docterj208
09-10-2009, 08:14 PM
http://www.gamerdna.com/uimage/5mwbuVP/full/akuma-gif.gif
Yes, that is Akuma. Kinda looks like a kung fu vampire.... don't you think?
Role: Tank and Anti stealther
STR: 25 +2.8
AGI: 20 + 2.3
INT: 16 + 1.5
http://images4.wikia.nocookie.net/wowwiki/images/d/d3/Ability_Rogue_HungerforBlood.png Skill 1 - Essence Bond (passive)
With each attack, Bartholomew drinks a little of his opponents blood, becoming spiritually linked with them for a short period of time. This bond allows Bartholomew to sense his target over great distances and to always know where he is.
Level 1: 5% life leech and gives true site of target within 500 range for 3 seconds.
Level 2: 10% life leech and gives true site of target within 700 range for 4 seconds.
Level 3: 15% life leech and gives true site of target within 900 range for 5 seconds.
Level 4: 20% life leech and gives true site of target within 1500 range for 5 seconds.
Discussion: After a target has been attacked by Bartholomew, the target will be visible for the duration of time. This will work through dark lady's ult (but just for you).
http://images1.wikia.nocookie.net/wowwiki/images/5/54/Ability_Rogue_KidneyShot.png Skill 2 - "Pai Mei's" exploding heart attack
Range 450
After watching an ancient recording of "Kill Bill 2", Bartholomew wanted nothing more to learn Pai Mei's exploding heart technique. However, there were no records of this move anywhere so he invented his own version of it...
Deals minor damage to the enemy at first and additional damage as the enemy moves or attacks. Each attack or movement causes a mini stun of .2 seconds
Level 1: Deals 50 initial damage and does 50 additional damage for each 50 units moved or every 3 attacks/spell (can only occur 1 time)
Level 2: Deals 50 initial damage and does 50 additional damage for each 40 units moved or every 2 attacks/spell (can only occur 2 times)
Level 3: Deals 50 initial damage and does 50 additional damage for each 30 units moved or every attack/spell (can only occur 3 times)
Level 4: Deals 50 initial damage and does 50 additional damage for each 20 units moved or every attack/spell (can only occur 4 times)
Lasts for 7/8/9/10 seconds.
Mana Cost: 100
Cooldown: 15
Discussion: The way the mini stun works is by having the spell or attack finished before mini stunning occurs . This will not stop a spell or attack from occurring. It will stop channeling spells however (spell is cast on target; caster is stunned; channeling ends). This skill is to stop chain casters and is good for chasing. Basically, putting this on an enemy caster will make them think about using a spell or not and will have to get rid of charges by either running around or auto attacking.
http://images4.wikia.nocookie.net/wowwiki/images/b/b1/Ability_Rogue_SlaughterfromtheShadows.png Skill 3 - Teleportation combo
Range 330
Hero teleports to target dealing one normal attack and then performing additional attacks for different rates of damage and finally stunning the target. The hero will go to the next attack in the sequence if the target is still within the 330 range and the speed of the combo attack is based on the hero's current attack speed (slow attack speed makes each hit slower, faster attack speed makes each hit faster). Each attack is considered a normal attack and will use attack modifiers such as crit, maim, or mini stun. Any damage dealt from attack modifiers will also be reduced. Units can go stealthed during attack but combo will continue.
Level 1: deals 1 additional strike at 25% damage and stunning for 2 seconds on 2nd attack
Level 2: deals 1 additional strike at 25% damage, 1 additional strike at 50% damage, and stunning for 2 seconds on 3rd attack
Level 3: deals 1 additional strike at 25% damage, 1 additional strike at 50% damage, 1 additional strike at 75% damage, and stunning for 2 seconds on 4th attack
Level 4: deals 1 additional strike at 25% damage, 1 additional strike at 50% damage, 1 additional strike at 75% damage, 1 additional attack at 100%, and stunning for 2 seconds on 5th attack
Mana: 100
Cooldown: 15 seconds.
Discussion: Early on this attack will not do much damage and is basically a guaranteed critical strike against an opponent once you hit level 3. However, this combo can be stopped by either getting our of range or mini stunning/disabling the hero mid combo as he will not be invulnerable during this attack sequence but he will be moving around.
http://images2.wikia.nocookie.net/wowwiki/images/b/b8/Ability_Rogue_BloodyEye.png Ultimate - Bloodlust
Can no longer stand being in the center of an epic battle and not being able to feast to his hearts content. His hunger drives him mad, filling his every moment with the urge to kill. This urge allows him to ignore all fatigue and lets him move faster than he was before.
Increases attack and MS by 50% and removes all cool downs.
Level 1: lasts 6 seconds and gives 1 free spell
Level 2: lasts 9 seconds and gives 2 free spells
Level 3: lasts 12 seconds and gives 3 free spells
With ult staff: adds 3 seconds to duration and increases MS and AS by an additional 10%
Cooldown: 100/80/60
Discussion: This basically allows the hero to go all out for a short duration of time. The secret here is that the hero can use the exploding heart attack on pretty much every hero if he has the mana for it and is in range. Additionally, being able to go into the combo right after this can be really deadly (especially 1v1)
Yes, that is Akuma. Kinda looks like a kung fu vampire.... don't you think?
