View Full Version : Which items stack and which ones don't?
Arkenion
08-29-2009, 01:11 PM
Hello,
I wondered if there are certain rules to follow in order to know whether 2 items stack or not. Example: Do 2 lifesteal items stack? Do 2 health-regen items stack?
I've seen some few items that tell with what they actually stack, but in most cases it doesn't say anything.
Regards
Ezagot
08-29-2009, 01:17 PM
Arkenion i think its depends on the modifiers the items give
Tyrando
08-29-2009, 01:34 PM
Evasion does not stack.
Bashing Items (Savage Mace is not included) / Bashing Skills dont stack.
Multiple same attack modifiers dont stack, meaning a Symbol of Rage will not stack with a Whispering Helm, but will stack with Nullfire Blade.
And Mana Combustion will not stack with Geomanters Bane but will stack with Shield Breaker.
Apparently the only exception is Frostwolf Skull (Eye of Skadi), but ive never gotten this item yet so i cant say for sure, this apparently wont stack with anything.
Schneider
08-29-2009, 02:38 PM
Items doesnt stack with themselves or with an item with the same effect, exception is Abyssal which is an aura.
Only Frostwolf and Shieldbreaker doesnt stack with each other but you will be given the option to choose which one you want to use.
Drasha
08-29-2009, 02:42 PM
General and Attack Modifiers stickyed at the top of the page.
http://forums.heroesofnewerth.com/showthread.php?t=2044
ElementUser
08-29-2009, 02:59 PM
Critical % and damage block % (from Helm of the Black Legion and Iron Buckler) stack diminishingly.
Health regeneration will stack linearly; the %-based regeneration from Behemoth's Heart won't stack with another Behemoth's Heart
Arkenion
08-30-2009, 06:59 AM
God is this complicated :S
What if I have two items with attack speed? The better one will count?
Karmashock
08-30-2009, 07:05 AM
God is this complicated :S
What if I have two items with attack speed? The better one will count?
If it doesn't stack it will tell you in the tool tips.
How's that for simple? :D
It tells you when things are "exclusive" modifiers.
Attack speed is NOT an exclusive modifier and stacks.
You can test all this stuff out yourself if you like. Host a private game with just yourself... pick a hero... and try stuff out. It's not very exciting but you learn a lot about the items.
2 days ago i tried to get lifesteel on my slither and it didnt seem to work. :/
Arkenion
08-30-2009, 08:17 AM
And damage stacks too I guess?
Yeah I've done several games in my own private game, but there are so many things to learn, and such a bad memory... :P
Thanks for all the answers.
krucifix
08-30-2009, 08:56 AM
And damage stacks too I guess?
Yeah I've done several games in my own private game, but there are so many things to learn, and such a bad memory... :P
Thanks for all the answers.
Yep, damage and stats stack.
Basically, as some one said, EVERYTHING stacks, unless it says otherwise. The item will tell you.
Stergeary
08-30-2009, 12:47 PM
Arkenion: There's a fundamental flaw in your understanding of the game. Every item in this game stacks. What does not stack are effects. Items grant effects and some abilities grant effects. Any item or ability that has a non-stacking effect will state that it is an exclusive modifier in the tooltip. For example, if you have multiple instances of Mana Combustion, as from Magebane, Nullfire Blade, and Geometer's Bane, the strongest of them will take precedence. This applies for all exclusive modifiers. However, you may cross-stack any number of exclusive modifiers; that is, your attacks can apply Shieldbreaker's armor deduction while proccing Thunderclaw's Chain Lightning and crippling the enemy with Hack and Slash all on the same attack. The only exception is that Frostwolf's Skull and Shieldbreaker will not stack.
Beyond exclusive modifier effects, there are a number of other effects in this game that have stacking rules. Bash abilities do not stack. Criticals stack diminishingly where if two Criticals proc, the higher damage applies. Damage block stacks diminshingly, if a single instance of damage block procs, no other instance may proc (this mechanic is from DotA, it may or may not have been ported over to HoN). Evasion never stacks, with the highest evasion percentage taking effect. Also, magic armor items do not stack. You can only have a single item that grants magic armor, but you may also have an ability that grants magic armor which will stack with the effect of your magic armor item. And finally, holding multiple instances of the same item with an active ability will not allow you to perform the same ability multiple times using both items; that is, identical items share cooldowns. You cannot purchase two Puzzle Boxes and summon four minions.
