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View Full Version : [LEGION-STR]Ryven - The Bubble Turtle (A new take on Support/Tank Heroes)



Hucklecat
06-08-2009, 05:42 PM
Ryven, the Bubble Turtle



The Bubble Bobble Turtle
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http://www.hiveworkshop.com/forums/resource_images/5/icons_4288_btn.jpg
Model: Giant Sea Turtle (Krakens counterpart)
Name: Ryven
Secret Name: Bubble Bobble
Title: Bubble Turtle
Alliance: Legion
Roll: Support/ Tank
Primary Attribute: Strength



Attributes and Growth:
Strength: 22 + 2.2
Agility: 16 + 1.95
Intelligence: 16 + 2.25




Starting Stats:
Health: 418 + 150 base hp = 568
Mana: 208
Armor: 3.2
Damage: 52 - 62
Attack Speed: 1.70
Movement Speed: 300
Range: 128(melee)
Learns Bubble Wrap, Bubble Bath, Burst Your Bubble, Bubble Blow and, Bust-a-Move.




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Ryven, the Bubble Turtle's Legion Back Story
The bubble turtle is one of the rarest animals to ever be seen. Hunted by the hellbourne for their prized shell, they are a main ingredient for the Voodoo Jester potions. No one knows how long they can live for but shells have been found from dead bubble turtles that have been over one thousand years old. The name bubble turtle comes from the constant foaming of the mouth in which the bubble turtle uses to catch prey and protect itself in a manner very similar to mantis shrimp. Young bubble turtles have been seen playing with these bubbles hence the name ‘bubble bobble’ turtle. Ryven joins the fight for the Legion to avenge his endangered kin.

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Foreword: Before reading the skills remember that knockback in this specific case is not a Disable (http://www.playdota.com/mechanics/disables), and is not like the spell 'Greater Bash.' However knockback simply keeps enemy units at the distance stated by the spell, effectively creating a new form of defense and support.

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Bubble Wrap [q]

http://www.hiveworkshop.com/forums/resource_images/5/icons_4029_btn.jpg

Ryven foams at the mouth creating a bubble shield around his entire body. The shield pushes back enemies if they attack ryven or friendly units within range of the bubble and returns damage.
Level 1 - 15 damage when struck / 140 knockback.
Level 2 - 30 damage when struck / 180 knockback.
Level 3 - 45 damage when struck / 220 knockback.
Level 4 - 60 damage when struck / 260 knockback.
Cooldown: 30 seconds
Mana Cost: 75/100/125/150
Level 1: Area of effect 300. Lasts 4 seconds.
Level 2: Area of effect 350. Lasts 6 seconds.
Level 3: Area of effect 400. Lasts 8 seconds.
Level 4: Area of effect 450. Lasts 10 seconds.

(Clarification: Every time Ryven is struck the enemy unit is dealt damage depending on the level of the spell and is knocked back. Spell needs to be activated and only lasts 10 seconds at level 3. After spell wears off the effects no longer occur when Ryven is struck by a melee or ranged attack. This is a self buff and can not be placed on friendly units. It is a twist for countering carry heroes by avoiding the typical damage reduction and evasive passives instead Ryven gets the ability to knock units back when he is struck.
Edit: While the shield is on Ryven, friendly heroes can stand next to ryven or anywhere within the radius of the shield around ryven and be safe from melee attacks.)

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Bubble Bath [w]

http://www.hiveworkshop.com/forums/resource_images/7/icons_6496_pas.jpg

Ryven foams at the mouth with every attack creating a bubble around him until it eventually pops covering his prey in a bubble bath.
Level 1 - Bubble Bath deals 10 damage per attack saved and knockback for 200. Stacks 5 times for a total of 50 damage.
Level 2 - Bubble Bath deals 20 damage per attack saved and knockback for 200. Stacks 5 times for a total of 100 damage.
Level 3 - Bubble Bath deals 30 damage per attack saved and knockback for 240. Stacks 5 times for a total of 150 damage.
Level 4 - Bubble Bath deals 40 damage per attack saved and knockback for 240. Stacks 5 times for a total of 200 damage.
Level 1: Area of effect 300. Can trigger any time with a second sub spell
Level 2: Area of effect 325. Can trigger any time with a second sub spell
Level 3: Area of effect 350. Can trigger any time with a second sub spell
Level 4: Area of effect 400. Can trigger any time with a second sub spell
[Passive]
(Clarification: Ryven builds up a bubble around him that deals damage depending on the amount of attacks Ryven saves up before he chooses to pop it with his sub skill ‘Burst Your Bubble.’ The bubbles reach its full potential at 5 attacks max. Level 1 can deal 10 damage with 1 attack or 50 damage with 5 attacks. When the bubble pops, enemies take full damage while getting knocked back for 200 depending on the level. This is very similar to the old Storm Spirit passive only in one way and that is you need to attack to build the charges up, however on the 5th attack it will not trigger because it is a spell that gets released all around your body. The only way to trigger it is to leave ‘Burst Your Bubble’ on autocast or manually click ‘Burst Your Bubble.’ The AoE will be a complete 360 degrees around Ryven’s body.)

