CatInHat
01-07-2011, 06:14 PM
First things First: Props to Aviseras for his Tips on writing guides. This is my second attempt to get this one done. (Also my bad for stealing your format bro. It was too good to pass up.) Shout out to Wekfor and Seri for putting up with my obsessive Ophelia play in every match.
Mediocre-phelia
(AKA Aura-phelia)
http://forums.heroesofnewerth.com/attachment.php?attachmentid=6278&d=1294443932
She's ok...I guess.
by CatInHat (UPDATING!)
[THE MINI GUIDE]
Core Items:
http://forums.heroesofnewerth.com/attachment.php?attachmentid=6277&d=1294443580http://forums.heroesofnewerth.com/attachment.php?attachmentid=6276&d=1294442853 http://forums.heroesofnewerth.com/attachment.php?attachmentid=6279&d=1294444000 http://forums.heroesofnewerth.com/attachment.php?attachmentid=6280&d=1294444043
Core Build:
1. Command
2. Wrath / Judgement
3. Wrath / Judgement
4. Command
5. Command
6. Ophelia's Touch
7. Command
8. Wrath / Judgement
9. Wrath / Judgement
10. Wrath / Judgement
11. Ophelia's Touch
12. Wrath / Judgement
13. Wrath / Judgement
14. Wrath / Judgement
15. Stats
16. Ophelia's Touch
17+ Stats
[THE FULL GUIDE]
Who is Ophelia?
The chick that looks distinctly like Borat in his "swimsuit". S2 really needs to make an alt avatar for her. Can a girl get a pair of shoes? At least throw her some pants man...
What does she do?
Get randomed and then repicked... often.
Seriously though: you're looking at 3 x level 1 towers downed and 2 x token of life by the 30 minute mark. If you manage all of that then you did your job. Your team better be able to win with the ~1500 gold+ you've fed them. Throw in some kills/assists in lane and your carry is looking at an IOU of 2000-3000+ gold easily.
When should I pick Ophelia?
She is the strongest early game hero available, but crashes in usefulness around the 25-30 minute mark. She is also the most versatile hero available due to her creep domination ability. You can stick an Ophelia in any line up and be okay. That being said, there is always a better pick than Ophelia if you know exactly what you're going up against. Ophelia can mimic almost any hero's special abilities early game. Refer to the creeps section to see what to look for in order to mimic certain heroes.
Where should I lane her?
Take the easy lane (Bot Legion, Top Hellbourne) and either stay in the jungle full time or jungle and gank the lane when the enemy pushes close to your tower. If you have to fully lane, it should only be to turn a hard 2v1 lane into a completely dominated 2v2 lane where you are babysitting a carry. I tend to play an overly aggressive full lane ganker ophelia where I stack the pull camp, pull the lane, and then gank the lane. I spend the first 15-20 minutes camping the trees right next to the lane until the enemy 2 set leaves or forces mid to waste time and XP trying to gank me. It is possible to lane her in the long lane, but you have to be very sneaky about your jungle excursions. If you DO get stuck in the enemy jungle you should actually attempt to gank mid rather than your lane. It's the only real option available to you. It's also a terrible idea (unless it works, then you're a hero).
Why Mediocre-phelia? I only know of Pro-phelias and Feeder-phelias!
Mediocre-phelia is a build that can be run from low level pubs up to 1600-1700 bracket games. It's meant to be a build that can be run by people who can micro, can't micro, like to click items, and don't like to click items. The main point being that your only requirement to run this build effectively is to stand near your team and stay alive. As you get better with her, you can customize her to your liking. This is just a very solid start to this hero.
-- THE SKILLS --
http://forums.heroesofnewerth.com/attachment.php?attachmentid=6281&d=1294444233
Nature's Wrath:
7 / 14 / 21 / 28% Amplify Damage
8 / 16 / 24 / 32% Movement Slow
Lasts 7 seconds
Offensive:
Nothing says "ATTACK THIS GUY!" better than a giant swarm of bees. Light up an enemy with this and your team will follow suit. Your creeps are incredibly slow so you can use this to slow them down and even the field.
