View Full Version : Tempest's Elementals
drakmathus
08-30-2009, 07:36 PM
In DotA, Enigma's Demonic Conversion ability works on catapults/ballistae. This is not true in HoN. It isn't a huge deal, but when you're trying to push, getting rid of their big HP building armored unit and having your eidolons/elementals hit their shooters can make a difference. There is also the matter of the gold you get from the conversion itself. I realize the way HoN treats the siege weapons is a bit different than the Warcraft 3 engine, is implementing this change possible?
ElementUser
08-30-2009, 08:30 PM
Should be in Balance IMO, but I'll leave it here for a few days
Grigden
08-30-2009, 08:44 PM
i think the elementals should be useable on anything the alchemists bones can be used on, which includes ballistae AND all the normal neutrals.
working on all the neutrals would make tempest sort of a counter to ophelia, because elementals cant be spawned from the minotaurs, which is the main ophelia creep. i see both of these skills being similar
i agree with OP
Drasha
08-30-2009, 08:48 PM
i think the elementals should be useable on anything the alchemists bones can be used on, which includes ballistae AND all the normal neutrals.
working on all the neutrals would make tempest sort of a counter to ophelia, because elementals cant be spawned from the minotaurs, which is the main ophelia creep. i see both of these skills being similar
i agree with OP
Tempest is so good right now he does not need to be given a buff.
RgrThat
08-30-2009, 08:56 PM
i thought that it didn't work on catapults in dota too?
i thought that it didn't work on catapults in dota too?
It was changed a couple patches ago.
With Tempest's elementals able to replicate themselves into infinity, there's no need to change him.
Also, Tempest can level up faster in the forest than heroes can in the lane. Do you REALLY want him to be able to convert minotaurs as well? It's bad enough Catman Champions are somehow overlooked.
drakmathus
08-31-2009, 07:34 PM
Should be in Balance IMO, but I'll leave it here for a few days
I was thinking that there may be a legitimate reason that they couldn't implement his skill as it works in DotA.
I agree with Redfiercare that the ability should NOT work on minotaurs. All I'm saying is it works like A in DotA and B in HoN. Is there a programming reason there is a difference? If not, then yes I think the thread should be moved to balance.
laamis
08-31-2009, 09:16 PM
imo it shouldn't work on catapults, tempests eidolons(dont remember the name in hon) seems a lot stronger than in dota (i think they divide faster or something, unless this has been changed). also i don't think it fits the theme of the skill to use it on catapults :D
Trysaeder
09-01-2009, 02:57 AM
imo it shouldn't work on catapults, tempests eidolons(dont remember the name in hon) seems a lot stronger than in dota (i think they divide faster or something, unless this has been changed). also i don't think it fits the theme of the skill to use it on catapults :D
In your opinion, tempest 'seems' a lot stronger.
ok
Ultimate lasts 4 seconds at all levels rather than 3/4/5. When do teamfights occur? At level 6 or at level 16? When is this more useful?
It doesn't fit the theme? Read the description. Turns something into its basic elements blah blah blah. Everything is made up of elements.
laamis
09-02-2009, 08:24 AM
In your opinion, tempest 'seems' a lot stronger.
ok
Ultimate lasts 4 seconds at all levels rather than 3/4/5. When do teamfights occur? At level 6 or at level 16? When is this more useful?
It doesn't fit the theme? Read the description. Turns something into its basic elements blah blah blah. Everything is made up of elements.
yes, in my opinion tempest seems to be stronger than enigma, deal with it.
you do realize that it is not simply a question of enigmas and tempests' skills, right?
you have to compare it with the other heros out there. also if i don't think it fits, then i think that way.