DarkNecrid
09-13-2009, 09:40 AM
Golden Pocket Watch
http://www.heroesofnewerth.com/images/items/Item_TrinketOfRestoration.jpgTrinket of Restoration x1 (350)
http://www.heroesofnewerth.com/images/items/Item_Intelligence5.jpg Talisman of Exile x2 (970)
http://capcom.leafo.net/dead_ringer_large.pngGolden Pocket Watch Recipe (2680)
=
http://capcom.leafo.net/dead_ringer_large.pngGolden Pocket Watch (4000)
+4 HP/s
+25 Intelligence
+9 Agility
+9 Strength
Feign Damage [Active]
The Golden Pocket Watch is unable to be seen in your inventory by any enemy player. Upon activation, the next source of damage you take is reduced to 0 (it is "transferred" to your Illusion instead), and when you take that damage you are given the buff "Golden Invisibility", and an illusion is created in your place.
Golden Protection: (what triggers when you use the item)
Cooldown: 120 seconds.
Lasts 5 seconds. The next time you take damage, pay 150 Mana. If you can't pay this mana, this effect does not work, but if you do pay the mana, then that source of damage is transferred to your Golden Illusion and you take 0 damage. Gives you Golden Invisibility and spawns your Golden Illusion when you take this damage. Has no animation or anything, so the enemy has no way to know if you used this or not really. Can not be activated when stunned or silenced. (Doesn't show up as a buff, so enemy players can't see you have it on you)
Golden Invisibility: (the invisibility given to you)
No fade time. Lasts for 10 seconds (broken if you attack/use a spell like normal invisibility).
Golden Illusion: (the Illusion spawned in your place)
Lasts until Golden Invisibility ends. Spawns in the exact same spot, state (HP/MP/armor/buffs/debuffs), and position your hero was in when it was triggered. Golden Illusions deal no damage and take 100% damage, but can't activate any skills or items. Golden Illusions are not dispelled by abilities that typically dispel Illusions.
Cost-Benefit
The Golden Pocket Watch is geared towards INT heroes and carries for if something goes bad, and 4,000g is pretty expensive for these types of heroes who likely already have items they really need to work towards (Like Totem etc). Ultimately, it can be used as an offensive or defensive tool depending on how the game is going, and so while 4,000g is kind of steep because you typically want a lot of other items, I think the flexibility of how this item can be used and what it can mean for your team (an enemy blowing his CDs on the Illusion, etc) outweighs the cost.
Utility
The Golden Pocket Watch is geared towards INT heroes through it's item build, and by itself it provides some decent +Max MP, some decent mana regen, and a little bit of Health Regen, but the real grace of the item is it's active ability.
The Golden Pocket Watch's ability is uniquely designed to be viable as an offensive or defensive tool without being overpowered.
As an offensive tool, you could have your Illusion created, have the Illusion distract your target for a bit and then remove your Invisibility at the right moment to finish your target off. The Illusion can also be used offensively to be the target of some of your enemy's skills, wasting their CDs and MP. Since the Illusion has your current HP & MP & Armor & buffs/debuffs, it's very "believable".
As a defensive tool, you could trigger the Pocket Watch right before a devastating attack or as you are about to die, and it will protect you from death, and then use your Invisibility to run away while your Illusion dies.
How you will use the Pocket Watch is of course up to which hero you are, what the enemy team make up is, and the situation at hand.
Example of how it works:
Let's say you're Thunderbringer and you have 1,150 HP and a Pyromancer sneaks up and is ready to ruin your life. You activate the Golden Pocket Watch, and "conveniently" get hit by Pyromancer's stun, which deals damage to you. Thunderbringer has taken no damage, however, and is actually now invisible while an Illusion of him was spawned in his place, stunned and also 280 HP lower from the spell.
The real Thunderbringer proceeds to run away, while Pyromancer blows his wave and ult on the helpless Illusion, none-the-wiser that his prey has alerted his team and our dear friend Pyromancer is about to encounter some trouble...