The original cast is magic so it won't cast on magic immune or nullstone. The damage added is the same type as the damage applied.
Defensive:
Oh no you're getting chased in the jungle! Wait... you have 600 range and a massive slow. Throw this on your assailant (usually a solo from mid or 2 from the lane) and skip away. At worst you can even it into a 1v1 situation. At best you either get 7 seconds to run or your would-be assassin finds himself with a face full of catman/minotaur/vulture lord club.
http://forums.heroesofnewerth.com/attachment.php?attachmentid=6282&d=1294444998
Ophelia's Judgement:
True Damage Nuke / Ally Teleport
50-100 / 100-200 / 150-300 / 200-400 True Damage
OR
5.7 / 4.7 / 3.7 / 2.7 seconds
(Thanks to Vulpes for pulling the numbers out of the code!)
The nuke is nice, the teleport is better.
Schwing!:
It's the sound you'll hear slightly before the gold coins clinking into your treasury. The damage goes through armor AND is boosted by Nature's Wrath. (Keep in mind the Wrath damage is physical) It's also true damage so the true damage will not be boosted or weakened by any armor or affects. Just remember that the damage is a range so you'll need a little luck on your side to catch that max damage on the cast. Average damages are 75/150/225/300. It's the same as succubus' heartache on the damage end. The reason this lower damage skill is remotely as good as heartache is due to its second use. If you're using this skill only as a nuke then you should go play :pyro:.
Where'd I go?:
Cast this on your ally, use a cyclone stick on him, laugh at the enemy as their "kill" gets whisked away to your fountain like Dorothy in the Wizard of OZ. (Cyclone is 2.5 s and max judgement is 2.7 s channel. They have very little time to stop you.) Try to give them a heads up so they know they aren't dead and can tp back to the battle. That being said, I never have the time to tell my team I just saved their butt mid-battle. Usually they figure it out when the battle is over and they didn't die. It's a utility skill so learn when to save an ally and when to take out an enemy.
http://forums.heroesofnewerth.com/attachment.php?attachmentid=6283&d=1294445016
Command:
Dominate 1 / 1 / 2 / 3 Creep(s)
Duration: Permanent
I'll take one of these and one of these and...:
This is Ophelia's signature skill. The 30 second cooldown can be a bit rough, the pathing unbearable at times, and the tedium of sacrificing a no longer useful creep to kongor so you can charm another a constant occurrence. Still, it's easily the strongest and most versatile skill in the game at level 1. Its usefulness continues well into midgame, and then becomes her biggest liability as well as her greatest strength. See the Creep Guide below for an in-depth view of this skill.
http://forums.heroesofnewerth.com/attachment.php?attachmentid=6284&d=1294445029
Ophelia's Touch:
Global Heal
200 / 300 / 400 Heal to All Allied Heros
Fully Heals all Dominated Creeps
ULT TB!!!!!:
Her heal is not particularly impressive. By level 16 the heal is mediocre at best. Just think of it like a TB ult. There's no point in spamming it. You just lie in wait. When you see a hero start dropping into the red zone on your portait screen in the upper left press r. It functions exactly like TB's ult conceptually... just the reverse. You want to use it when your allies are at a sliver of health and there's no way they can escape. Don't waste it if they have no chance to survive when you use it. This heals illusions as well for those agi carries that love their geometer's bane.
THIS IS SPARTA:
Your little creep army is small but fierce. This skill is your sole ace in the hole when it comes to keeping them alive after midgame. It fully heals all creeps under your control including any you dominate with helm of the dominator. You can send creeps to attack a tower bot while you lane top and heal them to full health. You also can take on kong at level 7 by microing your weaker creeps back until they are all low. Then you just ult them back to full health and finish off kong.
-- THE SKILL BUILD --
1. Command
2. Wrath or Judgement
3. Wrath or Judgement
4. Command
5. Command
6. Ophelia's Touch
7. Command
8. Wrath or Judgement
9. Wrath or Judgement
10. Wrath or Judgement
11. Ophelia's Touch
12. Wrath or Judgement
13. Wrath or Judgement
14. Wrath or Judgement
15. Stats
16. Ophelia's Touch
17+ Stats
Wrath Build- You'll be ganking the lane like it's your job. Slow, and then let the creeps close in on the squish hero. By far the strongest offensive build. Pick up Judgement first at level 8.
