Nome
08-24-2009, 11:37 PM
Welcome! This isn't a remake of Alchemist... it's just a hero that uses the alchemist theme! Take a look--he's a very active support hero. Oh, and comment please :3
Alchemist
http://i25.tinypic.com/fc796w.jpg
Speed: 300
Range: 450
Affiliation: Legion
Primary Stat: Intelligence
Theme
http://i30.tinypic.com/35n935s.jpghttp://i31.tinypic.com/neu8o1.jpghttp://i25.tinypic.com/2s9twmu.jpghttp://i27.tinypic.com/2jbnmhd.jpg
This is a support nuker, healer, and AoE disabler. Able to both deal out heavy magical damage and fully support the team with heals and disables, this is a versatile hero that plays a similar role as the Demented Shaman, but requiring a bit more skill with aiming, and should overall be a bit more fun to play!
Story
Coming soon!
Visuals
Coming soon!
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Restoration Wave
http://i30.tinypic.com/35n935s.jpg
The Alchemist releases a torrent of pure energy, healing allies and damaging enemies.
Skill Mechanics: Fires an AoE healing wave at the targeted point. After traveling 700 distance, it explodes, dealing damage equal to half the excess heal in a 250 AoE.
Calculation: If your max heal is 750, and you heal 3 allies in your wave for 100 each, you will have 450 heal excess. The explosion will then do 225 damage.
Each ally may only be healed by Restoration Wave by a maximum of 60/90/120/150 HP.
Wave travels at 650 MS and has a width of 200 units.
(1) 300 HP total heal. 60 HP max per ally.
(2) 450 HP total heal. 90 HP max per ally.
(3) 600 HP total heal. 120 HP max per ally.
(4) 750 HP total heal. 150 HP max per ally.
Skill Type: Active, Ground Target
Damage Type: Magic
Cast Range: 700
Mana Cost: 100/120/140/160
Cooldown: 15
[Visual]
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Mandala
http://i31.tinypic.com/neu8o1.jpg
The Alchemist draws an alchemical circle into the earth that absorbs magical energies before combusting in a cloud of sparks and flame.
Skill Mechanics: Places a mandala at your current position. The mandala absorbs a portion of magic damage dealt to allies standing on it and drains mana from enemies standing on it. For each point of magic damage absorbed, the mandala gains a point of mana. At the end of the duration, the mandala explodes, dealing damage equal to its mana.
The Mandala has 300 HP and 600 max MP.
The Mandala starts with 0 MP.
The Mandala will instantly explode if it reaches 600 before the end of its duration.
(1) Absorbs 15% magic damage. Drains 20 mana/second.
(2) Absorbs 30% magic damage.Drains 30 mana/second.
(3) Absorbs 45% magic damage.Drains 40 mana/second.
(4) Absorbs 60% magic damage. Drains 50 mana/second.
Skill Type: Active, No Target
Damage Type: Magic
Area of Effect: 400
Mana Cost: 120
Cooldown: 22/20/18/16
Duration: 4
[Balance]
[Visual]
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Caustic Concoction
http://i25.tinypic.com/2s9twmu.jpg
The Alchemist throws a flask of acid at an area, creating an impassible crater.
Skill Mechanics: Places the Caustic Concoction debuff on a group of enemies. Enemies will have a special slow applied and leak mana when moving.
Special Slow: Enemies will be slowed a la Puppetmaster's Puppeteer's Hold in that they will become slower as they move away from the point of debuff placement. However, unlike Puppeteer's Hold, they will not be pulled back towards the origin point.
(1) Leak 1% of max mana per 100 units when moving.
(2) Leak 2% of max mana per 100 units when moving.
(3) Leak 3% of max mana per 100 units when moving.
(4) Leak 4% of max mana per 100 units when moving.
Skill Type: Active, No Target
Damage Type: Magic
Mana Cost: 120
Cooldown: 22/20/18/16
[B][Visual]
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Transmute
http://i27.tinypic.com/2jbnmhd.jpg
[B]Enemies affected by more than one of the Alchemist's spells at once are temporarily cast into soft, malleable gold.
Skill Mechanics: If enemies are affected by two or more of the Alchemist's spells, they will be turned into gold. Golden enemies are stunned, take additional damage, and give gold when attacked.
Includes any combination of Restoration Wave (wave or explosion), Mandala (mana drain or explosion), Caustic Concoction, and Transmute itself.
Every 50 damage dealt to a golden enemy gives nearby allies gold.
Affects heroes and creeps, but creeps give half the gold.
(1) 1.25
(2) Leak 2% of max mana per 100 units when moving.