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Burst Your Bubble [s]

http://www.hiveworkshop.com/forums/resource_images/6/icons_5578_atc.jpg

Ryven eats the foam around his mouth popping the bubble around him.
Level 1 – Instantly pops the bubble around Ryven.
[Autocast]
Cooldown: 12/8/6/4
Mana Cost: 0
(Clarification: A sub skill for ‘Bubble Bath’ it allows the player to trigger the spell whenever they choose. The spell can also be placed on autocast when ‘Bubble Bath’ reaches its maximum of 5 charges. The reasoning for this skill is in case you are being ganked and you only have 4 charges of ‘Bubble Bath’ one can press ‘Burst Your Bubble’ knocking back their opponents to avoid the gank. All charges contain a knockback charge.)
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Bubble Blow [e]

http://www.hiveworkshop.com/forums/resource_images/6/icons_5744_btn.jpg

The foam around Ryven's mouth blows forward as he exhales covering the ground in bubbles.
Level 1 - Blow 4 bubbles in a cone, 240 Knockback if enemy unit walks into them. Deals 35 damage for each bubble in an AoE. 140 Damage for all 4 bubbles popping.
Level 2 - Blow 5 bubbles in a cone, 240 Knockback if enemy unit walks into them. Deals 35 damage for each bubble in an AoE. 175 Damage for all 5 bubbles popping.
Level 3 - Blow 6 bubbles in a cone, 280 Knockback if enemy unit walks into them. Deals 35 damage for each bubble in an AoE. 210 Damage for all 6 bubbles popping.
Level 4 - Blow 8 bubbles in a cone, 280 Knockback if enemy unit walks into them. Deals 35 damage for each bubble in an AoE. 280 Damage for all 8 bubbles popping.
Cooldown: 18 seconds
Mana Cost: 90/105/120/135
Level 1: Area of effect 225. Casting range 900
Level 2: Area of effect 225. Casting range 1000
Level 3: Area of effect 250. Casting range 1100
Level 4: Area of effect 250. Casting range 1200
(Clarification: Ryven blows X amount of bubbles depending on the level of the spell on the ground at a max distance of 1200 range at level 4 in a cone. The bubbles create a wall that if an enemy unit touches it they get knocked back and take damage, if you can imagine Clockwerk’s cogs but instead they are bubbles and instead of being around Ryven’s body they are blown to wherever you desire within the range limit; also very similar to Dark Seer’s ultimate, Wall of Replica. The bubbles go away until they are all popped or until they pop on their own after 7 seconds. When they pop on their own they still deal damage if an enemy unit is near and they also knockback.
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Bust-a-Move [r]

http://www.hiveworkshop.com/forums/resource_images/1/icons_561_btn.jpg

The foam around Ryven's body reaches its breaking point, propelling Ryven forward at extreme speeds sending all foes in his way flying and jumping for cover.
Level 1 - 100 damage when in contact with the bubble / 280 knockback/ gives maximum movement speed.
Level 2 - 140 damage when in contact with the bubble / 280 knockback/ gives maximum movement speed.
Level 3 - 180 damage when in contact with the bubble / 280 knockback/ gives maximum movement speed.
Level 1: Area of effect 400 lasts 2 seconds. Bubble explodes after the 2 seconds for 100 damage and 300 knockback.
Level 2: Area of effect 400 lasts 3 seconds. Bubble explodes after the 3 seconds for 150 damage and 300 knockback.
Level 3: Area of effect 400 lasts 4 seconds. Bubble explodes after the 4 seconds for 200 damage and 300 knockback.
Cooldown: 200/180/160
Mana Cost: 125/175/250
(Clarification: Different from Bubble Wrap, Ryven becomes invulnerable to melee/range attacks, giving him 9999 armor; however spells still damage and effect him. Ryven then proceeds to charge into all enemies around him knocking them back continuously until the effect wears off. This is not like Omnislash only because you have control of what direction you go in the only thing that changes is that there is a big bubble around you, If you could imagine it is a big bubble like effect kind of like faceless voids chronosphere around Ryven and any enemy unit that touches the bubble take damage and gets knocked back. Enemies can only be affected every second to avoid abuse. It is essentially a turtle bubble bulldozer. After the effect wears off the bubble pop’s releasing one last wave of damage and a
knockback. )