Judgement Build- My particular favorite. I max out judgement early to save my teammates since the channel on teleport is imperative. It's much easier to guess when your ally is going to die in <3 seconds than casting it >6 seconds ahead of time. They'll whine at you if they get sent back because you guessed wrong. Also it helps you pick off any heroes brave enough to dive the tower or come find you in the jungle. The creep teleport is just a bonus when you are using them to harass versus a lane that can kill your creeps rather fast.
Mixed Build- Pick up a point of Wrath and Judgement by level 3. Very Weak, but it gives you the ability to teleport an ally back to base. You can then go about maxing the slow or the teleport depending on how the game is going and what your team needs more.
-- THE SUGGESTED ITEM BUILDS --
Item justification is in the next section.
Starting Items:
Trinket of Regeneration, minor totem, courier or 2x ward of sight
Don't fret about the 200 gold spent on your team. It pays off immensely. You'll need a courier to buy most of your gear anyway so pony up the cash now and don't regret it later. The trinket gives you the early regen to tank some hits in jungle or to take some creep damage if you go for the all too easy level 1 gank. The minor totem is your friend. The +1 to stats is worth the measly 53 gold spent and you're going to need 4 of them to fill out this build.
Core:
http://forums.heroesofnewerth.com/attachment.php?attachmentid=6277&d=1294443580http://forums.heroesofnewerth.com/attachment.php?attachmentid=6276&d=1294442853http://forums.heroesofnewerth.com/attachment.php?attachmentid=6279&d=1294444000 http://forums.heroesofnewerth.com/attachment.php?attachmentid=6280&d=1294444043
Astrolabe
Refreshing Ornament
Plated Greaves
Abyssal Skull
** This will give you 3 passive item auras, and an additional 2 active item auras. (You can also add in up to 3+ creep auras) **
Total Passive Aura Boosts:
+8 hp regen (+3, +2, +3)
+ mana regen
+5 armor aura aoe
+15% base damage boost
+14% lifesteal aura
When Activated you add another 250 aoe heal, +2 armor, and a creep boost from plated
Recommended Luxury:
http://forums.heroesofnewerth.com/attachment.php?attachmentid=6285&d=1294450704
Barrier Idol (Using the Refreshing Ornament)
Demonic Breastplate and/or Frostfield Plate (I rarely even finish one of these. I usually settle for the chainmail and platemail of demonic to end my game.)
Optional: Refreshing Ornament (To replace the one used up in barrier idol if you're saving up for frostfield. Otherwise just get chainmail and platemail like I do to fill up your 2 empty slots.)
-- THE ITEM ANALYSIS --
Core Items
http://forums.heroesofnewerth.com/attachment.php?attachmentid=6277&d=1294443580
Astrolabe: 3 aoe regen is nothing to scoff at. It synergizes with your weak ult heal, provides you a way to heal your creeps both passively and actively when your ult is down, provides a nice 5 armor, and stacks with vagabond leader creeps.
http://forums.heroesofnewerth.com/attachment.php?attachmentid=6276&d=1294442853
Refreshing Ornament: Laning with Ophelia sucks, but if you have to lane then this item really shines. It stacks with astrolabe and the vagabond leader. It basically is a free lifetube to every ally in range BEFORE counting in the +3 from the Leader. Later on you can also build it into a barrier idol or build a new one after idol to keep the +2 aoe active.
http://forums.heroesofnewerth.com/attachment.php?attachmentid=6279&d=1294444000
Plated Greaves: +5 armor. This item's active ability is really not all that useful. You can pop it before a push if you want, but its most important attribute is the armor that you're stacking.
