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KsSong
09-19-2010, 02:05 AM
Scorcher


http://1.bp.blogspot.com/_vLNZef6W0aQ/SuPJaCvjUFI/AAAAAAAAEEc/2Xs1PwbssQ8/s320/scorcher.jpg


Combination of Ursa/Huskar/Clinkz.


http://www.playdota.com/img/site/hs.gif
http://www.playdota.com/img/site/strength.jpg http://www.playdota.com/img/site/agility-c.jpghttp://www.playdota.com/img/site/intelligence.jpg
22+3.0 | 19+2.2 | 16+1.5



http://www.playdota.com/img/site/as.gif
Movement Speed: 310
Attack Range: 125 (melee)
Damage: 46-50
Armor: 4.7


Attack Animation: --
Cast Animation: --
Base Attack Time: 1.7
Missile Speed: Instant


http://www.playdota.com/img/site/addinfo.jpg


Got the idea from this http://3.bp.blogspot.com/_9IJqv0Gqelc/St-LOqH_SnI/AAAAAAAAAFI/-zAxX5DvL0w/s1600-h/scorcher.jpg.


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Hell's Drive


Too hot for you?


Skill Mechanics: Ignites the ground around him, dealing damage to and slowing the movement speed of nearby enemy land units.


[1] Deals 70 damage, 25% slow. Lasts 4 seconds.
[2] Deals 120 damage, 35% slow. Lasts 4 seconds.
[3] Deals 170 damage, 45% slow. Lasts 4 seconds.
[4] Deals 220 damage, 55% slow. Lasts 4 seconds.


Action: Self Position
Target: Enemy Units
Type: Magic
Radius: 365
Mana cost: 75
Cooldown: 7 Seconds


[Synergy] Synergy details coming soon.
Balance details coming soon.
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Scorch


Feel my burning pain.


Skill Mechanics: Using his own life force, Scorcher surrounds his blade with flames, causing them to burn his enemies.


[1] Deals 4 damage per second. Stackable(Indefinite). Slows 1% movement speed per stack(Max 5). Lasts 6 seconds.
[2] Deals 8 damage per second. Stackable(Indefinite). Slows 1% movement speed per stack(Max 5). Lasts 6 seconds.
[3] Deals 12 damage per second. Stackable(Indefinite). Slows 2% movement speed per stack(Max 5). Lasts 6 seconds.
[4] Deals 16 damage per second. Stackable(Indefinite). Slows 2% movement speed per stack(Max 5). Lasts 6 seconds.


Action: Toggle
Type: Magic
Health cost: 3/6/9/12 per second.


[Synergy] Synergy details coming soon.
[B][Balance] Balance details coming soon.
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Dual Strike


Two is better than one.


Skill Mechanics: Splits his blade in two, allowing him to attack twice.


[1] 10% chance to attack twice, each attack deals 60% damage.
[2] 15% chance to attack twice, each attack deals 65% damage.
[3] 20% chance to attack twice, each attack deals 70% damage.
[4] 25% chance to attack twice, each attack deals 75% damage.


Action: Passive

[Synergy] Synergy details coming soon.
Balance details coming soon.
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Fire Alchemy


Your death makes me stronger.


Skill Mechanics: By sacrificing a target unit, Scorcher gains bonus damage and HP capacity based on that target's current health when killed.


[1] Gain 50% HP and 6% damage of the killed unit's HP. Lasts 35 seconds.
[2] Gain 60% HP and 7% damage of the killed unit's HP. Lasts 35 seconds.
[3] Gain 70% HP and 8% damage of the killed unit's HP. Lasts 35 seconds.


Action: Target Entity
Target: Any unit except heroes.
Type: Magic Transfigure
Range:400

Mana cost: 100
Cooldown: 45 Seconds


[B][Synergy] Synergy details coming soon.
[Balance] Balance details coming soon.
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Changlog:
9/20/10- Changed Scorch (10 hp per attack -> 3/6/9/12 hp per second)
10/4/10- Added movement slow to Scorch (1/1/2/2% movement slow)

Koiuy
09-20-2010, 03:53 AM
Brilliant, a simple layout as well as concept - great job!

But I have another idea that would definitely work with the given skills here:

So exactly like Ursa's Fury Swipes - meaning, every it applied onto a target, INCLUDING attacks proc'ed by Dual Strike but, for every second the toggle is on, Hero Name loses x hp.

Weak Spots

Skill Mechanics: Once toggled, every hit applied to a target will receive a debuff ("Name of Debuff") which increases the heroes damage upon each stack. Stacks can be applied only through auto-attacks as well as attacks proc'ed by Dual Strike. Though for each second the toggle is activated, Hero Name loses x hp accordingly. Any attacks done on another target in which where there is a present target with the debuff "Name of Debuff", will remove the following stacks applied on that target, and start on the current target being attacked.

With this, the ultimate is definitely needed as before, it seemed off against the other skills except a nice spell to help farm and push or just to simply refresh your health after some gank or w/e.

Koiuy
09-20-2010, 03:55 AM
With the ability mentioned replacing your second.

KsSong
09-20-2010, 05:07 AM
Brilliant, a simple layout as well as concept - great job!

But I have another idea that would definitely work with the given skills here:

So exactly like Ursa's Fury Swipes - meaning, every it applied onto a target, INCLUDING attacks proc'ed by Dual Strike but, for every second the toggle is on, Hero Name loses x hp.

Weak Spots

Skill Mechanics: Once toggled, every hit applied to a target will receive a debuff ("Name of Debuff") which increases the heroes damage upon each stack. Stacks can be applied only through auto-attacks as well as attacks proc'ed by Dual Strike. Though for each second the toggle is activated, Hero Name loses x hp accordingly. Any attacks done on another target in which where there is a present target with the debuff "Name of Debuff", will remove the following stacks applied on that target, and start on the current target being attacked.

With this, the ultimate is definitely needed as before, it seemed off against the other skills except a nice spell to help farm and push or just to simply refresh your health after some gank or w/e.
Thanks for the feedback.

I orginally intended for Dual Strike to be able to proc all skills not just his passive(crits, lightning, mana burn), maybe with like a one sec cd. Would that be fine or too op?

I like your idea of having it be hp loss per sec, but I'm not too sure on changing it to ursa's passive. Having bonus physical dmg per stack feels like it might be too strong in combination with lifesteal and Dual Strike. Idk, what's your thoughts on that?

KsSong
09-23-2010, 03:46 AM
Please give more feedback

KsSong
10-05-2010, 01:44 AM
bump