View Full Version : Word is out of "Range/Box", an issue of any language. ScreenShot included.
NiGHTsC
08-17-2010, 11:30 AM
Look at her 1st skill, Comet.
http://i.imgur.com/jZK13.jpg
It is just an example, I know it won't be like that without "_"
Would it be possible to force them to wrap the line when it's out of the "range/box"?
Currently, it will only change the line if there is a spacebar after, but if the word is too long, it will be the same as the SS.
Or, is there a program which can auto-wrap the line when it reach to a specific length?
Thank you in advance.
Huxxxley
08-18-2010, 04:05 PM
no you cant do this i think
QualQuek
08-19-2010, 09:37 AM
The first skill is very bad writed, you have put many underscore (the _ ) that why the game think it's only one word and that why it's too big...
NiGHTsC
08-19-2010, 11:48 AM
no you cant do this i thinkOh...I see millions and millions of lines...
The first skill is very bad writed, you have put many underscore (the _ ) that why the game think it's only one word and that why it's too big...Said it was just an example lol...
just saying if a word is too long, it will get out of range/box cause there's no space in a word and what I'm asking is have it change the line automatically even there's no space.
PS. change title slightly to suits better my topic.
Huxxxley
08-25-2010, 10:42 AM
the strings wit the underline are the variables, there is not a bad written skill or something like this (the game uses some sort of ini file with the values for the variables in the stringtables dir)
and he said its an example
you cant solve this problem when you have too long words because there is no automatic word breaking, they have to be broken manually or the gui has to be bigger (you cant change it, its hard coded) and so they are written in one line under the gui in the input / text field
you cant force a line break / word break or word wrap because the data is fetched directly from the server and the server formats the most things and the client just prints them
but you could try to add a function in the sourcecode for the autwrap function
i tried also to change data after retrieving them from the server like the encoding of the date (wrong format for the german players, its for them dd, mm, yy) in some (text) fields in the gui but didnt find a solution for this problem
Philmist
08-25-2010, 11:41 PM
Is this bug ( http://forums.heroesofnewerth.com/showthread.php?t=152029 (http://forums.heroesofnewerth.com/showthread.php?t=152029) ) related to this "Range/Box" issue?
Huxxxley
08-28-2010, 08:02 PM
Hm i dont think so
this "bug" is a problem caused by false manual word breaking, they should break the words automatically
NiGHTsC
08-31-2010, 06:08 PM
you cant solve this problem when you have too long words because there is no automatic word breaking, they have to be broken manually or the gui has to be bigger (you cant change it, its hard coded) and so they are written in one line under the gui in the input / text field
you cant force a line break / word break or word wrap because the data is fetched directly from the server and the server formats the most things and the client just prints them
but you could try to add a function in the sourcecode for the autwrap function
i tried also to change data after retrieving them from the server like the encoding of the date (wrong format for the german players, its for them dd, mm, yy) in some (text) fields in the gui but didnt find a solution for this problemThat is a sad answer...
well, Thanx for the reply :)
Is this bug ( http://forums.heroesofnewerth.com/showthread.php?t=152029 (http://forums.heroesofnewerth.com/showthread.php?t=152029) ) related to this "Range/Box" issue?Can't see the SS anymore as it's locked, but I guess yes?
Philmist
09-01-2010, 08:09 PM
Ok, I attach that image again.
But I think Huxxxley is correct. It may be another problem.
Huxxxley
09-03-2010, 02:19 AM
an image with a higher resoultion would be better
normally its wrapped well (all the strings in the language files stay in one line per variable - so there is no manual wrapping)
somewhere there must be a function for the word wrapping in the code but it seems it doesnt work correctly
sadly i have read about this problem often with the cut-off words and i think it have found the problem that causes this
when you look at the screen the gui fits the screen resolution, so the text boxes are smaller on smaller screens and it seems that the layer under where the text is in isnt well resized when the screen resolution is smaller
but im not sure - i will look at this today and will test it and let you know what the problem is and how it can be solved =)
have to do some work also for the german patch today so i will test it directly =)