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View Full Version : [MAP] Sanctuary of Heroes



Jahjah
12-31-2010, 11:09 AM
Hi, iam working on a hon map with 4 lanes
and wanted to know what yall think of it.

here are some pictures.

http://img209.imageshack.us/i/2010123115371378.jpg/
http://img715.imageshack.us/i/2010123115387700.jpg/
http://img218.imageshack.us/i/2010123115391755.jpg/
http://img196.imageshack.us/i/20101231153920331.jpg/
http://img210.imageshack.us/i/20101231153956847.jpg/
http://img3.imageshack.us/i/20101231154037479.jpg/
http://img515.imageshack.us/i/20101231154113193.jpg/
http://img341.imageshack.us/i/201012311541420.jpg/

Mopez
12-31-2010, 01:31 PM
Looks really nice, actually. O.o

Awesome work!

ScreenShotx
12-31-2010, 01:33 PM
Nice! Looks awesome :D, would be intresting to play on a 4 Lane map :D

dandylion
12-31-2010, 01:43 PM
Not a huge fan of the throne placement in each base, but beyond that it looks pretty good!

RedWrath5
12-31-2010, 02:05 PM
need to add a jungle, but so far looks really cool

Cyferion
01-01-2011, 07:42 AM
Interesting, the 4 lanes meet up to make 2 lanes?

Lezrach
01-01-2011, 04:14 PM
but.. it would be soooo time consuming to play this..

c4ligo
01-01-2011, 04:23 PM
Looks really good!

geldmacher
01-01-2011, 04:39 PM
awesome piece of work!

Jahjah
01-02-2011, 03:19 PM
but.. it would be soooo time consuming to play this..

I agree, with this map u will be playing longer games and probably need more teamplay aswell. but it's always worth a try right.

here are some more pictures:
http://img842.imageshack.us/i/20111220216562.jpg/
http://img824.imageshack.us/i/201112202130786.jpg/
http://img641.imageshack.us/i/201112202144669.jpg/
http://img341.imageshack.us/i/201112202627809.jpg/

RpGJunKi3
01-02-2011, 06:14 PM
but.. it would be soooo time consuming to play this..

Surely it would take less time as the teams would be more divided ending up with more exp per hero in each lane, meaning high levels earlier in the game and thus, shorter games?

Jahjah
01-02-2011, 08:53 PM
Upload to Dream.
http://dream.heroesofnewerth.com/map/Jabooby/Sanctuary of Heroes (http://dream.heroesofnewerth.com/map/Jabooby/Sanctuary%20of%20Heroes)

it would be great if someone would test it and give me some feedback.

Numerio
01-02-2011, 10:46 PM
oh would be nice if we could play it 7vs7 or something

looks not bad so far, but 5vs5 would be boring and long I guess
(3 solo lanes :D)

2 middle gank lanes sound fun though

Evil_Andrex
01-03-2011, 02:00 AM
It's gonna be ridiculous to push towards the base. The name is quite fitting, a sanctuary for heroes (aka pubstar carries). I suppose it's a good idea.

ChaosYoshi
01-03-2011, 06:24 AM
Suggestion: Make Kongor open to Hellbourne as well (Makes map more symmetrical and balanced, and being able to enter Kongor's lair from two sides makes things interesting. Make sure to surround both entrances with the reed things like in FoC

Jahjah
01-03-2011, 08:16 AM
It's gonna be ridiculous to push towards the base. The name is quite fitting, a sanctuary for heroes (aka pubstar carries). I suppose it's a good idea.

Well i dont really agree, i know its more difficult to destroy 2 towers instaid of 1 but u will have twice as much creeps to push with. when u have heroes like nymph that can heal creeps u will see those puny towers ain't so tough ;)


Suggestion: Make Kongor open to Hellbourne as well (Makes map more symmetrical and balanced, and being able to enter Kongor's lair from two sides makes things interesting. Make sure to surround both entrances with the reed things like in FoC

Well Kongor is dead center and is reachable from 2 ways, to make another entrance would be just plain annoing. btw when u are @ kongor u CANNOT see outside of that area.

Dume
01-03-2011, 10:53 AM
Upload the map plz

Kraphty
01-03-2011, 11:20 AM
DOPE! how many players?!

Reminator
01-03-2011, 11:24 AM
The problem with kongor is that most fight in serious games would be in bot tower to defend it/push it to have this teleport place.

And you can add this ability of grimm crossing. When you kill someone armor of towers is reduced.

My thought about map in general is lots of ganking because how fast you can get to other lane.

