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View Full Version : [Map] The Island of Dr. Repulsor



Naomh
02-06-2011, 05:52 AM
Now on Dream! http://dream.heroesofnewerth.com/map/Naomh/Island%20of%20Dr%20Repulsor

Backstory
On a forgotten far away island, where a magnetic storm has ever been brewing, waxing and waning with strange but powerful energies. Energies that have rendered the island invisible to both the naked eye and those with the ability to sense magic for years, until now. It has been 6 years since Dr. Repuslor discovered the many artifacts that contribute to both his great powers and curse. 6 years since he discovered the magical tablet that allowed him to control a giant jungle beast to guard his dig site. 6 years since he enslaved the magical being Selais Ere, the once guardian of the mana plateau, the place that became his sanctuary for a time. But now both the witches of the Hellbourne and mages of the Legion have taken notice of the great magical energy now eminating from this forgotten refuge, and are preparing for a battle to take it for themselves.

Overview
The Island of Dr. Repulsor is a single lane map capable of 1v1 to 5v5 gameplay. Tablets spawn on the Mana Plateau, an area accessible only be means of speaking with the once guardian of the area, now found somewhere in the jungle, or accessible with items or abilities that allow cliffwalking. Camps now respawn the same creature each time, and Kongor can be found still guarding the original dig site of Dr. Repulsor.

Enjoy!

Naomh

ogmilk
02-12-2011, 04:56 PM
pix or it didn't hap............or no one cares

Ggrofl
02-12-2011, 07:11 PM
nice 1

Naomh
02-12-2011, 07:52 PM
pix or it didn't hap............or no one cares

Click the link at the top for images on the Dream site.

Naomh
02-12-2011, 10:24 PM
Uploaded newer version to dream. Fixed some textures that needed smoothing, normalized ocean depth, and fixed a few waypoints.

Doom_Whale
02-13-2011, 03:59 AM
is it me or do you also see forest's of calvadar's outline in that map

Naomh
02-13-2011, 05:42 AM
is it me or do you also see forest's of calvadar's outline in that map

Not you, i used it as a base area to work off of.

Ikaruga
04-19-2011, 04:29 PM
Hi, this map is new and interesting !
However, Kongor is much easier to access from Hellbourne than from Legion... That might make things unbalanced. Also, the fact that runes are only available to teleport capable heroes is questionable but why not after all ...
Finally, the teleport point between the two rune spots is buggy, you should move the elder away from it, that would make things easier.

Dark_Kratos
04-23-2011, 01:46 PM
we can play this maps online or just on "pratice" ?

Ikaruga
04-25-2011, 04:19 PM
Just on practice, like all the custom maps.

Naomh
04-26-2011, 09:50 PM
Hey thanks for the feedback ikaruga, can you explain the problem with the teleports you are having a bit more? I'm confused what bug you are getting id like to look into it. As with the runes i wanted to put a little twist to them, its really tough trying to see how mechanics will work without being able to team test. And as far as Kongor, I imagine it depends on where the lane is pushed to. From base to kongor Legion has the advantage, and from Lane to kongor assuming hellborne have pushed farther i would think they would have the advantage. I'm hoping if it ever gets played it would be a warded area and would have a good eye kept on it. Ill definitely look into that though and again I thank you for the feedback.

JarJar
04-26-2011, 11:25 PM
I think it would be better as a wider, longer version of Grimm's Crossing. The adjustments I would make in said map:

-Instead of using an NPC to access the rune, why not put it right in the middle of the map, maybe with a short separate lane to reach it? Better yet, put the rune directly in front of Kongor's lair.
-Each side gets 4 neutral camps on their side of the map (2 easy, one medium, one ancient)
-I like the winding aspect of the map, but maybe it can be expanded upon....think Tower Defense. Wards would literally break the game in said map.

As always, just my 2 cents.