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View Full Version : [Support] 2.0.11 causes major bugs!



FlameStick
02-06-2011, 06:10 AM
Are you guys getting any bugs with this 2.0.11 patch.

My map tooltips are sometimes appearing wrong things. Some abilities arent working (they worked fine before the patch). And sometimes letters appear on some actions like if i attack it will say ''some toolitp text''.

Like my engineers keg ability i made it so when he trows the keg he gets transported there. When i start the game 1st time it works fine but the turret works retarded but when i start it 2nd time the keg has no icon and it dosent even impact it just disappears in ground but the turret works fine.

Really buggy.

Anyone else experiencing this????? How can i fix it?????



EDIT : On the 1st try i mean when you start your map 1st time everything works fine and all but the 2nd time is buggy and everything is wrong.

Anyone know what causes this?

tojooko
02-06-2011, 07:39 AM
I've no idea what happened to your map, my is fine. Have you analysied log? Maybe some error is here. If it won't help you can send this map to me and I'll check it on my HoN

dandylion
02-09-2011, 11:26 AM
Updating broke my Kongor that I had working perfectly fine on my Havenwood map. Sadface.

Oloko
02-09-2011, 05:13 PM
I tried my Enfoes and it seemed to be all good. Maybe you guys can try sending me the current version of your map and I'll test it out.

dandylion
02-09-2011, 07:34 PM
It's been pretty much the same thing with every patch they've implemented, nothing specific to 2.0.11 necessarily. The directional piece of my Kongor bugs out, and he essentially stands backwards in his lair, and any attacks from more than say 300 units away (facing the direction of his lair) misses, yet from outside of it from behind his initial position can hit for a large distance away. Removing Kongor and placing him again seems to fix the issue every time, however it's quite annoying.