Drasha
08-30-2009, 01:38 PM
2 days ago i tried to get lifesteel on my slither and it didnt seem to work. :/
What item where you using abyssal skull will not give ranged heroes life stealing every thing else will.
Larfleeze
08-30-2009, 07:03 PM
Can't wait till S2 decides to turn orb effects off when stacking.
There was a reason Sange/Yasha, Life Leech, and Skadi didn't stack in dota.
Sunforger
08-31-2009, 05:54 AM
Can't wait till S2 decides to turn orb effects off when stacking.
There was a reason Sange/Yasha, Life Leech, and Skadi didn't stack in dota.
There was no reason, this effect happened because of the limitations of WC3 engine. In later stages of DotA development when almost everything became triggered IceFrog decided to keep orb stacking/non-stacking as is to kepp the balance intact.
What item where you using abyssal skull will not give ranged heroes life stealing every thing else will.
lol i know that, i was using the whispering helm and it didnt leech any life. i thought it had to do with slither already having poison attack but it was kind of lame because it was lategame and I hate around 300dmg with no lifesteal
Tyrando
08-31-2009, 07:18 AM
lol i know that, i was using the whispering helm and it didnt leech any life. i thought it had to do with slither already having poison attack but it was kind of lame because it was lategame and I hate around 300dmg with no lifesteal
Lifesteal works perfectly fine with slithers Toxicity.
They stack, cause ive tested it myself.
krucifix
08-31-2009, 08:29 AM
There was no reason, this effect happened because of the limitations of WC3 engine. In later stages of DotA development when almost everything became triggered IceFrog decided to keep orb stacking/non-stacking as is to kepp the balance intact.
I read in the "3 IMPS" thread, that it wasn't improbable or impractical, but impossible for orb stacking in DotA?
Is that not true?
ElementUser
08-31-2009, 09:07 AM
I read in the "3 IMPS" thread, that it wasn't improbable or impractical, but impossible for orb stacking in DotA?
Is that not true?
No (at least, full & true orb stacks cannot be done). Buff placers and orb effects however do stack in DotA.
Juular
08-31-2009, 10:50 AM
Rule of thumb for stacking: If it says it doesn't stack, it doesn't stack (things like lifesteal, the 1% hp regen from behemoth's heart, move speed increases from different types of marchers, etc.); if it doesn't say that it doesn't stack, chances are it does (for example, health regen stacks, as does +% move speed, and +attack speed, and +damage, etc.).
In addition, if something says "exclusive modifier" in the tooltip, then it WILL NOT STACK, EVER.
Ala_95
08-31-2009, 03:37 PM
As far as i know Shaman's Headdress wont stack. I had one and thought about buying 1 more (late game) and when i bought a mystic vestments my magic armor suddenly dropped.
I dropped my mystic vestment and suddenly my magic armor was back normal again. Don't know if it is supposed to be like that.
ElementUser
08-31-2009, 04:00 PM
As far as i know Shaman's Headdress wont stack. I had one and thought about buying 1 more (late game) and when i bought a mystic vestments my magic armor suddenly dropped.
I dropped my mystic vestment and suddenly my magic armor was back normal again. Don't know if it is supposed to be like that.
Magic Armor from items (Vestments/Headdress) don't stack
Larfleeze
08-31-2009, 04:33 PM
There was no reason, this effect happened because of the limitations of WC3 engine. In later stages of DotA development when almost everything became triggered IceFrog decided to keep orb stacking/non-stacking as is to kepp the balance intact.
They never stacked from the begining because of how OP it would be. Granted, in the begining there was only Skadi and Life Leech, but still. They never stacked because it was a HUGE balance issue. No idea why S2 decided to change this, or if they ment to or not. Because as it stands, it's pretty unbalanced with orbs stacking.
SyKot
08-31-2009, 04:38 PM
I'm yet to see an example of this unbalance.
Arkenion
08-31-2009, 05:51 PM
OK, wow, thank you so much for all these answers. They helped a lot. It's much more simple than I thought. At first when I was reading about stacking I thought that even normal effects won't stack, which scared me a bit, because that would make it a hell of a complicated game. :p
PsychoPif
10-11-2009, 06:28 PM
How does Helm of the Black Legion stack with Iron Shield?
How does Helm of the Black Legion stack with Iron Shield?
want to know too