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View Full Version : Moraxus' Arcane Shield - Block List



ElementUser
11-19-2010, 03:44 PM
List of Spells that are Blocked by Moraxus' Arcane Shield:



Bombardier's Sticky Bomb (when it lands on the ground to check for a target to attach to)
Chipper's Rocket Barrage
Deadwood's Oakbolt
Devourer's Guttling Hook
Flint Beastwood's Money Shot
Gauntlet's Grapple
Gauntlet's Gauntlet Blast
Soul Reaper's Judgment (only hostile)
Legionnaire's Terrifying Charge affector (the cone)
Predator's Venomous Leap (the affector that applies the slow state & damage)
Plague Rider's Plague Carrier (bounces included)
Pyromancer's Blazing Strike
Rampage's Stampede
Sand Wraith's Desert's Curse (only when being targeted directly)
Scout's Marksman Shot
Valkyrie's Javelin of Light
Voodoo Jester's Acid Cocktail (bounces included)
Witch Slayer's Silver Bullet


* Note that my list does not include all spells blocked by Null Stone. For such a list, please read Tyrando's thread about what Null Stone blocks: http://forums.heroesofnewerth.com/showthread.php?t=38043

** Null Stone won't block projectiles if they are in mid-air (if Null Stone was on cooldown at cast action time and not on cooldown when projectile impacts), which is why some projectiles need that <combat line.

The exceptions are if the skill has projectile="(projectile)" in their parameters because Null Stone checks <onimpact at cast action time and at the time the projectile impacts, ie Andromeda's Comet.

*** Anything that is blockable by Null Stone will be blocked by Arcane Shield.

**** All spells have a tag that is more or less identical to this one, which is what flags for what Moraxus' Arcane Shield can block: <combatevent effecttype="AbilityBasedProjectile">

KaMiKaZe
11-19-2010, 04:01 PM
Anyway here's the list:

-Bombardier's Sticky Bomb
-Chipper's Rocket Barrage
-Deadwood's Oakbolt
-Devourer's Guttling Hook
-Flint Beastwood's Money Shot
-Gauntlet's Grapple
-Gauntlet's Gauntlet Blast
-Soul Reaper's Judgment (both friendly & hostile)
-Legionnaire's Terrifying Charge affector (the cone)
-Predator's Venomous Leap (the affector that applies the slow state & damage)
-Pyromancer's Blazing Strike
-Rampage's Stampede
-Sand Wraith's Desert's Curse (only when being targeted directly)
-Scout's Marksman Shot
-Valkyrie's Javelin of Light
-Voodoo Jester's Acid Cocktail
-Witch Slayer's Silver Bullet

Does it not heal if you activate to absorb it? That's kind of tricky, lane with SR and time the heals for leet speed and damage =o

ElementUser
11-19-2010, 04:09 PM
Hm, I tested it and it seems to not work, despite the fact that <combat..... is in SR's healing projectile.

Edited.

krokro_
11-19-2010, 04:10 PM
And Moraxus axes? no? (duplicate heroes)

ElementUser
11-19-2010, 04:12 PM
That is not included in my list, so it won't nullify Moraxus' More Axes.

Ind1goFloW
11-19-2010, 06:39 PM
Sooooo...
:nymp: stun
:tort: stun
:pyro: stun
:glad: stun
:engi: stun
:magm: stun
:madm: slow, stalk
:flin: slow
:balp: slow
:defi: wave
:pand: stun
:pebb: stun
:mali: slow
ALL dont get blocked? Just assuming here as I just had games vs :nymp: :mali: :souls: :pyro: and none of their aoe spells got blocked, like ever. And the other heroes I listed work similar mechanical wise, so Id assume they dont work either. That sucks major balls and makes the spell useless vs so many heroes. The timing is crucial and should be rewarded, especially since the short cast animation ****s you up alot. Imho it should work on ALL spells that could have a negative effect on him.
Also he should be able to block all those spells for 2 seconds. When you cast the shield and get hit by something silly like :chip: rocket right away, other crucial spells such as a follow up andro stun dont get blocked anymore, even when in the 2 secs timewindow.

ElementUser
11-19-2010, 06:47 PM
Of course they wouldn't be blocked, they're either pure AoE or projectiles that do an <areaofeffect event.

