Epoks
07-06-2009, 02:01 AM
So, I've been wanting to create a whole new hero from scratch, and this is the concept I decided to use.
I'll need some help sorting out values and ability balancing, so anyone who feels they know a lot about how heroes function and work at the moment should post some feedback/suggestions. I am still a bit of a HoN newby, and not very informed on the finer points of balance.
Edit: In an effort to differentiate from Pebbles and now Magmus, I've started redesigning the abilities/theme of the hero.
Name: Tectonic
Race: Hellbourne
Hero Type: STR
Attack Type: Melee
Statistics:
-Strength:
-Agility:
-Intelligence:
-Move Speed: 290
-Attack Speed: 0.70
-Base Damage:59-63
Abilities:
________________________________
Fissure
Forces the ground beneath an enemy to break open spewing earth and steam at enemies, lasting a few seconds.
Mineral Field
Creates a mineral field that slows any unit within its radius.
Crystallize
Temporarily improves the attack damage and armour.
Volcano (ultimate)
Creates a volcano, dealing AOE damage the closer you are to the center and ash clouds the view of any enemy hero within its radius.
_________________________________
Concept:
http://www.rhylmayes.com/stuff/tectonic_concept.jpg
Model:
[model here]
I'll need some help sorting out values and ability balancing, so anyone who feels they know a lot about how heroes function and work at the moment should post some feedback/suggestions. I am still a bit of a HoN newby, and not very informed on the finer points of balance.
Edit: In an effort to differentiate from Pebbles and now Magmus, I've started redesigning the abilities/theme of the hero.
Name: Tectonic
Race: Hellbourne
Hero Type: STR
Attack Type: Melee
Statistics:
-Strength:
-Agility:
-Intelligence:
-Move Speed: 290
-Attack Speed: 0.70
-Base Damage:59-63
Abilities:
________________________________
Fissure
Forces the ground beneath an enemy to break open spewing earth and steam at enemies, lasting a few seconds.
Mineral Field
Creates a mineral field that slows any unit within its radius.
Crystallize
Temporarily improves the attack damage and armour.
Volcano (ultimate)
Creates a volcano, dealing AOE damage the closer you are to the center and ash clouds the view of any enemy hero within its radius.
_________________________________
Concept:
http://www.rhylmayes.com/stuff/tectonic_concept.jpg
Model:
[model here]