PDA

View Full Version : Golden Pocket Watch



DarkNecrid
09-13-2009, 09:40 AM
Golden Pocket Watch


http://www.heroesofnewerth.com/images/items/Item_TrinketOfRestoration.jpgTrinket of Restoration x1 (350)
http://www.heroesofnewerth.com/images/items/Item_Intelligence5.jpg Talisman of Exile x2 (970)


http://capcom.leafo.net/dead_ringer_large.pngGolden Pocket Watch Recipe (2680)
=
http://capcom.leafo.net/dead_ringer_large.pngGolden Pocket Watch (4000)


+4 HP/s
+25 Intelligence
+9 Agility
+9 Strength
Feign Damage [Active]



The Golden Pocket Watch is unable to be seen in your inventory by any enemy player. Upon activation, the next source of damage you take is reduced to 0 (it is "transferred" to your Illusion instead), and when you take that damage you are given the buff "Golden Invisibility", and an illusion is created in your place.

Golden Protection: (what triggers when you use the item)
Cooldown: 120 seconds.
Lasts 5 seconds. The next time you take damage, pay 150 Mana. If you can't pay this mana, this effect does not work, but if you do pay the mana, then that source of damage is transferred to your Golden Illusion and you take 0 damage. Gives you Golden Invisibility and spawns your Golden Illusion when you take this damage. Has no animation or anything, so the enemy has no way to know if you used this or not really. Can not be activated when stunned or silenced. (Doesn't show up as a buff, so enemy players can't see you have it on you)

Golden Invisibility: (the invisibility given to you)
No fade time. Lasts for 10 seconds (broken if you attack/use a spell like normal invisibility).

Golden Illusion: (the Illusion spawned in your place)
Lasts until Golden Invisibility ends. Spawns in the exact same spot, state (HP/MP/armor/buffs/debuffs), and position your hero was in when it was triggered. Golden Illusions deal no damage and take 100% damage, but can't activate any skills or items. Golden Illusions are not dispelled by abilities that typically dispel Illusions.
Cost-Benefit
The Golden Pocket Watch is geared towards INT heroes and carries for if something goes bad, and 4,000g is pretty expensive for these types of heroes who likely already have items they really need to work towards (Like Totem etc). Ultimately, it can be used as an offensive or defensive tool depending on how the game is going, and so while 4,000g is kind of steep because you typically want a lot of other items, I think the flexibility of how this item can be used and what it can mean for your team (an enemy blowing his CDs on the Illusion, etc) outweighs the cost.

Utility
The Golden Pocket Watch is geared towards INT heroes through it's item build, and by itself it provides some decent +Max MP, some decent mana regen, and a little bit of Health Regen, but the real grace of the item is it's active ability.

The Golden Pocket Watch's ability is uniquely designed to be viable as an offensive or defensive tool without being overpowered.

As an offensive tool, you could have your Illusion created, have the Illusion distract your target for a bit and then remove your Invisibility at the right moment to finish your target off. The Illusion can also be used offensively to be the target of some of your enemy's skills, wasting their CDs and MP. Since the Illusion has your current HP & MP & Armor & buffs/debuffs, it's very "believable".

As a defensive tool, you could trigger the Pocket Watch right before a devastating attack or as you are about to die, and it will protect you from death, and then use your Invisibility to run away while your Illusion dies.

How you will use the Pocket Watch is of course up to which hero you are, what the enemy team make up is, and the situation at hand.

Example of how it works:
Let's say you're Thunderbringer and you have 1,150 HP and a Pyromancer sneaks up and is ready to ruin your life. You activate the Golden Pocket Watch, and "conveniently" get hit by Pyromancer's stun, which deals damage to you. Thunderbringer has taken no damage, however, and is actually now invisible while an Illusion of him was spawned in his place, stunned and also 280 HP lower from the spell.

The real Thunderbringer proceeds to run away, while Pyromancer blows his wave and ult on the helpless Illusion, none-the-wiser that his prey has alerted his team and our dear friend Pyromancer is about to encounter some trouble...



I'm open to constructive criticism, suggestions, questions, etc. :)

Anari
09-13-2009, 09:43 AM
"Golden Invisibility: (the invisibility given to you)
No fade time. Lasts for 10 seconds (broken if you attack/use a spell like normal invisibility). This invisibility can only be revealed by Towers (Wards/Electric Eye/Bound Eye have no effect). "
Then if he/she cannot be seen by wards/ee/or be then isn't it OP seeing as you have 10 second to run away and only towers (Which are stationary) can see you?
And about the Feign Damage, wouldn't it be OP due to the fact that if you know you are about to be hit with an ulti you can just put that up, negate the damage, then run the hell away?

