View Full Version : Negative armour= more damage?
ixCASHxi
01-27-2011, 09:08 AM
I was wondering if combined :pest: ulti with shiledbreaker's effect i reduce a player's armor in negative at -8.12 would result in a -39.5% damage reductionwill he actualy take 39.5% more damage or he would just take damage as if he had 0 armor and 0% damage reduction?
This numbers are from a small test i done with a :pest: equiped with a shieldbreaker(-6 armor) + lvl3 swarm(-15 armor) on a lvl 25 :legi: win no items on and a armor of 12.88 and 43.6% damage reduction.
When u test, just do the test right and count the dmg done, then compare it to your base dmg and you can answer ur question...
Anyway, it does increased dmg.
With -8.12 armour he will have 0.94^|-8.12|-1=-0.395 armour reduction, which is -39.5%.
All physical damage to take target will do 39.5% more damage than the base amount.
Assassine
01-27-2011, 01:55 PM
While on it, how far can negative armor go? In Warcraft 3, it was capped at -20, giving something like 70% more dmg, but as far as i know, its different here.
studfacestad
01-27-2011, 02:12 PM
While on it, how far can negative armor go? In Warcraft 3, it was capped at -20, giving something like 70% more dmg, but as far as i know, its different here.
Well, the way the damage reduction formula is set up damage reduction will never go over 100% and never go below -100%.
So, to get to double damage you would need to get someone's armor to around -198 and to take absolutely no damage you would need well over 1 million armor.
Imbisill
01-27-2011, 02:16 PM
On an unrelated note:
Vahn, when did your name get red?
Sku1l
01-27-2011, 05:08 PM
The maximum amount of armor you can have is 999 (can be reach with Jere's ult / the building fortification) which reduce incoming damage for ~99.9% .
I guest the maximum minus damage you can have is -999 but there is a limited amout of armor reduction thing in that game .
So you can reach a maximum of :
Andro's Aurora : -5 armor
CD's ult : -50 armor
SS' Dread : -5 armor
DS' ult (with SOTM): -30 armor
Panda's flick : -8 armor
Pesti's ult : -15 armor
Shield Breaker : -6 armor
Breastplate : -5 armor
So you can't reduce armor more than : -124
Zyrex
01-27-2011, 05:29 PM
The maximum amount of armor you can have is 999 (can be reach with Jere's ult / the building fortification) which reduce incoming damage for ~99.9% .
I guest the maximum minus damage you can have is -999 but there is a limited amout of armor reduction thing in that game .
So you can reach a maximum of :
Andro's Aurora : -5 armor
CD's ult : -50 armor
SS' Dread : -5 armor
DS' ult (with SOTM): -30 armor
Panda's flick : -8 armor
Pesti's ult : -15 armor
Shield Breaker : -6 armor
Breastplate : -5 armor
So you can't reduce armor more than : -124
kraken first skill?-4 armour
armadon quills ?-10 armour
deadwood´s first skill ?-4 armour
predators ult ?-6 armour
^^
joe_mama
01-27-2011, 05:33 PM
Cd's ult does -50 armor?
TheMadman
01-27-2011, 05:53 PM
Cd's ult removes more armor every time it hits you, so he's assuming the ult has just hit the max amount of times
Sku1l
01-27-2011, 06:16 PM
kraken first skill?-4 armour
armadon quills ?-10 armour
deadwood´s first skill ?-4 armour
predators ult ?-6 armour
^^
Your right man i always forgetting things :P
so -148 would be the max (in practice mode) .
But in a team of 5 hero
CD :-50
DS :-30
Pesti :-15
Armadon :-10
Panda :-8
Shield breaker :-6
Breastplate :-5
-124 would be the max reach-able minus armor .
So in my first post ,for the wrong reason i was right lol ...
Pellikan
01-27-2011, 06:22 PM
Your right man i always forgetting things :P
so -148 would be the max (in practice mode) .
But in a team of 5 hero
CD :-50
DS :-30
Pesti :-15
Armadon :-10
Panda :-8
Shield breaker :-6
Breastplate :-5
-124 would be the max reach-able minus armor .
So in my first post ,for the wrong reason i was right lol ...
Madman with 6 doombringers would hit alot on that with a crit.
ElementUser
01-27-2011, 06:24 PM
If you had 3 Corrupted Disciples, you can get a max of -127 charges (due to the variable type that HoN uses, it only allows up to 127 before resetting) for his ult.
That or 2 CD's with 1 CD holding a Restoration Stone
Debaurer
01-27-2011, 06:39 PM
Your right man i always forgetting things :P
so -148 would be the max (in practice mode) .
But in a team of 5 hero
CD :-50
DS :-30
Pesti :-15
Armadon :-10
Panda :-8
Shield breaker :-6
Breastplate :-5
-124 would be the max reach-able minus armor .
So in my first post ,for the wrong reason i was right lol ...
:deme: would remove more armor than panda/arma
haschisch
01-27-2011, 06:52 PM
:deme: would remove more armor than panda/armathat's probably why he is in that list above panda and arma, isn't it?
Sku1l
01-27-2011, 06:55 PM
:deme: would remove more armor than panda/arma
Yea its already counted once .
I don't think in duplicate mode / with a refresher (Unlike CD's ult) it could apply the debuff twice .
Plz EU bring light upon us again :)
ElementUser
01-27-2011, 07:09 PM
It can't since it sets charges to 0 in <onrefresh />
DarklingggFJ
01-27-2011, 08:09 PM
does this apply to magic armor also? would negative magic armor from spellshards cause more spell damage taken than what the skill reads?
Coolcollo
01-27-2011, 08:35 PM
Spellshards does not cause an instance of negative magic armor. It 'ignores' a certain amount of magic armor, but again, the ignorance is after final checks for magic armor are made (I made it simple, but Element can give a bigger explanation.....yet again :/ )
ElementUser
01-27-2011, 08:40 PM
I already gave a better explanation in the Spellshards FAQ, look there.
Negative magic armor from non-Spellshards (ie, Flaming Hammer) functions the same way as negative physical armor, only it affects magic armor of course.
Connect
01-27-2011, 11:43 PM
I already gave a better explanation in the Spellshards FAQ, look there.
Negative magic armor from non-Spellshards (ie, Flaming Hammer) functions the same way as negative physical armor, only it affects magic armor of course.
So flaming hammer + harkon works? I didn't think magic armor went negative?
So flaming hammer + harkons could do something like +24-25% more magic damage, since targets magic armor is negative.
Magic armour can go negitive, spellshards won't go negitive because it doesn't lower magic armour, if ignore it. If there is no magic armour to ignore then it doesn't do anything thing.
With harkons and flaming hammer the target would have 5.5-5-4=-3.5 magic armour (providing they have no magic armour boosting items), which when put into the formula 0.94^|-3.5|-1=-0.195 which is -19.5% so all spells would do 19.5% more damage to that target.
You could also use Hellbringers lifevoid which would bring the magic armour down another -6 magic armour to -9.5 which is 0.94^|-9.5|-1=-0.444 which is -44.4%.
WAN`JIN`SLAM
01-30-2011, 07:17 AM
:deme:
Debaurer
01-30-2011, 08:05 AM
that's probably why he is in that list above panda and arma, isn't it?
Probably :)