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Strategies and Synergies


http://www.hiveworkshop.com/forums/resource_images/7/icons_6496_pas.jpg + http://www.hiveworkshop.com/forums/resource_images/6/icons_5744_btn.jpg + http://www.hiveworkshop.com/forums/resource_images/6/icons_5578_atc.jpg = Save up ‘Bubble Bath’ charges then cast ‘Bubble Blow’ behind the enemy hero, then cast ‘Burst your Bubble’ to send the enemy flying into the bubbles behind him knocking him back into you.

http://www.hiveworkshop.com/forums/resource_images/6/icons_5744_btn.jpg + http://www.hiveworkshop.com/forums/resource_images/5/icons_4029_btn.jpg = Blow a wall of bubbles behind your enemy forcing them to either take the knockback and damage or find a new path. Activate your ‘Bubble Wrap’ and leave your opponent defenseless and unable to fight back while you attack him.

http://www.hiveworkshop.com/forums/resource_images/6/icons_5744_btn.jpg + http://www.hiveworkshop.com/forums/resource_images/1/icons_561_btn.jpg = Blow a wall of bubbles behind your enemy then turn on your ultimate ‘Bust-a-Move’ and knock him into the bubbles.

http://www.hiveworkshop.com/forums/resource_images/7/icons_6496_pas.jpg + http://www.hiveworkshop.com/forums/resource_images/5/icons_4029_btn.jpg + http://www.hiveworkshop.com/forums/resource_images/6/icons_5578_atc.jpg = A great escape tactic, save up a ‘Bubble Bath’ charge and use it if you are about to be ganked, then turn on your ‘Bubble Wrap’ and make a run for it you will be safe from melee and ranged attacks within 550 AoE for up to 10 seconds at level 4.

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Synergies With Other Heroes


http://img.photobucket.com/albums/v169/snagg3r/hero2behemothicon.jpg Behemoth - Your teammate lays down a fissure blocking one route and you lay down your bubbles with the'Bubble Blow' spell to block the other.

http://img.photobucket.com/albums/v169/snagg3r/hero4pebbles.jpg Pebbles - Have Pebbles chuck you into battle and turn your ultimate 'Bust-a-Move' on and watch everyone fly back.

http://img.photobucket.com/albums/v169/snagg3r/hero3bloodhunter.jpg Blood Hunter - When Blood Hunter uses Hemorrhage on someone and that person stays still you can lend him a hand to make that person move.

http://img.photobucket.com/albums/v169/snagg3r/hero1nympicon.jpg Nymphora - You can knock the enemy back into her Volitile Pod or prevent your opponent from being able to avoid the heal.
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Item Synergies

Steamboots - Increased attack speed for 'Bubble Bath' and some extra strength or intelligence early on.

Brutalizer - Since the knockbacks are not stun the new cranium bashers will be able to work with your hero making a stun knockback combo possible.

Runed Axe - With your passive ’Bubble Bath’ attack a plus 35% cleave added on to a possible 200 damage AoE attack would synergize quite nicely.

Eldar Parasite - A 75% increases attack speed buff would synergize with your passive ’Bubble Bath’ and also help aid with increased movement speed if you are about to be ganked it would synergize with your other skill ’Bubble Wrap’ protecting you from taking any extra damage from the mask of madness debuff.

Assasin Shroud - Turn on your ultimate then quickly press loathers and you have an invisible hero knocking back enemy units. (Sounds like a nice laugh.)

Null Stone - A good way to avoid being stunned while your ’Bubble Wrap’ is on or your Ultimate ’Bust-a-Move’.

Shrunken Head - Become immune to magic when you turn on either your ’Bubble Wrap’ or your Ultimate which will effectively protect you from both physical and now magical attacks.

Savage Mace - Increase your damage and attack speed for faster ’Bubble Bath’ procs and become a more offensive Bubble Turtle.

Daemonic Breastplate - Increase your attack speed dramatically and enjoy your AoE ’Bubble Bath’ procs.

Frostfield Plate - Are your opponents getting away from you? Frostfield Plate is a good idea to catch up and knock them around.