I'll run down that list myself:

-Pure AoE: Torturer, Nymphora, Pyromancer, Gladiator, Engineer, Madman, Flint Beastwood, Balphagore, Defiler, Pandamonium, Pebbles and Maliken all do AoE events.

Well look at that - all of those are pure AoE. Compare that with the list I came up with and you'll see those do not have <areaofeffect events or events that spawn an affector to do something in a large AoE.

If you've read my post, then you'll be able to guess by my wording of it that the projectiles that gets this property are picked by S2.

If you want them to be changed, feel free to make a post about Arcane Shield & the <combat..... tag and state what you "think" should be blocked.

IMO:

-The only one in my list that I'm against is Legionnaire's Terrifying Charge (affector-based) and the only other one that comes close to violating the "AoE" rule is Gauntlet Blast (the Stasis effect in an AoE). Strangely enough, the stasis effect still gets applied to surrounding foes.

Ind1goFloW
11-19-2010, 07:39 PM
I dont get the point of your list anyway. I mean theres tons of spells it blocks that you didnt list?! I think we should make a complete list, just for the sake of it. It would also help so I dont keep thinking "wtf" when it doesnt block something =P.
Ill just use logic and nullstone blocks, you tell me if my list is correct. I got no mechanic wisdom, Im just guessing here:
:swif: ult
:poll: tongue, hex, lightning
:gaun: hook, ult
:wret: dot
:succ: all 4 skills
:arma: snot, dunno bout them spines?!
:plag: slow, ult
:mage: ult
:fayd: shadowthingy
:witc: graveyard, hex, manadrain, bullet
:elec: hold. does purge buff or debuff moaraxes?
:arac: dunno bout the orbs. spider.
:devo: hook, bite
:soulr: heal, ult
:andr: stun, swap
:pest: ult
:flin: ult
:legi: cone thingy, ult
:balp: silence
:deme: slow
:accu: nuke
:pebb: throw?
:bomb: skill 1 and 3
:krak: slow
:vood: stun
:scou: ult
:pand: flick, ult
:dark: slow
:sand: desert curse, ult
:ophe: slow, nuke
:valk: arrow, dunno bout the nuke.
:corr: conduit
:ramp: charge, ult
:tund: ult, charge
:hell: dot, slow
:tort: nuke
:pyro: ult
:nigh: pounce
:glad: x ?
:hamm: hammer
:dead: treethrow thingy, ult
:thun: all 3 nukes
:bloo: silence, ult
:pupp: all 3 skills I guess
:moon: beam
:doct: disable
:glac: disable
:temp: stun
:blac: stun, slow
:pred: leap
:chip: rockets

Im pretty sure Im wrong with some things, if so plz go ahead and tell me.

ElementUser
11-19-2010, 07:44 PM
The point about my list is that those are, without a doubt, the actual skills in the game that are subject to Moraxus' Arcane Shield block mechanism (that are excluded from Null Stone's block list). I even stated the script property that they have <combatevent effecttype="AbilityBasedProjectile">

It is stating factual information, whereas most of the other people's posts are stating about opinionated information.

Oh added Plague Carrier to the list. Missed that one.

Pi1
11-19-2010, 08:48 PM
Will Magmus stun be blocked if he targets moraxus? Nullstone does.

Vahn
11-19-2010, 09:14 PM
No, Nullstone doesn't block that any more either.

Ind1goFloW
11-20-2010, 04:25 AM
The point about my list is that those are, without a doubt, the actual skills in the game that are subject to Moraxus' Arcane Shield block mechanism (that are excluded from Null Stone's block list). I even stated the script property that they have <combatevent effecttype="AbilityBasedProjectile">

It is stating factual information, whereas most of the other people's posts are stating about opinionated information.

Oh added Plague Carrier to the list. Missed that one.

Your list has many spells in it that are blocked by nullstone aswell, thats why I was confused about what you wanted to achieve with it.
Also, can I assume that my list is correct this far?

SlowKing
11-20-2010, 08:17 AM
Why does it not block Arachna's ultimate if the shield is activate while the spider is in mid flight however it does block other skills that are mid flight? Possibly related to when Arachna's ultimate was made undisjointable?

Tyrando
11-20-2010, 08:22 AM
Why does it not block Arachna's ultimate if the shield is activate while the spider is in mid flight however it does block other skills that are mid flight? Possibly related to when Arachna's ultimate was made undisjointable?

disjoint has nothin to do with it, most probably because it spawns a gadget (spider)

since Pyro/WS ults are undisjointable yet get blocked.