Role: Tank and Anti stealther
STR: 25 +2.8
AGI: 20 + 2.3
INT: 16 + 1.5
http://images4.wikia.nocookie.net/wowwiki/images/d/d3/Ability_Rogue_HungerforBlood.png Skill 1 - Essence Bond (passive)
With each attack, Bartholomew drinks a little of his opponents blood, becoming spiritually linked with them for a short period of time. This bond allows Bartholomew to sense his target over great distances and to always know where he is.
Level 1: 5% life leech and gives true site of target within 500 range for 3 seconds.
Level 2: 10% life leech and gives true site of target within 700 range for 4 seconds.
Level 3: 15% life leech and gives true site of target within 900 range for 5 seconds.
Level 4: 20% life leech and gives true site of target within 1500 range for 5 seconds.
Discussion: After a target has been attacked by Bartholomew, the target will be visible for the duration of time. This will work through dark lady's ult (but just for you).
http://images1.wikia.nocookie.net/wowwiki/images/5/54/Ability_Rogue_KidneyShot.png Skill 2 - "Pai Mei's" exploding heart attack
Range 450
After watching an ancient recording of "Kill Bill 2", Bartholomew wanted nothing more to learn Pai Mei's exploding heart technique. However, there were no records of this move anywhere so he invented his own version of it...
Deals minor damage to the enemy at first and additional damage as the enemy moves or attacks. Each attack or movement causes a mini stun of .2 seconds
Level 1: Deals 50 initial damage and does 50 additional damage for each 50 units moved or every 3 attacks/spell (can only occur 1 time)
Level 2: Deals 50 initial damage and does 50 additional damage for each 40 units moved or every 2 attacks/spell (can only occur 2 times)
Level 3: Deals 50 initial damage and does 50 additional damage for each 30 units moved or every attack/spell (can only occur 3 times)
Level 4: Deals 50 initial damage and does 50 additional damage for each 20 units moved or every attack/spell (can only occur 4 times)
Lasts for 7/8/9/10 seconds.
Mana Cost: 100
Cooldown: 15
Discussion: The way the mini stun works is by having the spell or attack finished before mini stunning occurs . This will not stop a spell or attack from occurring. It will stop channeling spells however (spell is cast on target; caster is stunned; channeling ends). This skill is to stop chain casters and is good for chasing. Basically, putting this on an enemy caster will make them think about using a spell or not and will have to get rid of charges by either running around or auto attacking.
http://images4.wikia.nocookie.net/wowwiki/images/b/b1/Ability_Rogue_SlaughterfromtheShadows.png Skill 3 - Teleportation combo
Range 330
Hero teleports to target dealing one normal attack and then performing additional attacks for different rates of damage and finally stunning the target. The hero will go to the next attack in the sequence if the target is still within the 330 range and the speed of the combo attack is based on the hero's current attack speed (slow attack speed makes each hit slower, faster attack speed makes each hit faster). Each attack is considered a normal attack and will use attack modifiers such as crit, maim, or mini stun. Any damage dealt from attack modifiers will also be reduced. Units can go stealthed during attack but combo will continue.
Level 1: deals 1 additional strike at 25% damage and stunning for 2 seconds on 2nd attack
Level 2: deals 1 additional strike at 25% damage, 1 additional strike at 50% damage, and stunning for 2 seconds on 3rd attack
Level 3: deals 1 additional strike at 25% damage, 1 additional strike at 50% damage, 1 additional strike at 75% damage, and stunning for 2 seconds on 4th attack
Level 4: deals 1 additional strike at 25% damage, 1 additional strike at 50% damage, 1 additional strike at 75% damage, 1 additional attack at 100%, and stunning for 2 seconds on 5th attack
Mana: 100
Cooldown: 15 seconds.
Discussion: Early on this attack will not do much damage and is basically a guaranteed critical strike against an opponent once you hit level 3. However, this combo can be stopped by either getting our of range or mini stunning/disabling the hero mid combo as he will not be invulnerable during this attack sequence but he will be moving around.
http://images2.wikia.nocookie.net/wowwiki/images/b/b8/Ability_Rogue_BloodyEye.png Ultimate - Bloodlust
Can no longer stand being in the center of an epic battle and not being able to feast to his hearts content. His hunger drives him mad, filling his every moment with the urge to kill. This urge allows him to ignore all fatigue and lets him move faster than he was before.
Increases attack and MS by 50% and removes all cool downs.
Level 1: lasts 6 seconds and gives 1 free spell
Level 2: lasts 9 seconds and gives 2 free spells
Level 3: lasts 12 seconds and gives 3 free spells
With ult staff: adds 3 seconds to duration and increases MS and AS by an additional 10%
Cooldown: 100/80/60
Discussion: This basically allows the hero to go all out for a short duration of time. The secret here is that the hero can use the exploding heart attack on pretty much every hero if he has the mana for it and is in range. Additionally, being able to go into the combo right after this can be really deadly (especially 1v1)