CrashLemon
09-03-2009, 09:27 PM
Hope Eater
New Name (Old one was Hopeless Echo)
http://www.worldofwarcraft-alliance.com/uploads/pics/ethereal.jpg
Image from Blizzard Entertainement.
http://www.hiveworkshop.com/forums/resource_images/9/icons_8571_pas.jpg http://www.hiveworkshop.com/forums/resource_images/9/icons_8179_pas.jpg http://www.hiveworkshop.com/forums/resource_images/9/icons_8352_btn.jpg http://www.hiveworkshop.com/forums/resource_images/8/icons_7803_btn.jpg
*** Please vote on Concept not Numbers, Thank you.
Hero Model - A blackish/blueish big phantom who doesn't move a bit when standing still. He's expressionless like if he had no purpose (think of Dr.Manathan in The Watchmens). A big one handed axe in his left hand and a big shield on his right arm. When he move, his arms are behind him like if he didn't have any will to carry his weapons and armor, he also slide over the ground like Andromeda, I like to think of him like her counter-part.
Voices - "Why..." "Any purpose?..." "Does it matter?" "It'll happen..." "Won't change things..." "Whois this?" "Why so hasty..." "He's lost..."
Affiliation - Hellbourne
Attributes -
Speed: 300
Strenght: High
Agility: Medium
Intelligence: Low
Hero Skills
http://www.hiveworkshop.com/forums/resource_images/9/icons_8571_pas.jpgRaging Echoes
All the rage gathered from the numerous battles he fought needs a lot of concentration to be held deep inside the Hope Eater's mind. When attacked, his concentration is lost and he's unable to keep the rage inside eventualy resulting in bursts of Echo.
Description: When attacked, the Hope Eater gather "Charges" and can only handle a maximum. When this maximum is reached, he release a wave of rage towards the last attacker. If the damage received was from an AoE or had no sources, he release multiple lesser waves in a circle around himself.
Level 1 - 10 Charges max, waves deal 40 damage.
Level 2 - 9 Charges max, waves deal 50 damage.
Level 3 - 8 Charges max, waves deal 60 damage.
Level 4 - 7 Charges max, waves deal 70 damage.
Travel range of the Waves - 600
http://www.hiveworkshop.com/forums/resource_images/9/icons_8179_pas.jpgHaunted Echoes
The Hope Eater is haunted by the past battles and can only fall into a deep state of depression when he's not harmed. The pain is so strong that it reflect on enemy heroes reducing their damage and armor depending on his state.
Description: Each X second his aura increase to a maximum of charges which increase the effectivity of his aura. When he's attacked by a creep or an enemy controled unit, he lose 1 charge.
Level 1 - -0.25 armor per charge, -0.5% damage per charge, 6 charges, 4 sec to gain a charge.
Level 2 - -0.5 armor per charge, -1% damage per charge, 8 charges, 3 sec to gain a charge.
Level 3 - -0.75 armor per charge, -1.5% damage per charge, 10 charges, 2 sec to gain a charge.
Level 4 - -1 armor per charge, -2% damage per charge, 12 charges, 1 sec to gain a charge.
Range - 800 all levels.
http://www.hiveworkshop.com/forums/resource_images/9/icons_8352_btn.jpg Blasting Echoes
Upon activation, his echoes blast out of his body damaging nearby units but bouncing back to the to the Hope Eater dealing minor damage to himself. Damage of the outer wave is based on his strenght while the damage of the bounce back is fixed. Units hit by the echoes are briefly disoriented slowing their movement speed. The more bounces, the more the shock is hard thus slowing them down even more.
Description: This is like a normal Shockwave (think of Behemoth) spell but every echoes bounce back to the Hope Eater damaging him (as AoE damage with no source) and slowing units hit by a % multiplied by the number of units hit by the spell.
Level 1 - 175 Range, 0.75x his Strenght in damage and echoes deal 5 bounce back damage and slow 1% per unit hit.
Level 2 - 225 Range, 1x his Strenght in damage and echoes deal 10 bounce back damage and slow for 2% per unit hit.
Level 3 - 275 range, 1.25x his Strenght in damage and echoes deal 15 bounce back damage and slow for 3% per unit hit.
Level 4 - 325 range, 1.5x his Strenght in damage and echoes deal 20 bounce back damage and slow for 4% per unit hit.
http://www.hiveworkshop.com/forums/resource_images/8/icons_7803_btn.jpg ULTIMATE Wandering Echoes
Upon activation, the Hope Eater summon back the echoes of his past. They come back to haunt his enemies on battle. Unfortunatly, each hit dealt by his minions also hurts the Hope Eater.