(3) Leak 3% of max mana per 100 units when moving.
(4) Leak 4% of max mana per 100 units when moving.
Skill Type: Active, No Target
Damage Type: Magic
Mana Cost: 120
Cooldown: 22/20/18/16
[Visual]
__________________________________________________
Mandala
http://i31.tinypic.com/neu8o1.jpg
The Alchemist draws an alchemical circle into the earth that absorbs magical energies before combusting in a cloud of sparks and flame.
Places a 'ward' with the Mandala aura, which slows enemies. At the end of its duration, it explodes, dealing additional damage equal to the total amount of enemy mana lost in its AoE.
Skill Type: Active
Cast Range: Melee
AoE: 400/450/500/550
Duration: 4
Cooldown: 22/20/18/16
Mana: 120
1. 10% slow.
2. 15% slow.
3. 20% slow.
4. 25% slow.
Usage: Can be used as a snare during ganks. Otherwise, place during large teambattles, especially during AoE disables, and throw down a Caustic Concoction. All damage will also be converted to mana loss, and the Mandala will deal a lot of damage upon exploding.
Visual: A red alchemical circle appears on the ground in front of the Alchemist. When it sucks mana, blue lines go from the target to the circle. Upon the end of the duration, it creates a blue sparkly explosion.
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Caustic Concoction
http://i25.tinypic.com/2s9twmu.jpg
The Alchemist throws a flask of arcane acid at an opponent, damaging him and nearby opponents, and causing them to leak mana when hit.
Deals damage over time to the target and enemies within a small 200 AoE. Also applies the Caustic Concoction debuff, which causes them to gradually lose HP and also constantly lose mana according to the amount of damage they take.
Cast Range: 600
AoE: 200
Duration: 6
Cooldown: 10
Mana: 100
1. 10 DPS. Mana loss equal to 40% of HP loss.
2. 20 DPS. Mana loss equal to 50% of HP loss.
3. 30 DPS. Mana loss equal to 60% of HP loss.
4. 40 DPS. Mana loss equal to 70% of HP loss.
Usage: This is a single target spell, but affects nearby units, like Blacksmith's Flaming Hammer. Synergizes with Mandala to cause mana loss.
Visual: The Alchemist pulls out a green flash and throws it at an enemy. There's a small green mist explosion and the sound of breaking class and burning acid.
[B]
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Transmute [Ultimate]
http://i27.tinypic.com/2jbnmhd.jpg
Enemies affected by more than one of Alchemist's spells at once are temporarily cast into soft, malleable gold.
Enemies hit by two or more of the Alchemist's spells will be temporarily transformed into gold. This includes any combination of Restoration Wave (both the wave and the blast), the aura from Mandala, the debuff from Caustic Concoction, and the Transmute itself. While gold, enemies are stunned and take extra damage. Every 50 damage on a golden enemy will cause nearby allies to gain gold (less for creeps than heroes).
Skill Type: Passive
Gold Gain AoE: 700
1. 1.25 seconds. 10% extra damage. 2 gold per 50 damage. 1 for creeps.
2. 1.65 seconds. 12% extra damage. 4 gold per 50 damage. 2 for creeps.
3. 2.05 seconds. 14% extra damage. 6 gold per 50 damage. 3 for creeps.
Usage: When learned, gives the Alchemist strong AoE disables. For example, if you've cast Caustic Concoction, then cast Mandala, the enemy will instantly turn to gold. Likewise, if you've cast Caustic Concoction, and manage to hit him Restoration Wave, then he turns to gold. Or, if you cast Mandala on a hero already frozen by Transmute, it will extend the transmute! Whatever previous buffs and debuffs on the hero will not be removed when he's turned to gold.
Balance: Will not work against Bosses.
Visual: Affected enemies will be animation locked similar to Chronos' Time Freeze, but completely colored in gold. Attacking them will cause a yellow +gold indicator every hit.
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Usage: There's two stages to the spell. The first stage, which lasts 800 distance, is a healing wave. During this stage, allies are healed by the wave, and enemies take no effect. At the end of the 800 distance, if you haven't healed 400 HP worth of damage, then whatever is left over will explode in a 200 AoE.
Calculation: There's two allies and two enemies in front of you. You use the wave--one ally is healed for 50, the other healed for 100 (random numbers). You've used 150 HP of the heal; now the enemies will take 300 damage each (50% of 600 leftover heal).
Balance: The wave travels slightly faster than maximum unit speed. Due to the relatively small AoE, it should be dodgeable.
Visual: A bright, sparkly wave of energy during the healing phase, and a violent explosion during the blast phase.
