Supremacy
07-10-2009, 06:04 PM
Item Properties/Attributes:
Supremacy:
Passives: +12 Strength, +35 Damage, +20 Attack Speed, +6 Armor, + 5 HP Regeneration
Toggled Ability: Arrogance (0 mana cost, 5 second cooldown when deactivated)
Arrogance Abilities:
+50 strength
+1000 health (lost when deactivated)
+Magic Immunity
+20% attack speed
+25% physical damage taken.
-5% health per second.
Estimated TOTAL cost/availability
* 3910 for Shrunken Head
* 2850 for Insanitarius
* 300 for Supremacy Recipe
= 7010 Total
Item ingredients:
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Protective/shrunkenhead.jpg
Shrunken Head: +10 Strength, +24 Damage, and Immune to Magic ability, lasts 9 seconds. Cooldown: 75 seconds.
Components:
Mighty Blade - 1000 gold
Warhammer - 1610 gold
Shrunken Head Recipe - 1300 gold
Total Price - 3910 gold
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Combative/item9insanitarius.jpg
Insanitarius: +9 Damage, +15 attack speed, +5 armor, and +3hp regeneration. When Active grants the wearer unholy strength. Cooldown: 10 seconds.
Components:
Helm of the Victim - 950 gold
Gloves of the Swift - 500 gold
Punch Dagger - 500 gold
Insanitarius Recipe - 900 gold
Total Price - 2850 gold
Goal of the item:
Reason for Item:
Toggleable magic immunity with a tiny cooldown.
Need to carry your team to victory, but your Shrunken Head is down to 5 seconds and you aren't killing the disablers fast enough to make use of it? Fear no more, a quick toggle of Supremacy will turn you into a killing machine for as long as you need.
Beware, 5% health every second doesn't give you a lot of time to sit around.
Also useful when you need that quick boost of health when running away, or when initiating a fight.
There'd be nothing more frightening than seeing a hero charge in and activate one of these bad boys, beating on you senselessly whilst all you can do is auto-attack or run.
Throw in a lifesteal effect (or 2) to semi-counter the 5% health loss and laugh at the futility of the other team.
Other Thoughts:
Included a recipe cost (though small) because there may be a lot of people who get both of the prerequisite items, but may prefer their separate effects instead.
Balance:
Permanent magic immunity? ARE YOU FRIGGIN KIDDING ME OMG BROKEN OMG!!!
* +25% physical damage taken is no joke.
* -5% health per second scales so that you can't just stack health and/or regen to counteract its effects (most of the time).
EDIT: Thanks to Hucklecat for the images and item information!
EDIT: Changed 2.5% health loss per second to 5% health loss per second.
Supremacy:
Passives: +12 Strength, +35 Damage, +20 Attack Speed, +6 Armor, + 5 HP Regeneration
Toggled Ability: Arrogance (0 mana cost, 5 second cooldown when deactivated)
Arrogance Abilities:
+50 strength
+1000 health (lost when deactivated)
+Magic Immunity
+20% attack speed
+25% physical damage taken.
-5% health per second.
Estimated TOTAL cost/availability
* 3910 for Shrunken Head
* 2850 for Insanitarius
* 300 for Supremacy Recipe
= 7010 Total
Item ingredients:
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Protective/shrunkenhead.jpg
Shrunken Head: +10 Strength, +24 Damage, and Immune to Magic ability, lasts 9 seconds. Cooldown: 75 seconds.
Components:
Mighty Blade - 1000 gold
Warhammer - 1610 gold
Shrunken Head Recipe - 1300 gold
Total Price - 3910 gold
http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Combative/item9insanitarius.jpg
Insanitarius: +9 Damage, +15 attack speed, +5 armor, and +3hp regeneration. When Active grants the wearer unholy strength. Cooldown: 10 seconds.
Components:
Helm of the Victim - 950 gold
Gloves of the Swift - 500 gold
Punch Dagger - 500 gold
Insanitarius Recipe - 900 gold
Total Price - 2850 gold
Goal of the item:
Reason for Item:
Toggleable magic immunity with a tiny cooldown.
Need to carry your team to victory, but your Shrunken Head is down to 5 seconds and you aren't killing the disablers fast enough to make use of it? Fear no more, a quick toggle of Supremacy will turn you into a killing machine for as long as you need.
Beware, 5% health every second doesn't give you a lot of time to sit around.
Also useful when you need that quick boost of health when running away, or when initiating a fight.
There'd be nothing more frightening than seeing a hero charge in and activate one of these bad boys, beating on you senselessly whilst all you can do is auto-attack or run.
Throw in a lifesteal effect (or 2) to semi-counter the 5% health loss and laugh at the futility of the other team.
Other Thoughts:
Included a recipe cost (though small) because there may be a lot of people who get both of the prerequisite items, but may prefer their separate effects instead.
Balance:
Permanent magic immunity? ARE YOU FRIGGIN KIDDING ME OMG BROKEN OMG!!!
* +25% physical damage taken is no joke.
* -5% health per second scales so that you can't just stack health and/or regen to counteract its effects (most of the time).
EDIT: Thanks to Hucklecat for the images and item information!
EDIT: Changed 2.5% health loss per second to 5% health loss per second.