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Porada_Ninfu
08-10-2010, 08:03 AM
Cause it is hard to test this in practice mode i'll ask it right here:

Is the returning damage influenced by physical/magical armor?
e.g. is a tauntin Legionnaire with activated Barbed Armor making less damage because of his +armor?

Anyway, what is the damage type of the returning damage? When a Pyro has a Shrunken activated and uses Blazing Strike on a Barbed Armor Unit, will he get damage?

thanks for your time

Slughy
08-10-2010, 08:12 AM
80% of dmg TAKEN is returned, meaning that if you lose 100hp 80 will be sent to the one dealing this dmg to you but i dont know if physical or magical dmg. Might even be true dmg.

Vahn
08-10-2010, 08:15 AM
barbed returns exactally 80% of the damage done to the target.

if you do 200 damage, and they have 50% armour, they lose 100 hp, and then you lose 80% of that, which is 80 damage.

Gumbie
08-10-2010, 09:58 AM
It's also magic damage. It USED to be 100% True Damage. Want OP? Return to the past ;)

ElementUser
08-10-2010, 10:03 AM
No.

It's True Damage, only with a sub-damage type of Returned, which prevents Barbed Armor vs. Barbed Armor chains.

Barbed Armor's state.entity:


<?xml version="1.0" encoding="UTF-8"?>
<state
name="State_Excruciator"

icon="icon.tga"
passiveeffect="blade.effect"

effecttype="StatusBuff"

>

<ondamaged>
<condition test="not_target_type Tower and not_target_type Well">
<condition test="enemy" source="source_entity" target="target_entity">
<condition test="source_damage gt 0.1" >
<currentdamageeffecttype effecttype="Returned" />
<else>
<condition target="target_entity" test="target_type hero">
<damage target="target_entity" effecttype="Returned" amount="0.80" b="source_damage" op="mult" />
<playeffect effect="impact_self.effect" source="source_entity" />
<playeffect effect="impact_enemy.effect" source="target_entity" target="" />
</condition>
<else>
<damage target="target_owner_entity" effecttype="Returned" amount="0.80" b="source_damage" op="mult" />
<playeffect effect="impact_self.effect" source="source_entity" />
<playeffect effect="impact_enemy.effect" source="target_owner_entity" target="" />
</else>
</else>
</condition>
</condition>
</condition>
</ondamaged>

<onframe />
</state>


As you can see, nothing is typed except for damage effect type "Returned", which means it is true damage.

Porada_Ninfu
08-11-2010, 06:37 AM
So the following assumption is right?

When a Pyromancers uses Blazing Strike lv1 (450 magic dmg) on a target hero, the hero loses (if he has no additional magic armor) around 340 hp(~75%).
If the target hero has Barbed Armor activated when hit, Pyromancer is getting 80% * 450 true damge, so he will lose 360 hp.

Is this how it works, or is Pyro losing 80% * 340 hp = 272 hp ?

I don't get it :/

Vahn
08-11-2010, 06:39 AM
or is Pyro losing 80% * 340 hp = 272 hp ?

I don't get it :/
That is it.

Porada_Ninfu
08-11-2010, 07:07 AM
id like to hear a comment from ElementUser

ElementUser
08-11-2010, 10:10 AM
450*0.752*0.8 = ~270 damage inflicted via Barbed Armor

It returns damage as True damage after all damage reductions have been applied on the Barbed Armor wearer

Porada_Ninfu
08-11-2010, 11:05 AM
Okay thanks dude.

So it's much better for a Barbed Armor User to get massive hp instead of massive armor.

=)

RawSuicide
08-12-2010, 08:40 AM
I thought it only reflects physical damage...

ElementUser
08-12-2010, 09:43 AM
No, you thought wrong

Slughy
08-12-2010, 02:44 PM
No, you thought wrong

Change that to "NO! You thought wrong!!" and i would have had it as my new signature anyday of the week.

zcaz
08-12-2010, 04:56 PM
Well your current one is cool too.