Description: When activated, spawn echoes on each enemy heroes in a certain range and they start attacking it (think of Arachna's ult). Each hit damage the Hope Eater (triggering his first skill).
Level 1 - 900 Range, 40 Damage per hit, last 6 seconds.
Level 2 - 900 Range, 70 Damage per hit, last 7 seconds.
Level 3 - 900 Range, 90 Damage per hit, last 8 seconds.
Damage to the Hope Eater - 10/15/20
Item Build
http://www.heroesofnewerth.com/images/items/Item_EnhancedMarchers.jpg Enhanced Marchers, you'll need those for the extra armor and the quick boost of speed it gives. You're a tank afterall, you don't need attack speed.
http://www.heroesofnewerth.com/images/items/Item_Shield2.jpg The Helm of the Black Legion's going to be your favorite item early game for the bonus HP, the damage block and the HP regeneration.
http://www.heroesofnewerth.com/images/items/Item_MagicArmor2.jpg Shaman's Headdress, you won't live without it, period. It's your key to survive and also gives you the nice HP Reg you need early game.
http://www.heroesofnewerth.com/images/items/Item_Insanitarius.jpg Activate it just before casting Blasting Echoes and you'll be able to handle that damage return.
http://www.heroesofnewerth.com/images/items/Item_Astrolabe.jpg The extra armor and the HP this item gives is a good thing for you because you'll basicly be receiving a lot of damage. This is an alternative to Insanitarius.
http://www.heroesofnewerth.com/images/items/Item_BehemothsHeart.jpg There's no point in explaining why.
http://www.heroesofnewerth.com/images/items/Item_DaemonicBreastplate.jpg The armor reduction aura this item give will be insane once stacked with yours and the attack speed is profitable for your teamates.
Synergies
http://honwiki.net/w/images/thumb/f/fa/Soulstealerhero.gif/60px-Soulstealerhero.gif Soulstealer's aura stacks with the Hope Eater's Haunting Echoes effect and thus providing extreme armor reduction. Also Soulstealer is a "squishy" hero and the enemies will probably focus the Hope Eater early in the fights to remove the aura allowing Soulstealer to deal major damage without being targeted.
http://honwiki.net/w/images/thumb/8/82/Pestilencehero.gif/60px-Pestilencehero.gif Again, his armor reducing ultimate allows other carry or DPS in the team to deal huge amount of damage without being focused.
http://honwiki.net/w/images/thumb/5/57/Jereziahhero.gif/60px-Jereziahhero.gif Jereziah's ability to remove incoming magic damage will help HE (Hope Eater) be unnukable thus obligating enemies to auto attack him to remove his aura and trigger his first skill.
http://honwiki.net/w/images/thumb/d/db/Arachnahero.gif/60px-Arachnahero.gifhttp://honwiki.net/w/images/thumb/8/89/Puppet_Masterhero.gif/60px-Puppet_Masterhero.gifhttp://honwiki.net/w/images/thumb/f/ff/Moon_Queenhero.gif/60px-Moon_Queenhero.gifhttp://honwiki.net/w/images/thumb/4/41/Wildsoulhero.gif/60px-Wildsoulhero.gif And other ranged auto attack will have enough time and increased damage while HE is being focused, and if he's not then the enemies will lose damage and armor increasing the effectiveness of ranged DPS.
Counters
Fact - He's a bad 1v1 hero because all his skills scale depending on how many units are around.
http://honwiki.net/w/images/thumb/7/77/Pyromancerhero.gif/60px-Pyromancerhero.gif Pyro has the ability to quickly down a target without much hits using his spells. The aura doesn't really affect him early/mid game as he's more of a nuker at this part.
http://honwiki.net/w/images/thumb/3/3a/Zephyrhero.gif/60px-Zephyrhero.gif Zephyr's ability to do damage while not attacking is exterminating HE's core philosophy, get attacked to deal damage.
http://honwiki.net/w/images/thumb/2/29/Voodoo_Jesterhero.gif/60px-Voodoo_Jesterhero.gif Cursed ground is again a very good spell agaisnt HE because he loses health very quickly when fighting.
http://honwiki.net/w/images/thumb/2/2d/Pollywog_Priesthero.gif/60px-Pollywog_Priesthero.gif Of course Pollywog's ult is going to trigger his first spell a lot, but his wards are gadgets and doesn't receive any damage from the burst of echoes his first spell could deal and the series of hit his wards can shoot will remove pretty quickly his 2nd skill (Haunted Echoes).
