why we have...
Succubus. It's hard to deny that Succubus is amazing, with a nuke and three disables, one of which is another method of dealing damage. With all of these, she can keep Behemoth out of trouble during the laning phase, and harass the hell out of a team.
To wrap it up...early game laning will be a cinch as I just wrote all about. Mid game ganks will be super easy with Valkyrie, not to mention everyone but Defiler having some sort of stun. Valk, Defiler, and Tempest should be pretty buff, all having had a laning phase with likely minimal interruptions. Succubus will be doing so much damage with her spells that any stragglers would be dead for sure. If more than three enemy heroes are killed at a time, push the nearest lane.
Late game will be outrageously unfair; Tempest with a Portal Key, as well as maxed out Meteor and Ult will wreck a lot of things. It will be a lot easier to get the jump on the enemy team with Valk's ult. Valk can make the switch into carry style late game, allowing her to deal good damage along with Behemoth and Defiler. Succubus can take virtually three people out of the fight at once, likely killing or severely injuring at least one in the process. In conclusion, a very powerful team with a lot good mix of disables, magic power, and physical attack prowess.
Jeraziah
Nymph
Demented Shaman
Predator
Accursed
Notice something about them. They all have a heal. Some of them heal AOE. And they are all actually good heroes. This poses a problem if they get organized.
We steamrolled in a game 32 to 5. It is hard to kill someone with all those heals fling and pred/accursed tanking
Nobody
09-18-2009, 06:55 AM
scout
night hound
wlildsoul
chronos
darklady
[/sarcasm]
prolly just anything with huge aoe and stun =P
Puchi
09-18-2009, 07:01 AM
Jeraziah
Nymph
Demented Shaman
Predator
Accursed
Notice something about them. They all have a heal. Some of them heal AOE. And they are all actually good heroes. This poses a problem if they get organized.
We steamrolled in a game 32 to 5. It is hard to kill someone with all those heals fling and pred/accursed tanking
Swap pred vs ophellia an you'll have the perfect healteam + u get 2 solo lanes since oph can jungle
Animist
09-18-2009, 01:19 PM
Ok.. I'm not claimin that all of you are wrong but you have to take into account the tried and tested line-ups as opposed to situations where your team will synch skills beautifully and end up GG.
First of all, laning is very, very important. It's proven fact. It's fun to read that most people will allow 2 to solo but can the other solo survive? Are you sure?
Let's dissect a solid example in here:
----------------------------------------------
Alright, here we go. I'll write their name, (why I pick them) - then where I'd send them during laning.
1. Tempest (Initiator) - Jungle
2. Behemoth (Tank) - Top for Legion, Bottom for Hellbourne
3. Valkyrie (Gank/Semi-Carry) - Bottom for Legion, Top for Hellbourne
4. Succubus (Support/Gank) - Top for Legion, Bottom for Hellbourne
5. Defiler (Tank/Push/Support) - Mid
----------------------------------------------
That's a good line up actually... My only complaint is a Jereziah plus the hard carry goes BKB and its done for that team. Also note that Succubus and Behemoth will lane which is a "meh, ok" lane but can easily be harassed and raped by other strong lane partners. Not to mention we'd rape Valk sorry any day of the week, twice on a Saturday night.
I've played through tournaments but I can't say that I'm pretty much adept at it. Won two tournaments with a fast-break lineup and a traditional one. Let me just state that once again, the ulti chains are really nice and having 2 solos is a bonus but that doesn't take into account a LOT of factors. When dissecting a team, you must also take into account item builds, which is half the battle.
In my humble opinion, below's going to be a good line-up at least for the current version.
1. Pyromancer
2. Glacius
Those two will lane together... and their first blood potential is really high. These two aren't messing around. Used it in one of our winning tournaments and until the Finals we really owned the lane. (Only an Avernus/Lich line-up gave us problems at first... no problem though)
The thing here is Glacius is invaluable with his global mana, and he is also the designated warder. His imprisonment skills a solid disable, and Glacius should go BKB in order to really wreak havoc with his ulti.
Pyro's the one down hero... We're not playing Pyro to last hit, we're making sure that one hero is automatically taken out of the equation via his ultimate.
These two are really flexible lane-wise, and they can easily gank other lanes and succeed. They'd make a real head ache to lane against and I can only think of Jera + something to mitigate the damage. They can pawn most of the suggested lanes here any day because they are not item dependant.
3. Arachna
For me, she's one of the strongest heroes in HoN. An expert Arachna player can outlane anyone in mid... and I mean anyone... Thunder bringer? No problem. Defiler? No problem. However, this is really debeatable because it takes a lot of skill to be a real solid Arachna. One would need to ward the middle to anticipate the moves of his lane nemesis and admittedly she has a glaring weakness with her low health pool that can be abused by the two above mentioned nukers. I'd go gauntlets here, ironwoods, and a pot, runes to survive and just position myself well in order not to eat the nukes of my adversary. The plan is for Arachna to come in after the clash has initiated and pick off the opponents one by one. Shrunken Head's a must for her.
She has crazy agi gains during mid to late game which makes her a good carry for this line-up.
4. Andromeda
5. Behemoth/Magmus/Tempest
A good Andromeda is never to be underestimated. A good Andromeda can turn the game into an upbeat one by her dynamic play. Just as simple as that. Swap again guarantess another -1 on the opposing team as she will obviously go protective items... heck, even Assassin's Shroud if you see the opposing team that disoriented.
The fifth pick is flexible and can be debatable. I'd love to lock Tempest in here but most professional teams will ward the jungles and rape her... however, she's still the best initiator in the game. I wouldn't set her in stone because good teams know how to space well and you'll be lucky to even get three on your ult.
Behemoth and Magmus are there for obvious reasons. Behemoth farts on those teams mega pushing it's not even funny. Magmus also initiates well with portal and his stun is also valuable on ganks.
The team is set up to be pretty dynamic... Ganking here and there, real up beat style. As you can observe, most of the team will have Shrunken Head because I believe it's included in one of the top items in HoN. Assembling a team that is to reliant on ultimate chains can be easily coutnered.
Voidi
09-18-2009, 01:29 PM
Defiler / Nymphora / Behemoth / Tempest / Jereziah
Animist
09-18-2009, 01:32 PM
Defiler / Nymphora / Behemoth / Tempest / Jereziah
And I'll just your ass to late game and own you with Arachna, Shrunken Head, with Savage Mace, Slayer, and Symbol of Rage.
Voidi
09-18-2009, 01:44 PM
And I'll just your ass to late game and own you with Arachna, Shrunken Head, with Savage Mace, Slayer, and Symbol of Rage.
The idea is that there is no late game against this lineup, at least not a very late game, which your items would definitely require. Once Tempest and Behemoth got Shrunken Head and Blink, the enemy team is forced to spread widely on every push, making room for Defiler who solos a tower with her Ulti in no time. Jereziah and Nymphora guarantee an incredibly high lane presence when you are pushing as a team, so the enemies have the choice to either engage or watch their whole lane being brought down.