View Full Version : [Gametype] Tug of War
So, here's a gametype I've been wanting in a AoS-style game for a long time.
The object, as the title suggests, would be a tug of war. There's a single lane, an objective in the middle, and the tide of the battle determines which direction the objective moves in. Once the objective reaches a team base, the team wins.
That sounds simple enough, but I think there's a lot of potential for HoN to really make it creative. Imagine if the objective was Kongor, or another equally large beast. Each team sends out huge waves of soldiers, but also units that throw ropes around Kongor and pull him towards a cage in the base.
The action would not only include pushing, but PVP, and directed killing of the pullers.
We could get even more crazy with this, and add more strategic options. If your team is pulling Kongor, he's not going to be happy. The other team could, instead of killing the pullers, attack Kongor, pissing him off even further until he goes into a rage and starts randomly attacking stuff.
It'd be a lot of fun IMO, and really take the game in a new direction. Comments?
SlyGoat
07-10-2009, 02:35 AM
That sounds very nice. Drastically different game types and objectives is something that'd be great to have in the game and would really set it apart from dota and other similar games.
Hellfyre
07-10-2009, 06:11 PM
Sounds like a whole lot of fun.
Rucnok
07-10-2009, 10:44 PM
it does sound like a lot of fun. Though it sounds pretty much a team of AOE casters would dominate this gametype hands down.
FuriousPeon
07-10-2009, 10:58 PM
it does sound like a lot of fun. Though it sounds pretty much a team of AOE casters would dominate this gametype hands down.
Already does.
SlyGoat
07-10-2009, 11:20 PM
Already does.
Quoted for truth.
I'd imagine the lane to be really wide, so it wouldn't be all the intuitive or likely for an entire team to clump up for AoE attacks, though AoE would still take down units quickly.
Either way, I'm sure it's possible to make all heroes helpful. Madman or Scout could stealth behind enemy lines and take out the pullers, for example.
Karmashock
07-11-2009, 03:49 AM
You could line the sides of the lane with towers that change ownership depending on where the "ball" is... they'd be neutral in the middle and allied or enemy respectively on either side. Meaning that the battle would stay focused where ever the "ball" was... straying too far from it would mean getting torn apart by enemy towers.
IAmRoot
07-11-2009, 04:31 AM
You could probably give the creeps an armor bonus against aoe attacks. I'd imagine that would give other types of heroes more utility.
I like this idea. The only thing that sounds hard is making the puller animations. The tower events are easy enough, and a single lane is much easier to balance than multiple lanes.
You could probably give the creeps an armor bonus against aoe attacks. I'd imagine that would give other types of heroes more utility.
I like this idea. The only thing that sounds hard is making the puller animations. The tower events are easy enough, and a single lane is much easier to balance than multiple lanes.
For ease, you could put Kongor in a cage on wheels. His arms could reach out and smack people though or something.
Pullers would just shoot a rope or something and then start movin'.
That's a pretty complicated way to do things, either way. The concept could stay with other variations though.
FiNGERS
07-14-2009, 04:38 AM
Pretty cool concept!
b0nde
07-14-2009, 12:41 PM
This sounds like an awesome idea!
One question though. Hoe many players will there be?
This sounds like an awesome idea!
One question though. Hoe many players will there be?
I think that would be up to the devs and map design.
If the lane is wide enough (read, humongous), I don't see why you couldn't have something completely retarded like 8v8 or more.
Wolfy
07-14-2009, 09:05 PM
What would the objective be?
If you wouldn't mind me suggesting i would think it could be something really cool like some BIG BIIIIGG monster in the middle that doesn't attack, but you deal damage to him, and the more damage you do to him the more he travels to your side. Affected by magic that way spell casters can have a chance to face heroes like Madman in pulling. The big monster could be Kongor (roshan). It wouldn't make sense to have roshan anyway in that game anyway.
What would the objective be?
If you wouldn't mind me suggesting i would think it could be something really cool like some BIG BIIIIGG monster in the middle that doesn't attack, but you deal damage to him, and the more damage you do to him the more he travels to your side. Affected by magic that way spell casters can have a chance to face heroes like Madman in pulling. The big monster could be Kongor (roshan). It wouldn't make sense to have roshan anyway in that game anyway.
The main problem with this is that it would focus on attacking the monster as opposed to attacking stuff you can actually kill.
Wvage
07-14-2009, 10:50 PM
That sounds like a lot of fun. I'd play it.
Strayfire
07-14-2009, 11:01 PM
How many players have you planned this for? Not 5v5 I bet :D
I think it's a great idea and would definately play it
/sign
would /sign again
Impeeched
07-14-2009, 11:22 PM
Wait 'til the map editor comes out and you could probably do this. :)
Wait 'til the map editor comes out and you could probably do this. :)
You can do this in Warcraft 3 already. The point is to have it be official, so that alternative game modes would have more exposure.
Tass1
07-16-2009, 07:14 PM
Yet another guy with awesome ideas! More of them :D
uberdabing
07-16-2009, 08:48 PM
This already exists in the form of 5v5 dota, all mid.
Breaks balance of heroes, straight up. Late game heroes will get raped in 5v5 setting early. Could be fun, sort of like -wtf mode but not as an official game type.