New Name (Old one was Hopeless Echo)
http://www.worldofwarcraft-alliance.com/uploads/pics/ethereal.jpg
Image from Blizzard Entertainement.
http://www.hiveworkshop.com/forums/resource_images/9/icons_8571_pas.jpg http://www.hiveworkshop.com/forums/resource_images/9/icons_8179_pas.jpg http://www.hiveworkshop.com/forums/resource_images/9/icons_8352_btn.jpg http://www.hiveworkshop.com/forums/resource_images/8/icons_7803_btn.jpg
*** Please vote on Concept not Numbers, Thank you.
Hero Model - A blackish/blueish big phantom who doesn't move a bit when standing still. He's expressionless like if he had no purpose (think of Dr.Manathan in The Watchmens). A big one handed axe in his left hand and a big shield on his right arm. When he move, his arms are behind him like if he didn't have any will to carry his weapons and armor, he also slide over the ground like Andromeda, I like to think of him like her counter-part.
Voices - "Why..." "Any purpose?..." "Does it matter?" "It'll happen..." "Won't change things..." "Whois this?" "Why so hasty..." "He's lost..."
Affiliation - Hellbourne
Attributes -
Speed: 300
Strenght: High
Agility: Medium
Intelligence: Low
Hero Skills
http://www.hiveworkshop.com/forums/resource_images/9/icons_8571_pas.jpgRaging Echoes
All the rage gathered from the numerous battles he fought needs a lot of concentration to be held deep inside the Hope Eater's mind. When attacked, his concentration is lost and he's unable to keep the rage inside eventualy resulting in bursts of Echo.
Description: When attacked, the Hope Eater gather "Charges" and can only handle a maximum. When this maximum is reached, he release a wave of rage towards the last attacker. If the damage received was from an AoE or had no sources, he release multiple lesser waves in a circle around himself.
Level 1 - 10 Charges max, waves deal 40 damage.
Level 2 - 9 Charges max, waves deal 50 damage.
Level 3 - 8 Charges max, waves deal 60 damage.
Level 4 - 7 Charges max, waves deal 70 damage.
Travel range of the Waves - 600
http://www.hiveworkshop.com/forums/resource_images/9/icons_8179_pas.jpgHaunted Echoes
The Hope Eater is haunted by the past battles and can only fall into a deep state of depression when he's not harmed. The pain is so strong that it reflect on enemy heroes reducing their damage and armor depending on his state.
Description: Each X second his aura increase to a maximum of charges which increase the effectivity of his aura. When he's attacked by a creep or an enemy controled unit, he lose 1 charge.
Level 1 - -0.25 armor per charge, -0.5% damage per charge, 6 charges, 4 sec to gain a charge.
Level 2 - -0.5 armor per charge, -1% damage per charge, 8 charges, 3 sec to gain a charge.
Level 3 - -0.75 armor per charge, -1.5% damage per charge, 10 charges, 2 sec to gain a charge.
Level 4 - -1 armor per charge, -2% damage per charge, 12 charges, 1 sec to gain a charge.
Range - 800 all levels.
http://www.hiveworkshop.com/forums/resource_images/9/icons_8352_btn.jpg Blasting Echoes
Upon activation, his echoes blast out of his body damaging nearby units but bouncing back to the to the Hope Eater dealing minor damage to himself. Damage of the outer wave is based on his strenght while the damage of the bounce back is fixed. Units hit by the echoes are briefly disoriented slowing their movement speed. The more bounces, the more the shock is hard thus slowing them down even more.
Description: This is like a normal Shockwave (think of Behemoth) spell but every echoes bounce back to the Hope Eater damaging him (as AoE damage with no source) and slowing units hit by a % multiplied by the number of units hit by the spell.
Level 1 - 175 Range, 0.75x his Strenght in damage and echoes deal 5 bounce back damage and slow 1% per unit hit.
Level 2 - 225 Range, 1x his Strenght in damage and echoes deal 10 bounce back damage and slow for 2% per unit hit.
Level 3 - 275 range, 1.25x his Strenght in damage and echoes deal 15 bounce back damage and slow for 3% per unit hit.
Level 4 - 325 range, 1.5x his Strenght in damage and echoes deal 20 bounce back damage and slow for 4% per unit hit.
http://www.hiveworkshop.com/forums/resource_images/8/icons_7803_btn.jpg ULTIMATE Wandering Echoes
Upon activation, the Hope Eater summon back the echoes of his past. They come back to haunt his enemies on battle. Unfortunatly, each hit dealt by his minions also hurts the Hope Eater.
