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Dicko
12-26-2010, 05:05 AM
Hey all,

As we know, the editor itself has some pretty horrid interface choices (For example, the tiny dropdown menu for model selection), so I'd like to propose some changes to make things a little more user-friendly.

- First change is for mass tree creation. This works like the terrain painting tool, allowing a radius of variable size to be used to place trees. The primary/secondary tree type, and the density they use, can be used to create variation when mass-producing trees, rather than the bland all-the-same that occurs.
http://filepak.com/4/7_trees.jpg

-Second change suggestion is a proper model browser, whilst I have nothing against dropdowns, things can get rather frustrating. Something that provides either a 2d picture for quick browsing (à la your windows folder browser):
http://filepak.com/9/7_model1.jpg

or something that provides an interactive, on-the-fly look at the model:
http://filepak.com/9/6_model2.jpg

Notice that both contain some quick filter options just to make life that little bit easier.

Some of you may have seen me post these in a thread under general, but I wanted to get them here, in the proper section of the forum.

Cheers!

Blu3
12-26-2010, 09:26 AM
bump, please S2. consider this!

LonJAXsoN
12-26-2010, 02:20 PM
This would be just fantastic.

Pixologic
12-26-2010, 02:49 PM
Also i would like to see ctrl+z feature and to import the ability to see the textures, models or anything else by pressing the down arrow and not have to click all the time....

Spiriax
12-26-2010, 08:52 PM
Maybe there should be some kind of "Tree Pathing" check in the interface, so you don't have to go to CTRL+F8 and write in "le_drawNavGrid true" just to check if heroes can pass through an area of trees. The NavGrid is pretty irritating to work with so I only switch it on and off which makes it kind of tedious.

Dicko
12-26-2010, 09:16 PM
Maybe there should be some kind of "Tree Pathing" check in the interface, so you don't have to go to CTRL+F8 and write in "le_drawNavGrid true" just to check if heroes can pass through an area of trees. The NavGrid is pretty irritating to work with so I only switch it on and off which makes it kind of tedious.

Something as simple as a vector 'Pathing' tool - Basically you left click to place a point, then left click elsewhere to place another point (Thus creating a straight line between them), you can continue clicking for as much as you like to continue making a line:
http://1.filepak.com/6_treepathing.png
Then, upon clicking the apply button, will remove all models around the lines (Trees etc) enough to form a path.

And yeah, definitely would like to see Ctrl + z/x/c/v functions implemented :D

ElementUser
12-26-2010, 09:20 PM
^

I know the in-game command cg_drawSelectedPath="true" does this if in combination with this command, you shift-queue move commands.

Dunderklump1
12-26-2010, 10:40 PM
^

I know the in-game command cg_drawSelectedPath="true" does this if in combination with this command, you shift-queue move commands.

thats... helpful...