View Full Version : [MAP] Downhill
XIIlT
01-03-2011, 07:07 PM
Fight for Newerth
http://img89.imageshack.us/img89/3568/downhilloh.jpg (http://img89.imageshack.us/i/downhilloh.jpg/)
http://img190.imageshack.us/img190/365/downhill2.jpg (http://img190.imageshack.us/i/downhill2.jpg/)
http://img405.imageshack.us/img405/1839/downhill3.jpg (http://img405.imageshack.us/i/downhill3.jpg/)
http://img269.imageshack.us/img269/4419/downhill4.jpg (http://img269.imageshack.us/i/downhill4.jpg/)
Downhill.s2z (http://www.mediafire.com/?v2n78e5mdgnno7z)
There is few things still like, adding neutral creeps into woods but IDK, almost got desperate with that already, anyone willing? XD
Dunderklump1
01-03-2011, 07:52 PM
I am working on a quite similar map, at least in the way of thinking. Got a bit sad when I saw this, but still, my map wont be a copy to this one.
XIIlT
01-03-2011, 08:00 PM
I am working on a quite similar map, at least in the way of thinking. Got a bit sad when I saw this, but still, my map wont be a copy to this one.
Have the creeps working already? I haven't because I started this map from blank file ya'know. :D
Dunderklump1
01-03-2011, 08:52 PM
nope, I havent gotten that far yet. still working on the terrain :)
Also working from scratch :)
dandylion
01-04-2011, 08:42 AM
links to your full screenshots:
Overview (http://www.mediafire.com/?qdq3vkam6aya1j8)
Pic 1 (http://www.mediafire.com/?fr6p5g597wijagu)
Pic 2 (http://www.mediafire.com/?yjxsuuy8j34x36w)
Pic 3 (http://www.mediafire.com/?j8r60lnqg75m2ed)
dandylion
01-04-2011, 09:52 AM
Played around on your map a bit and I have a few comments.
1) Lots of weird pathing issues on the hills (because they're not actually cliffs, but drastic terrain). You'll have to make sure you go through pretty thoroughly and dictate what is pathable and what isn't pathable. As it stands, it seems a little inconsistent in places. Some tiny hills I wasn't able to walk up, and meanwhile, other absolute sheer cliffs I was able to simply walk up.
2) Camera control. With all the hills all over the place, the camera does some really strange things and it gets difficult to control. While I like the idea of having a valley in the level, I think it might be a *tad* extreme in places.
With some neutrals dropped in and some other tweaks, it will look pretty good overall.
ScreenShotx
01-04-2011, 10:02 AM
Looks sweet, but since i have no clue how this map works...can anyone tell me? is this a WC3 port? or a new idea... :P well well.. Good Luck creating it :D, and the terrain looks Awesome!
Dunderklump1
01-04-2011, 10:24 AM
Looks sweet, but since i have no clue how this map works...can anyone tell me? is this a WC3 port? or a new idea... :P well well.. Good Luck creating it :D, and the terrain looks Awesome!
its a normal map just like forest of caldavar.
Trilles
01-04-2011, 12:04 PM
Didn't like it...sorry. The concept about making a map with a lot of uphills and downhills with a lot of cliffs and blablabla is pretty nice. But EVERYTHING is too exaggerated. You can't walk everywhere because some cliffs show up in front of where u want to move (river). The lane "cliffs" are too exaggerated too. You could do something big, but small enough to have a fog that would work in game.
S2 will only put your map to be played if it is good, and this one will never be aproved. It has to be balanced. If u make some stuff smaller and keep the interesting things like 2 tower to protect the base I'm sure u'll have a chance for this to get in game. =)
ScreenShotx
01-04-2011, 12:27 PM
its a normal map just like forest of caldavar.
Oh ok , Thnx :D
XIIlT
01-04-2011, 02:03 PM
Yeah, thanks for feedback! I've been thinkin about issues what comes to high terrain, but there is few things for players in a map like this. Some might take advantage on clarifying 3D scene within the map.
And also there is one sweet gameplay trick to know in a map like this. ;)
Since I haven't published it on DREAM yet I can make changes but I'll think about it/things.