http://forums.heroesofnewerth.com/attachment.php?attachmentid=6280&d=1294444043
Abyssal Skull: You will get flamed for this item, but it is just too good to pass up. I'd avoid getting it if someone else ont he team is picking it up, but even then I prefer to have one since it is rare I'm with a specific team mate every second of the game. The ring of the teacher and trinket build up items provide strong early boosts on top of the 2 or more trinkets you have already picked up as well as offering you the only way to regen your creep's mana outside of sending them back to the fountain. You also get a damage, lifesteal (melee only), mana regen, and armor aura all in one item. This is what Aura-phelia is all about. If a teammate already has this item and you don't want to get it then buy the much cheaper helm of the dominator and convert some aura creeps.
http://a.imageshack.us/img709/3292/itemhomecomingstone.jpg
Homecoming Stone: This is the second most important item in the game. (Wards are the first.) I still rarely buy them with Ophelia for the same reason I delay my boots until the 30 minute mark: Creeps are not Bearudolon. Creeps are slow and take time to move around. If you're porting around, you'll be porting into danger alone. If at all possible avoid situations where you need a tp stone and let your ult suffice. You should be sticking with your team to give them your auras so you should rarely have to tp to help someone anyway. If you need to defend a tower you can send a creep to it or take the enemy team push as a signal to backdoor the nearest tower. Commence flame!
Good Luxury
Frostfield Plate: Shivakamini Somakandarkram!!!!!!!!!!!
-25% Attk speed, Active slow that spreads halfway across the map, the int this build has been missing, AND a ton of armor. It's unlikely you'll snag this item if you follow the suggested items, but it is definitely one to shoot for. Get the plate mail component first to keep up the max armor theme. The Shiva blast stacks with your slow, the end result being any heroes without a shrunken head stand still while their friends waddle over in slow motion to help them.
Demonic Plate:The tankier of the two luxury plates. I usually go for this because the buildup gives me a platemail and a chainmail. I may never finish it, but I also don't mind walking around with enough armor to nullify my minus armor buddies :pred:,:souls:,:deme:,:krak:,:pand:,:arma:, and :pest:.
If anyone manages to get both please post the replay because I've managed it once or twice before. The aura buff bar covered the top of the skill bar.
Recommendation by `shook (http://forums.heroesofnewerth.com/member.php?u=2203644):Puzzlebox
I have to agree it synergizes very well with her skills. A true sight aura and haste aura is nothing to scoff at either. If you are looking to put out more damage or push faster, this would be an item to look into. I don't really like to pick it up. Late game, the creeps are free gold to the enemy team. Also, you can't send them very far away or for very long (They can't even attack towers without you near.) DO pick this item up if you are versus an invis hero like nh, have a melee carry that needs a speed boost, have an enemy team with small mana pools, or want to punish weak aoe heroes like :bubb: or :wret:. If they kill your mauler, they'll have to eat the 300 damage from the mauler's death skill.
-- THE BEST FRIENDS --
Pushers: :balp:,:warb:,:poll:,:slit:,:tort:,:defi:,:temp:,: legi:,:deme:,etc.
Aura boosters: :andr:,:warb:,:souls:,etc.
Buffers: :plag:,:keep:,etc. (52 armor is just sick)
-- BAD ALLIES --
Junglers: :wild:,:legi:,:warb:,:temp:,etc. (Your best friends need to lane.)
-- THE WORST ENEMIES --
Unique Heroes: (If they are in your lane, give up on ganking the lane.)
:glac: 10 s creep freeze
:temp: Autokill creeps and spawns 3 of his own that can respawn
:vood: Cocktail stuns for 5 s AND bounces. He will ruin you.
:accu: All healers can ruin a gank, but this guy has the highest heal and damage absorb output in the game.
AOE: Basically every hero in HON...
-- Prophelia feed --
Weak heroes with no escape mech: :bomb:,:arac:,:fors:,:thun:,:tort:,etc.
Unique Heroes:
:plag: Ult will be soaked up on your creeps instead of you and your allies
:arac: 3 hits with the creeps kills the spider.
:vind: I think your creeps can still use skills when he ults. I'm not sure.
:sand: Easy to focus down his ult illusions
Anyone with a channel ult or requires positioning. Just skele king root.
-- Replays --
25942291
~3 saves using judgement throughout the game. It's a pubstomp, but my crowning achievement is actually using an antilore healer to his full potential. Pyro and I are in the short lane versus Devourer and Nymph. The healer not only heals Pyro's blood chalice, but serves as a mini fountain for us in such a high harass lane.
