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Blu3
12-26-2010, 09:46 AM
So, no matter what kind of building type i spawn, it's always invulnerable.
I figured that target0="..." target1="..." are the targets you have to kill first in order to unlock the next tower etc. Setting or not using those targets doesnt change anything. My buildings are always invulnerable.
If i wanted to make a base which isn't invulnerable from the start, how would i make it? invulnerable=false doesnt work.

tojooko
12-26-2010, 10:40 AM
Yeah, i think i got it. The problem is that every building in invulnerable before 0:00 time. Tested it now, I just removed targets and it works perfectly.

Blu3
12-26-2010, 10:51 AM
Yeah, i think i got it. The problem is that every building in invulnerable before 0:00 time. Tested it now, I just removed targets and it works perfectly.

WOW jesus, thanks man

tojooko
12-26-2010, 10:55 AM
No problem mate. Well, if we find any way to edit cg variables you will be eble to reduce waiting time. cg_createGameTimeOut is equal 90000 normally, but no idea hot to change it.

Blu3
12-26-2010, 01:07 PM
you can create a game_settings.cfg inside your resource folder and set the time with
Set sv_preMatchTime "654654"