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View Full Version : No Spell Cooldowns Mode (WTF Mode)



OrehRuoy
01-19-2011, 04:01 PM
I started working on this and it works fine. I am wondering if anyone is actually interested in it for me to continue work also considering any ways to balance it unless people enjoy the unbalancedness of it all.

Right now I have everyone start with 5000 mana so you can cast a good amount of spells before you run out. I could just have it normal mana so that you have to level up and get items before you can go nuts with your spells.

I could make the mana infinite so that spells are free more less. I dont know if this is the best bet as a lot of heroes will be op and it will cause a lot of lag and S2 won't like that.

I could keep the 5000 base mana and up the mana costs of spells that will be abused too much. I even considered adding charges to each spell so that you only get so many charges in a given amount of time like chippers rockets or something.

Let me know what ideas you like.

I started working on some items I made nullstone's cooldown shorter as well to help conteract some of it. I also made shrunken head last a lot longer.

FlameStick
01-20-2011, 04:29 AM
There is actually someone working on this map

http://forums.heroesofnewerth.com/showthread.php?t=206365

OrehRuoy
01-21-2011, 04:03 PM
Yeah dont think they are going about it the right way though