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Nome
09-02-2009, 07:12 PM
This is a guide in a very loose sort of way. I will be updating it with a lot of random stuff. I highly suggest everyone check back periodically as I add things that become apparent to me. There's a lot of stuff that basic gameplay guides won't teach you.

Attacking


Almost every spell animation is cancellable. This can be used to trick your opponents--for example, Devourer's Gutling Hook can be cancelled, but the sound can still be played. You can psyche your opponent out by pretending to Gutling Hook an allied creep, then moving in for a real Hook--he'll think you wasted it and let his guard down. At the beginning of the game, in the fountain, practice cancelling your spells and get the hang of its timing.
On that note, you should cancel your spell if you think it's going to miss. This is especially useful for Gutling Hook, Javelin, and just about every ground-target AoE stun or wave.
Attack animations may all be cancelled. This is especially important for melee heroes, and doubly important for heroes with flashy attack animations like Accursed, who can easily tricks opponents into failing a last-hit with a cancelled attack animation.

Movement and Positioning


Turn rate is slow in HoN. Abuse opponent turn rates by attacking them as they turn away, and back off before they can turn back to retaliate.
There is a slight acceleration in HoN. Keep in constant motion so that you have as much time to react as possible.
Don't just click where you want to go. Click in the direction you want to go, and adjust accordingly as you move. This way, you avoid any potential pathfinding problems. The longer the path you click, the more likely you will deviate from what direction you want to go in.

Map and Camera Awareness


Your vision diameter (3600 during day) is greater than the camera zoom (1650).
Position your hero on your screen such that there's enough space on every side to watch for incoming ganks. Allocate screen space depending on potential threat--if there's an allied tower right behind you, scroll away from the tower so that you can barely see the tower so that you can focus on the space in front of you.
When moving alone through the jungle, ignore the main screen and navigate solely via minimap. This way any heroes you see for a split second through the fog become obvious.

ElementUser
09-02-2009, 07:21 PM
For the spellcast cancel, also add that you can cancel your spell if you think it will miss the enemy (I do this a lot with Torturer's Chain Reaction and a little bit with Pyro's Dragonfire)

KSteal4Lols
09-02-2009, 09:27 PM
I would get messed up navigating solely with the map through jungles if I ran into enemy players...

then I bound center camera to a side mouse button.

My entire life has gotten better.

charlieeeh
09-02-2009, 09:55 PM
It's a shame most of HoN's animations are too stupidly good for attack animation to make a noticeable difference as in dota.

And if sight is anything like dota, it's half of what you said.

One of the better guides I've seen.

Hyd
09-03-2009, 09:15 AM
when going through unexplored areas, or chasing a hero through fog, use 'a' + click so you auto-attack move and attack anything hostile you come across instantly

Mellow
09-03-2009, 09:42 AM
I would get messed up navigating solely with the map through jungles if I ran into enemy players...

then I bound center camera to a side mouse button.

My entire life has gotten better.
Yeah, in jungle I mainly navigate using the map but I hold C so the camera is centered around me.

It's happened too often that I was checking my destination or something and suddenly I was attacked by 3 people and too late to escape, or someone on low health passed me.

FuzzyWuzzy
09-03-2009, 10:17 AM
Turn rate is slow in HoN. Abuse opponent turn rates by attacking them as they turn away, and back off before they can turn back to retaliate.



This is one of the most annoying things in HoN, literally. I feel like every hero is hit by Sticky Napalm all game long, seriously :D

theqat
09-03-2009, 10:53 AM
You can double-tap the F1 key to center the camera on yourself, as well. If you get in the habit of doing this, it can become a regular part of your APM spam and it will end up greatly enhancing your ability to quickly check areas around you, as well as manage Couriers and handle stuff like Ancient stacking with less risk to your hero's health.

Griddler
09-03-2009, 10:56 AM
Draw attention to the H key.

When I started playing I would run around non stop to prevent my unit from attacking (esp when ranged). When I discovered the simple tap-h to hold function it was like hallelujah.

May seem self evident, but it wasn't to me! Also - HOW do you cancel your spell? tap h? move? hit esc?

Trazgo
09-03-2009, 11:00 AM
Draw attention to the H key.

When I started playing I would run around non stop to prevent my unit from attacking (esp when ranged). When I discovered the simple tap-h to hold function it was like hallelujah.

May seem self evident, but it wasn't to me! Also - HOW do you cancel your spell? tap h? move? hit esc?

I rebound all of my attack, move, wait/stop, and hold position commands, so could you re-brief me on what H is?

pungkow
09-03-2009, 11:12 AM
Draw attention to the H key.

When I started playing I would run around non stop to prevent my unit from attacking (esp when ranged). When I discovered the simple tap-h to hold function it was like hallelujah.

May seem self evident, but it wasn't to me! Also - HOW do you cancel your spell? tap h? move? hit esc?

H is actually an inconvenient button to press so frequently. Since you have to move your fingers off other keys to press it, increasing your likelyhood of missing casting a spell or action right or, just not doing it in time because your fingers aren't in the right place. I had a suggestion a while back to rebind it to the space key, and that worked wonders for me. You should try that and hold ground will b even easier for you.


I rebound all of my attack, move, wait/stop, and hold position commands, so could you re-brief me on what H is?
Default for H is Hold position.

Griddler
09-03-2009, 11:34 AM
I could see that being a nice improvement, will give it a whirl. I know a couple times with soulstealer I went to H and ended up casting the long range demon hand (default key G) ><

Anx
09-03-2009, 01:05 PM
I would get messed up navigating solely with the map through jungles if I ran into enemy players...

then I bound center camera to a side mouse button.

My entire life has gotten better.

Yeah, I do the same thing... only I have it bound to space bar :D

VectorM
09-03-2009, 08:02 PM
This is one of the most annoying things in HoN, literally. I feel like every hero is hit by Sticky Napalm all game long, seriously :D

I think that's to "balance" the cheapness of "I-will-suddenly-move-the-opposite-way" type escape in DotA. Where you chase someone for like 1 min, then he suddenly turns back towards you, but since you're clicking on the ground and not on him, you continue forward, giving him enough time to escape in the fog. Annoying as Hell.

ElementUser
09-03-2009, 08:32 PM
I think that's to "balance" the cheapness of "I-will-suddenly-move-the-opposite-way" type escape in DotA. Where you chase someone for like 1 min, then he suddenly turns back towards you, but since you're clicking on the ground and not on him, you continue forward, giving him enough time to escape in the fog. Annoying as Hell.

Fog abuse, mindgames, prediction, etc.