View Full Version : Devo + Shards. Viable?

01-24-2011, 08:17 AM

Cause you might do more damage, but you take more damage aswell?

01-24-2011, 08:19 AM

Cause you might do more damage, but you take more damage aswell?

How would spellshards make dev take more damage? It just reduces the opponents magic armor.

01-24-2011, 08:21 AM
No. Actually it makes your magic damage pierce magic armor.. Sadly. Your magic armor too!

01-24-2011, 04:28 PM
As devo, shrunken is almost always picked up so you would deal more than you would take anyways. And you can use the extra damage taken as a plus because denying yourself would be a shitload easier.

01-24-2011, 05:23 PM

01-24-2011, 05:34 PM
no, definitely not worth it

hook is physical damage for one, for another sotm is much better if you want to increase your ult's damage

01-24-2011, 09:32 PM
might be worth it after sotm if they have no stuns(!), since it would heal you for more as well as dealing more damage, i think

01-24-2011, 10:02 PM
I actually got it on devo when spellshards first game out. I dont remember if it was good or not :/

07-12-2012, 07:12 PM
spellshards? no

08-06-2012, 05:03 PM
I usually get it after sotm and it rocks! you melt anyone since your ult with staff does massive magic damage and your toxic gas already does huge damage. Try it, its really and no you do not take extra damage

08-06-2012, 05:10 PM
I forget the exact math but spell shards are retarded. It's like 4575 for a 12%? Increase in dmg vs shamans. When Hellflower is barely more and silences and does more dmg. Also the spell cd reduction is already bad but on dev it's useless.

08-06-2012, 09:39 PM
Maybe after tablet headdress ghost marchers helm pk
Or you could get a frostburn and give yourself str and damage as well as extra movement speed for your rot