failtard
11-07-2009, 09:46 AM
I am a newcomer to the HoN and DotA scene, but having played a lot of Star Craft: Brood War in the past, I find this whole backdooring whine to be completely devoid of logic. Now, HoN is not your normal RTS, but the analogy seems close enough.
It's a competitive game, with the goal of destroying the opposing side's main building. Any way you can do that without exploiting bugs or using 3rd party cheats is valid, amirite? To me it seems like banning backdooring is akin to not allowing 5 pool rushes in Brood War (aka 6 zergling rush or what have you, depending on how well you know BW lingo - earliest possible useful rush strategy in any case). Or not allowing unit drops in peon lines to kill the opponent's economy in any random RTS that uses the farming unit mechanic. Those are all completely valid strategies with a number of ways that you can use to defend against them. Yes, it might require you to play differently vs certain opponents, but so what? Adapting strategies to what you're facing should be a must in any strategy based game.
From what I have seen of HoN so far, you cannot really go and kill barracks on the opposing side alone without being pretty damn farmed. And if you are, then the opposing team should be too (or you should already have been winning). If they are, they can easily strike back, win a 5v4 and burn half your base to the ground while you're trying to sneak kill one set of barracks by your lonesome. It seems like the only reason that backdooring is frowned upon is that people are playing for "epic team fights"(?) instead of to win the matches. Which is something like "Sim City playing" in RTS games; Just building a big, big base and army instead of trying to actually mess up your opponent's day and get the upper hand. The only issue I can agree with is that if some heroes are way, way too effective at backdooring alone, maybe they should be balanced and brought in line with other similar heroes.
Now, if you could just run in and kill your opponent's base with no creep support before the 15 minute mark or something like that, then it would be a problem. But that doesnt really happen, does it? From what I can see here, this is more or less only about late game, with farmed carries killing stuff. And then I cannot see the problem. It would be nice if someone with actual high level league play experience could explain why it's sometimes banned there still, because it seems like a sort of customary thing that has no real logic behind it given the more developed strategies and metagame that you will have after a while. In a comparison with SC:Brood War, 5 pool rushing is not very common today. It's a novelty move that happens now and then, but by no means defines the game. I'd wager backdooring would go the same way if people were actually forced to have to learn to deal with it. Ofc just like rushes in BW, backdooring seems a good way to make lazy and tunnel visioned people rage. :)
It's a competitive game, with the goal of destroying the opposing side's main building. Any way you can do that without exploiting bugs or using 3rd party cheats is valid, amirite? To me it seems like banning backdooring is akin to not allowing 5 pool rushes in Brood War (aka 6 zergling rush or what have you, depending on how well you know BW lingo - earliest possible useful rush strategy in any case). Or not allowing unit drops in peon lines to kill the opponent's economy in any random RTS that uses the farming unit mechanic. Those are all completely valid strategies with a number of ways that you can use to defend against them. Yes, it might require you to play differently vs certain opponents, but so what? Adapting strategies to what you're facing should be a must in any strategy based game.
From what I have seen of HoN so far, you cannot really go and kill barracks on the opposing side alone without being pretty damn farmed. And if you are, then the opposing team should be too (or you should already have been winning). If they are, they can easily strike back, win a 5v4 and burn half your base to the ground while you're trying to sneak kill one set of barracks by your lonesome. It seems like the only reason that backdooring is frowned upon is that people are playing for "epic team fights"(?) instead of to win the matches. Which is something like "Sim City playing" in RTS games; Just building a big, big base and army instead of trying to actually mess up your opponent's day and get the upper hand. The only issue I can agree with is that if some heroes are way, way too effective at backdooring alone, maybe they should be balanced and brought in line with other similar heroes.
Now, if you could just run in and kill your opponent's base with no creep support before the 15 minute mark or something like that, then it would be a problem. But that doesnt really happen, does it? From what I can see here, this is more or less only about late game, with farmed carries killing stuff. And then I cannot see the problem. It would be nice if someone with actual high level league play experience could explain why it's sometimes banned there still, because it seems like a sort of customary thing that has no real logic behind it given the more developed strategies and metagame that you will have after a while. In a comparison with SC:Brood War, 5 pool rushing is not very common today. It's a novelty move that happens now and then, but by no means defines the game. I'd wager backdooring would go the same way if people were actually forced to have to learn to deal with it. Ofc just like rushes in BW, backdooring seems a good way to make lazy and tunnel visioned people rage. :)