Alchemist
http://i25.tinypic.com/fc796w.jpg
Speed: 300
Range: 450
Affiliation: Legion
Primary Stat: Intelligence
Theme
http://i30.tinypic.com/35n935s.jpghttp://i31.tinypic.com/neu8o1.jpghttp://i25.tinypic.com/2s9twmu.jpghttp://i27.tinypic.com/2jbnmhd.jpg
This is a support nuker, healer, and AoE disabler. Able to both deal out heavy magical damage and fully support the team with heals and disables, this is a versatile hero that plays a similar role as the Demented Shaman, but requiring a bit more skill with aiming, and should overall be a bit more fun to play!
Story
Coming soon!
Visuals
Coming soon!
__________________________________________________
Restoration Wave
http://i30.tinypic.com/35n935s.jpg
The Alchemist releases a torrent of pure energy, healing allies and damaging enemies.
Skill Mechanics: Fires an AoE healing wave at the targeted point. After traveling 700 distance, it explodes, dealing damage equal to half the excess heal in a 250 AoE.
Calculation: If your max heal is 750, and you heal 3 allies in your wave for 100 each, you will have 450 heal excess. The explosion will then do 225 damage.
Each ally may only be healed by Restoration Wave by a maximum of 60/90/120/150 HP.
Wave travels at 650 MS and has a width of 200 units.
(1) 300 HP total heal. 60 HP max per ally.
(2) 450 HP total heal. 90 HP max per ally.
(3) 600 HP total heal. 120 HP max per ally.
(4) 750 HP total heal. 150 HP max per ally.
Skill Type: Active, Ground Target
Damage Type: Magic
Cast Range: 700
Mana Cost: 100/120/140/160
Cooldown: 15
[Visual]
__________________________________________________
Mandala
http://i31.tinypic.com/neu8o1.jpg
The Alchemist draws an alchemical circle into the earth that absorbs magical energies before combusting in a cloud of sparks and flame.
Skill Mechanics: Places a mandala at your current position. The mandala absorbs a portion of magic damage dealt to allies standing on it and drains mana from enemies standing on it. For each point of magic damage absorbed, the mandala gains a point of mana. At the end of the duration, the mandala explodes, dealing damage equal to its mana.
The Mandala has 300 HP and 600 max MP.
The Mandala starts with 0 MP.
The Mandala will instantly explode if it reaches 600 before the end of its duration.
(1) Absorbs 15% magic damage. Drains 20 mana/second.
(2) Absorbs 30% magic damage.Drains 30 mana/second.
(3) Absorbs 45% magic damage.Drains 40 mana/second.
(4) Absorbs 60% magic damage. Drains 50 mana/second.
Skill Type: Active, No Target
Damage Type: Magic
Area of Effect: 400
Mana Cost: 120
Cooldown: 22/20/18/16
Duration: 4
[Balance]
[Visual]
__________________________________________________
Caustic Concoction
http://i25.tinypic.com/2s9twmu.jpg
The Alchemist throws a flask of acid at an area, creating an impassible crater.
Skill Mechanics: Places the Caustic Concoction debuff on a group of enemies. Enemies will have a special slow applied and leak mana when moving.
Special Slow: Enemies will be slowed a la Puppetmaster's Puppeteer's Hold in that they will become slower as they move away from the point of debuff placement. However, unlike Puppeteer's Hold, they will not be pulled back towards the origin point.
(1) Leak 1% of max mana per 100 units when moving.
(2) Leak 2% of max mana per 100 units when moving.
(3) Leak 3% of max mana per 100 units when moving.
(4) Leak 4% of max mana per 100 units when moving.
Skill Type: Active, No Target
Damage Type: Magic
Mana Cost: 120
Cooldown: 22/20/18/16
[B][Visual]
__________________________________________________
Transmute
http://i27.tinypic.com/2jbnmhd.jpg
[B]Enemies affected by more than one of the Alchemist's spells at once are temporarily cast into soft, malleable gold.
Skill Mechanics: If enemies are affected by two or more of the Alchemist's spells, they will be turned into gold. Golden enemies are stunned, take additional damage, and give gold when attacked.
Includes any combination of Restoration Wave (wave or explosion), Mandala (mana drain or explosion), Caustic Concoction, and Transmute itself.
Every 50 damage dealt to a golden enemy gives nearby allies gold.
Affects heroes and creeps, but creeps give half the gold.
(1) 1.25
(2) Leak 2% of max mana per 100 units when moving.
(3) Leak 3% of max mana per 100 units when moving.