Insanitarius - One of my favorite strength items, increase your attack speed, damage, strength, and armor. A great way to compliment your hero’s attributes and abilities.

Behemoth's Heart - Well your hero is a support TANK and there is no better tanking item then Behemoth's Heart.

Portal Key - I saved the best for last. The enemy team is pushing or the enemy team is defending their last base tower. So you blink with your trusty Portal Key, turn your ultimate on, and you are in business.

Euphoria
06-08-2009, 05:59 PM
The Bubble Turtle returns!

Hucklecat
06-08-2009, 06:00 PM
He is my pride and joy.

LodeRunner
06-08-2009, 07:00 PM
This

Hucklecat
06-09-2009, 04:42 PM
this
this

DoNuT1
06-09-2009, 04:46 PM
This
this

this

Euphoria
06-09-2009, 05:02 PM
The WC3 engine couldn't handle the bubble turtle, let's make him real.

Hucklecat
06-09-2009, 05:58 PM
I just updated with a lot of synergies, if you see anything I could add or change please post it. Feel free to give constructive criticism!

Fallout
06-30-2009, 03:10 PM
http://classic.battle.net/war3/images/neutral/creeps/seaturtle.gif

Bubblechief
06-30-2009, 04:24 PM
Approved for obvious reason :-)

Pr0phecy
06-30-2009, 05:37 PM
What is the reasoning behind the knockback of ranged heroes? Also, would Bubble Wrap© affect spells?

Hucklecat
06-30-2009, 06:11 PM
What is the reasoning behind the knockback of ranged heroes? Also, would Bubble Wrap© affect spells?

The reasoning for knockback effecting all forms of attack is because the hero is supposed to be a new take on the support tank role, now the only form of a support tank is to either have a heal, stun or slow, what this hero does it create a barrier between your team and the opposing team, which effectively creates a new form of support. He is essentially a wall for your team to hide behind, and when things get dicey he can turn on his ult or use his spells to put even more distance between the opposing team and your team.

No, bubble wrap will not affect spells, his role is to counter melee/range carries not spell casters.

tropicaza
08-06-2009, 09:11 PM
This was one of my favorite submissions in the Hero Suggestions. I'm bumping for more feedback.

Hucklecat
08-25-2009, 10:44 PM
Thank you very much.

Rentaromon
08-25-2009, 11:27 PM
very interesting, very good, but im unable to tell how good he would actually be with such unique powers.

I like it but i think it could be a pain to program.

t-up.

Hucklecat
08-26-2009, 01:19 AM
That is the beauty of having an entirely new engine, things that weren't possible in WC3 can now be possible in HoN. Thanks for the T-UP.

Fallout
08-26-2009, 06:42 PM
Good news, I happen to have inside source from the art team that someone is making some concept art for your turtle. He leaked this to me...

Bobnintendo
08-26-2009, 07:31 PM
Nothing to say, just awesome. I love it. I wanna marry it and teach my half-human half-turtle children how to play HoN so they can own with Ryven.

Hucklecat
08-26-2009, 08:55 PM
Thanks, I spent a lot of time with him, but I still feel there might be some issues with balance and also I do not think people fully understand exactly what the spells do, so anything concerning that would be great.

GeneralGrind
08-27-2009, 03:53 PM
I dont know, this is realy unique and orginal, but all that feedback seems abit imbalanced. Basically, melee heroes will have no chance versus the turtle as they would just get hurled back. But then again, why should they attack him in the first place? He has one spell that can be avoided and deals a small amount of damage, so in a lane he would be useless if the enemy just ignored him. This is just speculations, but that's how it looks to me. Although I love the concept, and the knockback is awesome for some fun situations. All in all, I need to see this in action to actually verify it's use, but the idea is without a doubt awesome.

Hucklecat
08-27-2009, 04:18 PM
I dont know, this is realy unique and orginal, but all that feedback seems abit imbalanced. Basically, melee heroes will have no chance versus the turtle as they would just get hurled back. But then again, why should they attack him in the first place? He has one spell that can be avoided and deals a small amount of damage, so in a lane he would be useless if the enemy just ignored him. This is just speculations, but that's how it looks to me. Although I love the concept, and the knockback is awesome for some fun situations. All in all, I need to see this in action to actually verify it's use, but the idea is without a doubt awesome.

There is one thing I wanted to make clearer, his bubble wrap spell is an AoE around him, so if you are in a lane with the turtle, you can stand next to him and become safe from melee attacks, of course not spells.

