Meldirf
02-04-2011, 05:24 PM
Hello,
I have a problem with textures which doesn't appear ok on my system - at least textures for heroes and some buildings. Other textures seems to work.
Broken textures appears like transparent - just some aura and few lights. Screenshot attached.
http://kenji.ifrit.eu/pub/images/hon.png
Console.log:
http://tools.heroesofnewerth.com/view.php?key=c6bb9294e602adbc&action=view
One-liner:
$ glxinfo | grep -i "opengl\|direct\|server\|client" && lspci | grep -i vga && uname -a
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20100330 DEVELOPMENT
OpenGL version string: 2.1 Mesa 7.9
OpenGL shading language version string: 1.20
OpenGL extensions:
GL_APPLE_client_storage, GL_APPLE_packed_pixels,
00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07)
Linux andromeda.kopecek 2.6.36-zen3 #1 ZEN SMP PREEMPT Tue Jan 18 19:19:37 CET 2011 x86_64 x86_64 x86_64 GNU/Linux
I would appreciate any help because I have found I can't solve this problem on my own.
I have a problem with textures which doesn't appear ok on my system - at least textures for heroes and some buildings. Other textures seems to work.
Broken textures appears like transparent - just some aura and few lights. Screenshot attached.
http://kenji.ifrit.eu/pub/images/hon.png
Console.log:
http://tools.heroesofnewerth.com/view.php?key=c6bb9294e602adbc&action=view
One-liner:
$ glxinfo | grep -i "opengl\|direct\|server\|client" && lspci | grep -i vga && uname -a
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20100330 DEVELOPMENT
OpenGL version string: 2.1 Mesa 7.9
OpenGL shading language version string: 1.20
OpenGL extensions:
GL_APPLE_client_storage, GL_APPLE_packed_pixels,
00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07)
Linux andromeda.kopecek 2.6.36-zen3 #1 ZEN SMP PREEMPT Tue Jan 18 19:19:37 CET 2011 x86_64 x86_64 x86_64 GNU/Linux
I would appreciate any help because I have found I can't solve this problem on my own.