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poopinmamouf
01-04-2011, 04:42 PM
hi.

After you get a portal key, what item do you go for next?

:Warpcleft: -> :DaemonicBreastplate


:Codex:

or Spell Shards?


What item is better to get, and if it's situational, when do you know when to get them?

Tripwyr
01-04-2011, 05:02 PM
Usually Daemonic Breastplate is the best followup to Portal Key. Due to his ultimate, Pebbles scales extremely well with attack speed. This means that although a full Spellshards will increase your combo damage from 75.2% to 100% damage, Daemonic Breastplate will allow you to get anywhere from 2-4 extra attacks in against the target and also increase the damage done by those attacks. In general, those attacks will do more damage than the Spellshards combo.

However, there is a case to be made for Spellshards as well. If you're still in the early-mid game (probably unlikely at this point), then your combo is still doing all of your damage and your attacks likely do very little. In this case, the damage from Spellshards will likely out-weigh that of Daemonic.

All of this is assuming you only care for damage. If you care at all about your team or your own survival, get a Daemonic.

EDIT: I don't like Codex on Pebbles. He doesn't have the mana to support it in the long term and it forces him to return to base more often. It also does very little damage compared to his potential. His combo deals ~900 damage before magic armor ignoring auto attacks, while Codex only does 400. With Spellshards alone, you will be gaining ~225 damage to your combo, so Codex is only giving you ~175 damage at a very high mana cost. It also doesn't give you a cooldown reduction. Don't get it.

TL;DR: Breastplate > Spellshards >>>>>>>>>>>>>> Codex.

Twiggie
01-05-2011, 12:44 PM
idk, i think theres still a case for codex into spellshards.

wiping somebody out within 0.3 seconds as opposed to 2 seconds is about a hundred times more demoralising

not to mention mana cost of codex decreases as the damage increases, so it becomes more effective per mana spent as you go along...

the buildup with ghosts into codex into striders/ghosts is also nice, since it gives you that extra 24-48 damage while you're building it up.

rayven
01-05-2011, 12:59 PM
I'm a huge fan of Pebbles myself. It depends so much on the enemy teams lineup which items I am going to build for him. After PK I usually go either Daemonic, spellshards, Forstfield plate, even shrunken head. But in my opinion Daemonic is the greatest item for him. Or if my farm is good enough(which it usually is) I make Spellshards and then Daemonic.

FiskOgHon
01-05-2011, 01:00 PM
idk, i think theres still a case for codex into spellshards.

wiping somebody out within 0.3 seconds as opposed to 2 seconds is about a hundred times more demoralising

not to mention mana cost of codex decreases as the damage increases, so it becomes more effective per mana spent as you go along...

the buildup with ghosts into codex into striders/ghosts is also nice, since it gives you that extra 24-48 damage while you're building it up.
Expanding on this:

Bottle -> ghost marchers -> pk -> disassemble ghost to build codex -> steamboots will give you a lot more mana as you can easily keep steamboots on int and swap them around when using bottle to regen mana.

Being able to instant kill other heroes but underfarmed supports is a large plus.

SmackTrickz`
01-05-2011, 01:14 PM
rather have better autoattk and aura tht is useful to team

Tripwyr
01-05-2011, 01:14 PM
Building into a ghost marchers delays your farm far too much. You only want Striders because they are so quick to obtain, Ghost marchers take too long and don't give you as much speed.

Upgrading a codex is a horrible investment. It gives very little extra damage for far too much gold. A level 1 codex is perfectly sufficient, at this point you should definitely get a spellshards, not upgrade the codex.

Passive
01-05-2011, 01:25 PM
i'd go with things like frostfield plate, sheepstick, stormspirit, tablet of command, and the rest can really depend on the situation.

your not meant to carry as pebbles, there are much better and more useful heroes to do that with, more CC on your team would be x10 better.

ChikenMcTest
01-05-2011, 01:38 PM
Building into a ghost marchers delays your farm far too much. You only want Striders because they are so quick to obtain, Ghost marchers take too long and don't give you as much speed.

Upgrading a codex is a horrible investment. It gives very little extra damage for far too much gold. A level 1 codex is perfectly sufficient, at this point you should definitely get a spellshards, not upgrade the codex.

I don't know. If you get rolling and go the codex route you can easily keep your insta-gib going well past the 40 minute mark.

With the stun+chuck+codex5 you can deal around 2k damage, every 20 seconds, for only around 400 mana, which is really devastating even late game.

Tripwyr
01-05-2011, 02:01 PM
I don't know. If you get rolling and go the codex route you can easily keep your insta-gib going well past the 40 minute mark.