DarkNecrid
09-13-2009, 09:58 AM
I updated a few things btw, I made Golden Protection only last 5s so that you do have to think about it a bit more, and also stated that you pay the Mana cost when you take the damage (so that the enemy can't tell you activated something) and not as you activate the item.


Then if he/she cannot be seen by wards/ee/or be then isn't it OP seeing as you have 10 second to run away and only towers (Which are stationary) can see you?
And about the Feign Damage, wouldn't it be OP due to the fact that if you know you are about to be hit with an ulti you can just put that up, negate the damage, then run the hell away?I don't consider it OP. The item costs 2,500g to build, being able to have the entire effect which requires some thoughtful thinking to manage and use relatively well almost completely negated by items that cost 200g or slightly more, seems a bit silly, and it negates the usefulness of this item as a defensive tool, unless if you have no one who can turn invisible on your team. That's not very flexible. It's a flexible, unique, strong ability, yes, but I don't think I'd consider it OP. I would probably consider raising the cooldown by another minute maybe, that way you have to really make the usage of it count, but I really think it's pretty decent.

Mind you, not every INT hero would buy this, they are just so item dependent that dropping one of their key items for this just isn't worth it, etc.

Veon
09-13-2009, 10:58 AM
So, basically it's the Dead Ringer from Team Fortress 2?

TheReaper
09-13-2009, 11:27 AM
Seems to good to me, so I get hit, and for only 150 mana I get an illusion that lasts for 10 seconds, that deals 100% damage, takes 100% damage (like a normal hero), and I get an invisibility that can't be revealed by ANYTHING except towers.

Small scenario, hero vs hero, he comes I activate watch, and he fights my illusion for 10 seconds (he has no way of knowing thats an illusion since it takes and deals 100% damage). Then I just pop up and fight him some more.

So vs a hero like pyro, he just stunned, waved and ultied an ILLUSION because it CAN'T be dispelled by normal spells, then I just pop up and **** him in the ass because he has no more spells.


Seems WAY overpowered to me, I would get this on magmus, stun, activate watch, and see everybody kill my illusion for nothing.

EDIT: Saying 2500 gold is expensive is bullcrap. 2500 is min 8-9 money, and easily achievable. Not to mention the fact that for 3610 you get a 9 second windwalk from Assasins shroud which no one will buy if they have this.

vvulf
09-13-2009, 11:58 AM
Its just way to op especialy for the low cost of 2500, maybe if you reduced the duration to 4-5 seconds but as it is now il have to say no

Isin
09-13-2009, 12:02 PM
The illusion should probably do 0 damage. Imagine getting this on a hero like Madman with all your items.

DarkNecrid
09-13-2009, 12:27 PM
EDIT: Saying 2500 gold is expensive is bullcrap. 2500 is min 8-9 money, and easily achievable. Not to mention the fact that for 3610 you get a 9 second windwalk from Assasins shroud which no one will buy if they have this.

It's a big deal for people who pretty much have a lot of items they must have, so imo the cost is fine, but I'm perfectly willing to tweak the effect around it rather than making it any more expensive.


So, basically it's the Dead Ringer from Team Fortress 2?

Heavily inspired by it, yes ;)


The illusion should probably do 0 damage. Imagine getting this on a hero like Madman with all your items.

Good point, I'll change that, it can still be used offensively if done right, just won't be a source of damage per se.

Gonna add that and tweak the cooldown up a minute, that way it's still good but you have to use it right and make it count.


Thanks for the criticism everyone. :)

deathdawn
09-14-2009, 06:39 AM
I think the concept is great but I think the price should be increased by a bit. It can also be too troublesome for a few heroes just like the one you used in the example, pyromancer, his cast animation of his stun is rather slow and is easy to stop. :D

Gjob T-UP

DarkNecrid
09-15-2009, 02:11 PM
Thank you for the comment :)

I have increased the price of the item up to a total of 4k gold, and changed the recipe & benefits a tad, lemme know what you guys think.

Verisi
09-15-2009, 03:36 PM
I do not support invisibility that can only be seen by towers.

DarkNecrid
09-15-2009, 03:57 PM
Meh, removed that. I guess the item can still be useful even if wards/dust/etc are in play because it can transfer one big hit and let you trigger Enh. Marchers or w/e to get away.

PoopyDesires
09-15-2009, 04:26 PM
So, basically it's the Dead Ringer from Team Fortress 2?

T-Up because of this.