Kraphty
01-03-2011, 11:28 AM
Upload to Dream.
http://dream.heroesofnewerth.com/map/Jabooby/Sanctuary of Heroes (http://dream.heroesofnewerth.com/map/Jabooby/Sanctuary%20of%20Heroes)

it would be great if someone would test it and give me some feedback.

on my way :D

Kraphty
01-03-2011, 12:42 PM
Initial thoughts:

Great idea having the 2 lanes form together. If you have one lane pushed, you can fight the creeps from both lanes and allow the other lane push itself. However, this make you very open to ganks.

This map has some great choke points and a few good flanking areas (though not as many as I would expect)

Having two towers at the 2nd tier is a good idea, but I think it might work better to have 1 tower which is the equivalent of two (more health and damage) because if one tower attacks ur hero, the creeps aggro gets jumbled.

Location of neutrals: fairly random, and not too close to each other. This would make it hard if you wanted 1 hero to jungle.

Location of the outpost: I have found that it works best to have the outpost more accessible for the people in the lane, but only for whichever team currently has the lane pushed. (I only played the top lane at first, so that's what I'm judging by)

More input on it's way

Kraphty
01-03-2011, 02:12 PM
Extra:

The Legion top 2nd tier, and Hellborne bot 2nd tier have two separate paths for the creeps to attack the two towers. The Legion bot 2nd tier and Hellborne top 2nd tier have 1 path for creeps. Basically one connects the lanes right before the towers and the other does it at the towers (creating different creep reactions)
I'm fine with either, but I would prefer them to be the same.

River is very straight (add some edges like a standard river).

I didn't find all the rune spots, but the one I did is enclosed. I'd suggest making it in the center of the river.

Other than those, I had a lot of fun on this map. Keep it up!!!

Jahjah
01-03-2011, 07:59 PM
Nice, tnx for the feedback.
about the towers, and i was thinking the same thing. i will probably change the tower so it has more dmg/health and 1 would be fine then.
the runes were very difficult for me and first didn't want to add them. but i know alot of u will want them in the game so i added them but i didn't know a good spot for it.
the river is made from cliffs now, ill probably remake the whole map since i know the correct methode of shaping landscape now.
iam also working on a new map wich will be a 3v3 / 4v4 map

multipass
01-04-2011, 12:46 PM
wow cant wait to play some of these map

Kraphty
01-04-2011, 01:45 PM
Keep it up Jabooby, I really enjoyed it!

Terukio
01-04-2011, 06:31 PM
Omg such an amazing idea. Would love this map.

Reminator
01-05-2011, 07:03 AM
Btw maybe you can add Transmutanstein and his companion who will drop token of life.

Kenpachi1337
01-09-2011, 12:57 AM
looks really nice, too bad you cant play like 8vs8

c4ligo
01-13-2011, 03:19 AM
Do you have one pair of Rax (one melee and one ranged) for the two lanes that join together or are their two pairs?
Because I think if you can have twice the amount of the stronger creeps by killing one set of Rax would really encourage pushing and lead to shorter games.
As someone allready pointed out, this map looks like games will take long :D
Have you considered this?

cheers, c4ligo

Jahjah
01-14-2011, 06:55 PM
there are 2 pair of Rax onto 1 lane, so 4 in total.
i know it will take more time, so u will need more teamwork for these games.

btw. i remaked this map so maby next week i will publish it.
hope its better

TAD
02-26-2011, 12:25 PM
Awesome map, but make it 6 player map? So theres 2 duel lanes 2 single lanes?

OMGWTF
03-04-2011, 04:35 PM
why can't we test these maps on legit servers yet, they look so fun

****

FunkyDuffy
03-04-2011, 08:05 PM
This should be a 7v7 map. 3v3 for two lanes, 5v5 for 3 lanes, 7v7 just makes sense.

conril
03-06-2011, 05:28 AM
it looks awesome. but you could maybe put some variation in the cliffs and the long stretches of grass and dirt, take it or leave it

Jahjah
03-06-2011, 05:59 AM
actually i made this map when i was sick at home... since iam not sick anymore and dont have so much time i prob wont be able to fix it.
I have redone this map already but it needs a little scripting like kongor respawn but iam so bad at scripting that i stopped right there...
if someone really likes this map and wants to help me out, plz be my guest. ill send u the map and u will get some credit for helping making the map.
about the 6v6 / 7v7. Yes i also would like this map to be playable for more then 10 ppl. but for now i think 5v5 or even 4v4 could be an interresting fight.

an7hraxjax
03-06-2011, 12:24 PM
also, the hon interface doesn't support more than 10 players atm ... you would have to code a custom one ... your map looks cool though !

SilhouetteX
10-23-2011, 10:52 PM
How did you get your map that big? I cant get anything larger than a 9 for my map size on the map editor.

Bassrockerx
09-18-2012, 07:03 AM
i really like it! i hope this map gets published and S2 alows more then 5v5 9v9 would be epic but unlikely hopefully they will let 7v7 on this map. would make for some very interesting hero vs hero combinations with counters and more strategy!