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View Full Version : Does Swiftblades Counter Attack passive actually work?(and other questions on it)



Jager
09-03-2009, 05:20 AM
I haven't been able to notice if Swiftblades Counter Attack passive actually go off. Does it have a specific animation(like Legionairess spin), like an alternate attack(like how some units in Warcraft 3 had for critical strikes). I don't think I saw any damage that wasn't applied at the same time as my normal attack animation though.

In previous version I had seen Swiftblade doing melee attacks while spinning(Blade Frenzy), although I'm not sure if they were from his new passive or from his normal attacks. That was taken way sadly. It would have made the move more useful late game if he could still attack, but I can see how it could be unbalanced early.

But I think it would be a good idea if he could still use his counter attack passive while spinning, to make his spin more useful late game. Right now it's pretty pointless late game unless your trying to dodge a disable, your own attack damage does more then spin.

Also how is damage worked out for Counter Attack? Is it the same damage type/amount whatever swiftblades normal attack is(I would assume it is from the tooltip), and do attack modifiers like lifesteal or shieldbreakers -armour get applied on there attacks?

Thanks very much if you've read through that. :)

Sunforger
09-03-2009, 05:34 AM
There is a practice mode now. Create a game, select Practice server, choose Swiftblade, spawn enemy melee heroes, add exp for levels, add gold for items.
Don't be lazy, test yourself.
From my personal experience the passive works.

Jager
09-03-2009, 06:28 AM
There is a practice mode now. Create a game, select Practice server, choose Swiftblade, spawn enemy melee heroes, add exp for levels, add gold for items.
Don't be lazy, test yourself.
From my personal experience the passive works.
Um if it's not explained properly I have played as him and not seen anything for sure indicating it's working, but I guess I can try some more leaving him getting hit by melee creeps in practise mode to see if anything happens. Will report back then. :o

Mallo
09-03-2009, 06:40 AM
I believe the Tooltip states, that it does only work on enemy heros.

Jager
09-03-2009, 07:35 AM
I believe the Tooltip states, that it does only work on enemy heros.
Yeah I just tested it and was coming back to say that I'm stupid and didn't read the tooltip carefully enough. But you bet me to it. :o

I'll still try check for the attack modifiers though. :)

Edit: So I'm one happy camper, his attacks from Counter Attack use attack modifiers, and they can go off when he's spinning! :D

Zak
09-03-2009, 01:06 PM
it works, easiest noticeable when in chronosphere and you counter and crit at same time.

ElementUser
09-03-2009, 01:38 PM
I'm confirming that Swiftblade's Counterattack works. In test mode, I set the enemy Swiftblade to Hold Position so that he wouldn't attack my hero automatically. When I hit him a few times, he turned and attacked my hero. He didn't start autoattacking after that either

tootsie2
09-03-2009, 03:39 PM
Did a bit of testing...

Counter Attack works.

It's sort of regular attack it seems, as it applies Orbs and does damage.

It only works for melee attacks though; ranged attacks in melee range do not trigger Counter Attack, and as a side note, it doesn't hit Arachna's Spiderling as well.
Oh, as written in its description, it only counters hero attacks...



One thing i'm not sure about though..:

When there is many heroes bashing him at once it seems he doesn't counter each of them with the same probability. Maybe he 'focusses' his counters on the ones in front of him..

Eccentrikit
09-03-2009, 05:50 PM
Confirmed working, i killed madman by not doing anything but holding position xD

Isin
09-03-2009, 06:12 PM
I think it should be a different animation or have some kind of sound.

Stergeary
09-03-2009, 06:24 PM
Does this Counterattack occur without interrupting Swiftblade's actions the same way Whirling Axe doesn't interrupt Legionnaire's? As in, the ability proccing is independent of the actions that the hero is taking.

ElementUser
09-03-2009, 06:57 PM
Confirmed, the ability proccing is independent of the actions that the hero is taking. I've seen him do more attacks than usual in 1 second, and those attacks must be from Counter Attack. Basically, he quickly turns & attacks the target that procced his Counter Attack, and then quickly resumes attacking the original target.

I know my screenshot doesn't show a quick succession of 2x hits, but I assure you Counter Attack is working properly. I only attacked one unit, but notice how the others are injured

http://img291.imageshack.us/img291/7787/counterattackv.jpg

tootsie2
09-03-2009, 06:58 PM
Does this Counterattack occur without interrupting Swiftblade's actions the same way Whirling Axe doesn't interrupt Legionnaire's? As in, the ability proccing is independent of the actions that the hero is taking.


I think yes.
But comparing it to Lego could result in a misunderstanding. It is NOT an AoE-Skill, therefore it's just some random damage output, more or less only useful in 1vs1 situations.

LegoPirate
09-03-2009, 07:06 PM
so just to clarify, counter attack does NOT reset attack cooldown?

ElementUser
09-03-2009, 07:06 PM
so just to clarify, counter attack does NOT reset attack cooldown?

Correct

LegoPirate
09-03-2009, 07:08 PM
Correct

good. otherwise counterattack would be a bad skill to get lol. have a melee tank attack swift while hes autoing someone to take 30% of the hits away.

Damage
09-06-2009, 10:44 AM
I think it should be a different animation or have some kind of sound.

I agree... there needs to be a sound or animation for when it is triggered. It would help to find the usefulness of the ability.

Dagguh1
09-06-2009, 12:16 PM
Maybe some tiny little special effect (a tiny white slash trail on the weapons) would make it more visible.

Kowzorz
09-07-2009, 12:55 PM
Maybe some tiny little special effect (a tiny white slash trail on the weapons) would make it more visible.
I like this idea.