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View Full Version : Why does every skill target trees?



unHOLYdoNUTS
08-25-2009, 05:00 AM
It seems that every time I'm in the forest and trying to hit neutrals (or sometimes heroes) w/ single-target spells, I click on a tree and it says that I have selected an invalid target. This gets really annoying after a while. Is this intended to be a difference between HoN and DotA? If so, what the hell?

Bonburner
08-25-2009, 05:05 AM
I've never had this problem .. I've noticed though that trees block some of the creeps so when you click the creep the branch gets in the way so you need to shift the mouse over half a centimeter.

unHOLYdoNUTS
08-25-2009, 05:27 AM
Yeah, I usually figure out that I need to move my mouse or else draw creeps away from trees anyway. However, this is annoying and has no purpose. Nobody targets single trees except Keeper of the Forest, so what is the point of this useless targeting mechanism?

Mellow
08-25-2009, 06:21 AM
You're forgetting Runes of Blight.

I've noticed it too when jungling, it's hard to sometimes target the neutral boss if he's covered by a tree. Quite annoying.

Sai
08-25-2009, 12:57 PM
I've never had this problem, EVER.

RailStorm
08-25-2009, 01:55 PM
I've never had this problem either.

Sreya
08-25-2009, 05:41 PM
It does happen often with one of the hellbourn jungle spawns surrounded by trees shaped 'u', hard to target the mobs.

Evil_Andrex
08-25-2009, 07:21 PM
This shoudln't be a problem. It will come as you play more and more i myself had never had this problem. Not that you should be spending your time inside the jungle very much with a single target skill...

Habile
08-26-2009, 09:19 PM
I've often had this problem during team battles near the edge of the lanes.

krucifix
08-26-2009, 10:50 PM
Yer, it's definitely something that needs to be fixed. Not because it's a terrible game changing problem, but simply because it's a problem.

In dota you could click on a tree, and it would target the unit directly behind it if your spell couldn't target trees. In HoN if your mouse is directly over a tree, it will return "invalid target" error, even if a unit is directly behind the tree. Makes for impossible casting when juking around trees correctly.