Drasha
12-20-2010, 04:08 PM
Grimms every thing you need to dominate
Keeping wards up 100% of the time and counter warding will win you the game hands down 90% of the time. In a game with good players most of your team fights will be over keeping wards up so knowing where they all are is critical. Against a bad team keeping your wards up will lead to an easy win.
Wards
overview
http://i.imgur.com/U20ll.png
These are all the most optimal ward spots on the map. There are of course other places you can place them but they provide less vision then these ward spots do and generally don't show any more of the map.
Rune wards and counter ward
http://i.imgur.com/71CGN.png
The cliff ward spots are for when you put down a counter ward so you can see all of their possible ward locations. There is a minor difference in each of the 4 ward spots but i wouldn't worry to much about it. The blue dot is for counter warding and can see almost every single possible ward spot except for the in base or near the tower ones.
Awesome vision ward
http://i.imgur.com/h1x06.png
I just love these spots because they give lots of vision. This combined with a rune ward make it much harder to get ganked. You want to put the ward on the enemy teams side because they are more likely to take that path then the one closer to your base. Useful for an early blood lust since you can wait for some one to get near the hill and teleport in on them.
Offensive push ward
http://i.imgur.com/OkEo9.png
Gives you vision of the towers. They are most useful when the other team is turtling in the trees near the base because you will have vision of all of the paths there and can initiate on them.
pushing in base wards
http://i.imgur.com/iSBaR.png
Gives you vision of inside the enemy teams base. If you don't place these in the right spot the towers will detect them. Also be careful not to have its vision get blocked by the trees there is a sweet spot for these babies you just have to find it.
bonus ward spot
http://i.imgur.com/pT5LU.png
This ward spot is horrible unless you cut down the trees that are on top of it. This spot gives you a great deal of vision of the lanes as well as vision of the rune spawn. Not recommened just an interesting fact.
Juke / pathing
http://i.imgur.com/mL2Za.jpg
Heroes who excel on this map coming soon
When deciding what hero you are going to pick on this map there are 4 things i generally consider.
disables
mobility
vision
health
Being able to disable is a huge factor on this map. Because of the smaller number of heroes and confined space on the map single target and aoe disables have a huge impact. Having a team with nothing but disables can easily net you a win.
Mobility allows you to escape ganks which happen a lot and get to a gank in the blink of an eye. A hero with good mobility can be impossible to kill and even harder to shake.
A number of key abilities give vision when you use them. Because of the number of vision blockers and juke spots these abilities are much much better then they are on other maps. being able to see whats going on allows you to escape ganks or find that one person who is cut of from his team.
health is last but hardly least. Because this is a 3v3 map the amount of damage a hero can be hit with at once is much smaller then in a 5v5. It is easily possible to win team fights just by out tanking the other team. Items like hotbl are fantastic on this map and can make you almost impossible to kill.
Now for the mvps
:slit: powerful slows and ward spam grants a massive amount of vision
:pand: disable heaven
:tund: massive vision, the ability to cut down trees, and a powerful disable
:doct: mobility, disable, and his nukes will give clear vision around them
:poll: massive disables and can push like a beast
:succ: disable the entire team!
The mvps are just a couple of the wonderful heroes on this map. There are pluses and minuses for every single hero and in most games just picking a hero you are effective with will work.
Keeping wards up 100% of the time and counter warding will win you the game hands down 90% of the time. In a game with good players most of your team fights will be over keeping wards up so knowing where they all are is critical. Against a bad team keeping your wards up will lead to an easy win.
Wards
overview
http://i.imgur.com/U20ll.png
These are all the most optimal ward spots on the map. There are of course other places you can place them but they provide less vision then these ward spots do and generally don't show any more of the map.
Rune wards and counter ward
http://i.imgur.com/71CGN.png
The cliff ward spots are for when you put down a counter ward so you can see all of their possible ward locations. There is a minor difference in each of the 4 ward spots but i wouldn't worry to much about it. The blue dot is for counter warding and can see almost every single possible ward spot except for the in base or near the tower ones.
Awesome vision ward
http://i.imgur.com/h1x06.png
I just love these spots because they give lots of vision. This combined with a rune ward make it much harder to get ganked. You want to put the ward on the enemy teams side because they are more likely to take that path then the one closer to your base. Useful for an early blood lust since you can wait for some one to get near the hill and teleport in on them.
Offensive push ward
http://i.imgur.com/OkEo9.png
Gives you vision of the towers. They are most useful when the other team is turtling in the trees near the base because you will have vision of all of the paths there and can initiate on them.
pushing in base wards
http://i.imgur.com/iSBaR.png
Gives you vision of inside the enemy teams base. If you don't place these in the right spot the towers will detect them. Also be careful not to have its vision get blocked by the trees there is a sweet spot for these babies you just have to find it.
bonus ward spot
http://i.imgur.com/pT5LU.png
This ward spot is horrible unless you cut down the trees that are on top of it. This spot gives you a great deal of vision of the lanes as well as vision of the rune spawn. Not recommened just an interesting fact.
Juke / pathing
http://i.imgur.com/mL2Za.jpg
Heroes who excel on this map coming soon
When deciding what hero you are going to pick on this map there are 4 things i generally consider.
disables
mobility
vision
health
Being able to disable is a huge factor on this map. Because of the smaller number of heroes and confined space on the map single target and aoe disables have a huge impact. Having a team with nothing but disables can easily net you a win.
Mobility allows you to escape ganks which happen a lot and get to a gank in the blink of an eye. A hero with good mobility can be impossible to kill and even harder to shake.
A number of key abilities give vision when you use them. Because of the number of vision blockers and juke spots these abilities are much much better then they are on other maps. being able to see whats going on allows you to escape ganks or find that one person who is cut of from his team.
health is last but hardly least. Because this is a 3v3 map the amount of damage a hero can be hit with at once is much smaller then in a 5v5. It is easily possible to win team fights just by out tanking the other team. Items like hotbl are fantastic on this map and can make you almost impossible to kill.
Now for the mvps
:slit: powerful slows and ward spam grants a massive amount of vision
:pand: disable heaven
:tund: massive vision, the ability to cut down trees, and a powerful disable
:doct: mobility, disable, and his nukes will give clear vision around them
:poll: massive disables and can push like a beast
:succ: disable the entire team!
The mvps are just a couple of the wonderful heroes on this map. There are pluses and minuses for every single hero and in most games just picking a hero you are effective with will work.