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View Full Version : [Typo] Taunt (Prepurchase Feature) Tooltip



ugapa
09-08-2010, 12:49 AM
taunt says it lasts 30 seconds but it actually lasts 40 seconds

unrelated suggestion: take off cooldown for mass smackdowns

ElementUser
09-08-2010, 06:21 AM
Actually, 40 seconds.

ability_taunt.entity


<?xml version="1.0" encoding="UTF-8"?>
<ability
name="Ability_Taunt"

icon="/ui/legion/icons/taunt.tga"

actiontype="target_entity"
targetscheme="enemy_heroes"
ignoreinvulnerable="true"

anim="taunt_1"
casttime="3000"
castactiontime="0"
cooldowntime="60000"

deferchannelcost="true"
deferchannelimpact="true"

range="1200"

maxlevel="1"
disabled="true"

nostopanim="true"
noresponse="true"
novoiceresponse="true"
nosilence="true"
>
<onimpact />

<onchannelstart>
<aggression source="source_entity" target="target_entity" />
<playtauntsound source="source_entity" target="source_entity" />
<playtauntsound source="source_entity" target="target_entity" />
</onchannelstart>

<onchannelend>
<applystate name="State_Taunting" target="source_entity" duration="40000" />
<applystate name="State_Taunted" target="target_entity" duration="40000" stack="true" />
</onchannelend>

<modifier key="perks" condition="perks" modpriority="100"
maxlevel="0"
disabled="false"
ischanneling="true"
channeltime="0"
>
<onimpact />
</modifier>
</ability>