Adding in a successful enemy jungle game when I can manage one...
Mediocre-phelia
(AKA Aura-phelia)
http://forums.heroesofnewerth.com/attachment.php?attachmentid=6278&d=1294443932
She's ok...I guess.
by CatInHat (UPDATING!)
[THE MINI GUIDE]
Core Items:
http://forums.heroesofnewerth.com/attachment.php?attachmentid=6277&d=1294443580http://forums.heroesofnewerth.com/attachment.php?attachmentid=6276&d=1294442853 http://forums.heroesofnewerth.com/attachment.php?attachmentid=6279&d=1294444000 http://forums.heroesofnewerth.com/attachment.php?attachmentid=6280&d=1294444043
Core Build:
1. Command
2. Wrath / Judgement
3. Wrath / Judgement
4. Command
5. Command
6. Ophelia's Touch
7. Command
8. Wrath / Judgement
9. Wrath / Judgement
10. Wrath / Judgement
11. Ophelia's Touch
12. Wrath / Judgement
13. Wrath / Judgement
14. Wrath / Judgement
15. Stats
16. Ophelia's Touch
17+ Stats
[THE FULL GUIDE]
Who is Ophelia?
The chick that looks distinctly like Borat in his "swimsuit". S2 really needs to make an alt avatar for her. Can a girl get a pair of shoes? At least throw her some pants man...
What does she do?
Get randomed and then repicked... often.
Seriously though: you're looking at 3 x level 1 towers downed and 2 x token of life by the 30 minute mark. If you manage all of that then you did your job. Your team better be able to win with the ~1500 gold+ you've fed them. Throw in some kills/assists in lane and your carry is looking at an IOU of 2000-3000+ gold easily.
When should I pick Ophelia?
She is the strongest early game hero available, but crashes in usefulness around the 25-30 minute mark. She is also the most versatile hero available due to her creep domination ability. You can stick an Ophelia in any line up and be okay. That being said, there is always a better pick than Ophelia if you know exactly what you're going up against. Ophelia can mimic almost any hero's special abilities early game. Refer to the creeps section to see what to look for in order to mimic certain heroes.
Where should I lane her?
Take the easy lane (Bot Legion, Top Hellbourne) and either stay in the jungle full time or jungle and gank the lane when the enemy pushes close to your tower. If you have to fully lane, it should only be to turn a hard 2v1 lane into a completely dominated 2v2 lane where you are babysitting a carry. I tend to play an overly aggressive full lane ganker ophelia where I stack the pull camp, pull the lane, and then gank the lane. I spend the first 15-20 minutes camping the trees right next to the lane until the enemy 2 set leaves or forces mid to waste time and XP trying to gank me. It is possible to lane her in the long lane, but you have to be very sneaky about your jungle excursions. If you DO get stuck in the enemy jungle you should actually attempt to gank mid rather than your lane. It's the only real option available to you. It's also a terrible idea (unless it works, then you're a hero).
Why Mediocre-phelia? I only know of Pro-phelias and Feeder-phelias!
Mediocre-phelia is a build that can be run from low level pubs up to 1600-1700 bracket games. It's meant to be a build that can be run by people who can micro, can't micro, like to click items, and don't like to click items. The main point being that your only requirement to run this build effectively is to stand near your team and stay alive. As you get better with her, you can customize her to your liking. This is just a very solid start to this hero.
-- THE SKILLS --
http://forums.heroesofnewerth.com/attachment.php?attachmentid=6281&d=1294444233
Nature's Wrath:
7 / 14 / 21 / 28% Amplify Damage
8 / 16 / 24 / 32% Movement Slow
Lasts 7 seconds
Offensive:
Nothing says "ATTACK THIS GUY!" better than a giant swarm of bees. Light up an enemy with this and your team will follow suit. Your creeps are incredibly slow so you can use this to slow them down and even the field.
The original cast is magic so it won't cast on magic immune or nullstone. The damage added is the same type as the damage applied.