I'm open to constructive criticism, suggestions, questions, etc. :)
http://www.heroesofnewerth.com/images/items/Item_TrinketOfRestoration.jpgTrinket of Restoration x1 (350)
http://www.heroesofnewerth.com/images/items/Item_Intelligence5.jpg Talisman of Exile x2 (970)
http://capcom.leafo.net/dead_ringer_large.pngGolden Pocket Watch Recipe (2680)
=
http://capcom.leafo.net/dead_ringer_large.pngGolden Pocket Watch (4000)
+4 HP/s
+25 Intelligence
+9 Agility
+9 Strength
Feign Damage [Active]
The Golden Pocket Watch is unable to be seen in your inventory by any enemy player. Upon activation, the next source of damage you take is reduced to 0 (it is "transferred" to your Illusion instead), and when you take that damage you are given the buff "Golden Invisibility", and an illusion is created in your place.
Golden Protection: (what triggers when you use the item)
Cooldown: 120 seconds.
Lasts 5 seconds. The next time you take damage, pay 150 Mana. If you can't pay this mana, this effect does not work, but if you do pay the mana, then that source of damage is transferred to your Golden Illusion and you take 0 damage. Gives you Golden Invisibility and spawns your Golden Illusion when you take this damage. Has no animation or anything, so the enemy has no way to know if you used this or not really. Can not be activated when stunned or silenced. (Doesn't show up as a buff, so enemy players can't see you have it on you)
Golden Invisibility: (the invisibility given to you)
No fade time. Lasts for 10 seconds (broken if you attack/use a spell like normal invisibility).
Golden Illusion: (the Illusion spawned in your place)
Lasts until Golden Invisibility ends. Spawns in the exact same spot, state (HP/MP/armor/buffs/debuffs), and position your hero was in when it was triggered. Golden Illusions deal no damage and take 100% damage, but can't activate any skills or items. Golden Illusions are not dispelled by abilities that typically dispel Illusions.
Cost-Benefit
The Golden Pocket Watch is geared towards INT heroes and carries for if something goes bad, and 4,000g is pretty expensive for these types of heroes who likely already have items they really need to work towards (Like Totem etc). Ultimately, it can be used as an offensive or defensive tool depending on how the game is going, and so while 4,000g is kind of steep because you typically want a lot of other items, I think the flexibility of how this item can be used and what it can mean for your team (an enemy blowing his CDs on the Illusion, etc) outweighs the cost.
Utility
The Golden Pocket Watch is geared towards INT heroes through it's item build, and by itself it provides some decent +Max MP, some decent mana regen, and a little bit of Health Regen, but the real grace of the item is it's active ability.
The Golden Pocket Watch's ability is uniquely designed to be viable as an offensive or defensive tool without being overpowered.
As an offensive tool, you could have your Illusion created, have the Illusion distract your target for a bit and then remove your Invisibility at the right moment to finish your target off. The Illusion can also be used offensively to be the target of some of your enemy's skills, wasting their CDs and MP. Since the Illusion has your current HP & MP & Armor & buffs/debuffs, it's very "believable".
As a defensive tool, you could trigger the Pocket Watch right before a devastating attack or as you are about to die, and it will protect you from death, and then use your Invisibility to run away while your Illusion dies.
How you will use the Pocket Watch is of course up to which hero you are, what the enemy team make up is, and the situation at hand.
Example of how it works:
Let's say you're Thunderbringer and you have 1,150 HP and a Pyromancer sneaks up and is ready to ruin your life. You activate the Golden Pocket Watch, and "conveniently" get hit by Pyromancer's stun, which deals damage to you. Thunderbringer has taken no damage, however, and is actually now invisible while an Illusion of him was spawned in his place, stunned and also 280 HP lower from the spell.
The real Thunderbringer proceeds to run away, while Pyromancer blows his wave and ult on the helpless Illusion, none-the-wiser that his prey has alerted his team and our dear friend Pyromancer is about to encounter some trouble...
I'm open to constructive criticism, suggestions, questions, etc. :)