sakendevil
09-01-2010, 12:21 AM
:slit:SLITHER:slit:
http://honwiki.net/w/images/6/6c/Slitherhero.gif
Hero Description
The Serpent of the Seventh Pit, feeder on the sick and the weak, was summoned forth in the last days of the war between Man and Beast. A cunning conniver and whisperer of false promises, Slither delights in suffering and despair.
NOTE
This is how I play Slither and it works out for me 9/10 times. If you have different skill or Item build it will be noted and may be tested :P. These play styles were only tested on pub games, usually 1500+ or 1600+.
With Slither I found this video on autoattacking very useful. (Known as orbwalking? in Dota?)
http://www.youtube.com/watch?v=6NP-USRJ6CU
Pros
Excellent slow
Harassing damage
Counters nearly all melee mids
Powerful nearly all game
Good ganker
Cons
Fragile
Ultimate is non-lethal
Semi-low mana pool
No disable
No scaling damage
Stats
Starting Health: 492
Starting Mana: 195
Strength: 18 + 1.85
Agility: 22 + 2.6
Intelligence: 15 + 1.75
Movement Speed: 290
Base Armor: 3.08
Ending Stats:
Strength: 82
Agility: 104
Intelligence: 77
Skills:
Poison Spray
http://honwiki.net/w/images/3/30/Slitherskill1.gif
Slither sprays a torrent of toxins toward a target location, infecting any enemies that come into contact with the torrent. Infected enemies take some initial damage followed by damage over time and reduced movement speed.
Type: Magic
Range: 600/725/850/1000
Mana Cost: 90/105/120/130
Cooldown: 22.0 Seconds
Deals 50/70/70/100 magic damage and applies Poison Spray to targets for 15 seconds.
Poison Spray Effects:
10/20/40/50 magic damage every 3 seconds. Reduces movement speed by 50% initially, recovering to full speed over 6 seconds.
The slow caused by this move is extremely powerful, especially early game and even mid game. The damage over time may help you finish off an enemy even though they get away.
Toxicity
http://honwiki.net/w/images/6/6d/Slitherskill2.gif
Slither adds poison damage to his attacks. His attacks then reduce target's movement speed, deal damage over time, and negate health regeneration.
On Attack Impact:
Applies Toxicity to target for 7 seconds.
Toxicity Effects:
10% Movement Slow
40%/60%/80%/100% Reduced Health Regeneration
5/10/15/20 Magic Damage per second
A very good addition for harassing. Deals 26/52/78/105 total after natural magic armor. Which by level 3 can effectively double your damage! Note, if you attack the same enemy twice the effect wont stack, it will just reset the 7 seconds. Note: this is an attack modifier and won't stack with other attack modifier. If another attack modifier is wanted (not recommended) be sure to switch the attack modifier by clicking on the picture directly above the mini-map.
Toxin Ward
http://honwiki.net/w/images/f/f2/Slitherskill3.gif
Slither summons a ward at target location that will attack nearby enemies, dealing minor damage and slowing their movement speed. The ward is immune to Magic.
Type: Physical
Range: 850
Mana Cost: 20
Uses a charge to spawn a poison ward at target position.
One charge is gained every 5 seconds with a maximum of 1/1/2/2 charges.
Poison Wards have 60/110/160/210 health, have a duration of 40 seconds, deal 9-11/17-21/26-32/34-42 and apply a -25 movement speed for 5 seconds.
An incredibly useful scouting skill. Your skill build may even change depending on the heroes you fight. For example, a heavy ganking middle you might want to put a point in this to avoid being ganked. This skill can also be used to push towers and defend towers easily once you have the mana pool for it.
Poison Burst
http://honwiki.net/w/images/7/76/Slitherskill4.gif
Slither expels poison in all directions. Enemies hit by the ring of poison become infected, taking damage over time. The damage is non-lethal, and as such, will not drain the target's health below 1 health. This skill can be improved by staff of the master.
Self Position
Type: Magic
Mana Cost: 200/300/400
Cooldown: 140/120/100
Applies Acidic Poison to targets in radius for 12 seconds.
Acidic Poison Effects:
36/58/81 Non-Lethal Magic damage per second
(With Staff of the Master: 58/81/108)
Total damage: 324/522/729/972 after base magic armor reduction. Staff of the Master increases total damage by 243 (after magic armor) in comparison to a Pyromancer's ultimate +150 damage with Staff of the Master (after magic armor) is only 93 damage increase. You can decide whether it's worth it or not to get it. A powerful ultimate that can do extreme damage but doesn't kill... Well, once you have inflicted as much enemies as you could with your ultimate, try to inflict as much enemies as you can with Poison Spray. This way, if enemies escape from battle with low health remaining, the combination of your ultimate and Poison Spray can kill them. Also, if Toxicity is applied to them that's another way that you can kill enemies no longer in battle.