Defensive:
Oh no you're getting chased in the jungle! Wait... you have 600 range and a massive slow. Throw this on your assailant (usually a solo from mid or 2 from the lane) and skip away. At worst you can even it into a 1v1 situation. At best you either get 7 seconds to run or your would-be assassin finds himself with a face full of catman/minotaur/vulture lord club.
http://forums.heroesofnewerth.com/attachment.php?attachmentid=6282&d=1294444998
Ophelia's Judgement:
True Damage Nuke / Ally Teleport
50-100 / 100-200 / 150-300 / 200-400 True Damage
OR
5.7 / 4.7 / 3.7 / 2.7 seconds
(Thanks to Vulpes for pulling the numbers out of the code!)
The nuke is nice, the teleport is better.
Schwing!:
It's the sound you'll hear slightly before the gold coins clinking into your treasury. The damage goes through armor AND is boosted by Nature's Wrath. (Keep in mind the Wrath damage is physical) It's also true damage so the true damage will not be boosted or weakened by any armor or affects. Just remember that the damage is a range so you'll need a little luck on your side to catch that max damage on the cast. Average damages are 75/150/225/300. It's the same as succubus' heartache on the damage end. The reason this lower damage skill is remotely as good as heartache is due to its second use. If you're using this skill only as a nuke then you should go play :pyro:.
Where'd I go?:
Cast this on your ally, use a cyclone stick on him, laugh at the enemy as their "kill" gets whisked away to your fountain like Dorothy in the Wizard of OZ. (Cyclone is 2.5 s and max judgement is 2.7 s channel. They have very little time to stop you.) Try to give them a heads up so they know they aren't dead and can tp back to the battle. That being said, I never have the time to tell my team I just saved their butt mid-battle. Usually they figure it out when the battle is over and they didn't die. It's a utility skill so learn when to save an ally and when to take out an enemy.
http://forums.heroesofnewerth.com/attachment.php?attachmentid=6283&d=1294445016
Command:
Dominate 1 / 1 / 2 / 3 Creep(s)
Duration: Permanent
I'll take one of these and one of these and...:
This is Ophelia's signature skill. The 30 second cooldown can be a bit rough, the pathing unbearable at times, and the tedium of sacrificing a no longer useful creep to kongor so you can charm another a constant occurrence. Still, it's easily the strongest and most versatile skill in the game at level 1. Its usefulness continues well into midgame, and then becomes her biggest liability as well as her greatest strength. See the Creep Guide below for an in-depth view of this skill.
http://forums.heroesofnewerth.com/attachment.php?attachmentid=6284&d=1294445029
Ophelia's Touch:
Global Heal
200 / 300 / 400 Heal to All Allied Heros
Fully Heals all Dominated Creeps
ULT TB!!!!!:
Her heal is not particularly impressive. By level 16 the heal is mediocre at best. Just think of it like a TB ult. There's no point in spamming it. You just lie in wait. When you see a hero start dropping into the red zone on your portait screen in the upper left press r. It functions exactly like TB's ult conceptually... just the reverse. You want to use it when your allies are at a sliver of health and there's no way they can escape. Don't waste it if they have no chance to survive when you use it. This heals illusions as well for those agi carries that love their geometer's bane.
THIS IS SPARTA:
Your little creep army is small but fierce. This skill is your sole ace in the hole when it comes to keeping them alive after midgame. It fully heals all creeps under your control including any you dominate with helm of the dominator. You can send creeps to attack a tower bot while you lane top and heal them to full health. You also can take on kong at level 7 by microing your weaker creeps back until they are all low. Then you just ult them back to full health and finish off kong.
-- THE SKILL BUILD --
1. Command
2. Wrath or Judgement
3. Wrath or Judgement
4. Command
5. Command
6. Ophelia's Touch
7. Command
8. Wrath or Judgement
9. Wrath or Judgement
10. Wrath or Judgement
11. Ophelia's Touch
12. Wrath or Judgement
13. Wrath or Judgement
14. Wrath or Judgement
15. Stats
16. Ophelia's Touch
17+ Stats
Wrath Build- You'll be ganking the lane like it's your job. Slow, and then let the creeps close in on the squish hero. By far the strongest offensive build. Pick up Judgement first at level 8.
