St0l3n_ID
11-05-2010, 10:30 AM
Hi there,
I'm new to the community, so i allow myself to introduce me:
I've modded BfMeII about 4 years and did some Morrowind stuff.
I'm also a programmer (C#) so i'm familiar with code and it was easy to get into hon-xml-modding
But at the moment i'm really confused about one thing, I've written a mod, which modifies the chat input, using these two files:
game_chat.package
mod_options_elements.package
The modification works perfect so far if these files are placed in the game\ui\ folder, but when i'm packing them into a .zip and rename it to .s2z, i cant use the chat anymore (the whole chat-control dissapears as if there would be a misstyping in one of the panel-codes)
The structure inside of the .s2z file is simply ui\ so it should be correct.
Any ideas why the mod wont work anymore as .s2z?
(btw. im using the onframe tag, maybe its to "fast" for a packet file?)
greez
Stolen
I'm new to the community, so i allow myself to introduce me:
I've modded BfMeII about 4 years and did some Morrowind stuff.
I'm also a programmer (C#) so i'm familiar with code and it was easy to get into hon-xml-modding
But at the moment i'm really confused about one thing, I've written a mod, which modifies the chat input, using these two files:
game_chat.package
mod_options_elements.package
The modification works perfect so far if these files are placed in the game\ui\ folder, but when i'm packing them into a .zip and rename it to .s2z, i cant use the chat anymore (the whole chat-control dissapears as if there would be a misstyping in one of the panel-codes)
The structure inside of the .s2z file is simply ui\ so it should be correct.
Any ideas why the mod wont work anymore as .s2z?
(btw. im using the onframe tag, maybe its to "fast" for a packet file?)
greez
Stolen