Skill Build
1a: Poison Spray (If you're going for the first rune gank)
1b. Toxicity
2. ^The other skill^
3. Toxicity
4. Poison Spray
5a: Poison Spray (Depending if you have the ability to harrass)
5b. Toxicity
6. Poison Burst
(7: If your being more involved in team pushing and ganking I suggest Poison Spray)
7. Poison Spray/ Toxicity
8a: Poison Spray (If you're more involved in team pushing and ganking)
8b. Toxicity
9. Max out 1st and 2nd skill
10. Toxin Wards
11. Poison Burst
12.Toxin Wards
13. Toxin Wards
14. Toxin Wards
15. Attribute Bonus
16. Poison Burst
17-25. Attribute Bonus
As said above, if the enemy team relies heavily on ganking, one point in Toxin Wards can be useful. This is the basic skill build I usually use.
Laning and Team Fights
Laning: Unless you are babysitting, where you would focus on denies and harassing, you should mainly focus on hurtful harassing and last hits.
Team Fights: Focus on inflicting your skills on as much people as possible. If you have assassins shroud and aren't in a good position on using your ult, use your assassin's shroud and Poison Spray+Poison Burst Combo. Otherwise, you can also use your Assassin's Shroud on escaping.
Item Build
Starting Items
1x Health Potion, 1x Rune of Blight, x2 Pretenders Crown
OR
1x Health Potion, 1x Rune of Blight, x2 Crushing Claws, x2 Minor Totems
OR (support)
1x Health Potion, 1x Rune of Blight, x1 Wards of Sight, x3 Minor Totems, x1 Mana Potion
OR (Babysitter/Harasser)
1x Health Potion, 2x Runes of Blight, x1 Iron Buckler, x1 Minor Totem
Core (Semi-Carry)
(Only recommended if you already have 3 or so kills already or lack of other carry on your team)
x2 Fortified Bracelet, x1 Power Supply, x1 Phase Boots
Core (Roamer, Ganker, Babysitter)
x2 Fortified Bracelet, x1 Bottle/Iron Shield, x1 Striders,
Mid-game (Semi-carry)
x2 Fortified Bracelet, x1 Power Supply, x1 Phase Boots, Firebrand/Blessed Orb
Mid-game (Ganker/Not-Doin-So-Good)
x2 Fortified Bracelet, x1 Power Supply/Bottle, x1 Striders/Phase Boots, x1 Assassins Shroud
Late-game (Semi-carry)
x2 Fortified Bracelet, x1 Power Supply, x1 Phase Boots, x1 Geomater's Bane, x1 Nullfire
Late-game (Ganker/Not-Doin-So-Good)
x2 Fortified Bracelet, x1 Power Supply, x1 Phase Boots, x1 Assassins Shroud, x1 Staff of the Master
Luxury/Optional:
Blood Chalice
Shrunken Head
Wingbow
Thunderclaw
Charged Hammer
Savage Mace
Staff of the Master
I don't... ever use Slither as support but if your teammates insist, that is what I would get. Other than that, all other Slither builds have worked excellently for me so far, any other builds will of course be tested and may be added to this guide if successful.
Allies and Enemies
Allies: :devo::swif:,Stun and Slowers (:blac::arma::pred::pebb:) (Usually will be melee)
Swiftblade/Devourer: These two are pretty easy to explain, Swiftblade and your 1st and 2nd skill combined will be an almost guaranteed kill. If Devourer gets someone with his hook your slows combined with his slow will also be an almost guaranteed kill.
Enemies: Multiple Target Healers, Fayde, Holders
Multiple Target Healers: (:deme::soulr:) When they use there spell it practically negates 2-3 ticks of damage of Poison Spray on every one of their teammates around them, which in my experiences once became the difference to a Double Tap! from a QUADKILL!!! :(
:fayd:: With a Codex is an instant kill. Counter with Mystic Vestments with 2 Bracers, usually is all you need.
Holders: (:elec::poll: :pand::devo:) Not only are you 100% useless while being held by one of these, if your ally is grabbed by one, you can't really do much to save him because of your lack of disables.