(4) Leak 4% of max mana per 100 units when moving.
Skill Type: Active, No Target
Damage Type: Magic
Mana Cost: 120
Cooldown: 22/20/18/16
[Visual]
__________________________________________________
Mandala
http://i31.tinypic.com/neu8o1.jpg
The Alchemist draws an alchemical circle into the earth that absorbs magical energies before combusting in a cloud of sparks and flame.
Places a 'ward' with the Mandala aura, which slows enemies. At the end of its duration, it explodes, dealing additional damage equal to the total amount of enemy mana lost in its AoE.
Skill Type: Active
Cast Range: Melee
AoE: 400/450/500/550
Duration: 4
Cooldown: 22/20/18/16
Mana: 120
1. 10% slow.
2. 15% slow.
3. 20% slow.
4. 25% slow.
Usage: Can be used as a snare during ganks. Otherwise, place during large teambattles, especially during AoE disables, and throw down a Caustic Concoction. All damage will also be converted to mana loss, and the Mandala will deal a lot of damage upon exploding.
Visual: A red alchemical circle appears on the ground in front of the Alchemist. When it sucks mana, blue lines go from the target to the circle. Upon the end of the duration, it creates a blue sparkly explosion.
__________________________________________________
Caustic Concoction
http://i25.tinypic.com/2s9twmu.jpg
The Alchemist throws a flask of arcane acid at an opponent, damaging him and nearby opponents, and causing them to leak mana when hit.
Deals damage over time to the target and enemies within a small 200 AoE. Also applies the Caustic Concoction debuff, which causes them to gradually lose HP and also constantly lose mana according to the amount of damage they take.
Cast Range: 600
AoE: 200
Duration: 6
Cooldown: 10
Mana: 100
1. 10 DPS. Mana loss equal to 40% of HP loss.
2. 20 DPS. Mana loss equal to 50% of HP loss.
3. 30 DPS. Mana loss equal to 60% of HP loss.
4. 40 DPS. Mana loss equal to 70% of HP loss.
Usage: This is a single target spell, but affects nearby units, like Blacksmith's Flaming Hammer. Synergizes with Mandala to cause mana loss.
Visual: The Alchemist pulls out a green flash and throws it at an enemy. There's a small green mist explosion and the sound of breaking class and burning acid.
[B]
__________________________________________________
Transmute [Ultimate]
http://i27.tinypic.com/2jbnmhd.jpg
Enemies affected by more than one of Alchemist's spells at once are temporarily cast into soft, malleable gold.
Enemies hit by two or more of the Alchemist's spells will be temporarily transformed into gold. This includes any combination of Restoration Wave (both the wave and the blast), the aura from Mandala, the debuff from Caustic Concoction, and the Transmute itself. While gold, enemies are stunned and take extra damage. Every 50 damage on a golden enemy will cause nearby allies to gain gold (less for creeps than heroes).
Skill Type: Passive
Gold Gain AoE: 700
1. 1.25 seconds. 10% extra damage. 2 gold per 50 damage. 1 for creeps.
2. 1.65 seconds. 12% extra damage. 4 gold per 50 damage. 2 for creeps.
3. 2.05 seconds. 14% extra damage. 6 gold per 50 damage. 3 for creeps.
Usage: When learned, gives the Alchemist strong AoE disables. For example, if you've cast Caustic Concoction, then cast Mandala, the enemy will instantly turn to gold. Likewise, if you've cast Caustic Concoction, and manage to hit him Restoration Wave, then he turns to gold. Or, if you cast Mandala on a hero already frozen by Transmute, it will extend the transmute! Whatever previous buffs and debuffs on the hero will not be removed when he's turned to gold.
Balance: Will not work against Bosses.
Visual: Affected enemies will be animation locked similar to Chronos' Time Freeze, but completely colored in gold. Attacking them will cause a yellow +gold indicator every hit.
__________________________________________________
Usage: There's two stages to the spell. The first stage, which lasts 800 distance, is a healing wave. During this stage, allies are healed by the wave, and enemies take no effect. At the end of the 800 distance, if you haven't healed 400 HP worth of damage, then whatever is left over will explode in a 200 AoE.
Calculation: There's two allies and two enemies in front of you. You use the wave--one ally is healed for 50, the other healed for 100 (random numbers). You've used 150 HP of the heal; now the enemies will take 300 damage each (50% of 600 leftover heal).
Balance: The wave travels slightly faster than maximum unit speed. Due to the relatively small AoE, it should be dodgeable.
Visual: A bright, sparkly wave of energy during the healing phase, and a violent explosion during the blast phase.