Vahn
11-20-2010, 08:25 AM
That would be because it doesn't have <combatevent effecttype="AbilityBasedProjectile">, It should get blocked if it you activate before it is cast.

ElementUser
11-20-2010, 09:57 AM
Your list has many spells in it that are blocked by nullstone aswell, thats why I was confused about what you wanted to achieve with it.
Also, can I assume that my list is correct this far?

No, I'm excluding anything that's blocked by Null Stone. For a detailed list go to Tyrando's thread in Guides & Lists about what Null Stone blocks.

The reason that some of the skills that are blocked by Null Stone are in my list is because Null Stone blocks when the caster reaches their cast action time. However, Null Stone won't block projectiles if they are in mid-air (if Null Stone was on cooldown at cast action time and not on cooldown when projectile impacts), which is why some projectiles need that <combat line.

The exceptions are if the skill has projectile="(projectile)" in their parameters because Null Stone checks <onimpact at cast action time and at the time the projectile impacts, ie Andromeda's Comet.

karaflix
11-20-2010, 10:11 AM
No, I'm excluding anything that's blocked by Null Stone. For a detailed list go to Tyrando's thread in Guides & Lists about what Null Stone blocks.

Pretty sure that nullstone blocks silver bullet...

ElementUser
11-20-2010, 10:27 AM
Did you read my second paragraph clearly?

Read it again.

karaflix
11-20-2010, 10:36 AM
Did you read my second paragraph clearly?

Read it again.

My bad.

Ind1goFloW
11-20-2010, 10:58 AM
No, I'm excluding anything that's blocked by Null Stone. For a detailed list go to Tyrando's thread in Guides & Lists about what Null Stone blocks.

The reason that some of the skills that are blocked by Null Stone are in my list is because Null Stone blocks when the caster reaches their cast action time. However, Null Stone won't block projectiles if they are in mid-air (if Null Stone was on cooldown at cast action time and not on cooldown when projectile impacts), which is why some projectiles need that <combat line.

The exceptions are if the skill has projectile="(projectile)" in their parameters because Null Stone checks <onimpact at cast action time and at the time the projectile impacts, ie Andromeda's Comet.

Thats just technical mumbo jumbo. A spell blocked is a spell blocked, no matter to what list it belongs :P

ElementUser
11-20-2010, 11:01 AM
That's the whole point of the forums.

The difference is how they are blocked & what conditions are checked for and when they are checked.

Anyway the reason I do not include anything that is blockable by Null Stone (<onimpact>) is because Tyrando's thread already covers it perfectly well.

http://forums.heroesofnewerth.com/showthread.php?t=38043

Loki
11-20-2010, 01:06 PM
The S2 video of Moraxus shows him using this skill on Hag's ulti at 0:22. I assume this is just cool looking footage and it doesn't actually block Bat Blast?

ElementUser
11-20-2010, 01:08 PM
It doesn't block Bat Blast since its targetscheme is target_dual_position and not target_dual.

Null Stone only blocks target_entity and target_dual spells.

Tyrando
11-20-2010, 06:23 PM
The S2 video of Moraxus shows him using this skill on Hag's ulti at 0:22. I assume this is just cool looking footage and it doesn't actually block Bat Blast?

the scene i saw at 0:13 involvin hag bat blast and his Arcane Shield had no effect, you can see the haunted debuff still affect him and his axe doesnt glow very blue (though he does have DD effect on)

r1g0
11-21-2010, 12:17 AM
hag ult isnt blocked by nullstone right? but well the video you(s2) made about moraxus, at 0:13 or so, it blocks hag ult, but is not listed either

EDIT: sry reading first page when i posted

if it doesnt block ist, why gets the boost?

ElementUser
11-21-2010, 09:16 AM
It doesn't.

Slughy
11-23-2010, 11:00 AM
what about pestis ulti?

ElementUser
11-23-2010, 11:12 AM
Refer to the list of spells blocked by Null Stone in Guides & Lists.

And refer to my post on the first page for such things that will proc Arcane Shield and give Moraxus Arcane Burst.

