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View Full Version : DotA to HoN - Suggested Changes



FlyWithVicky
09-01-2009, 06:14 AM
I don't know if this is the right place for this topic, but I want to a lot of important things missing that I believe should be implemented rather it be ported straight from DotA or in its own way. Sorry if these things been posted anywhere else.

(Sorry I had a **** load of ideas while I was in the game but kinda forgot as I make this topic - will edit later)

Courier death notification - I never know when I lose my courier .. I usually hotkey my courier to ctrl+2 .. and I'm still trying to get use to the QWER keys I sometimes hit the 2 and send my courier off to die. I was probably trying to press W (I'm on a laptop) and busy trying to shoot something our another and not paying attention to the fact I sent my courier out. And for the flying courier, I been sending it back and forth as I jungle then realize it never made it back. 1 game I was in I was by myself so the only logically reason (based off DotA) was that the flying dragon ancients got to it. Not sure if it can be attacked by any neutrals but even so, in DotA it would prompt you that your unit was under attack and you quickly popped the courier shield.

Neutrals - (sorry I don't know if this counts as mechanics) not a biggie here but i've noticed that the centaur was gone. instead we have a minotaur and catman captain i forget .. both with the same stop .. cept minotaur had a IAS aura. i was just wondering if it be a good idea to have more neutrals will abilities for heroes like ophelia and whispering helm owners (which should be much more popular since orbs stack)

Additional modes - Commands - you know like only mid, no bot, only int/agi or str tc etc (and any other fun factors anyone can think of) =)

Blood Hunter - the vision is up for debate .. kinda thought i could kill an invis unit at least

more later i guess 3 in da morning tired sleepy court in da morning =]

tidi_kodo
09-01-2009, 07:01 AM
I agree about Blood Hunter being able to kill invis should be implemeted. Courier deaths are just aesthetic :P .

Zejety
09-01-2009, 07:45 AM
Neutrals - (sorry I don't know if this counts as mechanics) not a biggie here but i've noticed that the centaur was gone. instead we have a minotaur and catman captain i forget .. both with the same stop .. cept minotaur had a IAS aura.

Minotaur = Centaur
Catman = Furbolg

FlyWithVicky
09-01-2009, 01:29 PM
Minotaur = Centaur
Catman = Furbolg

That should be the case, but minotaur does not stun. It's still the slow stomp with a different icon .. so they're both Furbolgs to me.

Bloodaxe
09-01-2009, 01:45 PM
That should be the case, but minotaur does not stun. It's still the slow stomp with a different icon .. so they're both Furbolgs to me.
The minotaur DOES stun, play a game with Ophelia.

Clup
09-01-2009, 01:52 PM
When you import Tinker, please leave him EXACTLY the same. and a goblin, please =)

Namine`
09-01-2009, 03:15 PM
The minotaur DOES stun, play a game with Ophelia.


This is correct, Minotaur does an aoe stun where Catman does an aoe slow much like their dota counterparts.

Im kinda dissapointed that the Ice Ogre doesn't have Ice Shield anymore though.

And only mid mode for the normal map should be put in, or a decent 1v1 map should be made. At the moment 1v1 games consist of people just tping to avoid fighting and farming till they have their GG items

FlyWithVicky
09-01-2009, 09:15 PM
well I just use Whispering Helm .. anyways thought Minotaur does stun .. the wording on his Body slam is 25% slow and -25 attack speed .. doesn't take a genius to figure outhat was centaur i'm just basing it on the fact of what it reads .. as for other units i do miss the troll with net .. barely used is the wildkins/vulture lord thing .. not saying its no good .. just rarely used