With the stun+chuck+codex5 you can deal around 2k damage, every 20 seconds, for only around 400 mana, which is really devastating even late game.

If you go the Daemonic -> Frostfield build you can remain viable indefinitely. It allows you to port in, stun and disrupt/possibly kill a support hero and make the opposing team panic. It also allows you to tank the punishment they will proceed to throw at you while supporting your team with two auras.

Killing one person is great and all, but then you're complete worthless and ignorable. With Daemonic/Frostfield you remain very useful throughout the fight and can support your carry, the hero who actually matters.

Imagine for yourself the progression of any one fight; first with Codex:

Blink in on single hero, combo it dealing 1501.6 (after armor) magic damage + ~100 physical damage. If this hero is a support hero, it is now dead. If this hero was an initiator/carry, chances are they're not only alive but have anywhere from 1/4 to 1/2 of their health left. You're no longer relevant at this point. For the next 20 seconds, you have nothing. Chances are you're also at less than half mana.

With Daemonic/Frostfield:

Blink in on a support hero, combo it dealing 1050.4 (after armor) magic damage + ~300-400 physical damage. This support hero is most likely dead, or you were stunned and they got away at low health. At this point, the entire enemy team is snared and they're either down a support or wasted 1+ stuns on you to prevent your beastly auto-attacks. In addition, you have upwards of 40-50 armor at this point, so their attacks are barely glancing.

In both cases, you killed or nearly killed a support hero. However, only in the second case are you now relevant or even dangerous.

ChikenMcTest
01-05-2011, 07:10 PM
If you go the Daemonic -> Frostfield build you can remain viable indefinitely. It allows you to port in, stun and disrupt/possibly kill a support hero and make the opposing team panic. It also allows you to tank the punishment they will proceed to throw at you while supporting your team with two auras.

You set up a very specific situation: Pebbles blinking into the entire enemy team as the initiator.

My goal would be not to allow the game to get to that point. I use the upgraded codex to extend the amount of time I can roam and instagib.

Often times pebbles is roaming, you can catch people out of position, or you find the catch the carry farming. In these cases, you want the instagib power.

Pebs has more then enough mana to pull 2 full codex combos; probably 3 with just a bottle. That is way more than a similarly leveled witch slayer or pyromancer.

doophus
01-06-2011, 09:36 PM
frostplate is waaaay better than daemonic. Solves all his mana issues, and the slow/dmg & attack speed debuff is always useful. Plus it probs gets u more auto attacks in than the warpcleft component of daemonic.

Smeggles
01-07-2011, 01:46 AM
Chalice > Bottle > boots > PK > Steam Boots > Frostburn > Riftshards.

Nig got carry.

Flandre
01-07-2011, 08:46 AM
I build him like this pretty much every time.

Start with
:MarkOfTheNovice::MarkOfTheNovice: :RunesOfTheBlight::RunesOfTheBlight: :ManaPotion::ManaPotion:

Then
:Marchers: -> :stri: -> :TalismanOfExile::Bottle: -> :TalismanOfExile: the bottle can be gotten anywhere after striders, make sure your team bought a courier.

Then for a normal game:
:Portalkey: -> :Warpcleft: -> :DaemonicBreastplate
For a pubstomp or other noobs:
:Portalkey: -> :Codex:

evotech
01-07-2011, 11:06 AM
In highelevl / compedetive id say :Puzzlebox: OR Demonic 99% of the time, 100% :Puzzlebox: if enemy team has invis heroes or anything since you lack mana + you are able to farm it fast for ez counterwards

in poubs you can do whatever, spellsahrds is my fav lols :P

Changlim95
01-07-2011, 12:46 PM
Spellshards >> Codex is the best item build for pebbles. With warpcleft your never gonna get 2-4 hits off with him because he'll have 350-360 ms and by then, after the 1st hit he's either goign to run, stun, or another person is going to slow/cc you.

With spellshards > codex I find the burst damage can take out any carry quickly b4 theycan react fast enough.