Change log Versions:
1.0 Guide Created
http://honwiki.net/w/images/6/6c/Slitherhero.gif
Hero Description
The Serpent of the Seventh Pit, feeder on the sick and the weak, was summoned forth in the last days of the war between Man and Beast. A cunning conniver and whisperer of false promises, Slither delights in suffering and despair.
NOTE
This is how I play Slither and it works out for me 9/10 times. If you have different skill or Item build it will be noted and may be tested :P. These play styles were only tested on pub games, usually 1500+ or 1600+.
With Slither I found this video on autoattacking very useful. (Known as orbwalking? in Dota?)
http://www.youtube.com/watch?v=6NP-USRJ6CU
Pros
Excellent slow
Harassing damage
Counters nearly all melee mids
Powerful nearly all game
Good ganker
Cons
Fragile
Ultimate is non-lethal
Semi-low mana pool
No disable
No scaling damage
Stats
Starting Health: 492
Starting Mana: 195
Strength: 18 + 1.85
Agility: 22 + 2.6
Intelligence: 15 + 1.75
Movement Speed: 290
Base Armor: 3.08
Ending Stats:
Strength: 82
Agility: 104
Intelligence: 77
Skills:
Poison Spray
http://honwiki.net/w/images/3/30/Slitherskill1.gif
Slither sprays a torrent of toxins toward a target location, infecting any enemies that come into contact with the torrent. Infected enemies take some initial damage followed by damage over time and reduced movement speed.
Type: Magic
Range: 600/725/850/1000
Mana Cost: 90/105/120/130
Cooldown: 22.0 Seconds
Deals 50/70/70/100 magic damage and applies Poison Spray to targets for 15 seconds.
Poison Spray Effects:
10/20/40/50 magic damage every 3 seconds. Reduces movement speed by 50% initially, recovering to full speed over 6 seconds.
The slow caused by this move is extremely powerful, especially early game and even mid game. The damage over time may help you finish off an enemy even though they get away.
Toxicity
http://honwiki.net/w/images/6/6d/Slitherskill2.gif
Slither adds poison damage to his attacks. His attacks then reduce target's movement speed, deal damage over time, and negate health regeneration.
On Attack Impact:
Applies Toxicity to target for 7 seconds.
Toxicity Effects:
10% Movement Slow
40%/60%/80%/100% Reduced Health Regeneration
5/10/15/20 Magic Damage per second
A very good addition for harassing. Deals 26/52/78/105 total after natural magic armor. Which by level 3 can effectively double your damage! Note, if you attack the same enemy twice the effect wont stack, it will just reset the 7 seconds. Note: this is an attack modifier and won't stack with other attack modifier. If another attack modifier is wanted (not recommended) be sure to switch the attack modifier by clicking on the picture directly above the mini-map.
Toxin Ward
http://honwiki.net/w/images/f/f2/Slitherskill3.gif
Slither summons a ward at target location that will attack nearby enemies, dealing minor damage and slowing their movement speed. The ward is immune to Magic.
Type: Physical
Range: 850
Mana Cost: 20
Uses a charge to spawn a poison ward at target position.
One charge is gained every 5 seconds with a maximum of 1/1/2/2 charges.
Poison Wards have 60/110/160/210 health, have a duration of 40 seconds, deal 9-11/17-21/26-32/34-42 and apply a -25 movement speed for 5 seconds.
An incredibly useful scouting skill. Your skill build may even change depending on the heroes you fight. For example, a heavy ganking middle you might want to put a point in this to avoid being ganked. This skill can also be used to push towers and defend towers easily once you have the mana pool for it.
Poison Burst
http://honwiki.net/w/images/7/76/Slitherskill4.gif
Slither expels poison in all directions. Enemies hit by the ring of poison become infected, taking damage over time. The damage is non-lethal, and as such, will not drain the target's health below 1 health. This skill can be improved by staff of the master.
Self Position
Type: Magic
Mana Cost: 200/300/400
Cooldown: 140/120/100
Applies Acidic Poison to targets in radius for 12 seconds.
Acidic Poison Effects:
36/58/81 Non-Lethal Magic damage per second
(With Staff of the Master: 58/81/108)
Total damage: 324/522/729/972 after base magic armor reduction. Staff of the Master increases total damage by 243 (after magic armor) in comparison to a Pyromancer's ultimate +150 damage with Staff of the Master (after magic armor) is only 93 damage increase. You can decide whether it's worth it or not to get it. A powerful ultimate that can do extreme damage but doesn't kill... Well, once you have inflicted as much enemies as you could with your ultimate, try to inflict as much enemies as you can with Poison Spray. This way, if enemies escape from battle with low health remaining, the combination of your ultimate and Poison Spray can kill them. Also, if Toxicity is applied to them that's another way that you can kill enemies no longer in battle.