Of course his bubble blow is avoidable, but so are a lot of other spells, the purpose of the spell if very similar to earthshakes fissure, you put the fissure down to block a path, but in this case it is backwards, you place the bubbles down to block the path and if they go near a certain radius or cast a spell near the bubbles, they pop, dealing damage and knocking them back. So lets say you are ganking a hero, you are the turtle, and this hero you are ganking he is getting a way, you place bubble blow ahead of the opponent you are ganking which sends him flying back in your direction, yes avoidable, but if you were to of placed the bubbles on top of the enemy, there would be a chance of the enemy being knocked further a way.

Disgaea
08-27-2009, 05:09 PM
How does this only have 3 votes?! Uncle bubble turtle wants YOU!

Hucklecat
08-27-2009, 05:25 PM
How does this only have 3 votes?! Uncle bubble turtle wants YOU!

Yea if you look at the date of this post, I made this hero a long time ago, and this thread lacked a poll until a few hours ago. Thanks for the support.

Tanreall
08-27-2009, 08:06 PM
I think games would look something like this. (http://www.youtube.com/watch?v=-QQvYSr7Vrc)

Sufferr
08-27-2009, 08:28 PM
this
this

Sabre
08-27-2009, 08:41 PM
I think my biggest issue with this hero is that ALL he does is knock you back and damage you. Thats it. There isn't really a big difference between any of his skills, they all just end up with 'a bubble breaks and people get knocked back'. I really would like to see some diversity in the skills.

Hucklecat
08-27-2009, 09:25 PM
I think my biggest issue with this hero is that ALL he does is knock you back and damage you. Thats it. There isn't really a big difference between any of his skills, they all just end up with 'a bubble breaks and people get knocked back'. I really would like to see some diversity in the skills.

Quite the contrary, though you are correct that all the spells have at least something in common and they all stick to a common theme, but they all work and function very differently andt at the same time synergize and are unique to Hon and DotA.

The entire hero is a new take on a support tank hero. Instead of the conventional idea of what a tank is, which is lots of HP, armor, and evasion, this hero allows for a new way to maintain some sort of counter to carry heroes. By keeping these heroes at a distance, it allows for casters and ranged heroes to harass, serving as some sort of barrier between the two opposing sides. He is both a Support hero and a tank serving two roles for the team.

Ryven
08-28-2009, 02:15 AM
Oh no, please don't tell me I have to spell and grammar check it again.

Always a fan of the bubble turtle.

HEADHUNTERR
08-28-2009, 06:42 AM
Looks nice =)

Hucklecat
08-28-2009, 01:03 PM
Thank you :)

LodeRunner
08-28-2009, 05:27 PM
My exhaustive analysis and research into this subject leads me to conclude that sales would go up a minimum of 20% if this hero was implemented.

Nome
08-28-2009, 09:12 PM
Forum magic :3

Fallout
08-28-2009, 10:46 PM
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG88a.jpg

hiba
08-28-2009, 11:33 PM
awesome idea awesome skills T+

Hucklecat
08-29-2009, 02:08 AM
Thanks Hiba :D and fallout I love that concept art for the bubble turtle.

Hiro
08-29-2009, 03:30 PM
HoN suffers from a great lack of turtles. T-up

Bugglez
08-29-2009, 04:04 PM
Seems very unique, very fun, hope you make it all the way to the top. =)

Hucklecat
08-29-2009, 05:28 PM
Thank you for the support. :)

Millet1
08-30-2009, 09:22 AM
I support this hero~ As a supporter myself, i can already imagine the fun :D

BluePlum
08-30-2009, 09:36 AM
This could be Epic Win with a lil editing from a certain development team... COUGH COUGH.

Hucklecat
08-30-2009, 05:44 PM
I would have to agree :) it would be epic, thanks for the vote.

Panderous
08-31-2009, 01:42 AM
Amazing job! Top notch, love the hero. Though, there would be quite the hefty learning curve and explanation text for this hero :)

Love it nontheless though. Keep up the good work.

LectorJack

Hucklecat
08-31-2009, 01:21 PM
Yes there might be a little learning curve but the hero would be tons of fun to play. Thanks for the vote :D

HatTruck
08-31-2009, 02:03 PM
I don't see any reason why not to create this hero. We really can't tell how the hero will play in game unless it is made and beta tested.

Hucklecat
09-01-2009, 06:33 PM
I don't see any reason why not to create this hero. We really can't tell how the hero will play in game unless it is made and beta tested.

:P I fully agree, thanks for the vote.

Hucklecat
09-04-2009, 02:05 PM
Just voting no does not really help the process for creating heroes just fyi (Ubidat)