Also, the mana regen/cd reduction is always very good for me atleast.

tukkez
01-07-2011, 12:48 PM
bottle -> chalice -> psupply -> steamboots -> pk -> spellshards -> daemonic -> sheepstick

Linkness
01-07-2011, 01:06 PM
Demonic FFplate

CodysInComa
01-08-2011, 06:42 AM
i dont know how many time ive played pebbles and gotten 30+ kills in a game my build is the best look at my last mm game played.... all that needs to be said

TheHatter
01-08-2011, 08:07 AM
Start: :RunesOfTheBlight::CrushingClaws::HealthPotion: :MinorTotem: :ManaPotion: :MarkOfTheNovice:

early game: :Marchers::chal: :Bottle:

Mid game: :Steamboots::chal: :Bottle: :Portalkey: (i rarely go striders)

lategame: :FrostfieldPlate: / :DaemonicBreastplate :Bottle: :Steamboots: :Portalkey:

Extreme late game: :FrostfieldPlate: or :DaemonicBreastplate (whichever you didnt get before), :BehemothsHeart:, :KuldrasSheepstick: or :FrostwolfsSkull:.

I rarely get frostwolf. But it's nice if you dont get frostfield.

Absenta7
01-08-2011, 08:22 AM
my pwnage build:
starter items - :MinorTotem: :MinorTotem: :CrushingClaws: :MarkOfTheNovice: :RunesOfTheBlight: :HealthPotion:
Then in that order - :TrinketOfRestoratio (to finish blood chalice) :stri: :Portalkey: :FrostfieldPlate: :DaemonicBreastplate :Riftshards:
imba build with riftshards at very late game ;)

Utamar
01-10-2011, 03:47 AM
I always do:

starter items: :LoggersHatchet:, :CrushingClaws:, 1 stack of blight
:LoggersHatchet: on peb is so damn OP, get every last hit and deny ALOT
Then I go :Bottle: and finish my :chal:followed by :stri:, then quick combo 2 packs of creeps mid, rush tower
buy Portal Key

and gank 24/7 game is usually over 10-15 min after this. if not I build :DaemonicBreastplate: and then :FrostfieldPlate:.

if I get uber good start I rush spellshards folllowed by :DaemonicBreastplate:

AdolfSlither
01-10-2011, 04:24 AM
You need ring of sorcery, pk, codex, steamboots, spellshards.

AntiHeadShot
01-10-2011, 07:40 AM
:Doombringer:

Dougletron
01-11-2011, 10:46 AM
Spellshards then heart or hellflower

Jreyez
01-11-2011, 11:07 AM
You all got it all wrong ;(

OP better listen if you wanna rape hoes with pebbles:pebb:


Teh build you go is this: :LoggersHatchet: :chal: :Bottle: :Marchers: :TabletOfCommand: :Portalkey: :EnhancedMarchers: :DaemonicBreastplate :BehemothsHeart:

Replace unneeded items as u proceed

SOURCE:

24444764
25834042

Also, Chu goes daemonic too, its by far better than spellshards and codex teamwise.

ChemicalZen
01-22-2011, 05:20 PM
I usually build my frost plate after my PK, after frost plate I get demonic breastplate and then just rift shards. At level 25, he has 44 armor with these items and pretty much impossible to kill with physical damage 1v1.

AngryBoner
01-22-2011, 05:37 PM
Building into a ghost marchers delays your farm far too much. You only want Striders because they are so quick to obtain, Ghost marchers take too long and don't give you as much speed.

Upgrading a codex is a horrible investment. It gives very little extra damage for far too much gold. A level 1 codex is perfectly sufficient, at this point you should definitely get a spellshards, not upgrade the codex.
Red boots into PK into Steamboots is better, imo - u just dont get anything from striders after PK and imo it's better to get a quick PK than delay it (albeit by only 300g) with striders.
My usual build for pebbles is: Bottle (if mid)/Chalice(if dual/tri lane) => Red Boots => PK => SteamBoots => Daemonic => random **** (anything works...from frostwolf's to riftshards)

Yellowy
01-22-2011, 06:06 PM
noone mentioning sheepstick?

TheHole
01-22-2011, 06:24 PM
start with hatched, shield, potion.
Bottle-->striders->pk-->daemonic-->sheepstick/frostfield

MrShakur
01-23-2011, 01:15 PM
I build him like this pretty much every time.

Start with
:MarkOfTheNovice::MarkOfTheNovice: :RunesOfTheBlight::RunesOfTheBlight: :ManaPotion::ManaPotion:

Then
:Marchers: -> :stri: -> :TalismanOfExile::Bottle: -> :TalismanOfExile: the bottle can be gotten anywhere after striders, make sure your team bought a courier.

Then for a normal game:
:Portalkey: -> :Warpcleft: -> :DaemonicBreastplate
For a pubstomp or other noobs:
:Portalkey: -> :Codex:

How do you not get harnessed in lane with that build?

Granted you can get off combo, but it can be hard to hit in lane against a component player and doesn't kill mid until 4.