Judgement Build- My particular favorite. I max out judgement early to save my teammates since the channel on teleport is imperative. It's much easier to guess when your ally is going to die in <3 seconds than casting it >6 seconds ahead of time. They'll whine at you if they get sent back because you guessed wrong. Also it helps you pick off any heroes brave enough to dive the tower or come find you in the jungle. The creep teleport is just a bonus when you are using them to harass versus a lane that can kill your creeps rather fast.
Mixed Build- Pick up a point of Wrath and Judgement by level 3. Very Weak, but it gives you the ability to teleport an ally back to base. You can then go about maxing the slow or the teleport depending on how the game is going and what your team needs more.
-- THE SUGGESTED ITEM BUILDS --
Item justification is in the next section.
Starting Items:
Trinket of Regeneration, minor totem, courier or 2x ward of sight
Don't fret about the 200 gold spent on your team. It pays off immensely. You'll need a courier to buy most of your gear anyway so pony up the cash now and don't regret it later. The trinket gives you the early regen to tank some hits in jungle or to take some creep damage if you go for the all too easy level 1 gank. The minor totem is your friend. The +1 to stats is worth the measly 53 gold spent and you're going to need 4 of them to fill out this build.
Core:
http://forums.heroesofnewerth.com/attachment.php?attachmentid=6277&d=1294443580http://forums.heroesofnewerth.com/attachment.php?attachmentid=6276&d=1294442853http://forums.heroesofnewerth.com/attachment.php?attachmentid=6279&d=1294444000 http://forums.heroesofnewerth.com/attachment.php?attachmentid=6280&d=1294444043
Astrolabe
Refreshing Ornament
Plated Greaves
Abyssal Skull
** This will give you 3 passive item auras, and an additional 2 active item auras. (You can also add in up to 3+ creep auras) **
Total Passive Aura Boosts:
+8 hp regen (+3, +2, +3)
+ mana regen
+5 armor aura aoe
+15% base damage boost
+14% lifesteal aura
When Activated you add another 250 aoe heal, +2 armor, and a creep boost from plated
Recommended Luxury:
http://forums.heroesofnewerth.com/attachment.php?attachmentid=6285&d=1294450704
Barrier Idol (Using the Refreshing Ornament)
Demonic Breastplate and/or Frostfield Plate (I rarely even finish one of these. I usually settle for the chainmail and platemail of demonic to end my game.)
Optional: Refreshing Ornament (To replace the one used up in barrier idol if you're saving up for frostfield. Otherwise just get chainmail and platemail like I do to fill up your 2 empty slots.)
-- THE ITEM ANALYSIS --
Core Items
http://forums.heroesofnewerth.com/attachment.php?attachmentid=6277&d=1294443580
Astrolabe: 3 aoe regen is nothing to scoff at. It synergizes with your weak ult heal, provides you a way to heal your creeps both passively and actively when your ult is down, provides a nice 5 armor, and stacks with vagabond leader creeps.
http://forums.heroesofnewerth.com/attachment.php?attachmentid=6276&d=1294442853
Refreshing Ornament: Laning with Ophelia sucks, but if you have to lane then this item really shines. It stacks with astrolabe and the vagabond leader. It basically is a free lifetube to every ally in range BEFORE counting in the +3 from the Leader. Later on you can also build it into a barrier idol or build a new one after idol to keep the +2 aoe active.
http://forums.heroesofnewerth.com/attachment.php?attachmentid=6279&d=1294444000
Plated Greaves: +5 armor. This item's active ability is really not all that useful. You can pop it before a push if you want, but its most important attribute is the armor that you're stacking.
http://forums.heroesofnewerth.com/attachment.php?attachmentid=6280&d=1294444043
Abyssal Skull: You will get flamed for this item, but it is just too good to pass up. I'd avoid getting it if someone else ont he team is picking it up, but even then I prefer to have one since it is rare I'm with a specific team mate every second of the game. The ring of the teacher and trinket build up items provide strong early boosts on top of the 2 or more trinkets you have already picked up as well as offering you the only way to regen your creep's mana outside of sending them back to the fountain. You also get a damage, lifesteal (melee only), mana regen, and armor aura all in one item. This is what Aura-phelia is all about. If a teammate already has this item and you don't want to get it then buy the much cheaper helm of the dominator and convert some aura creeps.
