07-06-2009, 03:03 AM
All windwalk-based abilities should be speed capped at 25%. This is more than enough to catch someone you are chasing with relative ease, or quickly enter the fray. As it stands, even with a gem/wards/dust, both scout and madman can easily escape anything because they are simply too fast, too often.
Scout should have his ult and ward skills switched. The ward should be his ultimate, have increased range, and not be obstructed. This adds more tactical support gameplay for players who take the time to put a team based effort into placing wards all over the map. His ult should be roughly the same, minus the channeling, with the damage turned down, ala shuirken toss.
Polywog and Glacius should have respective movespeeds increased and starting hp slightly tweaked upward to compensate for lack of speed, high cost of spells, lack of escape skills early (and against some teams, even late), and low HP.
Devourer should be able to rot while devouring.
Electricians ult needs a longer cooldown.
Delay on Kraken's ult reduced to 3 seconds.
Hellbringer's pet greatly nerfed in pretty much all areas. All of its stats damage, speed and abilities are too high.
Hammerstorm's aura should increase magic and physical by 10. Passive skills aren't generally fun, they may as well be useful. Sven wasnt a particularly useful hero to begin with in dota, and was quite boring due to usually being able to stun twice and auto attack. Perhaps replace aura with another active.
Range on Thunderbringer spells reduced.
Predator leap reduced damage, but all at once, longer slow.
Nymphora AOE increased by 50.
Warbeast must summon wolves at his side, wolf hp dropped by 150 at max level. Far less duration on transformation.
There's a start.
Scout should have his ult and ward skills switched. The ward should be his ultimate, have increased range, and not be obstructed. This adds more tactical support gameplay for players who take the time to put a team based effort into placing wards all over the map. His ult should be roughly the same, minus the channeling, with the damage turned down, ala shuirken toss.
Polywog and Glacius should have respective movespeeds increased and starting hp slightly tweaked upward to compensate for lack of speed, high cost of spells, lack of escape skills early (and against some teams, even late), and low HP.
Devourer should be able to rot while devouring.
Electricians ult needs a longer cooldown.
Delay on Kraken's ult reduced to 3 seconds.
Hellbringer's pet greatly nerfed in pretty much all areas. All of its stats damage, speed and abilities are too high.
Hammerstorm's aura should increase magic and physical by 10. Passive skills aren't generally fun, they may as well be useful. Sven wasnt a particularly useful hero to begin with in dota, and was quite boring due to usually being able to stun twice and auto attack. Perhaps replace aura with another active.
Range on Thunderbringer spells reduced.
Predator leap reduced damage, but all at once, longer slow.
Nymphora AOE increased by 50.
Warbeast must summon wolves at his side, wolf hp dropped by 150 at max level. Far less duration on transformation.
There's a start.