OrehRuoy
01-19-2011, 04:01 PM
I started working on this and it works fine. I am wondering if anyone is actually interested in it for me to continue work also considering any ways to balance it unless people enjoy the unbalancedness of it all.
Right now I have everyone start with 5000 mana so you can cast a good amount of spells before you run out. I could just have it normal mana so that you have to level up and get items before you can go nuts with your spells.
I could make the mana infinite so that spells are free more less. I dont know if this is the best bet as a lot of heroes will be op and it will cause a lot of lag and S2 won't like that.
I could keep the 5000 base mana and up the mana costs of spells that will be abused too much. I even considered adding charges to each spell so that you only get so many charges in a given amount of time like chippers rockets or something.
Let me know what ideas you like.
I started working on some items I made nullstone's cooldown shorter as well to help conteract some of it. I also made shrunken head last a lot longer.
Right now I have everyone start with 5000 mana so you can cast a good amount of spells before you run out. I could just have it normal mana so that you have to level up and get items before you can go nuts with your spells.
I could make the mana infinite so that spells are free more less. I dont know if this is the best bet as a lot of heroes will be op and it will cause a lot of lag and S2 won't like that.
I could keep the 5000 base mana and up the mana costs of spells that will be abused too much. I even considered adding charges to each spell so that you only get so many charges in a given amount of time like chippers rockets or something.
Let me know what ideas you like.
I started working on some items I made nullstone's cooldown shorter as well to help conteract some of it. I also made shrunken head last a lot longer.