http://a.imageshack.us/img709/3292/itemhomecomingstone.jpg
Homecoming Stone: This is the second most important item in the game. (Wards are the first.) I still rarely buy them with Ophelia for the same reason I delay my boots until the 30 minute mark: Creeps are not Bearudolon. Creeps are slow and take time to move around. If you're porting around, you'll be porting into danger alone. If at all possible avoid situations where you need a tp stone and let your ult suffice. You should be sticking with your team to give them your auras so you should rarely have to tp to help someone anyway. If you need to defend a tower you can send a creep to it or take the enemy team push as a signal to backdoor the nearest tower. Commence flame!
Good Luxury
Frostfield Plate: Shivakamini Somakandarkram!!!!!!!!!!!
-25% Attk speed, Active slow that spreads halfway across the map, the int this build has been missing, AND a ton of armor. It's unlikely you'll snag this item if you follow the suggested items, but it is definitely one to shoot for. Get the plate mail component first to keep up the max armor theme. The Shiva blast stacks with your slow, the end result being any heroes without a shrunken head stand still while their friends waddle over in slow motion to help them.
Demonic Plate:The tankier of the two luxury plates. I usually go for this because the buildup gives me a platemail and a chainmail. I may never finish it, but I also don't mind walking around with enough armor to nullify my minus armor buddies :pred:,:souls:,:deme:,:krak:,:pand:,:arma:, and :pest:.
If anyone manages to get both please post the replay because I've managed it once or twice before. The aura buff bar covered the top of the skill bar.
Recommendation by `shook (http://forums.heroesofnewerth.com/member.php?u=2203644):Puzzlebox
I have to agree it synergizes very well with her skills. A true sight aura and haste aura is nothing to scoff at either. If you are looking to put out more damage or push faster, this would be an item to look into. I don't really like to pick it up. Late game, the creeps are free gold to the enemy team. Also, you can't send them very far away or for very long (They can't even attack towers without you near.) DO pick this item up if you are versus an invis hero like nh, have a melee carry that needs a speed boost, have an enemy team with small mana pools, or want to punish weak aoe heroes like :bubb: or :wret:. If they kill your mauler, they'll have to eat the 300 damage from the mauler's death skill.
-- THE BEST FRIENDS --
Pushers: :balp:,:warb:,:poll:,:slit:,:tort:,:defi:,:temp:,: legi:,:deme:,etc.
Aura boosters: :andr:,:warb:,:souls:,etc.
Buffers: :plag:,:keep:,etc. (52 armor is just sick)
-- BAD ALLIES --
Junglers: :wild:,:legi:,:warb:,:temp:,etc. (Your best friends need to lane.)
-- THE WORST ENEMIES --
Unique Heroes: (If they are in your lane, give up on ganking the lane.)
:glac: 10 s creep freeze
:temp: Autokill creeps and spawns 3 of his own that can respawn
:vood: Cocktail stuns for 5 s AND bounces. He will ruin you.
:accu: All healers can ruin a gank, but this guy has the highest heal and damage absorb output in the game.
AOE: Basically every hero in HON...
-- Prophelia feed --
Weak heroes with no escape mech: :bomb:,:arac:,:fors:,:thun:,:tort:,etc.
Unique Heroes:
:plag: Ult will be soaked up on your creeps instead of you and your allies
:arac: 3 hits with the creeps kills the spider.
:vind: I think your creeps can still use skills when he ults. I'm not sure.
:sand: Easy to focus down his ult illusions
Anyone with a channel ult or requires positioning. Just skele king root.
-- Replays --
25942291
~3 saves using judgement throughout the game. It's a pubstomp, but my crowning achievement is actually using an antilore healer to his full potential. Pyro and I are in the short lane versus Devourer and Nymph. The healer not only heals Pyro's blood chalice, but serves as a mini fountain for us in such a high harass lane.
Adding in a successful enemy jungle game when I can manage one...