View Full Version : [Texture] Moon Queen (Sexy) HD by AstraZak
DoomOfMoon
12-25-2010, 05:05 AM
All here! (http://forums.heroesofnewerth.com/showthread.php?t=281447)
Purple1
12-25-2010, 12:10 PM
wow awesome looking
DoomOfMoon
12-25-2010, 02:13 PM
one thread can help me with my problem?
ogmilk
12-25-2010, 02:48 PM
looks ****
CrashBashL
12-27-2010, 12:03 PM
download link doesnt work
Arkguil
12-28-2010, 10:53 AM
can you include a hero.entity file so that this is the MQ texture that will display all the time? want to use this!
DoomOfMoon
12-28-2010, 01:01 PM
can you include a hero.entity file so that this is the MQ texture that will display all the time? want to use this!
You can read more?
ebnstyle
12-29-2010, 05:43 AM
do i have to buy the other skin i the shop? or can i just download it and hf??
Awan`Afuqya
12-29-2010, 01:30 PM
Edit: Purging my dropbox account, link deleted.
Try it ;)
PS: material.material -> luna.material
Arkguil
12-29-2010, 02:36 PM
You can read more?
Don't know what you mean by this. Care to direct me to a link/tutorial explaining how to use the new shop models display all of the time instead of the old ones and new ones at different times?
DoomOfMoon
12-30-2010, 06:36 AM
Try it
PS: material.material -> luna.material
Thank you for your help.
P.S.Updated the first message.
Takarabako
12-30-2010, 06:57 AM
Why do people keep using ImageShack? It's slow as hell!
Qulith
12-31-2010, 09:28 PM
Fix link, it's for your DW skin :)
Ashbringer
01-01-2011, 04:00 AM
does this replace the alt avy or the original model?
DoomOfMoon
01-01-2011, 05:11 AM
fix.
CptJHarkness
01-04-2011, 07:16 AM
how come I'm a teapot when I use this? lol
InaneDugong
01-04-2011, 08:37 AM
Fix please.
Also, does this replace the secondary model or the original?
Wuaschtsemme
01-06-2011, 08:22 AM
No teapot for me. The opīs file replaces the alternative model.
This file replaces the normal model: http://www.mediafire.com/?qfd4uamip82n2j3
All the work was done by AstraZak, I added only one file, enjoy.
poor english is poor.
I dont see the projectile when chosen as primary model.
SinisterMJ
03-02-2011, 04:44 PM
Just change the Krixi.Entity to:
<?xml version="1.0" encoding="UTF-8"?>
<hero
name="Hero_Krixi"
team="Legion"
icon="alt/icon.tga"
portrait="alt/icon.tga"
model="alt/model.mdf"
skin=""
passiveeffect="effects/body.effect"
spawneffect=""
respawneffect="/shared/effects/respawn.effect"
selectedsound="sounds/voice/select_%.wav"
selectedflavorsound="sounds/voice/select_flavour_%.wav"
confirmmovesound="sounds/voice/move_%.wav"
confirmattacksound="sounds/voice/attack_%.wav"
nomanasound="sounds/voice/no_mana.wav"
cooldownsound="sounds/voice/cooldown.wav"
announcersound="sounds/voice/hero_select.wav"
tauntedsound="sounds/voice/taunt_prior.wav"
tauntkillsound="sounds/voice/taunt_after.wav"
preglobalscale="1.62"
infoheight="200"
modelscale="1.0"
effectscale="0.9"
boundsheight="112"
boundsradius="24"
selectionradius="44"
targetoffset="0 0 64"
movespeed="320"
turnrate="360"
turnsmoothing="0.05"
maxhealth="150"
healthregen="0.25"
maxmana="0"
manaregen="0.01"
armor="0"
magicarmor="5.5"
inventory0="Ability_Krixi1"
inventory1="Ability_Krixi2"
inventory2="Ability_Krixi3"
inventory3="Ability_Krixi4"
inventory4="Ability_AttributeBoost"
inventory5=""
inventory6=""
inventory8="Ability_Taunt"
attackduration="1000"
attackactiontime="405"
attackcooldown="1700"
attackdamagemin="26"
attackdamagemax="32"
attacknumanims="2"
attackoffset="25 20 120"
attackprojectile="Projectile_KrixiAttack"
attackrange="330"
attackstarteffect=""
attackactioneffect=""
attackimpacteffect=""
attacktype="ranged"
combattype="Hero"
aggrorange="800"
sightrangeday="1800"
sightrangenight="800"
wanderrange="250"
primaryattribute="Agility"
strength="17"
strengthperlevel="1.95"
agility="22"
agilityperlevel="2.8"
intelligence="18"
intelligenceperlevel="1.85"
previewmodel="alt/preview.mdf"
previewpos="0 0 -150"
previewangles="0 0 -20"
previewscale="1.95"
>
<recommendeditem name="Item_ManaPotion" />
<recommendeditem name="Item_MinorTotem" />
<recommendeditem name="Item_RunesOfTheBlight" />
<recommendeditem name="Item_HealthPotion" />
<recommendeditem name="Item_HomecomingStone" />
<recommendeditem name="Item_IronShield" />
<recommendeditem name="Item_Strength5" />
<recommendeditem name="Item_Soulscream" />
<recommendeditem name="Item_Bottle" />
<recommendeditem name="Item_EnhancedMarchers" />
<recommendeditem name="Item_Steamboots" />
<recommendeditem name="Item_Immunity" />
<recommendeditem name="Item_Intelligence7" />
<recommendeditem name="Item_LifeSteal4" />
<recommendeditem name="Item_Evasion" />
<modifier key="frost" modpriority="100"
attackprojectile="Projectile_Frost"
>
</modifier>
<!-- Staff of the master upgrade effect-->
<modifier key="ult_boost" modpriority="100"
passiveeffect="effects/boost.effect"
>
</modifier>
<modifier key="Sexy" modpriority="1"
altavatar="false"
icon="alt/icon.tga"
portrait="alt/icon.tga"
model="alt/model.mdf"
preglobalscale="1.62"
infoheight="200"
attackprojectile="Projectile_KrixiAttackAlt"
previewmodel="alt/preview.mdf"
previewpos="0 0 -150"
previewangles="0 0 -20"
previewscale="1.95"
>
</modifier>
</hero>
and you'll see the attack animation