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Sku1l
02-04-2011, 05:51 AM
Definition: A state where your hero is non-sensitive to any damage / heal / aura / buff / debuff .

Note that every time unit is in millisecond.


:bubb: Bubble's take cover

How long ?
channeltime="250,1000,1750,2500"


heroes\bubbles\ability_03\state.entity
Line 8: invulnerable="true"




:chro:Chronos' time leap

How long ?
Projectile Speed : speed="2600"
Maximum range : range="700,900,1100,1300"
Maximum time : 269 / 346 / 423 / 500


heroes\chronos\ability_01\state_self.entity
Line 7: invulnerable="true"




:doct:Doctor Repulsor's Ludicrous speed

How long ?
Depends on your mana
For more info see:
http://forums.heroesofnewerth.com/showthread.php?t=154937


heroes\doctor_repulsor\ability_04\state.entity
Line 10: invulnerable="true"




:swif:Swift Blade's Swift slashes

How long ?
400 * #of slashes


heroes\hiro\state_hiro_ability4.entity
Line 10: invulnerable="true"




:magm:Magmus' Lava surge

How long ?
Projectile speed : speed="3000"
Maximum range : range="400,500,600,700"
Maximum time : 133/ 167 / 200 / 233


heroes\magmar\ability_01\state.entity
Line 13: invulnerable="true"




:phar:Pharaoh's Wrath of the pharaoh

How long ?
useexactlifetime="true" (independent of distance)
lifetime="500"


heroes\mumra\ability_04\state.entity
Line 7: invulnerable="true"




:madm:Mad Man's Barrel roll

How long ?
Forward speed : speed="3000"
Backward speed : speed="3200"
Maximum Range : range="400,465,530,600"
Maximum Time : 258 / 300 / 342 / 388


heroes\scar\ability_2\state.entity
Line 9: invulnerable="true"




:succ:Succubus' Mesmerize

How long ?
duration="1000"


heroes\succubis\ability_03\state.entity
Line 26: <applystate name="State_Succubis_Ability3_Invulnerable" duration="1000" />
heroes\succubis\ability_03\state_invul.entity
Line 12: invulnerable="true"



:empa: Empath's As one

How long ?
duration="30000"


heroes\empath\ability_04\state_self.entity
Line 11: invulnerable="true"



:silh:Silhoutte's ult

How long
duration="100"

heroes\silhouette\ability_04\ability.entity
Line 36: <applystate name="State_Silhouette_Ability4_Self" duration="100" />
heroes\silhouette\ability_04\state_self.entity
Line 8: invulnerable="true"


Geomancer's dig

How long ?
Maximum range="700,800,900,1000"
speed="700"
Maximum time : 1000 / 1142 / 1285 / 1428


heroes\serqet\ability_01\state.entity
Line 18: invulnerable="true"


Midas' elemental warp

How long?
duration="500"


heroes\Midas\ability_03\state.entity
Line 7: invulnerable="true"
heroes\Midas\ability_03\ability.entity
Line 33: <applystate name="State_Midas_Ability3" duration="500" target="source_entity" proxy="stack_entity" />


:Stormspirit:Storm Spirit 's active spell

How long ?
duration="2500"


items\recipes\stormspirit\state.entity
Line 8: invulnerable="true"
items\recipes\stormspirit\state_enemy.entity
Line 8: invulnerable="true"



:GeometersBane: Geometer's bane

How long ?
duration="100"


items\recipe\geometers_bane\item.entity
Line 29: <applystate name="State_GeometersBane_Self" duration="100"/>
items\recipe\geometers_bane\state_self.entity
Line 8: invulnerable="true"



Changelog

Edit :Corrected the time on SB's invulnerable (thx to Jotain)
Edit : Normalized every unit to millisecond , added the variable notion to barrel roll , corrected some typos (thx to EU)
Edit : Added Empath
Edit : Added Empath Icone , Updated Bubbles:bubb: take cover Patch 2.0.30
Edit : Added Geomancer
Edit : Added Silhouette
Edit : Added Geomancer's bane
Edit : Added Midas

Theburned
02-04-2011, 06:16 AM
Doctor's ultimate depends on lvl and mana

less lvl in ulti = more invulnurable, he can also attack and bomb from ulti.

Sku1l
02-04-2011, 06:21 AM
Doctor's ultimate depends on lvl and mana

less lvl in ulti = more invulnurable, he can also attack and bomb from ulti.

EU did a nice thread about it , thats why i just linked it instead of copying it.

Jotain
02-04-2011, 06:22 AM
Swift Blade's Swift slashes

How long ?
casttime="1700,2500,3700" (in millisecond)When casted, it applies State_Hiro_Ability4 for 400 millisecounds, and each time it bounces it reapplies the state. And because bounces have 400 millisecound time bethween them, total invulnerability duration is 400 * Slashes.

Theburned
02-04-2011, 06:23 AM
EU did a nice thread about it , thats why i just linked it instead of copying it.

ok nice didn't check it, but have you checked the leap heroes like
:valk::tund::nigh::krak::damp:
would have said :pred: too but have been in cases where I have been leaped on by pred and he died mid air then killed me :P

Jotain
02-04-2011, 06:24 AM
ok nice didn't check it, but have you checked the leap heroes like
:valk::tund::nigh::krak::damp:
would have said :pred: too but have been in cases where I have been leaped on by pred and he died mid air then killed me :P

All of those are killable when leaping.

Takarabako
02-04-2011, 06:32 AM
All of those are killable when leaping.
i once managed to mesmerize :valk: in the middle of her leap.

it was hilarous

ElementUser
02-04-2011, 07:37 AM
EU did a nice thread about it , thats why i just linked it instead of copying it.

It doesn't have the [URL] tags so I added those.

Also, I would try to stick to units of milliseconds or seconds throughout the whole thing instead of flipping back and forth.

Madman's invulnerability time can vary - your parameters assume he does it at max range, but it's possible Madman can do a really short Barrel Roll to reduce the time wasted from being in Barrel Roll so he can chase better.

Sku1l
02-04-2011, 08:47 AM
^done

TryckFel
02-04-2011, 07:00 PM
was just about to write this guide. Now I don't have to :D ty ty many thanks for doing this, just wished there was more to add : /