Description: When activated, spawn echoes on each enemy heroes in a certain range and they start attacking it (think of Arachna's ult). Each hit damage the Hope Eater (triggering his first skill).
Level 1 - 900 Range, 40 Damage per hit, last 6 seconds.
Level 2 - 900 Range, 70 Damage per hit, last 7 seconds.
Level 3 - 900 Range, 90 Damage per hit, last 8 seconds.
Damage to the Hope Eater - 10/15/20
Item Build
http://www.heroesofnewerth.com/images/items/Item_EnhancedMarchers.jpg Enhanced Marchers, you'll need those for the extra armor and the quick boost of speed it gives. You're a tank afterall, you don't need attack speed.
http://www.heroesofnewerth.com/images/items/Item_Shield2.jpg The Helm of the Black Legion's going to be your favorite item early game for the bonus HP, the damage block and the HP regeneration.
http://www.heroesofnewerth.com/images/items/Item_MagicArmor2.jpg Shaman's Headdress, you won't live without it, period. It's your key to survive and also gives you the nice HP Reg you need early game.
http://www.heroesofnewerth.com/images/items/Item_Insanitarius.jpg Activate it just before casting Blasting Echoes and you'll be able to handle that damage return.
http://www.heroesofnewerth.com/images/items/Item_Astrolabe.jpg The extra armor and the HP this item gives is a good thing for you because you'll basicly be receiving a lot of damage. This is an alternative to Insanitarius.
http://www.heroesofnewerth.com/images/items/Item_BehemothsHeart.jpg There's no point in explaining why.
http://www.heroesofnewerth.com/images/items/Item_DaemonicBreastplate.jpg The armor reduction aura this item give will be insane once stacked with yours and the attack speed is profitable for your teamates.
Synergies
http://honwiki.net/w/images/thumb/f/fa/Soulstealerhero.gif/60px-Soulstealerhero.gif Soulstealer's aura stacks with the Hope Eater's Haunting Echoes effect and thus providing extreme armor reduction. Also Soulstealer is a "squishy" hero and the enemies will probably focus the Hope Eater early in the fights to remove the aura allowing Soulstealer to deal major damage without being targeted.
http://honwiki.net/w/images/thumb/8/82/Pestilencehero.gif/60px-Pestilencehero.gif Again, his armor reducing ultimate allows other carry or DPS in the team to deal huge amount of damage without being focused.
http://honwiki.net/w/images/thumb/5/57/Jereziahhero.gif/60px-Jereziahhero.gif Jereziah's ability to remove incoming magic damage will help HE (Hope Eater) be unnukable thus obligating enemies to auto attack him to remove his aura and trigger his first skill.
http://honwiki.net/w/images/thumb/d/db/Arachnahero.gif/60px-Arachnahero.gifhttp://honwiki.net/w/images/thumb/8/89/Puppet_Masterhero.gif/60px-Puppet_Masterhero.gifhttp://honwiki.net/w/images/thumb/f/ff/Moon_Queenhero.gif/60px-Moon_Queenhero.gifhttp://honwiki.net/w/images/thumb/4/41/Wildsoulhero.gif/60px-Wildsoulhero.gif And other ranged auto attack will have enough time and increased damage while HE is being focused, and if he's not then the enemies will lose damage and armor increasing the effectiveness of ranged DPS.
Counters
Fact - He's a bad 1v1 hero because all his skills scale depending on how many units are around.
http://honwiki.net/w/images/thumb/7/77/Pyromancerhero.gif/60px-Pyromancerhero.gif Pyro has the ability to quickly down a target without much hits using his spells. The aura doesn't really affect him early/mid game as he's more of a nuker at this part.
http://honwiki.net/w/images/thumb/3/3a/Zephyrhero.gif/60px-Zephyrhero.gif Zephyr's ability to do damage while not attacking is exterminating HE's core philosophy, get attacked to deal damage.
http://honwiki.net/w/images/thumb/2/29/Voodoo_Jesterhero.gif/60px-Voodoo_Jesterhero.gif Cursed ground is again a very good spell agaisnt HE because he loses health very quickly when fighting.
http://honwiki.net/w/images/thumb/2/2d/Pollywog_Priesthero.gif/60px-Pollywog_Priesthero.gif Of course Pollywog's ult is going to trigger his first spell a lot, but his wards are gadgets and doesn't receive any damage from the burst of echoes his first spell could deal and the series of hit his wards can shoot will remove pretty quickly his 2nd skill (Haunted Echoes).