Slughy
11-23-2010, 11:50 AM
oh, thanks :)

ElementUser
11-23-2010, 11:55 AM
If that spell is on either of the lists, it'll block the spell and give him the buff =)

Styx
11-23-2010, 01:01 PM
when i tested the first day this happened.

if you ACtivate the shield and Sandwraith casts curse on you within the 2 sec limit then the skill is absorved in full


if you activate the shield AFTER sandwraith curse is cast (so the missile is mid air) the dmg gets absorved but you still get the debuff.

ElementUser
11-23-2010, 01:06 PM
Intended.

The projectile_track won't be applied to you (sand trail won't follow you) but the sand trail still exists, meaning its slow will still apply. You'll still get the Arcane Burst buff either way.

Hero_of_Noob
11-23-2010, 03:10 PM
Anyway here's the list:

-Bombardier's Sticky Bomb
-Chipper's Rocket Barrage
-Deadwood's Oakbolt
-Devourer's Guttling Hook
-Flint Beastwood's Money Shot
-Gauntlet's Grapple
-Gauntlet's Gauntlet Blast
-Soul Reaper's Judgment (only hostile)
-Legionnaire's Terrifying Charge affector (the cone)
-Predator's Venomous Leap (the affector that applies the slow state & damage)
-Plague Rider's Plague Carrier (bounces included)
-Pyromancer's Blazing Strike
-Rampage's Stampede
-Sand Wraith's Desert's Curse (only when being targeted directly)
-Scout's Marksman Shot
-Valkyrie's Javelin of Light
-Voodoo Jester's Acid Cocktail
-Witch Slayer's Silver Bullet

this doesnt seem complete. I am pretty sure BH's silence and/or his ult are blocked too... Also 100% sure that Glacius freeze is blocked because he was killing me with that last saturday.

ElementUser
11-23-2010, 03:27 PM
Did you read my other posts?

If you did I clearly state that my list excludes all spells blocked by Null Stone, as that is found in Tyrando's thread.

I'm just going to make my post the OP and update it.

Rice_RockeT
12-06-2010, 06:09 PM
If you block a bouncing spell (plague carrier or acid cocktail) does it prevent the remaining bounces from happening? Is the outcome different depending on the scenario?

1) moraxus is the primary target and the shield is activated before the spell is cast.
2) moraxus is the primary target and the shield is activated while the projectile is in the air.
3) moraxus is not the primary target.


For spells whose projectiles might be in the air for longer than 2 seconds, does the shield have to be activated at the time the projectile lands, or is it sufficient to have it activated at some point during the projectile's flight? (For example if rampage casts stampede while shield is down, moraxus activates shield at some point after the stampede started, but the shield runs out before rampage reaches moraxus, what happens?)

ElementUser
12-06-2010, 06:20 PM
It doesn't prevent the remaining bounces because the variable that determines the amount of bounces remaining isn't within the <combat tag.

1) Happens like Null Stone.
2 & 3) Should happen like what I said.

If the projectile didn't impact Moraxus yet and Shield's block buff has been used up (ie 2s has passed) then he won't block it.

noobscoutKS
12-06-2010, 06:30 PM
Maybe after 4 more pages of saying the same thing they will read your first post, if your lucky that is

Tyrando
12-06-2010, 09:57 PM
:pand: Flick isnt blocked by Arcane Shield btw, even though Nullstone blocks it.

Nytemair
04-02-2011, 04:05 AM
How would Rampage's charge work? If you cast it before he begins charging, will it stop the entire spell? Or does it only stop once he hits you and negate damage/stun/knockback etc...

Also can you please link the guide you had on going through game files? I can't find it and would like to learn some more mechanics teehee <3

Snow``
04-02-2011, 08:47 AM
How would Rampage's charge work? If you cast it before he begins charging, will it stop the entire spell? Or does it only stop once he hits you and negate damage/stun/knockback etc...

Also can you please link the guide you had on going through game files? I can't find it and would like to learn some more mechanics teehee <3

i played a game today and grabbed a nullstone, which seemed to go on cooldown randomly, and a rampage was on the other team, so i BELEIVE that it does stop his charge, but not any of the horned strikes were blocked.
his ulti i am unaware of also
*edit: sorry i misread your post. my info is basically useless, youd have to ask element for that answer.

Brannock
04-12-2012, 05:41 PM
Will this be updated to account for the new heroes? What about moving it to Guides/Lists?

ElementUser
04-12-2012, 06:03 PM
You're a GM now? :O

King2champ
04-14-2012, 05:40 PM
Dunno if this is updated somewhere else, but Gunblade's q triggers this.