Skill Build
1a: Poison Spray (If you're going for the first rune gank)
1b. Toxicity
2. ^The other skill^
3. Toxicity
4. Poison Spray
5a: Poison Spray (Depending if you have the ability to harrass)
5b. Toxicity
6. Poison Burst
(7: If your being more involved in team pushing and ganking I suggest Poison Spray)
7. Poison Spray/ Toxicity
8a: Poison Spray (If you're more involved in team pushing and ganking)
8b. Toxicity
9. Max out 1st and 2nd skill
10. Toxin Wards
11. Poison Burst
12.Toxin Wards
13. Toxin Wards
14. Toxin Wards
15. Attribute Bonus
16. Poison Burst
17-25. Attribute Bonus
As said above, if the enemy team relies heavily on ganking, one point in Toxin Wards can be useful. This is the basic skill build I usually use.
Laning and Team Fights
Laning: Unless you are babysitting, where you would focus on denies and harassing, you should mainly focus on hurtful harassing and last hits.
Team Fights: Focus on inflicting your skills on as much people as possible. If you have assassins shroud and aren't in a good position on using your ult, use your assassin's shroud and Poison Spray+Poison Burst Combo. Otherwise, you can also use your Assassin's Shroud on escaping.
Item Build
Starting Items
1x Health Potion, 1x Rune of Blight, x2 Pretenders Crown
OR
1x Health Potion, 1x Rune of Blight, x2 Crushing Claws, x2 Minor Totems
OR (support)
1x Health Potion, 1x Rune of Blight, x1 Wards of Sight, x3 Minor Totems, x1 Mana Potion
OR (Babysitter/Harasser)
1x Health Potion, 2x Runes of Blight, x1 Iron Buckler, x1 Minor Totem
Core (Semi-Carry)
(Only recommended if you already have 3 or so kills already or lack of other carry on your team)
x2 Fortified Bracelet, x1 Power Supply, x1 Phase Boots
Core (Roamer, Ganker, Babysitter)
x2 Fortified Bracelet, x1 Bottle/Iron Shield, x1 Striders,
Mid-game (Semi-carry)
x2 Fortified Bracelet, x1 Power Supply, x1 Phase Boots, Firebrand/Blessed Orb
Mid-game (Ganker/Not-Doin-So-Good)
x2 Fortified Bracelet, x1 Power Supply/Bottle, x1 Striders/Phase Boots, x1 Assassins Shroud
Late-game (Semi-carry)
x2 Fortified Bracelet, x1 Power Supply, x1 Phase Boots, x1 Geomater's Bane, x1 Nullfire
Late-game (Ganker/Not-Doin-So-Good)
x2 Fortified Bracelet, x1 Power Supply, x1 Phase Boots, x1 Assassins Shroud, x1 Staff of the Master
Luxury/Optional:
Blood Chalice
Shrunken Head
Wingbow
Thunderclaw
Charged Hammer
Savage Mace
Staff of the Master
I don't... ever use Slither as support but if your teammates insist, that is what I would get. Other than that, all other Slither builds have worked excellently for me so far, any other builds will of course be tested and may be added to this guide if successful.
Allies and Enemies
Allies: :devo::swif:,Stun and Slowers (:blac::arma::pred::pebb:) (Usually will be melee)
Swiftblade/Devourer: These two are pretty easy to explain, Swiftblade and your 1st and 2nd skill combined will be an almost guaranteed kill. If Devourer gets someone with his hook your slows combined with his slow will also be an almost guaranteed kill.
Enemies: Multiple Target Healers, Fayde, Holders
Multiple Target Healers: (:deme::soulr:) When they use there spell it practically negates 2-3 ticks of damage of Poison Spray on every one of their teammates around them, which in my experiences once became the difference to a Double Tap! from a QUADKILL!!! :(
:fayd:: With a Codex is an instant kill. Counter with Mystic Vestments with 2 Bracers, usually is all you need.
Holders: (:elec::poll: :pand::devo:) Not only are you 100% useless while being held by one of these, if your ally is grabbed by one, you can't really do much to save him because of your lack of disables.
Change log Versions:
1.0 Guide Created