PDA

View Full Version : valkyrie Javelin of Light, broken hitbox



PerfectBlue
09-13-2009, 01:58 PM
Im sure many other users have experienced this, but the hitbox detection for Valkyrie Javelin of Light is incredibly broken. The target can be a good distance away from the javelin and still be stunned by it.

dune
09-13-2009, 02:19 PM
I felt the same way, that the hit-radius is too large. Can any one confirm this or is it just paranoia again? :P

MrTortoise1
09-13-2009, 02:22 PM
yet in some cases it can just glance past as it should

PerfectBlue
09-13-2009, 09:08 PM
I felt the same way, that the hit-radius is too large. Can any one confirm this or is it just paranoia again? :P

I will confirm it later this week, if I have time, with a youtube video of some sort. This worked for Nigma and his video on magmus's ultimate, so hopefully a similar video would catch the attention of the developers.

Tempered
09-13-2009, 11:35 PM
kinda old news. You can see that'll it hit in a certain area because itll highlight a ground a targets when your aiming.

PerfectBlue
09-14-2009, 12:14 AM
kinda old news. You can see that'll it hit in a certain area because itll highlight a ground a targets when your aiming.

Should be fixed by now then :(.

Tempered
09-14-2009, 02:58 AM
Should be fixed by now then :(.

I was trying to point out that its intentional.

cripling
09-14-2009, 03:12 AM
It's probably intentional so noobs can play her.

Fazzmania
09-14-2009, 08:14 AM
She's still fairly noob friendly, you don't have to be able to aim to be decent, you've got a leap so you don't feed, a good aoe nuke and a invis for your whole team, not to mention good damage.

Holyhatred
09-14-2009, 09:27 AM
It's incredibly annoying to be hit by an arrow that is almost an entire other hero away in distance.

Flitser
09-14-2009, 10:15 AM
Yep the arrow is hitbox is way to big, I like playing her but playing with a fat arrow makes me hit wrong targets, like creeps, it is really anoying

sneakysob
09-14-2009, 11:24 AM
There is a lot of exaggeration in this thread.

Sw4n
09-14-2009, 12:16 PM
i dont understand what is so difficult about making the arrow connect only when it hits the model. its 2009. i shouldnt be running into pharoah's mummies unless the model of my hero physically touches the ****ing mummy.

Mizaru1
09-14-2009, 12:31 PM
i think the hit box is wonky only at certain angles. Need some1 to test more to find out.

Sw4n
09-14-2009, 12:35 PM
we shouldnt have hitboxes because our heroes are rounded. counter-strike uses hitboxes and that **** was made in like 97.

sneakysob
09-14-2009, 12:40 PM
we shouldnt have hitboxes because our heroes are rounded. counter-strike uses hitboxes and that **** was made in like 97.

I lol'd.

Holyhatred
09-14-2009, 01:43 PM
There is a lot of exaggeration in this thread.

I wasn't exaggerating at all. Sometimes the arrow hits me when I'm nowhere near the damn thing. Someone should record a video of it and post it in here.

hypnodok1
09-14-2009, 02:14 PM
I second some things that are posted in this thread, the javalin hitbox seems to depend on it's angle.

andYz00m
09-15-2009, 02:55 PM
I play valk a lot and POTM had a much smaller arrow hit radius.
Allowed for more skilled sniping. Like between creeps and ****.
Bring back the smaller arrow please.

ExcitedPanda
09-15-2009, 03:25 PM
+1 for smaller hitboxes, because trying to snipe it in there in between things is nearly impossible now.